1 /*
2 * Copyright (c) 2013, 2017, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
38 import javafx.scene.input.PickResult;
39 import javafx.scene.paint.Paint;
40
41 import java.util.ArrayList;
42 import java.util.List;
43
44 import com.sun.javafx.geom.BaseBounds;
45 import com.sun.javafx.geom.PickRay;
46 import com.sun.javafx.geom.transform.BaseTransform;
47 import com.sun.javafx.scene.CssFlags;
48 import com.sun.javafx.scene.DirtyBits;
49 import com.sun.javafx.scene.NodeHelper;
50 import com.sun.javafx.scene.SubSceneHelper;
51 import com.sun.javafx.scene.input.PickResultChooser;
52 import com.sun.javafx.sg.prism.NGCamera;
53 import com.sun.javafx.sg.prism.NGLightBase;
54 import com.sun.javafx.sg.prism.NGNode;
55 import com.sun.javafx.sg.prism.NGSubScene;
56 import com.sun.javafx.tk.Toolkit;
57
58 import sun.util.logging.PlatformLogger;
59
60 /**
61 * The {@code SubScene} class is the container for content in a scene graph.
62 * {@code SubScene} provides separation of different parts of a scene, each
63 * of which can be rendered with a different camera, depth buffer, or scene
64 * anti-aliasing. A {@code SubScene} is embedded into the main scene or another
65 * sub-scene.
66 * <p>
67 * An application may request depth buffer support or scene anti-aliasing
68 * support at the creation of a {@code SubScene}. A sub-scene with only 2D
69 * shapes and without any 3D transforms does not need a depth buffer nor scene
70 * anti-aliasing support. A sub-scene containing 3D shapes or 2D shapes with 3D
71 * transforms may use depth buffer support for proper depth sorted rendering; to
72 * avoid depth fighting (also known as Z fighting), disable depth testing on 2D
73 * shapes that have no 3D transforms. See
74 * {@link Node#depthTestProperty depthTest} for more information. A sub-scene
75 * with 3D shapes may enable scene anti-aliasing to improve its rendering
76 * quality.
77 * <p>
78 * The depthBuffer and antiAliasing flags are conditional features. With the
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1 /*
2 * Copyright (c) 2013, 2018, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
38 import javafx.scene.input.PickResult;
39 import javafx.scene.paint.Paint;
40
41 import java.util.ArrayList;
42 import java.util.List;
43
44 import com.sun.javafx.geom.BaseBounds;
45 import com.sun.javafx.geom.PickRay;
46 import com.sun.javafx.geom.transform.BaseTransform;
47 import com.sun.javafx.scene.CssFlags;
48 import com.sun.javafx.scene.DirtyBits;
49 import com.sun.javafx.scene.NodeHelper;
50 import com.sun.javafx.scene.SubSceneHelper;
51 import com.sun.javafx.scene.input.PickResultChooser;
52 import com.sun.javafx.sg.prism.NGCamera;
53 import com.sun.javafx.sg.prism.NGLightBase;
54 import com.sun.javafx.sg.prism.NGNode;
55 import com.sun.javafx.sg.prism.NGSubScene;
56 import com.sun.javafx.tk.Toolkit;
57
58 import com.sun.javafx.logging.PlatformLogger;
59
60 /**
61 * The {@code SubScene} class is the container for content in a scene graph.
62 * {@code SubScene} provides separation of different parts of a scene, each
63 * of which can be rendered with a different camera, depth buffer, or scene
64 * anti-aliasing. A {@code SubScene} is embedded into the main scene or another
65 * sub-scene.
66 * <p>
67 * An application may request depth buffer support or scene anti-aliasing
68 * support at the creation of a {@code SubScene}. A sub-scene with only 2D
69 * shapes and without any 3D transforms does not need a depth buffer nor scene
70 * anti-aliasing support. A sub-scene containing 3D shapes or 2D shapes with 3D
71 * transforms may use depth buffer support for proper depth sorted rendering; to
72 * avoid depth fighting (also known as Z fighting), disable depth testing on 2D
73 * shapes that have no 3D transforms. See
74 * {@link Node#depthTestProperty depthTest} for more information. A sub-scene
75 * with 3D shapes may enable scene anti-aliasing to improve its rendering
76 * quality.
77 * <p>
78 * The depthBuffer and antiAliasing flags are conditional features. With the
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