/* * Copyright (c) 2013, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javafx.scene.shape; import com.sun.javafx.geom.BaseBounds; import com.sun.javafx.scene.shape.MeshHelper; import com.sun.javafx.sg.prism.NGTriangleMesh; import javafx.application.ConditionalFeature; import javafx.application.Platform; import javafx.beans.property.BooleanProperty; import javafx.beans.property.SimpleBooleanProperty; import com.sun.javafx.logging.PlatformLogger; /** * Base class for representing a 3D geometric surface. * * Note that this is a conditional feature. See * {@link javafx.application.ConditionalFeature#SCENE3D ConditionalFeature.SCENE3D} * for more information. * * @since JavaFX 8.0 */ public abstract class Mesh { /* * Store the singleton instance of the MeshHelper subclass corresponding * to the subclass of this instance of Mesh */ private MeshHelper meshHelper = null; static { // This is used by classes in different packages to get access to // private and package private methods. MeshHelper.setMeshAccessor(new MeshHelper.MeshAccessor() { @Override public MeshHelper getHelper(Mesh mesh) { return mesh.meshHelper; } @Override public void setHelper(Mesh mesh, MeshHelper meshHelper) { mesh.meshHelper = meshHelper; } }); } protected Mesh() { if (!Platform.isSupported(ConditionalFeature.SCENE3D)) { String logname = Mesh.class.getName(); PlatformLogger.getLogger(logname).warning("System can't support " + "ConditionalFeature.SCENE3D"); } } // Mesh isn't a Node. It can't use the standard dirtyBits pattern that is // in Node // TODO: 3D - Material and Mesh have similar pattern. We should look into creating // a "NodeComponent" class if more non-Node classes are needed. // Material isn't a Node. It can't use the standard dirtyBits pattern that is // in Node private final BooleanProperty dirty = new SimpleBooleanProperty(true); final boolean isDirty() { return dirty.getValue(); } void setDirty(boolean value) { dirty.setValue(value); } final BooleanProperty dirtyProperty() { return dirty; } // We only support one type of mesh for FX 8. abstract NGTriangleMesh getPGMesh(); abstract void updatePG(); abstract BaseBounds computeBounds(BaseBounds b); }