1 /* 2 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_VM_OPTO_BLOCK_HPP 26 #define SHARE_VM_OPTO_BLOCK_HPP 27 28 #include "opto/multnode.hpp" 29 #include "opto/node.hpp" 30 #include "opto/phase.hpp" 31 32 // Optimization - Graph Style 33 34 class Block; 35 class CFGLoop; 36 class MachCallNode; 37 class Matcher; 38 class RootNode; 39 class VectorSet; 40 struct Tarjan; 41 42 //------------------------------Block_Array------------------------------------ 43 // Map dense integer indices to Blocks. Uses classic doubling-array trick. 44 // Abstractly provides an infinite array of Block*'s, initialized to NULL. 45 // Note that the constructor just zeros things, and since I use Arena 46 // allocation I do not need a destructor to reclaim storage. 47 class Block_Array : public ResourceObj { 48 friend class VMStructs; 49 uint _size; // allocated size, as opposed to formal limit 50 debug_only(uint _limit;) // limit to formal domain 51 Arena *_arena; // Arena to allocate in 52 protected: 53 Block **_blocks; 54 void grow( uint i ); // Grow array node to fit 55 56 public: 57 Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) { 58 debug_only(_limit=0); 59 _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize ); 60 for( int i = 0; i < OptoBlockListSize; i++ ) { 61 _blocks[i] = NULL; 62 } 63 } 64 Block *lookup( uint i ) const // Lookup, or NULL for not mapped 65 { return (i<Max()) ? _blocks[i] : (Block*)NULL; } 66 Block *operator[] ( uint i ) const // Lookup, or assert for not mapped 67 { assert( i < Max(), "oob" ); return _blocks[i]; } 68 // Extend the mapping: index i maps to Block *n. 69 void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; } 70 uint Max() const { debug_only(return _limit); return _size; } 71 }; 72 73 74 class Block_List : public Block_Array { 75 friend class VMStructs; 76 public: 77 uint _cnt; 78 Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {} 79 void push( Block *b ) { map(_cnt++,b); } 80 Block *pop() { return _blocks[--_cnt]; } 81 Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;} 82 void remove( uint i ); 83 void insert( uint i, Block *n ); 84 uint size() const { return _cnt; } 85 void reset() { _cnt = 0; } 86 void print(); 87 }; 88 89 90 class CFGElement : public ResourceObj { 91 friend class VMStructs; 92 public: 93 double _freq; // Execution frequency (estimate) 94 95 CFGElement() : _freq(0.0) {} 96 virtual bool is_block() { return false; } 97 virtual bool is_loop() { return false; } 98 Block* as_Block() { assert(is_block(), "must be block"); return (Block*)this; } 99 CFGLoop* as_CFGLoop() { assert(is_loop(), "must be loop"); return (CFGLoop*)this; } 100 }; 101 102 //------------------------------Block------------------------------------------ 103 // This class defines a Basic Block. 104 // Basic blocks are used during the output routines, and are not used during 105 // any optimization pass. They are created late in the game. 106 class Block : public CFGElement { 107 friend class VMStructs; 108 109 private: 110 // Nodes in this block, in order 111 Node_List _nodes; 112 113 public: 114 115 // Get the node at index 'at_index', if 'at_index' is out of bounds return NULL 116 Node* get_node(uint at_index) const { 117 return _nodes[at_index]; 118 } 119 120 // Get the number of nodes in this block 121 uint number_of_nodes() const { 122 return _nodes.size(); 123 } 124 125 // Map a node 'node' to index 'to_index' in the block, if the index is out of bounds the size of the node list is increased 126 void map_node(Node* node, uint to_index) { 127 _nodes.map(to_index, node); 128 } 129 130 // Insert a node 'node' at index 'at_index', moving all nodes that are on a higher index one step, if 'at_index' is out of bounds we crash 131 void insert_node(Node* node, uint at_index) { 132 _nodes.insert(at_index, node); 133 } 134 135 // Remove a node at index 'at_index' 136 void remove_node(uint at_index) { 137 _nodes.remove(at_index); 138 } 139 140 // Push a node 'node' onto the node list 141 void push_node(Node* node) { 142 _nodes.push(node); 143 } 144 145 // Pop the last node off the node list 146 Node* pop_node() { 147 return _nodes.pop(); 148 } 149 150 // Basic blocks have a Node which defines Control for all Nodes pinned in 151 // this block. This Node is a RegionNode. Exception-causing Nodes 152 // (division, subroutines) and Phi functions are always pinned. Later, 153 // every Node will get pinned to some block. 154 Node *head() const { return get_node(0); } 155 156 // CAUTION: num_preds() is ONE based, so that predecessor numbers match 157 // input edges to Regions and Phis. 158 uint num_preds() const { return head()->req(); } 159 Node *pred(uint i) const { return head()->in(i); } 160 161 // Array of successor blocks, same size as projs array 162 Block_Array _succs; 163 164 // Basic blocks have some number of Nodes which split control to all 165 // following blocks. These Nodes are always Projections. The field in 166 // the Projection and the block-ending Node determine which Block follows. 167 uint _num_succs; 168 169 // Basic blocks also carry all sorts of good old fashioned DFS information 170 // used to find loops, loop nesting depth, dominators, etc. 171 uint _pre_order; // Pre-order DFS number 172 173 // Dominator tree 174 uint _dom_depth; // Depth in dominator tree for fast LCA 175 Block* _idom; // Immediate dominator block 176 177 CFGLoop *_loop; // Loop to which this block belongs 178 uint _rpo; // Number in reverse post order walk 179 180 virtual bool is_block() { return true; } 181 float succ_prob(uint i); // return probability of i'th successor 182 int num_fall_throughs(); // How many fall-through candidate this block has 183 void update_uncommon_branch(Block* un); // Lower branch prob to uncommon code 184 bool succ_fall_through(uint i); // Is successor "i" is a fall-through candidate 185 Block* lone_fall_through(); // Return lone fall-through Block or null 186 187 Block* dom_lca(Block* that); // Compute LCA in dominator tree. 188 #ifdef ASSERT 189 bool dominates(Block* that) { 190 int dom_diff = this->_dom_depth - that->_dom_depth; 191 if (dom_diff > 0) return false; 192 for (; dom_diff < 0; dom_diff++) that = that->_idom; 193 return this == that; 194 } 195 #endif 196 197 // Report the alignment required by this block. Must be a power of 2. 198 // The previous block will insert nops to get this alignment. 199 uint code_alignment(); 200 uint compute_loop_alignment(); 201 202 // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies. 203 // It is currently also used to scale such frequencies relative to 204 // FreqCountInvocations relative to the old value of 1500. 205 #define BLOCK_FREQUENCY(f) ((f * (double) 1500) / FreqCountInvocations) 206 207 // Register Pressure (estimate) for Splitting heuristic 208 uint _reg_pressure; 209 uint _ihrp_index; 210 uint _freg_pressure; 211 uint _fhrp_index; 212 213 // Mark and visited bits for an LCA calculation in insert_anti_dependences. 214 // Since they hold unique node indexes, they do not need reinitialization. 215 node_idx_t _raise_LCA_mark; 216 void set_raise_LCA_mark(node_idx_t x) { _raise_LCA_mark = x; } 217 node_idx_t raise_LCA_mark() const { return _raise_LCA_mark; } 218 node_idx_t _raise_LCA_visited; 219 void set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; } 220 node_idx_t raise_LCA_visited() const { return _raise_LCA_visited; } 221 222 // Estimated size in bytes of first instructions in a loop. 223 uint _first_inst_size; 224 uint first_inst_size() const { return _first_inst_size; } 225 void set_first_inst_size(uint s) { _first_inst_size = s; } 226 227 // Compute the size of first instructions in this block. 228 uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra); 229 230 // Compute alignment padding if the block needs it. 231 // Align a loop if loop's padding is less or equal to padding limit 232 // or the size of first instructions in the loop > padding. 233 uint alignment_padding(int current_offset) { 234 int block_alignment = code_alignment(); 235 int max_pad = block_alignment-relocInfo::addr_unit(); 236 if( max_pad > 0 ) { 237 assert(is_power_of_2(max_pad+relocInfo::addr_unit()), ""); 238 int current_alignment = current_offset & max_pad; 239 if( current_alignment != 0 ) { 240 uint padding = (block_alignment-current_alignment) & max_pad; 241 if( has_loop_alignment() && 242 padding > (uint)MaxLoopPad && 243 first_inst_size() <= padding ) { 244 return 0; 245 } 246 return padding; 247 } 248 } 249 return 0; 250 } 251 252 // Connector blocks. Connector blocks are basic blocks devoid of 253 // instructions, but may have relevant non-instruction Nodes, such as 254 // Phis or MergeMems. Such blocks are discovered and marked during the 255 // RemoveEmpty phase, and elided during Output. 256 bool _connector; 257 void set_connector() { _connector = true; } 258 bool is_connector() const { return _connector; }; 259 260 // Loop_alignment will be set for blocks which are at the top of loops. 261 // The block layout pass may rotate loops such that the loop head may not 262 // be the sequentially first block of the loop encountered in the linear 263 // list of blocks. If the layout pass is not run, loop alignment is set 264 // for each block which is the head of a loop. 265 uint _loop_alignment; 266 void set_loop_alignment(Block *loop_top) { 267 uint new_alignment = loop_top->compute_loop_alignment(); 268 if (new_alignment > _loop_alignment) { 269 _loop_alignment = new_alignment; 270 } 271 } 272 uint loop_alignment() const { return _loop_alignment; } 273 bool has_loop_alignment() const { return loop_alignment() > 0; } 274 275 // Create a new Block with given head Node. 276 // Creates the (empty) predecessor arrays. 277 Block( Arena *a, Node *headnode ) 278 : CFGElement(), 279 _nodes(a), 280 _succs(a), 281 _num_succs(0), 282 _pre_order(0), 283 _idom(0), 284 _loop(NULL), 285 _reg_pressure(0), 286 _ihrp_index(1), 287 _freg_pressure(0), 288 _fhrp_index(1), 289 _raise_LCA_mark(0), 290 _raise_LCA_visited(0), 291 _first_inst_size(999999), 292 _connector(false), 293 _loop_alignment(0) { 294 _nodes.push(headnode); 295 } 296 297 // Index of 'end' Node 298 uint end_idx() const { 299 // %%%%% add a proj after every goto 300 // so (last->is_block_proj() != last) always, then simplify this code 301 // This will not give correct end_idx for block 0 when it only contains root. 302 int last_idx = _nodes.size() - 1; 303 Node *last = _nodes[last_idx]; 304 assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], ""); 305 return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs); 306 } 307 308 // Basic blocks have a Node which ends them. This Node determines which 309 // basic block follows this one in the program flow. This Node is either an 310 // IfNode, a GotoNode, a JmpNode, or a ReturnNode. 311 Node *end() const { return _nodes[end_idx()]; } 312 313 // Add an instruction to an existing block. It must go after the head 314 // instruction and before the end instruction. 315 void add_inst( Node *n ) { insert_node(n, end_idx()); } 316 // Find node in block. Fails if node not in block. 317 uint find_node( const Node *n ) const; 318 // Find and remove n from block list 319 void find_remove( const Node *n ); 320 // Check wether the node is in the block. 321 bool contains (const Node *n) const; 322 323 // Return the empty status of a block 324 enum { not_empty, empty_with_goto, completely_empty }; 325 int is_Empty() const; 326 327 // Forward through connectors 328 Block* non_connector() { 329 Block* s = this; 330 while (s->is_connector()) { 331 s = s->_succs[0]; 332 } 333 return s; 334 } 335 336 // Return true if b is a successor of this block 337 bool has_successor(Block* b) const { 338 for (uint i = 0; i < _num_succs; i++ ) { 339 if (non_connector_successor(i) == b) { 340 return true; 341 } 342 } 343 return false; 344 } 345 346 // Successor block, after forwarding through connectors 347 Block* non_connector_successor(int i) const { 348 return _succs[i]->non_connector(); 349 } 350 351 // Examine block's code shape to predict if it is not commonly executed. 352 bool has_uncommon_code() const; 353 354 #ifndef PRODUCT 355 // Debugging print of basic block 356 void dump_bidx(const Block* orig, outputStream* st = tty) const; 357 void dump_pred(const PhaseCFG* cfg, Block* orig, outputStream* st = tty) const; 358 void dump_head(const PhaseCFG* cfg, outputStream* st = tty) const; 359 void dump() const; 360 void dump(const PhaseCFG* cfg) const; 361 #endif 362 }; 363 364 365 //------------------------------PhaseCFG--------------------------------------- 366 // Build an array of Basic Block pointers, one per Node. 367 class PhaseCFG : public Phase { 368 friend class VMStructs; 369 private: 370 371 // Root of whole program 372 RootNode* _root; 373 374 // The block containing the root node 375 Block* _root_block; 376 377 // List of basic blocks that are created during CFG creation 378 Block_List _blocks; 379 380 // Count of basic blocks 381 uint _number_of_blocks; 382 383 // Arena for the blocks to be stored in 384 Arena* _block_arena; 385 386 // The matcher for this compilation 387 Matcher& _matcher; 388 389 // Map nodes to owning basic block 390 Block_Array _node_to_block_mapping; 391 392 // Loop from the root 393 CFGLoop* _root_loop; 394 395 // Outmost loop frequency 396 double _outer_loop_frequency; 397 398 // Per node latency estimation, valid only during GCM 399 GrowableArray<uint>* _node_latency; 400 401 // Build a proper looking cfg. Return count of basic blocks 402 uint build_cfg(); 403 404 // Build the dominator tree so that we know where we can move instructions 405 void build_dominator_tree(); 406 407 // Estimate block frequencies based on IfNode probabilities, so that we know where we want to move instructions 408 void estimate_block_frequency(); 409 410 // Global Code Motion. See Click's PLDI95 paper. Place Nodes in specific 411 // basic blocks; i.e. _node_to_block_mapping now maps _idx for all Nodes to some Block. 412 // Move nodes to ensure correctness from GVN and also try to move nodes out of loops. 413 void global_code_motion(); 414 415 // Schedule Nodes early in their basic blocks. 416 bool schedule_early(VectorSet &visited, Node_List &roots); 417 418 // For each node, find the latest block it can be scheduled into 419 // and then select the cheapest block between the latest and earliest 420 // block to place the node. 421 void schedule_late(VectorSet &visited, Node_List &stack); 422 423 // Compute the (backwards) latency of a node from a single use 424 int latency_from_use(Node *n, const Node *def, Node *use); 425 426 // Compute the (backwards) latency of a node from the uses of this instruction 427 void partial_latency_of_defs(Node *n); 428 429 // Compute the instruction global latency with a backwards walk 430 void compute_latencies_backwards(VectorSet &visited, Node_List &stack); 431 432 // Pick a block between early and late that is a cheaper alternative 433 // to late. Helper for schedule_late. 434 Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self); 435 436 bool schedule_local(Block* block, GrowableArray<int>& ready_cnt, VectorSet& next_call); 437 void set_next_call(Block* block, Node* n, VectorSet& next_call); 438 void needed_for_next_call(Block* block, Node* this_call, VectorSet& next_call); 439 440 // Perform basic-block local scheduling 441 Node* select(Block* block, Node_List& worklist, GrowableArray<int>& ready_cnt, VectorSet& next_call, uint sched_slot); 442 443 // Schedule a call next in the block 444 uint sched_call(Block* block, uint node_cnt, Node_List& worklist, GrowableArray<int>& ready_cnt, MachCallNode* mcall, VectorSet& next_call); 445 446 // Cleanup if any code lands between a Call and his Catch 447 void call_catch_cleanup(Block* block); 448 449 Node* catch_cleanup_find_cloned_def(Block* use_blk, Node* def, Block* def_blk, int n_clone_idx); 450 void catch_cleanup_inter_block(Node *use, Block *use_blk, Node *def, Block *def_blk, int n_clone_idx); 451 452 // Detect implicit-null-check opportunities. Basically, find NULL checks 453 // with suitable memory ops nearby. Use the memory op to do the NULL check. 454 // I can generate a memory op if there is not one nearby. 455 void implicit_null_check(Block* block, Node *proj, Node *val, int allowed_reasons); 456 457 // Perform a Depth First Search (DFS). 458 // Setup 'vertex' as DFS to vertex mapping. 459 // Setup 'semi' as vertex to DFS mapping. 460 // Set 'parent' to DFS parent. 461 uint do_DFS(Tarjan* tarjan, uint rpo_counter); 462 463 // Helper function to insert a node into a block 464 void schedule_node_into_block( Node *n, Block *b ); 465 466 void replace_block_proj_ctrl( Node *n ); 467 468 // Set the basic block for pinned Nodes 469 void schedule_pinned_nodes( VectorSet &visited ); 470 471 // I'll need a few machine-specific GotoNodes. Clone from this one. 472 // Used when building the CFG and creating end nodes for blocks. 473 MachNode* _goto; 474 475 Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false); 476 void verify_anti_dependences(Block* LCA, Node* load) { 477 assert(LCA == get_block_for_node(load), "should already be scheduled"); 478 insert_anti_dependences(LCA, load, true); 479 } 480 481 bool move_to_next(Block* bx, uint b_index); 482 void move_to_end(Block* bx, uint b_index); 483 484 void insert_goto_at(uint block_no, uint succ_no); 485 486 // Check for NeverBranch at block end. This needs to become a GOTO to the 487 // true target. NeverBranch are treated as a conditional branch that always 488 // goes the same direction for most of the optimizer and are used to give a 489 // fake exit path to infinite loops. At this late stage they need to turn 490 // into Goto's so that when you enter the infinite loop you indeed hang. 491 void convert_NeverBranch_to_Goto(Block *b); 492 493 CFGLoop* create_loop_tree(); 494 495 #ifndef PRODUCT 496 bool _trace_opto_pipelining; // tracing flag 497 #endif 498 499 public: 500 PhaseCFG(Arena* arena, RootNode* root, Matcher& matcher); 501 502 void set_latency_for_node(Node* node, int latency) { 503 _node_latency->at_put_grow(node->_idx, latency); 504 } 505 506 uint get_latency_for_node(Node* node) { 507 return _node_latency->at_grow(node->_idx); 508 } 509 510 // Get the outer most frequency 511 double get_outer_loop_frequency() const { 512 return _outer_loop_frequency; 513 } 514 515 // Get the root node of the CFG 516 RootNode* get_root_node() const { 517 return _root; 518 } 519 520 // Get the block of the root node 521 Block* get_root_block() const { 522 return _root_block; 523 } 524 525 // Add a block at a position and moves the later ones one step 526 void add_block_at(uint pos, Block* block) { 527 _blocks.insert(pos, block); 528 _number_of_blocks++; 529 } 530 531 // Adds a block to the top of the block list 532 void add_block(Block* block) { 533 _blocks.push(block); 534 _number_of_blocks++; 535 } 536 537 // Clear the list of blocks 538 void clear_blocks() { 539 _blocks.reset(); 540 _number_of_blocks = 0; 541 } 542 543 // Get the block at position pos in _blocks 544 Block* get_block(uint pos) const { 545 return _blocks[pos]; 546 } 547 548 // Number of blocks 549 uint number_of_blocks() const { 550 return _number_of_blocks; 551 } 552 553 // set which block this node should reside in 554 void map_node_to_block(const Node* node, Block* block) { 555 _node_to_block_mapping.map(node->_idx, block); 556 } 557 558 // removes the mapping from a node to a block 559 void unmap_node_from_block(const Node* node) { 560 _node_to_block_mapping.map(node->_idx, NULL); 561 } 562 563 // get the block in which this node resides 564 Block* get_block_for_node(const Node* node) const { 565 return _node_to_block_mapping[node->_idx]; 566 } 567 568 // does this node reside in a block; return true 569 bool has_block(const Node* node) const { 570 return (_node_to_block_mapping.lookup(node->_idx) != NULL); 571 } 572 573 // Use frequency calculations and code shape to predict if the block 574 // is uncommon. 575 bool is_uncommon(const Block* block); 576 577 #ifdef ASSERT 578 Unique_Node_List _raw_oops; 579 #endif 580 581 // Do global code motion by first building dominator tree and estimate block frequency 582 // Returns true on success 583 bool do_global_code_motion(); 584 585 // Compute the (backwards) latency of a node from the uses 586 void latency_from_uses(Node *n); 587 588 // Set loop alignment 589 void set_loop_alignment(); 590 591 // Remove empty basic blocks 592 void remove_empty_blocks(); 593 Block *fixup_trap_based_check(Node *branch, Block *block, int block_pos, Block *bnext); 594 void fixup_flow(); 595 596 // Insert a node into a block at index and map the node to the block 597 void insert(Block *b, uint idx, Node *n) { 598 b->insert_node(n , idx); 599 map_node_to_block(n, b); 600 } 601 602 // Check all nodes and postalloc_expand them if necessary. 603 void postalloc_expand(PhaseRegAlloc* _ra); 604 605 #ifndef PRODUCT 606 bool trace_opto_pipelining() const { return _trace_opto_pipelining; } 607 608 // Debugging print of CFG 609 void dump( ) const; // CFG only 610 void _dump_cfg( const Node *end, VectorSet &visited ) const; 611 void verify() const; 612 void dump_headers(); 613 #else 614 bool trace_opto_pipelining() const { return false; } 615 #endif 616 }; 617 618 619 //------------------------------UnionFind-------------------------------------- 620 // Map Block indices to a block-index for a cfg-cover. 621 // Array lookup in the optimized case. 622 class UnionFind : public ResourceObj { 623 uint _cnt, _max; 624 uint* _indices; 625 ReallocMark _nesting; // assertion check for reallocations 626 public: 627 UnionFind( uint max ); 628 void reset( uint max ); // Reset to identity map for [0..max] 629 630 uint lookup( uint nidx ) const { 631 return _indices[nidx]; 632 } 633 uint operator[] (uint nidx) const { return lookup(nidx); } 634 635 void map( uint from_idx, uint to_idx ) { 636 assert( from_idx < _cnt, "oob" ); 637 _indices[from_idx] = to_idx; 638 } 639 void extend( uint from_idx, uint to_idx ); 640 641 uint Size() const { return _cnt; } 642 643 uint Find( uint idx ) { 644 assert( idx < 65536, "Must fit into uint"); 645 uint uf_idx = lookup(idx); 646 return (uf_idx == idx) ? uf_idx : Find_compress(idx); 647 } 648 uint Find_compress( uint idx ); 649 uint Find_const( uint idx ) const; 650 void Union( uint idx1, uint idx2 ); 651 652 }; 653 654 //----------------------------BlockProbPair--------------------------- 655 // Ordered pair of Node*. 656 class BlockProbPair VALUE_OBJ_CLASS_SPEC { 657 protected: 658 Block* _target; // block target 659 double _prob; // probability of edge to block 660 public: 661 BlockProbPair() : _target(NULL), _prob(0.0) {} 662 BlockProbPair(Block* b, double p) : _target(b), _prob(p) {} 663 664 Block* get_target() const { return _target; } 665 double get_prob() const { return _prob; } 666 }; 667 668 //------------------------------CFGLoop------------------------------------------- 669 class CFGLoop : public CFGElement { 670 friend class VMStructs; 671 int _id; 672 int _depth; 673 CFGLoop *_parent; // root of loop tree is the method level "pseudo" loop, it's parent is null 674 CFGLoop *_sibling; // null terminated list 675 CFGLoop *_child; // first child, use child's sibling to visit all immediately nested loops 676 GrowableArray<CFGElement*> _members; // list of members of loop 677 GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities 678 double _exit_prob; // probability any loop exit is taken on a single loop iteration 679 void update_succ_freq(Block* b, double freq); 680 681 public: 682 CFGLoop(int id) : 683 CFGElement(), 684 _id(id), 685 _depth(0), 686 _parent(NULL), 687 _sibling(NULL), 688 _child(NULL), 689 _exit_prob(1.0f) {} 690 CFGLoop* parent() { return _parent; } 691 void push_pred(Block* blk, int i, Block_List& worklist, PhaseCFG* cfg); 692 void add_member(CFGElement *s) { _members.push(s); } 693 void add_nested_loop(CFGLoop* cl); 694 Block* head() { 695 assert(_members.at(0)->is_block(), "head must be a block"); 696 Block* hd = _members.at(0)->as_Block(); 697 assert(hd->_loop == this, "just checking"); 698 assert(hd->head()->is_Loop(), "must begin with loop head node"); 699 return hd; 700 } 701 Block* backedge_block(); // Return the block on the backedge of the loop (else NULL) 702 void compute_loop_depth(int depth); 703 void compute_freq(); // compute frequency with loop assuming head freq 1.0f 704 void scale_freq(); // scale frequency by loop trip count (including outer loops) 705 double outer_loop_freq() const; // frequency of outer loop 706 bool in_loop_nest(Block* b); 707 double trip_count() const { return 1.0 / _exit_prob; } 708 virtual bool is_loop() { return true; } 709 int id() { return _id; } 710 711 #ifndef PRODUCT 712 void dump( ) const; 713 void dump_tree() const; 714 #endif 715 }; 716 717 718 //----------------------------------CFGEdge------------------------------------ 719 // A edge between two basic blocks that will be embodied by a branch or a 720 // fall-through. 721 class CFGEdge : public ResourceObj { 722 friend class VMStructs; 723 private: 724 Block * _from; // Source basic block 725 Block * _to; // Destination basic block 726 double _freq; // Execution frequency (estimate) 727 int _state; 728 bool _infrequent; 729 int _from_pct; 730 int _to_pct; 731 732 // Private accessors 733 int from_pct() const { return _from_pct; } 734 int to_pct() const { return _to_pct; } 735 int from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; } 736 int to_infrequent() const { return to_pct() < BlockLayoutMinDiamondPercentage; } 737 738 public: 739 enum { 740 open, // initial edge state; unprocessed 741 connected, // edge used to connect two traces together 742 interior // edge is interior to trace (could be backedge) 743 }; 744 745 CFGEdge(Block *from, Block *to, double freq, int from_pct, int to_pct) : 746 _from(from), _to(to), _freq(freq), 747 _from_pct(from_pct), _to_pct(to_pct), _state(open) { 748 _infrequent = from_infrequent() || to_infrequent(); 749 } 750 751 double freq() const { return _freq; } 752 Block* from() const { return _from; } 753 Block* to () const { return _to; } 754 int infrequent() const { return _infrequent; } 755 int state() const { return _state; } 756 757 void set_state(int state) { _state = state; } 758 759 #ifndef PRODUCT 760 void dump( ) const; 761 #endif 762 }; 763 764 765 //-----------------------------------Trace------------------------------------- 766 // An ordered list of basic blocks. 767 class Trace : public ResourceObj { 768 private: 769 uint _id; // Unique Trace id (derived from initial block) 770 Block ** _next_list; // Array mapping index to next block 771 Block ** _prev_list; // Array mapping index to previous block 772 Block * _first; // First block in the trace 773 Block * _last; // Last block in the trace 774 775 // Return the block that follows "b" in the trace. 776 Block * next(Block *b) const { return _next_list[b->_pre_order]; } 777 void set_next(Block *b, Block *n) const { _next_list[b->_pre_order] = n; } 778 779 // Return the block that precedes "b" in the trace. 780 Block * prev(Block *b) const { return _prev_list[b->_pre_order]; } 781 void set_prev(Block *b, Block *p) const { _prev_list[b->_pre_order] = p; } 782 783 // We've discovered a loop in this trace. Reset last to be "b", and first as 784 // the block following "b 785 void break_loop_after(Block *b) { 786 _last = b; 787 _first = next(b); 788 set_prev(_first, NULL); 789 set_next(_last, NULL); 790 } 791 792 public: 793 794 Trace(Block *b, Block **next_list, Block **prev_list) : 795 _first(b), 796 _last(b), 797 _next_list(next_list), 798 _prev_list(prev_list), 799 _id(b->_pre_order) { 800 set_next(b, NULL); 801 set_prev(b, NULL); 802 }; 803 804 // Return the id number 805 uint id() const { return _id; } 806 void set_id(uint id) { _id = id; } 807 808 // Return the first block in the trace 809 Block * first_block() const { return _first; } 810 811 // Return the last block in the trace 812 Block * last_block() const { return _last; } 813 814 // Insert a trace in the middle of this one after b 815 void insert_after(Block *b, Trace *tr) { 816 set_next(tr->last_block(), next(b)); 817 if (next(b) != NULL) { 818 set_prev(next(b), tr->last_block()); 819 } 820 821 set_next(b, tr->first_block()); 822 set_prev(tr->first_block(), b); 823 824 if (b == _last) { 825 _last = tr->last_block(); 826 } 827 } 828 829 void insert_before(Block *b, Trace *tr) { 830 Block *p = prev(b); 831 assert(p != NULL, "use append instead"); 832 insert_after(p, tr); 833 } 834 835 // Append another trace to this one. 836 void append(Trace *tr) { 837 insert_after(_last, tr); 838 } 839 840 // Append a block at the end of this trace 841 void append(Block *b) { 842 set_next(_last, b); 843 set_prev(b, _last); 844 _last = b; 845 } 846 847 // Adjust the the blocks in this trace 848 void fixup_blocks(PhaseCFG &cfg); 849 bool backedge(CFGEdge *e); 850 851 #ifndef PRODUCT 852 void dump( ) const; 853 #endif 854 }; 855 856 //------------------------------PhaseBlockLayout------------------------------- 857 // Rearrange blocks into some canonical order, based on edges and their frequencies 858 class PhaseBlockLayout : public Phase { 859 friend class VMStructs; 860 PhaseCFG &_cfg; // Control flow graph 861 862 GrowableArray<CFGEdge *> *edges; 863 Trace **traces; 864 Block **next; 865 Block **prev; 866 UnionFind *uf; 867 868 // Given a block, find its encompassing Trace 869 Trace * trace(Block *b) { 870 return traces[uf->Find_compress(b->_pre_order)]; 871 } 872 public: 873 PhaseBlockLayout(PhaseCFG &cfg); 874 875 void find_edges(); 876 void grow_traces(); 877 void merge_traces(bool loose_connections); 878 void reorder_traces(int count); 879 void union_traces(Trace* from, Trace* to); 880 }; 881 882 #endif // SHARE_VM_OPTO_BLOCK_HPP