/* * Copyright (c) 2002, 2015, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP #define SHARE_VM_GC_SHARED_WORKGROUP_HPP #include "memory/allocation.hpp" #include "runtime/globals.hpp" #include "runtime/thread.hpp" #include "gc/shared/gcId.hpp" #include "utilities/debug.hpp" #include "utilities/globalDefinitions.hpp" // Task class hierarchy: // AbstractGangTask // // Gang/Group class hierarchy: // AbstractWorkGang // WorkGang // YieldingFlexibleWorkGang (defined in another file) // // Worker class hierarchy: // AbstractGangWorker (subclass of WorkerThread) // GangWorker // YieldingFlexibleGangWorker (defined in another file) // Forward declarations of classes defined here class AbstractGangWorker; class Semaphore; class WorkGang; // An abstract task to be worked on by a gang. // You subclass this to supply your own work() method class AbstractGangTask VALUE_OBJ_CLASS_SPEC { const char* _name; const uint _gc_id; public: AbstractGangTask(const char* name) : _name(name), _gc_id(GCId::current_raw()) {} // The abstract work method. // The argument tells you which member of the gang you are. virtual void work(uint worker_id) = 0; // Debugging accessor for the name. const char* name() const { return _name; } const uint gc_id() const { return _gc_id; } }; struct WorkData { AbstractGangTask* _task; uint _worker_id; WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {} }; // Interface to handle the synchronization between the coordinator thread and the worker threads, // when a task is dispatched out to the worker threads. class GangTaskDispatcher : public CHeapObj { public: virtual ~GangTaskDispatcher() {} // Coordinator API. // Distributes the task out to num_workers workers. // Returns when the task has been completed by all workers. virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0; // Worker API. // Waits for a task to become available to the worker. // Returns when the worker has been assigned a task. virtual WorkData worker_wait_for_task() = 0; // Signal to the coordinator that the worker is done with the assigned task. virtual void worker_done_with_task() = 0; }; // The work gang is the collection of workers to execute tasks. // The number of workers run for a task is "_active_workers" // while "_total_workers" is the number of available of workers. class AbstractWorkGang : public CHeapObj { protected: // The array of worker threads for this gang. AbstractGangWorker** _workers; // The count of the number of workers in the gang. uint _total_workers; // The currently active workers in this gang. uint _active_workers; // Printing support. const char* _name; private: // Initialize only instance data. const bool _are_GC_task_threads; const bool _are_ConcurrentGC_threads; public: AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) : _name(name), _total_workers(workers), _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers), _are_GC_task_threads(are_GC_task_threads), _are_ConcurrentGC_threads(are_ConcurrentGC_threads) { } // Initialize workers in the gang. Return true if initialization succeeded. bool initialize_workers(); bool are_GC_task_threads() const { return _are_GC_task_threads; } bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; } uint total_workers() const { return _total_workers; } virtual uint active_workers() const { assert(_active_workers <= _total_workers, "_active_workers: %u > _total_workers: %u", _active_workers, _total_workers); assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, "Unless dynamic should use total workers"); return _active_workers; } void set_active_workers(uint v) { assert(v <= _total_workers, "Trying to set more workers active than there are"); _active_workers = MIN2(v, _total_workers); assert(v != 0, "Trying to set active workers to 0"); _active_workers = MAX2(1U, _active_workers); assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, "Unless dynamic should use total workers"); } // Return the Ith worker. AbstractGangWorker* worker(uint i) const; void threads_do(ThreadClosure* tc) const; // Debugging. const char* name() const { return _name; } // Printing void print_worker_threads_on(outputStream *st) const; void print_worker_threads() const { print_worker_threads_on(tty); } protected: virtual AbstractGangWorker* allocate_worker(uint which) = 0; }; // An class representing a gang of workers. class WorkGang: public AbstractWorkGang { // To get access to the GangTaskDispatcher instance. friend class GangWorker; // Never deleted. ~WorkGang(); GangTaskDispatcher* const _dispatcher; GangTaskDispatcher* dispatcher() const { return _dispatcher; } public: WorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads); // Run a task, returns when the task is done. virtual void run_task(AbstractGangTask* task); protected: virtual AbstractGangWorker* allocate_worker(uint which); }; // Several instances of this class run in parallel as workers for a gang. class AbstractGangWorker: public WorkerThread { public: AbstractGangWorker(AbstractWorkGang* gang, uint id); // The only real method: run a task for the gang. virtual void run(); // Predicate for Thread virtual bool is_GC_task_thread() const; virtual bool is_ConcurrentGC_thread() const; // Printing void print_on(outputStream* st) const; virtual void print() const { print_on(tty); } protected: AbstractWorkGang* _gang; virtual void initialize(); virtual void loop() = 0; AbstractWorkGang* gang() const { return _gang; } }; class GangWorker: public AbstractGangWorker { public: GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {} protected: virtual void loop(); private: WorkData wait_for_task(); void run_task(WorkData work); void signal_task_done(); void print_task_started(WorkData data); void print_task_done(WorkData data); WorkGang* gang() const { return (WorkGang*)_gang; } }; // A class that acts as a synchronisation barrier. Workers enter // the barrier and must wait until all other workers have entered // before any of them may leave. class WorkGangBarrierSync : public StackObj { protected: Monitor _monitor; uint _n_workers; uint _n_completed; bool _should_reset; bool _aborted; Monitor* monitor() { return &_monitor; } uint n_workers() { return _n_workers; } uint n_completed() { return _n_completed; } bool should_reset() { return _should_reset; } bool aborted() { return _aborted; } void zero_completed() { _n_completed = 0; } void inc_completed() { _n_completed++; } void set_aborted() { _aborted = true; } void set_should_reset(bool v) { _should_reset = v; } public: WorkGangBarrierSync(); WorkGangBarrierSync(uint n_workers, const char* name); // Set the number of workers that will use the barrier. // Must be called before any of the workers start running. void set_n_workers(uint n_workers); // Enter the barrier. A worker that enters the barrier will // not be allowed to leave until all other threads have // also entered the barrier or the barrier is aborted. // Returns false if the barrier was aborted. bool enter(); // Aborts the barrier and wakes up any threads waiting for // the barrier to complete. The barrier will remain in the // aborted state until the next call to set_n_workers(). void abort(); }; // A class to manage claiming of subtasks within a group of tasks. The // subtasks will be identified by integer indices, usually elements of an // enumeration type. class SubTasksDone: public CHeapObj { uint* _tasks; uint _n_tasks; uint _threads_completed; #ifdef ASSERT volatile uint _claimed; #endif // Set all tasks to unclaimed. void clear(); public: // Initializes "this" to a state in which there are "n" tasks to be // processed, none of the which are originally claimed. The number of // threads doing the tasks is initialized 1. SubTasksDone(uint n); // True iff the object is in a valid state. bool valid(); // Returns "false" if the task "t" is unclaimed, and ensures that task is // claimed. The task "t" is required to be within the range of "this". bool is_task_claimed(uint t); // The calling thread asserts that it has attempted to claim all the // tasks that it will try to claim. Every thread in the parallel task // must execute this. (When the last thread does so, the task array is // cleared.) // // n_threads - Number of threads executing the sub-tasks. void all_tasks_completed(uint n_threads); // Destructor. ~SubTasksDone(); }; // As above, but for sequential tasks, i.e. instead of claiming // sub-tasks from a set (possibly an enumeration), claim sub-tasks // in sequential order. This is ideal for claiming dynamically // partitioned tasks (like striding in the parallel remembered // set scanning). Note that unlike the above class this is // a stack object - is there any reason for it not to be? class SequentialSubTasksDone : public StackObj { protected: uint _n_tasks; // Total number of tasks available. uint _n_claimed; // Number of tasks claimed. // _n_threads is used to determine when a sub task is done. // See comments on SubTasksDone::_n_threads uint _n_threads; // Total number of parallel threads. uint _n_completed; // Number of completed threads. void clear(); public: SequentialSubTasksDone() { clear(); } ~SequentialSubTasksDone() {} // True iff the object is in a valid state. bool valid(); // number of tasks uint n_tasks() const { return _n_tasks; } // Get/set the number of parallel threads doing the tasks to t. // Should be called before the task starts but it is safe // to call this once a task is running provided that all // threads agree on the number of threads. uint n_threads() { return _n_threads; } void set_n_threads(uint t) { _n_threads = t; } // Set the number of tasks to be claimed to t. As above, // should be called before the tasks start but it is safe // to call this once a task is running provided all threads // agree on the number of tasks. void set_n_tasks(uint t) { _n_tasks = t; } // Returns false if the next task in the sequence is unclaimed, // and ensures that it is claimed. Will set t to be the index // of the claimed task in the sequence. Will return true if // the task cannot be claimed and there are none left to claim. bool is_task_claimed(uint& t); // The calling thread asserts that it has attempted to claim // all the tasks it possibly can in the sequence. Every thread // claiming tasks must promise call this. Returns true if this // is the last thread to complete so that the thread can perform // cleanup if necessary. bool all_tasks_completed(); }; // Represents a set of free small integer ids. class FreeIdSet : public CHeapObj { enum { end_of_list = UINT_MAX, claimed = UINT_MAX - 1 }; int _sz; Monitor* _mon; uint* _ids; uint _hd; uint _waiters; uint _claimed; static bool _safepoint; typedef FreeIdSet* FreeIdSetPtr; static const int NSets = 10; static FreeIdSetPtr _sets[NSets]; static bool _stat_init; int _index; public: FreeIdSet(uint sz, Monitor* mon); ~FreeIdSet(); static void set_safepoint(bool b); // Returns an unclaimed parallel id (waiting for one to be released if // necessary). Returns "UINT_MAX" if a GC wakes up a wait for an id. int claim_par_id(); void release_par_id(uint id); }; #endif // SHARE_VM_GC_SHARED_WORKGROUP_HPP