1 /*
   2  * Copyright (c) 2013, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package com.sun.prism.d3d;
  27 
  28 import com.sun.prism.Image;
  29 import com.sun.prism.PhongMaterial;
  30 import com.sun.prism.Texture;
  31 import com.sun.prism.TextureMap;
  32 import com.sun.prism.impl.BaseGraphicsResource;
  33 import com.sun.prism.impl.Disposer;
  34 import sun.util.logging.PlatformLogger;
  35 
  36 /**
  37  * TODO: 3D - Need documentation
  38  */
  39 class D3DPhongMaterial extends BaseGraphicsResource implements PhongMaterial {
  40 
  41     static int count = 0;
  42 
  43     private final D3DContext context;
  44     private final long nativeHandle;
  45     private TextureMap maps[] = new TextureMap[MAX_MAP_TYPE];
  46 
  47     private D3DPhongMaterial(D3DContext context, long nativeHandle,
  48             Disposer.Record disposerRecord) {
  49         super(disposerRecord);
  50         this.context = context;
  51         this.nativeHandle = nativeHandle;
  52         count++;
  53     }
  54 
  55     static D3DPhongMaterial create(D3DContext context) {
  56         long nativeHandle = context.createD3DPhongMaterial();
  57         return new D3DPhongMaterial(context, nativeHandle, new D3DPhongMaterialDisposerRecord(context, nativeHandle));
  58     }
  59 
  60     long getNativeHandle() {
  61         return nativeHandle;
  62     }
  63 
  64     @Override
  65     public void setDiffuseColor(float r, float g, float b, float a) {
  66         context.setDiffuseColor(nativeHandle, r, g, b, a);
  67     }
  68 
  69     @Override
  70     public void setSpecularColor(boolean set, float r, float g, float b, float a) {
  71         context.setSpecularColor(nativeHandle, set, r, g, b, a);
  72     }
  73 
  74     public void setTextureMap(TextureMap map) {
  75         maps[map.getType().ordinal()] = map;
  76     }
  77 
  78     private Texture setupTexture(TextureMap map, boolean useMipmap) {
  79         Image image = map.getImage();
  80         Texture texture = (image == null) ? null
  81                 : context.getResourceFactory().getCachedTexture(image, Texture.WrapMode.REPEAT, useMipmap);
  82         long hTexture = (texture != null) ? ((D3DTexture) texture).getNativeTextureObject() : 0;
  83         context.setMap(nativeHandle, map.getType().ordinal(), hTexture);
  84         return texture;
  85     }
  86 
  87     public void lockTextureMaps() {
  88         for (int i = 0; i < MAX_MAP_TYPE; i++) {
  89             Texture texture = maps[i].getTexture();
  90             if (!maps[i].isDirty() && texture != null) {
  91                 texture.lock();
  92                 if (!texture.isSurfaceLost()) {
  93                     continue;
  94                 }
  95             }
  96             // Enable mipmap if map is diffuse or self illum.
  97             boolean useMipmap = (i == PhongMaterial.DIFFUSE) || (i == PhongMaterial.SELF_ILLUM);
  98             texture = setupTexture(maps[i], useMipmap);
  99             maps[i].setTexture(texture);
 100             maps[i].setDirty(false);
 101             if (maps[i].getImage() != null && texture == null) {
 102                 String logname = PhongMaterial.class.getName();
 103                 PlatformLogger.getLogger(logname).warning(
 104                         "Warning: Low on texture resources. Cannot create texture.");
 105             }
 106         }
 107     }
 108 
 109     public void unlockTextureMaps() {
 110         for (int i = 0; i < MAX_MAP_TYPE; i++) {
 111             Texture texture = maps[i].getTexture();
 112             if (texture != null) {
 113                 texture.unlock();
 114             }
 115         }
 116     }
 117 
 118     @Override
 119     public void dispose() {
 120         disposerRecord.dispose();
 121         count--;
 122     }
 123 
 124     public int getCount() {
 125         return count;
 126     }
 127 
 128     static class D3DPhongMaterialDisposerRecord implements Disposer.Record {
 129 
 130         private final D3DContext context;
 131         private long nativeHandle;
 132 
 133         D3DPhongMaterialDisposerRecord(D3DContext context, long nativeHandle) {
 134             this.context = context;
 135             this.nativeHandle = nativeHandle;
 136         }
 137 
 138         void traceDispose() {
 139         }
 140 
 141         public void dispose() {
 142             if (nativeHandle != 0L) {
 143                 traceDispose();
 144                 context.releaseD3DPhongMaterial(nativeHandle);
 145                 nativeHandle = 0L;
 146             }
 147         }
 148     }
 149 }