1 /*
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   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 
  27 package java.awt;
  28 
  29 import java.awt.image.ColorModel;
  30 
  31 import sun.awt.AWTAccessor;
  32 import sun.awt.AppContext;
  33 import sun.awt.SunToolkit;
  34 
  35 /**
  36  * The <code>GraphicsDevice</code> class describes the graphics devices
  37  * that might be available in a particular graphics environment.  These
  38  * include screen and printer devices. Note that there can be many screens
  39  * and many printers in an instance of {@link GraphicsEnvironment}. Each
  40  * graphics device has one or more {@link GraphicsConfiguration} objects
  41  * associated with it.  These objects specify the different configurations
  42  * in which the <code>GraphicsDevice</code> can be used.
  43  * <p>
  44  * In a multi-screen environment, the <code>GraphicsConfiguration</code>
  45  * objects can be used to render components on multiple screens.  The
  46  * following code sample demonstrates how to create a <code>JFrame</code>
  47  * object for each <code>GraphicsConfiguration</code> on each screen
  48  * device in the <code>GraphicsEnvironment</code>:
  49  * <pre>
  50  *   GraphicsEnvironment ge = GraphicsEnvironment.
  51  *   getLocalGraphicsEnvironment();
  52  *   GraphicsDevice[] gs = ge.getScreenDevices();
  53  *   for (int j = 0; j < gs.length; j++) {
  54  *      GraphicsDevice gd = gs[j];
  55  *      GraphicsConfiguration[] gc =
  56  *      gd.getConfigurations();
  57  *      for (int i=0; i < gc.length; i++) {
  58  *         JFrame f = new
  59  *         JFrame(gs[j].getDefaultConfiguration());
  60  *         Canvas c = new Canvas(gc[i]);
  61  *         Rectangle gcBounds = gc[i].getBounds();
  62  *         int xoffs = gcBounds.x;
  63  *         int yoffs = gcBounds.y;
  64  *         f.getContentPane().add(c);
  65  *         f.setLocation((i*50)+xoffs, (i*60)+yoffs);
  66  *         f.show();
  67  *      }
  68  *   }
  69  * </pre>
  70  * <p>
  71  * For more information on full-screen exclusive mode API, see the
  72  * <a href="http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html">
  73  * Full-Screen Exclusive Mode API Tutorial</a>.
  74  *
  75  * @see GraphicsEnvironment
  76  * @see GraphicsConfiguration
  77  */
  78 public abstract class GraphicsDevice {
  79 
  80     private Window fullScreenWindow;
  81     private AppContext fullScreenAppContext; // tracks which AppContext
  82                                              // created the FS window
  83     // this lock is used for making synchronous changes to the AppContext's
  84     // current full screen window
  85     private final Object fsAppContextLock = new Object();
  86 
  87     private Rectangle windowedModeBounds;
  88 
  89     /**
  90      * This is an abstract class that cannot be instantiated directly.
  91      * Instances must be obtained from a suitable factory or query method.
  92      * @see GraphicsEnvironment#getScreenDevices
  93      * @see GraphicsEnvironment#getDefaultScreenDevice
  94      * @see GraphicsConfiguration#getDevice
  95      */
  96     protected GraphicsDevice() {
  97     }
  98 
  99     /**
 100      * Device is a raster screen.
 101      */
 102     public final static int TYPE_RASTER_SCREEN          = 0;
 103 
 104     /**
 105      * Device is a printer.
 106      */
 107     public final static int TYPE_PRINTER                = 1;
 108 
 109     /**
 110      * Device is an image buffer.  This buffer can reside in device
 111      * or system memory but it is not physically viewable by the user.
 112      */
 113     public final static int TYPE_IMAGE_BUFFER           = 2;
 114 
 115     /** Kinds of translucency supported by the underlying system.
 116      *  @see #isTranslucencySupported
 117      */
 118     /*public */static enum WindowTranslucency {
 119         /**
 120          * Represents support in the underlying system for windows each pixel
 121          * of which is guaranteed to be either completely opaque, with
 122          * an alpha value of 1.0, or completely transparent, with an alpha
 123          * value of 0.0.
 124          */
 125         PERPIXEL_TRANSPARENT,
 126         /**
 127          * Represents support in the underlying system for windows all of
 128          * the pixels of which have the same alpha value between or including
 129          * 0.0 and 1.0.
 130          */
 131         TRANSLUCENT,
 132         /**
 133          * Represents support in the underlying system for windows that
 134          * contain or might contain pixels with arbitrary alpha values
 135          * between and including 0.0 and 1.0.
 136          */
 137         PERPIXEL_TRANSLUCENT;
 138     }
 139 
 140     /**
 141      * Returns the type of this <code>GraphicsDevice</code>.
 142      * @return the type of this <code>GraphicsDevice</code>, which can
 143      * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER.
 144      * @see #TYPE_RASTER_SCREEN
 145      * @see #TYPE_PRINTER
 146      * @see #TYPE_IMAGE_BUFFER
 147      */
 148     public abstract int getType();
 149 
 150     /**
 151      * Returns the identification string associated with this
 152      * <code>GraphicsDevice</code>.
 153      * <p>
 154      * A particular program might use more than one
 155      * <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>.
 156      * This method returns a <code>String</code> identifying a
 157      * particular <code>GraphicsDevice</code> in the local
 158      * <code>GraphicsEnvironment</code>.  Although there is
 159      * no public method to set this <code>String</code>, a programmer can
 160      * use the <code>String</code> for debugging purposes.  Vendors of
 161      * the Java<sup><font size=-2>TM</font></sup> Runtime Environment can
 162      * format the return value of the <code>String</code>.  To determine
 163      * how to interpret the value of the <code>String</code>, contact the
 164      * vendor of your Java Runtime.  To find out who the vendor is, from
 165      * your program, call the
 166      * {@link System#getProperty(String) getProperty} method of the
 167      * System class with "java.vendor".
 168      * @return a <code>String</code> that is the identification
 169      * of this <code>GraphicsDevice</code>.
 170      */
 171     public abstract String getIDstring();
 172 
 173     /**
 174      * Returns all of the <code>GraphicsConfiguration</code>
 175      * objects associated with this <code>GraphicsDevice</code>.
 176      * @return an array of <code>GraphicsConfiguration</code>
 177      * objects that are associated with this
 178      * <code>GraphicsDevice</code>.
 179      */
 180     public abstract GraphicsConfiguration[] getConfigurations();
 181 
 182     /**
 183      * Returns the default <code>GraphicsConfiguration</code>
 184      * associated with this <code>GraphicsDevice</code>.
 185      * @return the default <code>GraphicsConfiguration</code>
 186      * of this <code>GraphicsDevice</code>.
 187      */
 188     public abstract GraphicsConfiguration getDefaultConfiguration();
 189 
 190     /**
 191      * Returns the "best" configuration possible that passes the
 192      * criteria defined in the {@link GraphicsConfigTemplate}.
 193      * @param gct the <code>GraphicsConfigTemplate</code> object
 194      * used to obtain a valid <code>GraphicsConfiguration</code>
 195      * @return a <code>GraphicsConfiguration</code> that passes
 196      * the criteria defined in the specified
 197      * <code>GraphicsConfigTemplate</code>.
 198      * @see GraphicsConfigTemplate
 199      */
 200     public GraphicsConfiguration
 201            getBestConfiguration(GraphicsConfigTemplate gct) {
 202         GraphicsConfiguration[] configs = getConfigurations();
 203         return gct.getBestConfiguration(configs);
 204     }
 205 
 206     /**
 207      * Returns <code>true</code> if this <code>GraphicsDevice</code>
 208      * supports full-screen exclusive mode.
 209      * If a SecurityManager is installed, its
 210      * <code>checkPermission</code> method will be called
 211      * with <code>AWTPermission("fullScreenExclusive")</code>.
 212      * <code>isFullScreenSupported</code> returns true only if
 213      * that permission is granted.
 214      * @return whether full-screen exclusive mode is available for
 215      * this graphics device
 216      * @see java.awt.AWTPermission
 217      * @since 1.4
 218      */
 219     public boolean isFullScreenSupported() {
 220         return false;
 221     }
 222 
 223     /**
 224      * Enter full-screen mode, or return to windowed mode.  The entered
 225      * full-screen mode may be either exclusive or simulated.  Exclusive
 226      * mode is only available if <code>isFullScreenSupported</code>
 227      * returns <code>true</code>.
 228      * <p>
 229      * Exclusive mode implies:
 230      * <ul>
 231      * <li>Windows cannot overlap the full-screen window.  All other application
 232      * windows will always appear beneath the full-screen window in the Z-order.
 233      * <li>There can be only one full-screen window on a device at any time,
 234      * so calling this method while there is an existing full-screen Window
 235      * will cause the existing full-screen window to
 236      * return to windowed mode.
 237      * <li>Input method windows are disabled.  It is advisable to call
 238      * <code>Component.enableInputMethods(false)</code> to make a component
 239      * a non-client of the input method framework.
 240      * </ul>
 241      * <p>
 242      * Simulated full-screen mode resizes
 243      * the window to the size of the screen and positions it at (0,0).
 244      * <p>
 245      * When entering full-screen mode, if the window to be used as a
 246      * full-screen window is not visible, this method will make it visible.
 247      * It will remain visible when returning to windowed mode.
 248      * <p>
 249      * When returning to windowed mode from an exclusive full-screen window, any
 250      * display changes made by calling <code>setDisplayMode</code> are
 251      * automatically restored to their original state.
 252      *
 253      * @param w a window to use as the full-screen window; {@code null}
 254      * if returning to windowed mode.  Some platforms expect the
 255      * fullscreen window to be a top-level component (i.e., a {@code Frame});
 256      * therefore it is preferable to use a {@code Frame} here rather than a
 257      * {@code Window}.
 258      * @see #isFullScreenSupported
 259      * @see #getFullScreenWindow
 260      * @see #setDisplayMode
 261      * @see Component#enableInputMethods
 262      * @see Component#setVisible
 263      * @since 1.4
 264      */
 265     public void setFullScreenWindow(Window w) {
 266         if (w != null) {
 267             //XXX: The actions should be documented in some non-update release.
 268             /*
 269             if (w.getShape() != null) {
 270                 w.setShape(w, null);
 271             }
 272             if (!w.isOpaque()) {
 273                 w.setOpaque(false);
 274             }
 275             if (w.getOpacity() < 1.0f) {
 276                 w.setOpacity(1.0f);
 277             }
 278             */
 279         }
 280 
 281         if (fullScreenWindow != null && windowedModeBounds != null) {
 282             // if the window went into fs mode before it was realized it may
 283             // have (0,0) dimensions
 284             if (windowedModeBounds.width  == 0) windowedModeBounds.width  = 1;
 285             if (windowedModeBounds.height == 0) windowedModeBounds.height = 1;
 286             fullScreenWindow.setBounds(windowedModeBounds);
 287         }
 288         // Set the full screen window
 289         synchronized (fsAppContextLock) {
 290             // Associate fullscreen window with current AppContext
 291             if (w == null) {
 292                 fullScreenAppContext = null;
 293             } else {
 294                 fullScreenAppContext = AppContext.getAppContext();
 295             }
 296             fullScreenWindow = w;
 297         }
 298         if (fullScreenWindow != null) {
 299             windowedModeBounds = fullScreenWindow.getBounds();
 300             // Note that we use the graphics configuration of the device,
 301             // not the window's, because we're setting the fs window for
 302             // this device.
 303             Rectangle screenBounds = getDefaultConfiguration().getBounds();
 304             fullScreenWindow.setBounds(screenBounds.x, screenBounds.y,
 305                                        screenBounds.width, screenBounds.height);
 306             fullScreenWindow.setVisible(true);
 307             fullScreenWindow.toFront();
 308         }
 309     }
 310 
 311     /**
 312      * Returns the <code>Window</code> object representing the
 313      * full-screen window if the device is in full-screen mode.
 314      *
 315      * @return the full-screen window, or <code>null</code> if the device is
 316      * not in full-screen mode.
 317      * @see #setFullScreenWindow(Window)
 318      * @since 1.4
 319      */
 320     public Window getFullScreenWindow() {
 321         Window returnWindow = null;
 322         synchronized (fsAppContextLock) {
 323             // Only return a handle to the current fs window if we are in the
 324             // same AppContext that set the fs window
 325             if (fullScreenAppContext == AppContext.getAppContext()) {
 326                 returnWindow = fullScreenWindow;
 327             }
 328         }
 329         return returnWindow;
 330     }
 331 
 332     /**
 333      * Returns <code>true</code> if this <code>GraphicsDevice</code>
 334      * supports low-level display changes.
 335      * On some platforms low-level display changes may only be allowed in
 336      * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()}
 337      * returns {@code true} and the application has already entered
 338      * full-screen mode using {@link #setFullScreenWindow}).
 339      * @return whether low-level display changes are supported for this
 340      * graphics device.
 341      * @see #isFullScreenSupported
 342      * @see #setDisplayMode
 343      * @see #setFullScreenWindow
 344      * @since 1.4
 345      */
 346     public boolean isDisplayChangeSupported() {
 347         return false;
 348     }
 349 
 350     /**
 351      * Sets the display mode of this graphics device. This is only allowed
 352      * if {@link #isDisplayChangeSupported()} returns {@code true} and may
 353      * require first entering full-screen exclusive mode using
 354      * {@link #setFullScreenWindow} providing that full-screen exclusive mode is
 355      * supported (i.e., {@link #isFullScreenSupported()} returns
 356      * {@code true}).
 357      * <p>
 358      *
 359      * The display mode must be one of the display modes returned by
 360      * {@link #getDisplayModes()}, with one exception: passing a display mode
 361      * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in
 362      * selecting a display mode from the list of available display modes with
 363      * matching width, height and bit depth.
 364      * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI}
 365      * for bit depth is only allowed if such mode exists in the list returned by
 366      * {@link #getDisplayModes()}.
 367      * <p>
 368      * Example code:
 369      * <pre><code>
 370      * Frame frame;
 371      * DisplayMode newDisplayMode;
 372      * GraphicsDevice gd;
 373      * // create a Frame, select desired DisplayMode from the list of modes
 374      * // returned by gd.getDisplayModes() ...
 375      *
 376      * if (gd.isFullScreenSupported()) {
 377      *     gd.setFullScreenWindow(frame);
 378      * } else {
 379      *    // proceed in non-full-screen mode
 380      *    frame.setSize(...);
 381      *    frame.setLocation(...);
 382      *    frame.setVisible(true);
 383      * }
 384      *
 385      * if (gd.isDisplayChangeSupported()) {
 386      *     gd.setDisplayMode(newDisplayMode);
 387      * }
 388      * </code></pre>
 389      *
 390      * @param dm The new display mode of this graphics device.
 391      * @exception IllegalArgumentException if the <code>DisplayMode</code>
 392      * supplied is <code>null</code>, or is not available in the array returned
 393      * by <code>getDisplayModes</code>
 394      * @exception UnsupportedOperationException if
 395      * <code>isDisplayChangeSupported</code> returns <code>false</code>
 396      * @see #getDisplayMode
 397      * @see #getDisplayModes
 398      * @see #isDisplayChangeSupported
 399      * @since 1.4
 400      */
 401     public void setDisplayMode(DisplayMode dm) {
 402         throw new UnsupportedOperationException("Cannot change display mode");
 403     }
 404 
 405     /**
 406      * Returns the current display mode of this
 407      * <code>GraphicsDevice</code>.
 408      * The returned display mode is allowed to have a refresh rate
 409      * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
 410      * Likewise, the returned display mode is allowed to have a bit depth
 411      * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
 412      * bit depths are supported.
 413      * @return the current display mode of this graphics device.
 414      * @see #setDisplayMode(DisplayMode)
 415      * @since 1.4
 416      */
 417     public DisplayMode getDisplayMode() {
 418         GraphicsConfiguration gc = getDefaultConfiguration();
 419         Rectangle r = gc.getBounds();
 420         ColorModel cm = gc.getColorModel();
 421         return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0);
 422     }
 423 
 424     /**
 425      * Returns all display modes available for this
 426      * <code>GraphicsDevice</code>.
 427      * The returned display modes are allowed to have a refresh rate
 428      * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
 429      * Likewise, the returned display modes are allowed to have a bit depth
 430      * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
 431      * bit depths are supported.
 432      * @return all of the display modes available for this graphics device.
 433      * @since 1.4
 434      */
 435     public DisplayMode[] getDisplayModes() {
 436         return new DisplayMode[] { getDisplayMode() };
 437     }
 438 
 439     /**
 440      * This method returns the number of bytes available in
 441      * accelerated memory on this device.
 442      * Some images are created or cached
 443      * in accelerated memory on a first-come,
 444      * first-served basis.  On some operating systems,
 445      * this memory is a finite resource.  Calling this method
 446      * and scheduling the creation and flushing of images carefully may
 447      * enable applications to make the most efficient use of
 448      * that finite resource.
 449      * <br>
 450      * Note that the number returned is a snapshot of how much
 451      * memory is available; some images may still have problems
 452      * being allocated into that memory.  For example, depending
 453      * on operating system, driver, memory configuration, and
 454      * thread situations, the full extent of the size reported
 455      * may not be available for a given image.  There are further
 456      * inquiry methods on the {@link ImageCapabilities} object
 457      * associated with a VolatileImage that can be used to determine
 458      * whether a particular VolatileImage has been created in accelerated
 459      * memory.
 460      * @return number of bytes available in accelerated memory.
 461      * A negative return value indicates that the amount of accelerated memory
 462      * on this GraphicsDevice is indeterminate.
 463      * @see java.awt.image.VolatileImage#flush
 464      * @see ImageCapabilities#isAccelerated
 465      * @since 1.4
 466      */
 467     public int getAvailableAcceleratedMemory() {
 468         return -1;
 469     }
 470 
 471     /**
 472      * Returns whether the given level of translucency is supported
 473      * this graphics device.
 474      *
 475      * @param translucencyKind a kind of translucency support
 476      * @return whether the given translucency kind is supported
 477      */
 478     /*public */boolean isWindowTranslucencySupported(WindowTranslucency translucencyKind) {
 479         switch (translucencyKind) {
 480             case PERPIXEL_TRANSPARENT:
 481                 return isWindowShapingSupported();
 482             case TRANSLUCENT:
 483                 return isWindowOpacitySupported();
 484             case PERPIXEL_TRANSLUCENT:
 485                 return isWindowPerpixelTranslucencySupported();
 486         }
 487         return false;
 488     }
 489 
 490     /**
 491      * Returns whether the windowing system supports changing the shape
 492      * of top-level windows.
 493      * Note that this method may sometimes return true, but the native
 494      * windowing system may still not support the concept of
 495      * shaping (due to the bugs in the windowing system).
 496      */
 497     static boolean isWindowShapingSupported() {
 498         Toolkit curToolkit = Toolkit.getDefaultToolkit();
 499         if (!(curToolkit instanceof SunToolkit)) {
 500             return false;
 501         }
 502         return ((SunToolkit)curToolkit).isWindowShapingSupported();
 503     }
 504 
 505     /**
 506      * Returns whether the windowing system supports changing the opacity
 507      * value of top-level windows.
 508      * Note that this method may sometimes return true, but the native
 509      * windowing system may still not support the concept of
 510      * translucency (due to the bugs in the windowing system).
 511      */
 512     static boolean isWindowOpacitySupported() {
 513         Toolkit curToolkit = Toolkit.getDefaultToolkit();
 514         if (!(curToolkit instanceof SunToolkit)) {
 515             return false;
 516         }
 517         return ((SunToolkit)curToolkit).isWindowOpacitySupported();
 518     }
 519 
 520     boolean isWindowPerpixelTranslucencySupported() {
 521         /*
 522          * Per-pixel alpha is supported if all the conditions are TRUE:
 523          *    1. The toolkit is a sort of SunToolkit
 524          *    2. The toolkit supports translucency in general
 525          *        (isWindowTranslucencySupported())
 526          *    3. There's at least one translucency-capable
 527          *        GraphicsConfiguration
 528          */
 529         Toolkit curToolkit = Toolkit.getDefaultToolkit();
 530         if (!(curToolkit instanceof SunToolkit)) {
 531             return false;
 532         }
 533         if (!((SunToolkit)curToolkit).isWindowTranslucencySupported()) {
 534             return false;
 535         }
 536 
 537         // TODO: cache translucency capable GC
 538         return getTranslucencyCapableGC() != null;
 539     }
 540 
 541     GraphicsConfiguration getTranslucencyCapableGC() {
 542         // If the default GC supports translucency return true.
 543         // It is important to optimize the verification this way,
 544         // see CR 6661196 for more details.
 545         GraphicsConfiguration defaultGC = getDefaultConfiguration();
 546         if (defaultGC.isTranslucencyCapable()) {
 547             return defaultGC;
 548         }
 549 
 550         // ... otherwise iterate through all the GCs.
 551         GraphicsConfiguration[] configs = getConfigurations();
 552         for (int j = 0; j < configs.length; j++) {
 553             if (configs[j].isTranslucencyCapable()) {
 554                 return configs[j];
 555             }
 556         }
 557 
 558         return null;
 559     }
 560 }