--- /dev/null 2017-12-07 19:44:09.569780000 +0530 +++ new/test/jdk/java/awt/Color/XRenderTranslucentColorDrawTest.java 2017-12-07 19:54:29.174822731 +0530 @@ -0,0 +1,80 @@ +/* + * Copyright (c) 2017, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +/* + * @test + * @bug 8176795 + * @summary Test verifies that we get proper color when we draw translucent + * color over an opaque color using X Render extension in Linux. + * @requires (os.family == "linux") + * @run main XRenderTranslucentColorDrawTest -Dsun.java2d.xrender=true + */ + +import java.awt.Color; +import java.awt.Graphics2D; +import java.awt.GraphicsConfiguration; +import java.awt.GraphicsDevice; +import java.awt.GraphicsEnvironment; +import java.awt.image.BufferedImage; +import java.awt.image.VolatileImage; + +public class XRenderTranslucentColorDrawTest { + + public static void main(String[] args) throws Exception { + GraphicsEnvironment env = GraphicsEnvironment. + getLocalGraphicsEnvironment(); + GraphicsConfiguration translucentGC = null; + SCREENS: for (GraphicsDevice screen : env.getScreenDevices()) { + for (GraphicsConfiguration gc : screen.getConfigurations()) { + if (gc.isTranslucencyCapable()) { + translucentGC = gc; + break SCREENS; + } + } + } + if (translucentGC == null) { + throw new RuntimeException("No suitable gc found."); + } + int width = 10; + int height = 10; + VolatileImage image = translucentGC. + createCompatibleVolatileImage(width, height); + Graphics2D g = image.createGraphics(); + // draw opaque black color + g.setColor(new Color(0xff000000, true)); + g.fillRect(0, 0, width, height); + // draw translucent white color over opaque black color + g.setColor(new Color(0x80ffffff, true)); + g.fillRect(0, 0, width, height); + g.dispose(); + // Get snapshot of VolatileImage to pick color and verify the same + BufferedImage snapshot = image.getSnapshot(); + int argb = snapshot.getRGB(width / 2, height / 2); + // we expect the resultant rgb hex value to be ff808080 + if (!(Integer.toHexString(argb).equals("ff808080"))) { + throw new RuntimeException("Using X Render extension for drawing" + + " translucent color is not giving expected results."); + } + } +} +