1 /* 2 * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #include "precompiled.hpp" 26 #include "libadt/vectset.hpp" 27 #include "memory/allocation.inline.hpp" 28 #include "opto/cfgnode.hpp" 29 #include "opto/connode.hpp" 30 #include "opto/loopnode.hpp" 31 #include "opto/machnode.hpp" 32 #include "opto/matcher.hpp" 33 #include "opto/node.hpp" 34 #include "opto/opcodes.hpp" 35 #include "opto/regmask.hpp" 36 #include "opto/type.hpp" 37 #include "utilities/copy.hpp" 38 39 class RegMask; 40 // #include "phase.hpp" 41 class PhaseTransform; 42 class PhaseGVN; 43 44 // Arena we are currently building Nodes in 45 const uint Node::NotAMachineReg = 0xffff0000; 46 47 #ifndef PRODUCT 48 extern int nodes_created; 49 #endif 50 51 #ifdef ASSERT 52 53 //-------------------------- construct_node------------------------------------ 54 // Set a breakpoint here to identify where a particular node index is built. 55 void Node::verify_construction() { 56 _debug_orig = NULL; 57 int old_debug_idx = Compile::debug_idx(); 58 int new_debug_idx = old_debug_idx+1; 59 if (new_debug_idx > 0) { 60 // Arrange that the lowest five decimal digits of _debug_idx 61 // will repeat those of _idx. In case this is somehow pathological, 62 // we continue to assign negative numbers (!) consecutively. 63 const int mod = 100000; 64 int bump = (int)(_idx - new_debug_idx) % mod; 65 if (bump < 0) bump += mod; 66 assert(bump >= 0 && bump < mod, ""); 67 new_debug_idx += bump; 68 } 69 Compile::set_debug_idx(new_debug_idx); 70 set_debug_idx( new_debug_idx ); 71 assert(Compile::current()->unique() < (UINT_MAX - 1), "Node limit exceeded UINT_MAX"); 72 if (BreakAtNode != 0 && (_debug_idx == BreakAtNode || (int)_idx == BreakAtNode)) { 73 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d", _idx, _debug_idx); 74 BREAKPOINT; 75 } 76 #if OPTO_DU_ITERATOR_ASSERT 77 _last_del = NULL; 78 _del_tick = 0; 79 #endif 80 _hash_lock = 0; 81 } 82 83 84 // #ifdef ASSERT ... 85 86 #if OPTO_DU_ITERATOR_ASSERT 87 void DUIterator_Common::sample(const Node* node) { 88 _vdui = VerifyDUIterators; 89 _node = node; 90 _outcnt = node->_outcnt; 91 _del_tick = node->_del_tick; 92 _last = NULL; 93 } 94 95 void DUIterator_Common::verify(const Node* node, bool at_end_ok) { 96 assert(_node == node, "consistent iterator source"); 97 assert(_del_tick == node->_del_tick, "no unexpected deletions allowed"); 98 } 99 100 void DUIterator_Common::verify_resync() { 101 // Ensure that the loop body has just deleted the last guy produced. 102 const Node* node = _node; 103 // Ensure that at least one copy of the last-seen edge was deleted. 104 // Note: It is OK to delete multiple copies of the last-seen edge. 105 // Unfortunately, we have no way to verify that all the deletions delete 106 // that same edge. On this point we must use the Honor System. 107 assert(node->_del_tick >= _del_tick+1, "must have deleted an edge"); 108 assert(node->_last_del == _last, "must have deleted the edge just produced"); 109 // We liked this deletion, so accept the resulting outcnt and tick. 110 _outcnt = node->_outcnt; 111 _del_tick = node->_del_tick; 112 } 113 114 void DUIterator_Common::reset(const DUIterator_Common& that) { 115 if (this == &that) return; // ignore assignment to self 116 if (!_vdui) { 117 // We need to initialize everything, overwriting garbage values. 118 _last = that._last; 119 _vdui = that._vdui; 120 } 121 // Note: It is legal (though odd) for an iterator over some node x 122 // to be reassigned to iterate over another node y. Some doubly-nested 123 // progress loops depend on being able to do this. 124 const Node* node = that._node; 125 // Re-initialize everything, except _last. 126 _node = node; 127 _outcnt = node->_outcnt; 128 _del_tick = node->_del_tick; 129 } 130 131 void DUIterator::sample(const Node* node) { 132 DUIterator_Common::sample(node); // Initialize the assertion data. 133 _refresh_tick = 0; // No refreshes have happened, as yet. 134 } 135 136 void DUIterator::verify(const Node* node, bool at_end_ok) { 137 DUIterator_Common::verify(node, at_end_ok); 138 assert(_idx < node->_outcnt + (uint)at_end_ok, "idx in range"); 139 } 140 141 void DUIterator::verify_increment() { 142 if (_refresh_tick & 1) { 143 // We have refreshed the index during this loop. 144 // Fix up _idx to meet asserts. 145 if (_idx > _outcnt) _idx = _outcnt; 146 } 147 verify(_node, true); 148 } 149 150 void DUIterator::verify_resync() { 151 // Note: We do not assert on _outcnt, because insertions are OK here. 152 DUIterator_Common::verify_resync(); 153 // Make sure we are still in sync, possibly with no more out-edges: 154 verify(_node, true); 155 } 156 157 void DUIterator::reset(const DUIterator& that) { 158 if (this == &that) return; // self assignment is always a no-op 159 assert(that._refresh_tick == 0, "assign only the result of Node::outs()"); 160 assert(that._idx == 0, "assign only the result of Node::outs()"); 161 assert(_idx == that._idx, "already assigned _idx"); 162 if (!_vdui) { 163 // We need to initialize everything, overwriting garbage values. 164 sample(that._node); 165 } else { 166 DUIterator_Common::reset(that); 167 if (_refresh_tick & 1) { 168 _refresh_tick++; // Clear the "was refreshed" flag. 169 } 170 assert(_refresh_tick < 2*100000, "DU iteration must converge quickly"); 171 } 172 } 173 174 void DUIterator::refresh() { 175 DUIterator_Common::sample(_node); // Re-fetch assertion data. 176 _refresh_tick |= 1; // Set the "was refreshed" flag. 177 } 178 179 void DUIterator::verify_finish() { 180 // If the loop has killed the node, do not require it to re-run. 181 if (_node->_outcnt == 0) _refresh_tick &= ~1; 182 // If this assert triggers, it means that a loop used refresh_out_pos 183 // to re-synch an iteration index, but the loop did not correctly 184 // re-run itself, using a "while (progress)" construct. 185 // This iterator enforces the rule that you must keep trying the loop 186 // until it "runs clean" without any need for refreshing. 187 assert(!(_refresh_tick & 1), "the loop must run once with no refreshing"); 188 } 189 190 191 void DUIterator_Fast::verify(const Node* node, bool at_end_ok) { 192 DUIterator_Common::verify(node, at_end_ok); 193 Node** out = node->_out; 194 uint cnt = node->_outcnt; 195 assert(cnt == _outcnt, "no insertions allowed"); 196 assert(_outp >= out && _outp <= out + cnt - !at_end_ok, "outp in range"); 197 // This last check is carefully designed to work for NO_OUT_ARRAY. 198 } 199 200 void DUIterator_Fast::verify_limit() { 201 const Node* node = _node; 202 verify(node, true); 203 assert(_outp == node->_out + node->_outcnt, "limit still correct"); 204 } 205 206 void DUIterator_Fast::verify_resync() { 207 const Node* node = _node; 208 if (_outp == node->_out + _outcnt) { 209 // Note that the limit imax, not the pointer i, gets updated with the 210 // exact count of deletions. (For the pointer it's always "--i".) 211 assert(node->_outcnt+node->_del_tick == _outcnt+_del_tick, "no insertions allowed with deletion(s)"); 212 // This is a limit pointer, with a name like "imax". 213 // Fudge the _last field so that the common assert will be happy. 214 _last = (Node*) node->_last_del; 215 DUIterator_Common::verify_resync(); 216 } else { 217 assert(node->_outcnt < _outcnt, "no insertions allowed with deletion(s)"); 218 // A normal internal pointer. 219 DUIterator_Common::verify_resync(); 220 // Make sure we are still in sync, possibly with no more out-edges: 221 verify(node, true); 222 } 223 } 224 225 void DUIterator_Fast::verify_relimit(uint n) { 226 const Node* node = _node; 227 assert((int)n > 0, "use imax -= n only with a positive count"); 228 // This must be a limit pointer, with a name like "imax". 229 assert(_outp == node->_out + node->_outcnt, "apply -= only to a limit (imax)"); 230 // The reported number of deletions must match what the node saw. 231 assert(node->_del_tick == _del_tick + n, "must have deleted n edges"); 232 // Fudge the _last field so that the common assert will be happy. 233 _last = (Node*) node->_last_del; 234 DUIterator_Common::verify_resync(); 235 } 236 237 void DUIterator_Fast::reset(const DUIterator_Fast& that) { 238 assert(_outp == that._outp, "already assigned _outp"); 239 DUIterator_Common::reset(that); 240 } 241 242 void DUIterator_Last::verify(const Node* node, bool at_end_ok) { 243 // at_end_ok means the _outp is allowed to underflow by 1 244 _outp += at_end_ok; 245 DUIterator_Fast::verify(node, at_end_ok); // check _del_tick, etc. 246 _outp -= at_end_ok; 247 assert(_outp == (node->_out + node->_outcnt) - 1, "pointer must point to end of nodes"); 248 } 249 250 void DUIterator_Last::verify_limit() { 251 // Do not require the limit address to be resynched. 252 //verify(node, true); 253 assert(_outp == _node->_out, "limit still correct"); 254 } 255 256 void DUIterator_Last::verify_step(uint num_edges) { 257 assert((int)num_edges > 0, "need non-zero edge count for loop progress"); 258 _outcnt -= num_edges; 259 _del_tick += num_edges; 260 // Make sure we are still in sync, possibly with no more out-edges: 261 const Node* node = _node; 262 verify(node, true); 263 assert(node->_last_del == _last, "must have deleted the edge just produced"); 264 } 265 266 #endif //OPTO_DU_ITERATOR_ASSERT 267 268 269 #endif //ASSERT 270 271 272 // This constant used to initialize _out may be any non-null value. 273 // The value NULL is reserved for the top node only. 274 #define NO_OUT_ARRAY ((Node**)-1) 275 276 // This funny expression handshakes with Node::operator new 277 // to pull Compile::current out of the new node's _out field, 278 // and then calls a subroutine which manages most field 279 // initializations. The only one which is tricky is the 280 // _idx field, which is const, and so must be initialized 281 // by a return value, not an assignment. 282 // 283 // (Aren't you thankful that Java finals don't require so many tricks?) 284 #define IDX_INIT(req) this->Init((req), (Compile*) this->_out) 285 #ifdef _MSC_VER // the IDX_INIT hack falls foul of warning C4355 286 #pragma warning( disable:4355 ) // 'this' : used in base member initializer list 287 #endif 288 289 // Out-of-line code from node constructors. 290 // Executed only when extra debug info. is being passed around. 291 static void init_node_notes(Compile* C, int idx, Node_Notes* nn) { 292 C->set_node_notes_at(idx, nn); 293 } 294 295 // Shared initialization code. 296 inline int Node::Init(int req, Compile* C) { 297 assert(Compile::current() == C, "must use operator new(Compile*)"); 298 int idx = C->next_unique(); 299 300 // Allocate memory for the necessary number of edges. 301 if (req > 0) { 302 // Allocate space for _in array to have double alignment. 303 _in = (Node **) ((char *) (C->node_arena()->Amalloc_D(req * sizeof(void*)))); 304 #ifdef ASSERT 305 _in[req-1] = this; // magic cookie for assertion check 306 #endif 307 } 308 // If there are default notes floating around, capture them: 309 Node_Notes* nn = C->default_node_notes(); 310 if (nn != NULL) init_node_notes(C, idx, nn); 311 312 // Note: At this point, C is dead, 313 // and we begin to initialize the new Node. 314 315 _cnt = _max = req; 316 _outcnt = _outmax = 0; 317 _class_id = Class_Node; 318 _flags = 0; 319 _out = NO_OUT_ARRAY; 320 return idx; 321 } 322 323 //------------------------------Node------------------------------------------- 324 // Create a Node, with a given number of required edges. 325 Node::Node(uint req) 326 : _idx(IDX_INIT(req)) 327 { 328 assert( req < (uint)(MaxNodeLimit - NodeLimitFudgeFactor), "Input limit exceeded" ); 329 debug_only( verify_construction() ); 330 NOT_PRODUCT(nodes_created++); 331 if (req == 0) { 332 assert( _in == (Node**)this, "Must not pass arg count to 'new'" ); 333 _in = NULL; 334 } else { 335 assert( _in[req-1] == this, "Must pass arg count to 'new'" ); 336 Node** to = _in; 337 for(uint i = 0; i < req; i++) { 338 to[i] = NULL; 339 } 340 } 341 } 342 343 //------------------------------Node------------------------------------------- 344 Node::Node(Node *n0) 345 : _idx(IDX_INIT(1)) 346 { 347 debug_only( verify_construction() ); 348 NOT_PRODUCT(nodes_created++); 349 // Assert we allocated space for input array already 350 assert( _in[0] == this, "Must pass arg count to 'new'" ); 351 assert( is_not_dead(n0), "can not use dead node"); 352 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 353 } 354 355 //------------------------------Node------------------------------------------- 356 Node::Node(Node *n0, Node *n1) 357 : _idx(IDX_INIT(2)) 358 { 359 debug_only( verify_construction() ); 360 NOT_PRODUCT(nodes_created++); 361 // Assert we allocated space for input array already 362 assert( _in[1] == this, "Must pass arg count to 'new'" ); 363 assert( is_not_dead(n0), "can not use dead node"); 364 assert( is_not_dead(n1), "can not use dead node"); 365 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 366 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 367 } 368 369 //------------------------------Node------------------------------------------- 370 Node::Node(Node *n0, Node *n1, Node *n2) 371 : _idx(IDX_INIT(3)) 372 { 373 debug_only( verify_construction() ); 374 NOT_PRODUCT(nodes_created++); 375 // Assert we allocated space for input array already 376 assert( _in[2] == this, "Must pass arg count to 'new'" ); 377 assert( is_not_dead(n0), "can not use dead node"); 378 assert( is_not_dead(n1), "can not use dead node"); 379 assert( is_not_dead(n2), "can not use dead node"); 380 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 381 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 382 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 383 } 384 385 //------------------------------Node------------------------------------------- 386 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3) 387 : _idx(IDX_INIT(4)) 388 { 389 debug_only( verify_construction() ); 390 NOT_PRODUCT(nodes_created++); 391 // Assert we allocated space for input array already 392 assert( _in[3] == this, "Must pass arg count to 'new'" ); 393 assert( is_not_dead(n0), "can not use dead node"); 394 assert( is_not_dead(n1), "can not use dead node"); 395 assert( is_not_dead(n2), "can not use dead node"); 396 assert( is_not_dead(n3), "can not use dead node"); 397 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 398 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 399 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 400 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 401 } 402 403 //------------------------------Node------------------------------------------- 404 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, Node *n4) 405 : _idx(IDX_INIT(5)) 406 { 407 debug_only( verify_construction() ); 408 NOT_PRODUCT(nodes_created++); 409 // Assert we allocated space for input array already 410 assert( _in[4] == this, "Must pass arg count to 'new'" ); 411 assert( is_not_dead(n0), "can not use dead node"); 412 assert( is_not_dead(n1), "can not use dead node"); 413 assert( is_not_dead(n2), "can not use dead node"); 414 assert( is_not_dead(n3), "can not use dead node"); 415 assert( is_not_dead(n4), "can not use dead node"); 416 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 417 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 418 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 419 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 420 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 421 } 422 423 //------------------------------Node------------------------------------------- 424 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 425 Node *n4, Node *n5) 426 : _idx(IDX_INIT(6)) 427 { 428 debug_only( verify_construction() ); 429 NOT_PRODUCT(nodes_created++); 430 // Assert we allocated space for input array already 431 assert( _in[5] == this, "Must pass arg count to 'new'" ); 432 assert( is_not_dead(n0), "can not use dead node"); 433 assert( is_not_dead(n1), "can not use dead node"); 434 assert( is_not_dead(n2), "can not use dead node"); 435 assert( is_not_dead(n3), "can not use dead node"); 436 assert( is_not_dead(n4), "can not use dead node"); 437 assert( is_not_dead(n5), "can not use dead node"); 438 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 439 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 440 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 441 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 442 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 443 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 444 } 445 446 //------------------------------Node------------------------------------------- 447 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 448 Node *n4, Node *n5, Node *n6) 449 : _idx(IDX_INIT(7)) 450 { 451 debug_only( verify_construction() ); 452 NOT_PRODUCT(nodes_created++); 453 // Assert we allocated space for input array already 454 assert( _in[6] == this, "Must pass arg count to 'new'" ); 455 assert( is_not_dead(n0), "can not use dead node"); 456 assert( is_not_dead(n1), "can not use dead node"); 457 assert( is_not_dead(n2), "can not use dead node"); 458 assert( is_not_dead(n3), "can not use dead node"); 459 assert( is_not_dead(n4), "can not use dead node"); 460 assert( is_not_dead(n5), "can not use dead node"); 461 assert( is_not_dead(n6), "can not use dead node"); 462 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 463 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 464 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 465 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 466 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 467 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 468 _in[6] = n6; if (n6 != NULL) n6->add_out((Node *)this); 469 } 470 471 472 //------------------------------clone------------------------------------------ 473 // Clone a Node. 474 Node *Node::clone() const { 475 Compile *compile = Compile::current(); 476 uint s = size_of(); // Size of inherited Node 477 Node *n = (Node*)compile->node_arena()->Amalloc_D(size_of() + _max*sizeof(Node*)); 478 Copy::conjoint_words_to_lower((HeapWord*)this, (HeapWord*)n, s); 479 // Set the new input pointer array 480 n->_in = (Node**)(((char*)n)+s); 481 // Cannot share the old output pointer array, so kill it 482 n->_out = NO_OUT_ARRAY; 483 // And reset the counters to 0 484 n->_outcnt = 0; 485 n->_outmax = 0; 486 // Unlock this guy, since he is not in any hash table. 487 debug_only(n->_hash_lock = 0); 488 // Walk the old node's input list to duplicate its edges 489 uint i; 490 for( i = 0; i < len(); i++ ) { 491 Node *x = in(i); 492 n->_in[i] = x; 493 if (x != NULL) x->add_out(n); 494 } 495 if (is_macro()) 496 compile->add_macro_node(n); 497 if (is_expensive()) 498 compile->add_expensive_node(n); 499 500 n->set_idx(compile->next_unique()); // Get new unique index as well 501 debug_only( n->verify_construction() ); 502 NOT_PRODUCT(nodes_created++); 503 // Do not patch over the debug_idx of a clone, because it makes it 504 // impossible to break on the clone's moment of creation. 505 //debug_only( n->set_debug_idx( debug_idx() ) ); 506 507 compile->copy_node_notes_to(n, (Node*) this); 508 509 // MachNode clone 510 uint nopnds; 511 if (this->is_Mach() && (nopnds = this->as_Mach()->num_opnds()) > 0) { 512 MachNode *mach = n->as_Mach(); 513 MachNode *mthis = this->as_Mach(); 514 // Get address of _opnd_array. 515 // It should be the same offset since it is the clone of this node. 516 MachOper **from = mthis->_opnds; 517 MachOper **to = (MachOper **)((size_t)(&mach->_opnds) + 518 pointer_delta((const void*)from, 519 (const void*)(&mthis->_opnds), 1)); 520 mach->_opnds = to; 521 for ( uint i = 0; i < nopnds; ++i ) { 522 to[i] = from[i]->clone(compile); 523 } 524 } 525 // cloning CallNode may need to clone JVMState 526 if (n->is_Call()) { 527 CallNode *call = n->as_Call(); 528 call->clone_jvms(); 529 } 530 if (n->is_SafePoint()) { 531 n->as_SafePoint()->clone_replaced_nodes(); 532 } 533 return n; // Return the clone 534 } 535 536 //---------------------------setup_is_top-------------------------------------- 537 // Call this when changing the top node, to reassert the invariants 538 // required by Node::is_top. See Compile::set_cached_top_node. 539 void Node::setup_is_top() { 540 if (this == (Node*)Compile::current()->top()) { 541 // This node has just become top. Kill its out array. 542 _outcnt = _outmax = 0; 543 _out = NULL; // marker value for top 544 assert(is_top(), "must be top"); 545 } else { 546 if (_out == NULL) _out = NO_OUT_ARRAY; 547 assert(!is_top(), "must not be top"); 548 } 549 } 550 551 552 //------------------------------~Node------------------------------------------ 553 // Fancy destructor; eagerly attempt to reclaim Node numberings and storage 554 extern int reclaim_idx ; 555 extern int reclaim_in ; 556 extern int reclaim_node; 557 void Node::destruct() { 558 // Eagerly reclaim unique Node numberings 559 Compile* compile = Compile::current(); 560 if ((uint)_idx+1 == compile->unique()) { 561 compile->set_unique(compile->unique()-1); 562 #ifdef ASSERT 563 reclaim_idx++; 564 #endif 565 } 566 // Clear debug info: 567 Node_Notes* nn = compile->node_notes_at(_idx); 568 if (nn != NULL) nn->clear(); 569 // Walk the input array, freeing the corresponding output edges 570 _cnt = _max; // forget req/prec distinction 571 uint i; 572 for( i = 0; i < _max; i++ ) { 573 set_req(i, NULL); 574 //assert(def->out(def->outcnt()-1) == (Node *)this,"bad def-use hacking in reclaim"); 575 } 576 assert(outcnt() == 0, "deleting a node must not leave a dangling use"); 577 // See if the input array was allocated just prior to the object 578 int edge_size = _max*sizeof(void*); 579 int out_edge_size = _outmax*sizeof(void*); 580 char *edge_end = ((char*)_in) + edge_size; 581 char *out_array = (char*)(_out == NO_OUT_ARRAY? NULL: _out); 582 char *out_edge_end = out_array + out_edge_size; 583 int node_size = size_of(); 584 585 // Free the output edge array 586 if (out_edge_size > 0) { 587 #ifdef ASSERT 588 if( out_edge_end == compile->node_arena()->hwm() ) 589 reclaim_in += out_edge_size; // count reclaimed out edges with in edges 590 #endif 591 compile->node_arena()->Afree(out_array, out_edge_size); 592 } 593 594 // Free the input edge array and the node itself 595 if( edge_end == (char*)this ) { 596 #ifdef ASSERT 597 if( edge_end+node_size == compile->node_arena()->hwm() ) { 598 reclaim_in += edge_size; 599 reclaim_node+= node_size; 600 } 601 #else 602 // It was; free the input array and object all in one hit 603 compile->node_arena()->Afree(_in,edge_size+node_size); 604 #endif 605 } else { 606 607 // Free just the input array 608 #ifdef ASSERT 609 if( edge_end == compile->node_arena()->hwm() ) 610 reclaim_in += edge_size; 611 #endif 612 compile->node_arena()->Afree(_in,edge_size); 613 614 // Free just the object 615 #ifdef ASSERT 616 if( ((char*)this) + node_size == compile->node_arena()->hwm() ) 617 reclaim_node+= node_size; 618 #else 619 compile->node_arena()->Afree(this,node_size); 620 #endif 621 } 622 if (is_macro()) { 623 compile->remove_macro_node(this); 624 } 625 if (is_expensive()) { 626 compile->remove_expensive_node(this); 627 } 628 if (is_SafePoint()) { 629 as_SafePoint()->delete_replaced_nodes(); 630 } 631 #ifdef ASSERT 632 // We will not actually delete the storage, but we'll make the node unusable. 633 *(address*)this = badAddress; // smash the C++ vtbl, probably 634 _in = _out = (Node**) badAddress; 635 _max = _cnt = _outmax = _outcnt = 0; 636 #endif 637 } 638 639 //------------------------------grow------------------------------------------- 640 // Grow the input array, making space for more edges 641 void Node::grow( uint len ) { 642 Arena* arena = Compile::current()->node_arena(); 643 uint new_max = _max; 644 if( new_max == 0 ) { 645 _max = 4; 646 _in = (Node**)arena->Amalloc(4*sizeof(Node*)); 647 Node** to = _in; 648 to[0] = NULL; 649 to[1] = NULL; 650 to[2] = NULL; 651 to[3] = NULL; 652 return; 653 } 654 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 655 // Trimming to limit allows a uint8 to handle up to 255 edges. 656 // Previously I was using only powers-of-2 which peaked at 128 edges. 657 //if( new_max >= limit ) new_max = limit-1; 658 _in = (Node**)arena->Arealloc(_in, _max*sizeof(Node*), new_max*sizeof(Node*)); 659 Copy::zero_to_bytes(&_in[_max], (new_max-_max)*sizeof(Node*)); // NULL all new space 660 _max = new_max; // Record new max length 661 // This assertion makes sure that Node::_max is wide enough to 662 // represent the numerical value of new_max. 663 assert(_max == new_max && _max > len, "int width of _max is too small"); 664 } 665 666 //-----------------------------out_grow---------------------------------------- 667 // Grow the input array, making space for more edges 668 void Node::out_grow( uint len ) { 669 assert(!is_top(), "cannot grow a top node's out array"); 670 Arena* arena = Compile::current()->node_arena(); 671 uint new_max = _outmax; 672 if( new_max == 0 ) { 673 _outmax = 4; 674 _out = (Node **)arena->Amalloc(4*sizeof(Node*)); 675 return; 676 } 677 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 678 // Trimming to limit allows a uint8 to handle up to 255 edges. 679 // Previously I was using only powers-of-2 which peaked at 128 edges. 680 //if( new_max >= limit ) new_max = limit-1; 681 assert(_out != NULL && _out != NO_OUT_ARRAY, "out must have sensible value"); 682 _out = (Node**)arena->Arealloc(_out,_outmax*sizeof(Node*),new_max*sizeof(Node*)); 683 //Copy::zero_to_bytes(&_out[_outmax], (new_max-_outmax)*sizeof(Node*)); // NULL all new space 684 _outmax = new_max; // Record new max length 685 // This assertion makes sure that Node::_max is wide enough to 686 // represent the numerical value of new_max. 687 assert(_outmax == new_max && _outmax > len, "int width of _outmax is too small"); 688 } 689 690 #ifdef ASSERT 691 //------------------------------is_dead---------------------------------------- 692 bool Node::is_dead() const { 693 // Mach and pinch point nodes may look like dead. 694 if( is_top() || is_Mach() || (Opcode() == Op_Node && _outcnt > 0) ) 695 return false; 696 for( uint i = 0; i < _max; i++ ) 697 if( _in[i] != NULL ) 698 return false; 699 dump(); 700 return true; 701 } 702 #endif 703 704 705 //------------------------------is_unreachable--------------------------------- 706 bool Node::is_unreachable(PhaseIterGVN &igvn) const { 707 assert(!is_Mach(), "doesn't work with MachNodes"); 708 return outcnt() == 0 || igvn.type(this) == Type::TOP || in(0)->is_top(); 709 } 710 711 //------------------------------add_req---------------------------------------- 712 // Add a new required input at the end 713 void Node::add_req( Node *n ) { 714 assert( is_not_dead(n), "can not use dead node"); 715 716 // Look to see if I can move precedence down one without reallocating 717 if( (_cnt >= _max) || (in(_max-1) != NULL) ) 718 grow( _max+1 ); 719 720 // Find a precedence edge to move 721 if( in(_cnt) != NULL ) { // Next precedence edge is busy? 722 uint i; 723 for( i=_cnt; i<_max; i++ ) 724 if( in(i) == NULL ) // Find the NULL at end of prec edge list 725 break; // There must be one, since we grew the array 726 _in[i] = in(_cnt); // Move prec over, making space for req edge 727 } 728 _in[_cnt++] = n; // Stuff over old prec edge 729 if (n != NULL) n->add_out((Node *)this); 730 } 731 732 //---------------------------add_req_batch------------------------------------- 733 // Add a new required input at the end 734 void Node::add_req_batch( Node *n, uint m ) { 735 assert( is_not_dead(n), "can not use dead node"); 736 // check various edge cases 737 if ((int)m <= 1) { 738 assert((int)m >= 0, "oob"); 739 if (m != 0) add_req(n); 740 return; 741 } 742 743 // Look to see if I can move precedence down one without reallocating 744 if( (_cnt+m) > _max || _in[_max-m] ) 745 grow( _max+m ); 746 747 // Find a precedence edge to move 748 if( _in[_cnt] != NULL ) { // Next precedence edge is busy? 749 uint i; 750 for( i=_cnt; i<_max; i++ ) 751 if( _in[i] == NULL ) // Find the NULL at end of prec edge list 752 break; // There must be one, since we grew the array 753 // Slide all the precs over by m positions (assume #prec << m). 754 Copy::conjoint_words_to_higher((HeapWord*)&_in[_cnt], (HeapWord*)&_in[_cnt+m], ((i-_cnt)*sizeof(Node*))); 755 } 756 757 // Stuff over the old prec edges 758 for(uint i=0; i<m; i++ ) { 759 _in[_cnt++] = n; 760 } 761 762 // Insert multiple out edges on the node. 763 if (n != NULL && !n->is_top()) { 764 for(uint i=0; i<m; i++ ) { 765 n->add_out((Node *)this); 766 } 767 } 768 } 769 770 //------------------------------del_req---------------------------------------- 771 // Delete the required edge and compact the edge array 772 void Node::del_req( uint idx ) { 773 assert( idx < _cnt, "oob"); 774 assert( !VerifyHashTableKeys || _hash_lock == 0, 775 "remove node from hash table before modifying it"); 776 // First remove corresponding def-use edge 777 Node *n = in(idx); 778 if (n != NULL) n->del_out((Node *)this); 779 _in[idx] = in(--_cnt); // Compact the array 780 _in[_cnt] = NULL; // NULL out emptied slot 781 } 782 783 //------------------------------ins_req---------------------------------------- 784 // Insert a new required input at the end 785 void Node::ins_req( uint idx, Node *n ) { 786 assert( is_not_dead(n), "can not use dead node"); 787 add_req(NULL); // Make space 788 assert( idx < _max, "Must have allocated enough space"); 789 // Slide over 790 if(_cnt-idx-1 > 0) { 791 Copy::conjoint_words_to_higher((HeapWord*)&_in[idx], (HeapWord*)&_in[idx+1], ((_cnt-idx-1)*sizeof(Node*))); 792 } 793 _in[idx] = n; // Stuff over old required edge 794 if (n != NULL) n->add_out((Node *)this); // Add reciprocal def-use edge 795 } 796 797 //-----------------------------find_edge--------------------------------------- 798 int Node::find_edge(Node* n) { 799 for (uint i = 0; i < len(); i++) { 800 if (_in[i] == n) return i; 801 } 802 return -1; 803 } 804 805 //----------------------------replace_edge------------------------------------- 806 int Node::replace_edge(Node* old, Node* neww) { 807 if (old == neww) return 0; // nothing to do 808 uint nrep = 0; 809 for (uint i = 0; i < len(); i++) { 810 if (in(i) == old) { 811 if (i < req()) 812 set_req(i, neww); 813 else 814 set_prec(i, neww); 815 nrep++; 816 } 817 } 818 return nrep; 819 } 820 821 //-------------------------disconnect_inputs----------------------------------- 822 // NULL out all inputs to eliminate incoming Def-Use edges. 823 // Return the number of edges between 'n' and 'this' 824 int Node::disconnect_inputs(Node *n, Compile* C) { 825 int edges_to_n = 0; 826 827 uint cnt = req(); 828 for( uint i = 0; i < cnt; ++i ) { 829 if( in(i) == 0 ) continue; 830 if( in(i) == n ) ++edges_to_n; 831 set_req(i, NULL); 832 } 833 // Remove precedence edges if any exist 834 // Note: Safepoints may have precedence edges, even during parsing 835 if( (req() != len()) && (in(req()) != NULL) ) { 836 uint max = len(); 837 for( uint i = 0; i < max; ++i ) { 838 if( in(i) == 0 ) continue; 839 if( in(i) == n ) ++edges_to_n; 840 set_prec(i, NULL); 841 } 842 } 843 844 // Node::destruct requires all out edges be deleted first 845 // debug_only(destruct();) // no reuse benefit expected 846 if (edges_to_n == 0) { 847 C->record_dead_node(_idx); 848 } 849 return edges_to_n; 850 } 851 852 //-----------------------------uncast--------------------------------------- 853 // %%% Temporary, until we sort out CheckCastPP vs. CastPP. 854 // Strip away casting. (It is depth-limited.) 855 Node* Node::uncast() const { 856 // Should be inline: 857 //return is_ConstraintCast() ? uncast_helper(this) : (Node*) this; 858 if (is_ConstraintCast() || is_CheckCastPP()) 859 return uncast_helper(this); 860 else 861 return (Node*) this; 862 } 863 864 //---------------------------uncast_helper------------------------------------- 865 Node* Node::uncast_helper(const Node* p) { 866 #ifdef ASSERT 867 uint depth_count = 0; 868 const Node* orig_p = p; 869 #endif 870 871 while (true) { 872 #ifdef ASSERT 873 if (depth_count >= K) { 874 orig_p->dump(4); 875 if (p != orig_p) 876 p->dump(1); 877 } 878 assert(depth_count++ < K, "infinite loop in Node::uncast_helper"); 879 #endif 880 if (p == NULL || p->req() != 2) { 881 break; 882 } else if (p->is_ConstraintCast()) { 883 p = p->in(1); 884 } else if (p->is_CheckCastPP()) { 885 p = p->in(1); 886 } else { 887 break; 888 } 889 } 890 return (Node*) p; 891 } 892 893 //------------------------------add_prec--------------------------------------- 894 // Add a new precedence input. Precedence inputs are unordered, with 895 // duplicates removed and NULLs packed down at the end. 896 void Node::add_prec( Node *n ) { 897 assert( is_not_dead(n), "can not use dead node"); 898 899 // Check for NULL at end 900 if( _cnt >= _max || in(_max-1) ) 901 grow( _max+1 ); 902 903 // Find a precedence edge to move 904 uint i = _cnt; 905 while( in(i) != NULL ) i++; 906 _in[i] = n; // Stuff prec edge over NULL 907 if ( n != NULL) n->add_out((Node *)this); // Add mirror edge 908 } 909 910 //------------------------------rm_prec---------------------------------------- 911 // Remove a precedence input. Precedence inputs are unordered, with 912 // duplicates removed and NULLs packed down at the end. 913 void Node::rm_prec( uint j ) { 914 915 // Find end of precedence list to pack NULLs 916 uint i; 917 for( i=j; i<_max; i++ ) 918 if( !_in[i] ) // Find the NULL at end of prec edge list 919 break; 920 if (_in[j] != NULL) _in[j]->del_out((Node *)this); 921 _in[j] = _in[--i]; // Move last element over removed guy 922 _in[i] = NULL; // NULL out last element 923 } 924 925 //------------------------------size_of---------------------------------------- 926 uint Node::size_of() const { return sizeof(*this); } 927 928 //------------------------------ideal_reg-------------------------------------- 929 uint Node::ideal_reg() const { return 0; } 930 931 //------------------------------jvms------------------------------------------- 932 JVMState* Node::jvms() const { return NULL; } 933 934 #ifdef ASSERT 935 //------------------------------jvms------------------------------------------- 936 bool Node::verify_jvms(const JVMState* using_jvms) const { 937 for (JVMState* jvms = this->jvms(); jvms != NULL; jvms = jvms->caller()) { 938 if (jvms == using_jvms) return true; 939 } 940 return false; 941 } 942 943 //------------------------------init_NodeProperty------------------------------ 944 void Node::init_NodeProperty() { 945 assert(_max_classes <= max_jushort, "too many NodeProperty classes"); 946 assert(_max_flags <= max_jushort, "too many NodeProperty flags"); 947 } 948 #endif 949 950 //------------------------------format----------------------------------------- 951 // Print as assembly 952 void Node::format( PhaseRegAlloc *, outputStream *st ) const {} 953 //------------------------------emit------------------------------------------- 954 // Emit bytes starting at parameter 'ptr'. 955 void Node::emit(CodeBuffer &cbuf, PhaseRegAlloc *ra_) const {} 956 //------------------------------lateExpand------------------------------------- 957 // Expand node after register allocation. 958 void Node::lateExpand(GrowableArray <Node *> *nodes, PhaseRegAlloc *ra_) {} 959 //------------------------------size------------------------------------------- 960 // Size of instruction in bytes 961 uint Node::size(PhaseRegAlloc *ra_) const { return 0; } 962 963 //------------------------------CFG Construction------------------------------- 964 // Nodes that end basic blocks, e.g. IfTrue/IfFalse, JumpProjNode, Root, 965 // Goto and Return. 966 const Node *Node::is_block_proj() const { return 0; } 967 968 // Minimum guaranteed type 969 const Type *Node::bottom_type() const { return Type::BOTTOM; } 970 971 972 //------------------------------raise_bottom_type------------------------------ 973 // Get the worst-case Type output for this Node. 974 void Node::raise_bottom_type(const Type* new_type) { 975 if (is_Type()) { 976 TypeNode *n = this->as_Type(); 977 if (VerifyAliases) { 978 assert(new_type->higher_equal(n->type()), "new type must refine old type"); 979 } 980 n->set_type(new_type); 981 } else if (is_Load()) { 982 LoadNode *n = this->as_Load(); 983 if (VerifyAliases) { 984 assert(new_type->higher_equal(n->type()), "new type must refine old type"); 985 } 986 n->set_type(new_type); 987 } 988 } 989 990 //------------------------------Identity--------------------------------------- 991 // Return a node that the given node is equivalent to. 992 Node *Node::Identity( PhaseTransform * ) { 993 return this; // Default to no identities 994 } 995 996 //------------------------------Value------------------------------------------ 997 // Compute a new Type for a node using the Type of the inputs. 998 const Type *Node::Value( PhaseTransform * ) const { 999 return bottom_type(); // Default to worst-case Type 1000 } 1001 1002 //------------------------------Ideal------------------------------------------ 1003 // 1004 // 'Idealize' the graph rooted at this Node. 1005 // 1006 // In order to be efficient and flexible there are some subtle invariants 1007 // these Ideal calls need to hold. Running with '+VerifyIterativeGVN' checks 1008 // these invariants, although its too slow to have on by default. If you are 1009 // hacking an Ideal call, be sure to test with +VerifyIterativeGVN! 1010 // 1011 // The Ideal call almost arbitrarily reshape the graph rooted at the 'this' 1012 // pointer. If ANY change is made, it must return the root of the reshaped 1013 // graph - even if the root is the same Node. Example: swapping the inputs 1014 // to an AddINode gives the same answer and same root, but you still have to 1015 // return the 'this' pointer instead of NULL. 1016 // 1017 // You cannot return an OLD Node, except for the 'this' pointer. Use the 1018 // Identity call to return an old Node; basically if Identity can find 1019 // another Node have the Ideal call make no change and return NULL. 1020 // Example: AddINode::Ideal must check for add of zero; in this case it 1021 // returns NULL instead of doing any graph reshaping. 1022 // 1023 // You cannot modify any old Nodes except for the 'this' pointer. Due to 1024 // sharing there may be other users of the old Nodes relying on their current 1025 // semantics. Modifying them will break the other users. 1026 // Example: when reshape "(X+3)+4" into "X+7" you must leave the Node for 1027 // "X+3" unchanged in case it is shared. 1028 // 1029 // If you modify the 'this' pointer's inputs, you should use 1030 // 'set_req'. If you are making a new Node (either as the new root or 1031 // some new internal piece) you may use 'init_req' to set the initial 1032 // value. You can make a new Node with either 'new' or 'clone'. In 1033 // either case, def-use info is correctly maintained. 1034 // 1035 // Example: reshape "(X+3)+4" into "X+7": 1036 // set_req(1, in(1)->in(1)); 1037 // set_req(2, phase->intcon(7)); 1038 // return this; 1039 // Example: reshape "X*4" into "X<<2" 1040 // return new (C) LShiftINode(in(1), phase->intcon(2)); 1041 // 1042 // You must call 'phase->transform(X)' on any new Nodes X you make, except 1043 // for the returned root node. Example: reshape "X*31" with "(X<<5)-X". 1044 // Node *shift=phase->transform(new(C)LShiftINode(in(1),phase->intcon(5))); 1045 // return new (C) AddINode(shift, in(1)); 1046 // 1047 // When making a Node for a constant use 'phase->makecon' or 'phase->intcon'. 1048 // These forms are faster than 'phase->transform(new (C) ConNode())' and Do 1049 // The Right Thing with def-use info. 1050 // 1051 // You cannot bury the 'this' Node inside of a graph reshape. If the reshaped 1052 // graph uses the 'this' Node it must be the root. If you want a Node with 1053 // the same Opcode as the 'this' pointer use 'clone'. 1054 // 1055 Node *Node::Ideal(PhaseGVN *phase, bool can_reshape) { 1056 return NULL; // Default to being Ideal already 1057 } 1058 1059 // Some nodes have specific Ideal subgraph transformations only if they are 1060 // unique users of specific nodes. Such nodes should be put on IGVN worklist 1061 // for the transformations to happen. 1062 bool Node::has_special_unique_user() const { 1063 assert(outcnt() == 1, "match only for unique out"); 1064 Node* n = unique_out(); 1065 int op = Opcode(); 1066 if( this->is_Store() ) { 1067 // Condition for back-to-back stores folding. 1068 return n->Opcode() == op && n->in(MemNode::Memory) == this; 1069 } else if( op == Op_AddL ) { 1070 // Condition for convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y)) 1071 return n->Opcode() == Op_ConvL2I && n->in(1) == this; 1072 } else if( op == Op_SubI || op == Op_SubL ) { 1073 // Condition for subI(x,subI(y,z)) ==> subI(addI(x,z),y) 1074 return n->Opcode() == op && n->in(2) == this; 1075 } 1076 return false; 1077 }; 1078 1079 //--------------------------find_exact_control--------------------------------- 1080 // Skip Proj and CatchProj nodes chains. Check for Null and Top. 1081 Node* Node::find_exact_control(Node* ctrl) { 1082 if (ctrl == NULL && this->is_Region()) 1083 ctrl = this->as_Region()->is_copy(); 1084 1085 if (ctrl != NULL && ctrl->is_CatchProj()) { 1086 if (ctrl->as_CatchProj()->_con == CatchProjNode::fall_through_index) 1087 ctrl = ctrl->in(0); 1088 if (ctrl != NULL && !ctrl->is_top()) 1089 ctrl = ctrl->in(0); 1090 } 1091 1092 if (ctrl != NULL && ctrl->is_Proj()) 1093 ctrl = ctrl->in(0); 1094 1095 return ctrl; 1096 } 1097 1098 //--------------------------dominates------------------------------------------ 1099 // Helper function for MemNode::all_controls_dominate(). 1100 // Check if 'this' control node dominates or equal to 'sub' control node. 1101 // We already know that if any path back to Root or Start reaches 'this', 1102 // then all paths so, so this is a simple search for one example, 1103 // not an exhaustive search for a counterexample. 1104 bool Node::dominates(Node* sub, Node_List &nlist) { 1105 assert(this->is_CFG(), "expecting control"); 1106 assert(sub != NULL && sub->is_CFG(), "expecting control"); 1107 1108 // detect dead cycle without regions 1109 int iterations_without_region_limit = DominatorSearchLimit; 1110 1111 Node* orig_sub = sub; 1112 Node* dom = this; 1113 bool met_dom = false; 1114 nlist.clear(); 1115 1116 // Walk 'sub' backward up the chain to 'dom', watching for regions. 1117 // After seeing 'dom', continue up to Root or Start. 1118 // If we hit a region (backward split point), it may be a loop head. 1119 // Keep going through one of the region's inputs. If we reach the 1120 // same region again, go through a different input. Eventually we 1121 // will either exit through the loop head, or give up. 1122 // (If we get confused, break out and return a conservative 'false'.) 1123 while (sub != NULL) { 1124 if (sub->is_top()) break; // Conservative answer for dead code. 1125 if (sub == dom) { 1126 if (nlist.size() == 0) { 1127 // No Region nodes except loops were visited before and the EntryControl 1128 // path was taken for loops: it did not walk in a cycle. 1129 return true; 1130 } else if (met_dom) { 1131 break; // already met before: walk in a cycle 1132 } else { 1133 // Region nodes were visited. Continue walk up to Start or Root 1134 // to make sure that it did not walk in a cycle. 1135 met_dom = true; // first time meet 1136 iterations_without_region_limit = DominatorSearchLimit; // Reset 1137 } 1138 } 1139 if (sub->is_Start() || sub->is_Root()) { 1140 // Success if we met 'dom' along a path to Start or Root. 1141 // We assume there are no alternative paths that avoid 'dom'. 1142 // (This assumption is up to the caller to ensure!) 1143 return met_dom; 1144 } 1145 Node* up = sub->in(0); 1146 // Normalize simple pass-through regions and projections: 1147 up = sub->find_exact_control(up); 1148 // If sub == up, we found a self-loop. Try to push past it. 1149 if (sub == up && sub->is_Loop()) { 1150 // Take loop entry path on the way up to 'dom'. 1151 up = sub->in(1); // in(LoopNode::EntryControl); 1152 } else if (sub == up && sub->is_Region() && sub->req() != 3) { 1153 // Always take in(1) path on the way up to 'dom' for clone regions 1154 // (with only one input) or regions which merge > 2 paths 1155 // (usually used to merge fast/slow paths). 1156 up = sub->in(1); 1157 } else if (sub == up && sub->is_Region()) { 1158 // Try both paths for Regions with 2 input paths (it may be a loop head). 1159 // It could give conservative 'false' answer without information 1160 // which region's input is the entry path. 1161 iterations_without_region_limit = DominatorSearchLimit; // Reset 1162 1163 bool region_was_visited_before = false; 1164 // Was this Region node visited before? 1165 // If so, we have reached it because we accidentally took a 1166 // loop-back edge from 'sub' back into the body of the loop, 1167 // and worked our way up again to the loop header 'sub'. 1168 // So, take the first unexplored path on the way up to 'dom'. 1169 for (int j = nlist.size() - 1; j >= 0; j--) { 1170 intptr_t ni = (intptr_t)nlist.at(j); 1171 Node* visited = (Node*)(ni & ~1); 1172 bool visited_twice_already = ((ni & 1) != 0); 1173 if (visited == sub) { 1174 if (visited_twice_already) { 1175 // Visited 2 paths, but still stuck in loop body. Give up. 1176 return false; 1177 } 1178 // The Region node was visited before only once. 1179 // (We will repush with the low bit set, below.) 1180 nlist.remove(j); 1181 // We will find a new edge and re-insert. 1182 region_was_visited_before = true; 1183 break; 1184 } 1185 } 1186 1187 // Find an incoming edge which has not been seen yet; walk through it. 1188 assert(up == sub, ""); 1189 uint skip = region_was_visited_before ? 1 : 0; 1190 for (uint i = 1; i < sub->req(); i++) { 1191 Node* in = sub->in(i); 1192 if (in != NULL && !in->is_top() && in != sub) { 1193 if (skip == 0) { 1194 up = in; 1195 break; 1196 } 1197 --skip; // skip this nontrivial input 1198 } 1199 } 1200 1201 // Set 0 bit to indicate that both paths were taken. 1202 nlist.push((Node*)((intptr_t)sub + (region_was_visited_before ? 1 : 0))); 1203 } 1204 1205 if (up == sub) { 1206 break; // some kind of tight cycle 1207 } 1208 if (up == orig_sub && met_dom) { 1209 // returned back after visiting 'dom' 1210 break; // some kind of cycle 1211 } 1212 if (--iterations_without_region_limit < 0) { 1213 break; // dead cycle 1214 } 1215 sub = up; 1216 } 1217 1218 // Did not meet Root or Start node in pred. chain. 1219 // Conservative answer for dead code. 1220 return false; 1221 } 1222 1223 //------------------------------remove_dead_region----------------------------- 1224 // This control node is dead. Follow the subgraph below it making everything 1225 // using it dead as well. This will happen normally via the usual IterGVN 1226 // worklist but this call is more efficient. Do not update use-def info 1227 // inside the dead region, just at the borders. 1228 static void kill_dead_code( Node *dead, PhaseIterGVN *igvn ) { 1229 // Con's are a popular node to re-hit in the hash table again. 1230 if( dead->is_Con() ) return; 1231 1232 // Can't put ResourceMark here since igvn->_worklist uses the same arena 1233 // for verify pass with +VerifyOpto and we add/remove elements in it here. 1234 Node_List nstack(Thread::current()->resource_area()); 1235 1236 Node *top = igvn->C->top(); 1237 nstack.push(dead); 1238 bool has_irreducible_loop = igvn->C->has_irreducible_loop(); 1239 1240 while (nstack.size() > 0) { 1241 dead = nstack.pop(); 1242 if (dead->outcnt() > 0) { 1243 // Keep dead node on stack until all uses are processed. 1244 nstack.push(dead); 1245 // For all Users of the Dead... ;-) 1246 for (DUIterator_Last kmin, k = dead->last_outs(kmin); k >= kmin; ) { 1247 Node* use = dead->last_out(k); 1248 igvn->hash_delete(use); // Yank from hash table prior to mod 1249 if (use->in(0) == dead) { // Found another dead node 1250 assert (!use->is_Con(), "Control for Con node should be Root node."); 1251 use->set_req(0, top); // Cut dead edge to prevent processing 1252 nstack.push(use); // the dead node again. 1253 } else if (!has_irreducible_loop && // Backedge could be alive in irreducible loop 1254 use->is_Loop() && !use->is_Root() && // Don't kill Root (RootNode extends LoopNode) 1255 use->in(LoopNode::EntryControl) == dead) { // Dead loop if its entry is dead 1256 use->set_req(LoopNode::EntryControl, top); // Cut dead edge to prevent processing 1257 use->set_req(0, top); // Cut self edge 1258 nstack.push(use); 1259 } else { // Else found a not-dead user 1260 // Dead if all inputs are top or null 1261 bool dead_use = !use->is_Root(); // Keep empty graph alive 1262 for (uint j = 1; j < use->req(); j++) { 1263 Node* in = use->in(j); 1264 if (in == dead) { // Turn all dead inputs into TOP 1265 use->set_req(j, top); 1266 } else if (in != NULL && !in->is_top()) { 1267 dead_use = false; 1268 } 1269 } 1270 if (dead_use) { 1271 if (use->is_Region()) { 1272 use->set_req(0, top); // Cut self edge 1273 } 1274 nstack.push(use); 1275 } else { 1276 igvn->_worklist.push(use); 1277 } 1278 } 1279 // Refresh the iterator, since any number of kills might have happened. 1280 k = dead->last_outs(kmin); 1281 } 1282 } else { // (dead->outcnt() == 0) 1283 // Done with outputs. 1284 igvn->hash_delete(dead); 1285 igvn->_worklist.remove(dead); 1286 igvn->set_type(dead, Type::TOP); 1287 if (dead->is_macro()) { 1288 igvn->C->remove_macro_node(dead); 1289 } 1290 if (dead->is_expensive()) { 1291 igvn->C->remove_expensive_node(dead); 1292 } 1293 igvn->C->record_dead_node(dead->_idx); 1294 // Kill all inputs to the dead guy 1295 for (uint i=0; i < dead->req(); i++) { 1296 Node *n = dead->in(i); // Get input to dead guy 1297 if (n != NULL && !n->is_top()) { // Input is valid? 1298 dead->set_req(i, top); // Smash input away 1299 if (n->outcnt() == 0) { // Input also goes dead? 1300 if (!n->is_Con()) 1301 nstack.push(n); // Clear it out as well 1302 } else if (n->outcnt() == 1 && 1303 n->has_special_unique_user()) { 1304 igvn->add_users_to_worklist( n ); 1305 } else if (n->outcnt() <= 2 && n->is_Store()) { 1306 // Push store's uses on worklist to enable folding optimization for 1307 // store/store and store/load to the same address. 1308 // The restriction (outcnt() <= 2) is the same as in set_req_X() 1309 // and remove_globally_dead_node(). 1310 igvn->add_users_to_worklist( n ); 1311 } 1312 } 1313 } 1314 } // (dead->outcnt() == 0) 1315 } // while (nstack.size() > 0) for outputs 1316 return; 1317 } 1318 1319 //------------------------------remove_dead_region----------------------------- 1320 bool Node::remove_dead_region(PhaseGVN *phase, bool can_reshape) { 1321 Node *n = in(0); 1322 if( !n ) return false; 1323 // Lost control into this guy? I.e., it became unreachable? 1324 // Aggressively kill all unreachable code. 1325 if (can_reshape && n->is_top()) { 1326 kill_dead_code(this, phase->is_IterGVN()); 1327 return false; // Node is dead. 1328 } 1329 1330 if( n->is_Region() && n->as_Region()->is_copy() ) { 1331 Node *m = n->nonnull_req(); 1332 set_req(0, m); 1333 return true; 1334 } 1335 return false; 1336 } 1337 1338 //------------------------------Ideal_DU_postCCP------------------------------- 1339 // Idealize graph, using DU info. Must clone result into new-space 1340 Node *Node::Ideal_DU_postCCP( PhaseCCP * ) { 1341 return NULL; // Default to no change 1342 } 1343 1344 //------------------------------hash------------------------------------------- 1345 // Hash function over Nodes. 1346 uint Node::hash() const { 1347 uint sum = 0; 1348 for( uint i=0; i<_cnt; i++ ) // Add in all inputs 1349 sum = (sum<<1)-(uintptr_t)in(i); // Ignore embedded NULLs 1350 return (sum>>2) + _cnt + Opcode(); 1351 } 1352 1353 //------------------------------cmp-------------------------------------------- 1354 // Compare special parts of simple Nodes 1355 uint Node::cmp( const Node &n ) const { 1356 return 1; // Must be same 1357 } 1358 1359 //------------------------------rematerialize----------------------------------- 1360 // Should we clone rather than spill this instruction? 1361 bool Node::rematerialize() const { 1362 if ( is_Mach() ) 1363 return this->as_Mach()->rematerialize(); 1364 else 1365 return (_flags & Flag_rematerialize) != 0; 1366 } 1367 1368 //------------------------------needs_anti_dependence_check--------------------- 1369 // Nodes which use memory without consuming it, hence need antidependences. 1370 bool Node::needs_anti_dependence_check() const { 1371 if( req() < 2 || (_flags & Flag_needs_anti_dependence_check) == 0 ) 1372 return false; 1373 else 1374 return in(1)->bottom_type()->has_memory(); 1375 } 1376 1377 1378 // Get an integer constant from a ConNode (or CastIINode). 1379 // Return a default value if there is no apparent constant here. 1380 const TypeInt* Node::find_int_type() const { 1381 if (this->is_Type()) { 1382 return this->as_Type()->type()->isa_int(); 1383 } else if (this->is_Con()) { 1384 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1385 return this->bottom_type()->isa_int(); 1386 } 1387 return NULL; 1388 } 1389 1390 // Get a pointer constant from a ConstNode. 1391 // Returns the constant if it is a pointer ConstNode 1392 intptr_t Node::get_ptr() const { 1393 assert( Opcode() == Op_ConP, "" ); 1394 return ((ConPNode*)this)->type()->is_ptr()->get_con(); 1395 } 1396 1397 // Get a narrow oop constant from a ConNNode. 1398 intptr_t Node::get_narrowcon() const { 1399 assert( Opcode() == Op_ConN, "" ); 1400 return ((ConNNode*)this)->type()->is_narrowoop()->get_con(); 1401 } 1402 1403 // Get a long constant from a ConNode. 1404 // Return a default value if there is no apparent constant here. 1405 const TypeLong* Node::find_long_type() const { 1406 if (this->is_Type()) { 1407 return this->as_Type()->type()->isa_long(); 1408 } else if (this->is_Con()) { 1409 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1410 return this->bottom_type()->isa_long(); 1411 } 1412 return NULL; 1413 } 1414 1415 1416 /** 1417 * Return a ptr type for nodes which should have it. 1418 */ 1419 const TypePtr* Node::get_ptr_type() const { 1420 const TypePtr* tp = this->bottom_type()->make_ptr(); 1421 #ifdef ASSERT 1422 if (tp == NULL) { 1423 this->dump(1); 1424 assert((tp != NULL), "unexpected node type"); 1425 } 1426 #endif 1427 return tp; 1428 } 1429 1430 // Get a double constant from a ConstNode. 1431 // Returns the constant if it is a double ConstNode 1432 jdouble Node::getd() const { 1433 assert( Opcode() == Op_ConD, "" ); 1434 return ((ConDNode*)this)->type()->is_double_constant()->getd(); 1435 } 1436 1437 // Get a float constant from a ConstNode. 1438 // Returns the constant if it is a float ConstNode 1439 jfloat Node::getf() const { 1440 assert( Opcode() == Op_ConF, "" ); 1441 return ((ConFNode*)this)->type()->is_float_constant()->getf(); 1442 } 1443 1444 #ifndef PRODUCT 1445 1446 //----------------------------NotANode---------------------------------------- 1447 // Used in debugging code to avoid walking across dead or uninitialized edges. 1448 static inline bool NotANode(const Node* n) { 1449 if (n == NULL) return true; 1450 if (((intptr_t)n & 1) != 0) return true; // uninitialized, etc. 1451 if (*(address*)n == badAddress) return true; // kill by Node::destruct 1452 return false; 1453 } 1454 1455 1456 //------------------------------find------------------------------------------ 1457 // Find a neighbor of this Node with the given _idx 1458 // If idx is negative, find its absolute value, following both _in and _out. 1459 static void find_recur(Compile* C, Node* &result, Node *n, int idx, bool only_ctrl, 1460 VectorSet* old_space, VectorSet* new_space ) { 1461 int node_idx = (idx >= 0) ? idx : -idx; 1462 if (NotANode(n)) return; // Gracefully handle NULL, -1, 0xabababab, etc. 1463 // Contained in new_space or old_space? Check old_arena first since it's mostly empty. 1464 VectorSet *v = C->old_arena()->contains(n) ? old_space : new_space; 1465 if( v->test(n->_idx) ) return; 1466 if( (int)n->_idx == node_idx 1467 debug_only(|| n->debug_idx() == node_idx) ) { 1468 if (result != NULL) 1469 tty->print("find: " INTPTR_FORMAT " and " INTPTR_FORMAT " both have idx==%d\n", 1470 (uintptr_t)result, (uintptr_t)n, node_idx); 1471 result = n; 1472 } 1473 v->set(n->_idx); 1474 for( uint i=0; i<n->len(); i++ ) { 1475 if( only_ctrl && !(n->is_Region()) && (n->Opcode() != Op_Root) && (i != TypeFunc::Control) ) continue; 1476 find_recur(C, result, n->in(i), idx, only_ctrl, old_space, new_space ); 1477 } 1478 // Search along forward edges also: 1479 if (idx < 0 && !only_ctrl) { 1480 for( uint j=0; j<n->outcnt(); j++ ) { 1481 find_recur(C, result, n->raw_out(j), idx, only_ctrl, old_space, new_space ); 1482 } 1483 } 1484 #ifdef ASSERT 1485 // Search along debug_orig edges last, checking for cycles 1486 Node* orig = n->debug_orig(); 1487 if (orig != NULL) { 1488 do { 1489 if (NotANode(orig)) break; 1490 find_recur(C, result, orig, idx, only_ctrl, old_space, new_space ); 1491 orig = orig->debug_orig(); 1492 } while (orig != NULL && orig != n->debug_orig()); 1493 } 1494 #endif //ASSERT 1495 } 1496 1497 // call this from debugger: 1498 Node* find_node(Node* n, int idx) { 1499 return n->find(idx); 1500 } 1501 1502 //------------------------------find------------------------------------------- 1503 Node* Node::find(int idx) const { 1504 ResourceArea *area = Thread::current()->resource_area(); 1505 VectorSet old_space(area), new_space(area); 1506 Node* result = NULL; 1507 find_recur(Compile::current(), result, (Node*) this, idx, false, &old_space, &new_space ); 1508 return result; 1509 } 1510 1511 //------------------------------find_ctrl-------------------------------------- 1512 // Find an ancestor to this node in the control history with given _idx 1513 Node* Node::find_ctrl(int idx) const { 1514 ResourceArea *area = Thread::current()->resource_area(); 1515 VectorSet old_space(area), new_space(area); 1516 Node* result = NULL; 1517 find_recur(Compile::current(), result, (Node*) this, idx, true, &old_space, &new_space ); 1518 return result; 1519 } 1520 #endif 1521 1522 1523 1524 #ifndef PRODUCT 1525 1526 // -----------------------------Name------------------------------------------- 1527 extern const char *NodeClassNames[]; 1528 const char *Node::Name() const { return NodeClassNames[Opcode()]; } 1529 1530 static bool is_disconnected(const Node* n) { 1531 for (uint i = 0; i < n->req(); i++) { 1532 if (n->in(i) != NULL) return false; 1533 } 1534 return true; 1535 } 1536 1537 #ifdef ASSERT 1538 static void dump_orig(Node* orig, outputStream *st) { 1539 Compile* C = Compile::current(); 1540 if (NotANode(orig)) orig = NULL; 1541 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1542 if (orig == NULL) return; 1543 st->print(" !orig="); 1544 Node* fast = orig->debug_orig(); // tortoise & hare algorithm to detect loops 1545 if (NotANode(fast)) fast = NULL; 1546 while (orig != NULL) { 1547 bool discon = is_disconnected(orig); // if discon, print [123] else 123 1548 if (discon) st->print("["); 1549 if (!Compile::current()->node_arena()->contains(orig)) 1550 st->print("o"); 1551 st->print("%d", orig->_idx); 1552 if (discon) st->print("]"); 1553 orig = orig->debug_orig(); 1554 if (NotANode(orig)) orig = NULL; 1555 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1556 if (orig != NULL) st->print(","); 1557 if (fast != NULL) { 1558 // Step fast twice for each single step of orig: 1559 fast = fast->debug_orig(); 1560 if (NotANode(fast)) fast = NULL; 1561 if (fast != NULL && fast != orig) { 1562 fast = fast->debug_orig(); 1563 if (NotANode(fast)) fast = NULL; 1564 } 1565 if (fast == orig) { 1566 st->print("..."); 1567 break; 1568 } 1569 } 1570 } 1571 } 1572 1573 void Node::set_debug_orig(Node* orig) { 1574 _debug_orig = orig; 1575 if (BreakAtNode == 0) return; 1576 if (NotANode(orig)) orig = NULL; 1577 int trip = 10; 1578 while (orig != NULL) { 1579 if (orig->debug_idx() == BreakAtNode || (int)orig->_idx == BreakAtNode) { 1580 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d orig._idx=%d orig._debug_idx=%d", 1581 this->_idx, this->debug_idx(), orig->_idx, orig->debug_idx()); 1582 BREAKPOINT; 1583 } 1584 orig = orig->debug_orig(); 1585 if (NotANode(orig)) orig = NULL; 1586 if (trip-- <= 0) break; 1587 } 1588 } 1589 #endif //ASSERT 1590 1591 //------------------------------dump------------------------------------------ 1592 // Dump a Node 1593 void Node::dump(const char* suffix, outputStream *st) const { 1594 Compile* C = Compile::current(); 1595 bool is_new = C->node_arena()->contains(this); 1596 C->_in_dump_cnt++; 1597 st->print("%c%d\t%s\t=== ", is_new ? ' ' : 'o', _idx, Name()); 1598 1599 // Dump the required and precedence inputs 1600 dump_req(st); 1601 dump_prec(st); 1602 // Dump the outputs 1603 dump_out(st); 1604 1605 if (is_disconnected(this)) { 1606 #ifdef ASSERT 1607 st->print(" [%d]",debug_idx()); 1608 dump_orig(debug_orig(), st); 1609 #endif 1610 st->cr(); 1611 C->_in_dump_cnt--; 1612 return; // don't process dead nodes 1613 } 1614 1615 // Dump node-specific info 1616 dump_spec(st); 1617 #ifdef ASSERT 1618 // Dump the non-reset _debug_idx 1619 if (Verbose && WizardMode) { 1620 st->print(" [%d]",debug_idx()); 1621 } 1622 #endif 1623 1624 const Type *t = bottom_type(); 1625 1626 if (t != NULL && (t->isa_instptr() || t->isa_klassptr())) { 1627 const TypeInstPtr *toop = t->isa_instptr(); 1628 const TypeKlassPtr *tkls = t->isa_klassptr(); 1629 ciKlass* klass = toop ? toop->klass() : (tkls ? tkls->klass() : NULL ); 1630 if (klass && klass->is_loaded() && klass->is_interface()) { 1631 st->print(" Interface:"); 1632 } else if (toop) { 1633 st->print(" Oop:"); 1634 } else if (tkls) { 1635 st->print(" Klass:"); 1636 } 1637 t->dump_on(st); 1638 } else if (t == Type::MEMORY) { 1639 st->print(" Memory:"); 1640 MemNode::dump_adr_type(this, adr_type(), st); 1641 } else if (Verbose || WizardMode) { 1642 st->print(" Type:"); 1643 if (t) { 1644 t->dump_on(st); 1645 } else { 1646 st->print("no type"); 1647 } 1648 } else if (t->isa_vect() && this->is_MachSpillCopy()) { 1649 // Dump MachSpillcopy vector type. 1650 t->dump_on(st); 1651 } 1652 if (is_new) { 1653 debug_only(dump_orig(debug_orig(), st)); 1654 Node_Notes* nn = C->node_notes_at(_idx); 1655 if (nn != NULL && !nn->is_clear()) { 1656 if (nn->jvms() != NULL) { 1657 st->print(" !jvms:"); 1658 nn->jvms()->dump_spec(st); 1659 } 1660 } 1661 } 1662 if (suffix) st->print(suffix); 1663 C->_in_dump_cnt--; 1664 } 1665 1666 //------------------------------dump_req-------------------------------------- 1667 void Node::dump_req(outputStream *st) const { 1668 // Dump the required input edges 1669 for (uint i = 0; i < req(); i++) { // For all required inputs 1670 Node* d = in(i); 1671 if (d == NULL) { 1672 st->print("_ "); 1673 } else if (NotANode(d)) { 1674 st->print("NotANode "); // uninitialized, sentinel, garbage, etc. 1675 } else { 1676 st->print("%c%d ", Compile::current()->node_arena()->contains(d) ? ' ' : 'o', d->_idx); 1677 } 1678 } 1679 } 1680 1681 1682 //------------------------------dump_prec------------------------------------- 1683 void Node::dump_prec(outputStream *st) const { 1684 // Dump the precedence edges 1685 int any_prec = 0; 1686 for (uint i = req(); i < len(); i++) { // For all precedence inputs 1687 Node* p = in(i); 1688 if (p != NULL) { 1689 if (!any_prec++) st->print(" |"); 1690 if (NotANode(p)) { st->print("NotANode "); continue; } 1691 st->print("%c%d ", Compile::current()->node_arena()->contains(in(i)) ? ' ' : 'o', in(i)->_idx); 1692 } 1693 } 1694 } 1695 1696 //------------------------------dump_out-------------------------------------- 1697 void Node::dump_out(outputStream *st) const { 1698 // Delimit the output edges 1699 st->print(" [["); 1700 // Dump the output edges 1701 for (uint i = 0; i < _outcnt; i++) { // For all outputs 1702 Node* u = _out[i]; 1703 if (u == NULL) { 1704 st->print("_ "); 1705 } else if (NotANode(u)) { 1706 st->print("NotANode "); 1707 } else { 1708 st->print("%c%d ", Compile::current()->node_arena()->contains(u) ? ' ' : 'o', u->_idx); 1709 } 1710 } 1711 st->print("]] "); 1712 } 1713 1714 //------------------------------dump_nodes------------------------------------- 1715 static void dump_nodes(const Node* start, int d, bool only_ctrl) { 1716 Node* s = (Node*)start; // remove const 1717 if (NotANode(s)) return; 1718 1719 uint depth = (uint)ABS(d); 1720 int direction = d; 1721 Compile* C = Compile::current(); 1722 GrowableArray <Node *> nstack(C->unique()); 1723 1724 nstack.append(s); 1725 int begin = 0; 1726 int end = 0; 1727 for(uint i = 0; i < depth; i++) { 1728 end = nstack.length(); 1729 for(int j = begin; j < end; j++) { 1730 Node* tp = nstack.at(j); 1731 uint limit = direction > 0 ? tp->len() : tp->outcnt(); 1732 for(uint k = 0; k < limit; k++) { 1733 Node* n = direction > 0 ? tp->in(k) : tp->raw_out(k); 1734 1735 if (NotANode(n)) continue; 1736 // do not recurse through top or the root (would reach unrelated stuff) 1737 if (n->is_Root() || n->is_top()) continue; 1738 if (only_ctrl && !n->is_CFG()) continue; 1739 1740 bool on_stack = nstack.contains(n); 1741 if (!on_stack) { 1742 nstack.append(n); 1743 } 1744 } 1745 } 1746 begin = end; 1747 } 1748 end = nstack.length(); 1749 if (direction > 0) { 1750 for(int j = end-1; j >= 0; j--) { 1751 nstack.at(j)->dump(); 1752 } 1753 } else { 1754 for(int j = 0; j < end; j++) { 1755 nstack.at(j)->dump(); 1756 } 1757 } 1758 } 1759 1760 //------------------------------dump------------------------------------------- 1761 void Node::dump(int d) const { 1762 dump_nodes(this, d, false); 1763 } 1764 1765 //------------------------------dump_ctrl-------------------------------------- 1766 // Dump a Node's control history to depth 1767 void Node::dump_ctrl(int d) const { 1768 dump_nodes(this, d, true); 1769 } 1770 1771 // VERIFICATION CODE 1772 // For each input edge to a node (ie - for each Use-Def edge), verify that 1773 // there is a corresponding Def-Use edge. 1774 //------------------------------verify_edges----------------------------------- 1775 void Node::verify_edges(Unique_Node_List &visited) { 1776 uint i, j, idx; 1777 int cnt; 1778 Node *n; 1779 1780 // Recursive termination test 1781 if (visited.member(this)) return; 1782 visited.push(this); 1783 1784 // Walk over all input edges, checking for correspondence 1785 for( i = 0; i < len(); i++ ) { 1786 n = in(i); 1787 if (n != NULL && !n->is_top()) { 1788 // Count instances of (Node *)this 1789 cnt = 0; 1790 for (idx = 0; idx < n->_outcnt; idx++ ) { 1791 if (n->_out[idx] == (Node *)this) cnt++; 1792 } 1793 assert( cnt > 0,"Failed to find Def-Use edge." ); 1794 // Check for duplicate edges 1795 // walk the input array downcounting the input edges to n 1796 for( j = 0; j < len(); j++ ) { 1797 if( in(j) == n ) cnt--; 1798 } 1799 assert( cnt == 0,"Mismatched edge count."); 1800 } else if (n == NULL) { 1801 assert(i >= req() || i == 0 || is_Region() || is_Phi(), "only regions or phis have null data edges"); 1802 } else { 1803 assert(n->is_top(), "sanity"); 1804 // Nothing to check. 1805 } 1806 } 1807 // Recursive walk over all input edges 1808 for( i = 0; i < len(); i++ ) { 1809 n = in(i); 1810 if( n != NULL ) 1811 in(i)->verify_edges(visited); 1812 } 1813 } 1814 1815 //------------------------------verify_recur----------------------------------- 1816 static const Node *unique_top = NULL; 1817 1818 void Node::verify_recur(const Node *n, int verify_depth, 1819 VectorSet &old_space, VectorSet &new_space) { 1820 if ( verify_depth == 0 ) return; 1821 if (verify_depth > 0) --verify_depth; 1822 1823 Compile* C = Compile::current(); 1824 1825 // Contained in new_space or old_space? 1826 VectorSet *v = C->node_arena()->contains(n) ? &new_space : &old_space; 1827 // Check for visited in the proper space. Numberings are not unique 1828 // across spaces so we need a separate VectorSet for each space. 1829 if( v->test_set(n->_idx) ) return; 1830 1831 if (n->is_Con() && n->bottom_type() == Type::TOP) { 1832 if (C->cached_top_node() == NULL) 1833 C->set_cached_top_node((Node*)n); 1834 assert(C->cached_top_node() == n, "TOP node must be unique"); 1835 } 1836 1837 for( uint i = 0; i < n->len(); i++ ) { 1838 Node *x = n->in(i); 1839 if (!x || x->is_top()) continue; 1840 1841 // Verify my input has a def-use edge to me 1842 if (true /*VerifyDefUse*/) { 1843 // Count use-def edges from n to x 1844 int cnt = 0; 1845 for( uint j = 0; j < n->len(); j++ ) 1846 if( n->in(j) == x ) 1847 cnt++; 1848 // Count def-use edges from x to n 1849 uint max = x->_outcnt; 1850 for( uint k = 0; k < max; k++ ) 1851 if (x->_out[k] == n) 1852 cnt--; 1853 assert( cnt == 0, "mismatched def-use edge counts" ); 1854 } 1855 1856 verify_recur(x, verify_depth, old_space, new_space); 1857 } 1858 1859 } 1860 1861 //------------------------------verify----------------------------------------- 1862 // Check Def-Use info for my subgraph 1863 void Node::verify() const { 1864 Compile* C = Compile::current(); 1865 Node* old_top = C->cached_top_node(); 1866 ResourceMark rm; 1867 ResourceArea *area = Thread::current()->resource_area(); 1868 VectorSet old_space(area), new_space(area); 1869 verify_recur(this, -1, old_space, new_space); 1870 C->set_cached_top_node(old_top); 1871 } 1872 #endif 1873 1874 1875 //------------------------------walk------------------------------------------- 1876 // Graph walk, with both pre-order and post-order functions 1877 void Node::walk(NFunc pre, NFunc post, void *env) { 1878 VectorSet visited(Thread::current()->resource_area()); // Setup for local walk 1879 walk_(pre, post, env, visited); 1880 } 1881 1882 void Node::walk_(NFunc pre, NFunc post, void *env, VectorSet &visited) { 1883 if( visited.test_set(_idx) ) return; 1884 pre(*this,env); // Call the pre-order walk function 1885 for( uint i=0; i<_max; i++ ) 1886 if( in(i) ) // Input exists and is not walked? 1887 in(i)->walk_(pre,post,env,visited); // Walk it with pre & post functions 1888 post(*this,env); // Call the post-order walk function 1889 } 1890 1891 void Node::nop(Node &, void*) {} 1892 1893 //------------------------------Registers-------------------------------------- 1894 // Do we Match on this edge index or not? Generally false for Control 1895 // and true for everything else. Weird for calls & returns. 1896 uint Node::match_edge(uint idx) const { 1897 return idx; // True for other than index 0 (control) 1898 } 1899 1900 // Register classes are defined for specific machines 1901 const RegMask &Node::out_RegMask() const { 1902 ShouldNotCallThis(); 1903 return *(new RegMask()); 1904 } 1905 1906 const RegMask &Node::in_RegMask(uint) const { 1907 ShouldNotCallThis(); 1908 return *(new RegMask()); 1909 } 1910 1911 //============================================================================= 1912 //----------------------------------------------------------------------------- 1913 void Node_Array::reset( Arena *new_arena ) { 1914 _a->Afree(_nodes,_max*sizeof(Node*)); 1915 _max = 0; 1916 _nodes = NULL; 1917 _a = new_arena; 1918 } 1919 1920 //------------------------------clear------------------------------------------ 1921 // Clear all entries in _nodes to NULL but keep storage 1922 void Node_Array::clear() { 1923 Copy::zero_to_bytes( _nodes, _max*sizeof(Node*) ); 1924 } 1925 1926 //----------------------------------------------------------------------------- 1927 void Node_Array::grow( uint i ) { 1928 if( !_max ) { 1929 _max = 1; 1930 _nodes = (Node**)_a->Amalloc( _max * sizeof(Node*) ); 1931 _nodes[0] = NULL; 1932 } 1933 uint old = _max; 1934 while( i >= _max ) _max <<= 1; // Double to fit 1935 _nodes = (Node**)_a->Arealloc( _nodes, old*sizeof(Node*),_max*sizeof(Node*)); 1936 Copy::zero_to_bytes( &_nodes[old], (_max-old)*sizeof(Node*) ); 1937 } 1938 1939 //----------------------------------------------------------------------------- 1940 void Node_Array::insert( uint i, Node *n ) { 1941 if( _nodes[_max-1] ) grow(_max); // Get more space if full 1942 Copy::conjoint_words_to_higher((HeapWord*)&_nodes[i], (HeapWord*)&_nodes[i+1], ((_max-i-1)*sizeof(Node*))); 1943 _nodes[i] = n; 1944 } 1945 1946 //----------------------------------------------------------------------------- 1947 void Node_Array::remove( uint i ) { 1948 Copy::conjoint_words_to_lower((HeapWord*)&_nodes[i+1], (HeapWord*)&_nodes[i], ((_max-i-1)*sizeof(Node*))); 1949 _nodes[_max-1] = NULL; 1950 } 1951 1952 //----------------------------------------------------------------------------- 1953 void Node_Array::sort( C_sort_func_t func) { 1954 qsort( _nodes, _max, sizeof( Node* ), func ); 1955 } 1956 1957 //----------------------------------------------------------------------------- 1958 void Node_Array::dump() const { 1959 #ifndef PRODUCT 1960 for( uint i = 0; i < _max; i++ ) { 1961 Node *nn = _nodes[i]; 1962 if( nn != NULL ) { 1963 tty->print("%5d--> ",i); nn->dump(); 1964 } 1965 } 1966 #endif 1967 } 1968 1969 //--------------------------is_iteratively_computed------------------------------ 1970 // Operation appears to be iteratively computed (such as an induction variable) 1971 // It is possible for this operation to return false for a loop-varying 1972 // value, if it appears (by local graph inspection) to be computed by a simple conditional. 1973 bool Node::is_iteratively_computed() { 1974 if (ideal_reg()) { // does operation have a result register? 1975 for (uint i = 1; i < req(); i++) { 1976 Node* n = in(i); 1977 if (n != NULL && n->is_Phi()) { 1978 for (uint j = 1; j < n->req(); j++) { 1979 if (n->in(j) == this) { 1980 return true; 1981 } 1982 } 1983 } 1984 } 1985 } 1986 return false; 1987 } 1988 1989 //--------------------------find_similar------------------------------ 1990 // Return a node with opcode "opc" and same inputs as "this" if one can 1991 // be found; Otherwise return NULL; 1992 Node* Node::find_similar(int opc) { 1993 if (req() >= 2) { 1994 Node* def = in(1); 1995 if (def && def->outcnt() >= 2) { 1996 for (DUIterator_Fast dmax, i = def->fast_outs(dmax); i < dmax; i++) { 1997 Node* use = def->fast_out(i); 1998 if (use->Opcode() == opc && 1999 use->req() == req()) { 2000 uint j; 2001 for (j = 0; j < use->req(); j++) { 2002 if (use->in(j) != in(j)) { 2003 break; 2004 } 2005 } 2006 if (j == use->req()) { 2007 return use; 2008 } 2009 } 2010 } 2011 } 2012 } 2013 return NULL; 2014 } 2015 2016 2017 //--------------------------unique_ctrl_out------------------------------ 2018 // Return the unique control out if only one. Null if none or more than one. 2019 Node* Node::unique_ctrl_out() { 2020 Node* found = NULL; 2021 for (uint i = 0; i < outcnt(); i++) { 2022 Node* use = raw_out(i); 2023 if (use->is_CFG() && use != this) { 2024 if (found != NULL) return NULL; 2025 found = use; 2026 } 2027 } 2028 return found; 2029 } 2030 2031 //============================================================================= 2032 //------------------------------yank------------------------------------------- 2033 // Find and remove 2034 void Node_List::yank( Node *n ) { 2035 uint i; 2036 for( i = 0; i < _cnt; i++ ) 2037 if( _nodes[i] == n ) 2038 break; 2039 2040 if( i < _cnt ) 2041 _nodes[i] = _nodes[--_cnt]; 2042 } 2043 2044 //------------------------------dump------------------------------------------- 2045 void Node_List::dump() const { 2046 #ifndef PRODUCT 2047 for( uint i = 0; i < _cnt; i++ ) 2048 if( _nodes[i] ) { 2049 tty->print("%5d--> ",i); 2050 _nodes[i]->dump(); 2051 } 2052 #endif 2053 } 2054 2055 //============================================================================= 2056 //------------------------------remove----------------------------------------- 2057 void Unique_Node_List::remove( Node *n ) { 2058 if( _in_worklist[n->_idx] ) { 2059 for( uint i = 0; i < size(); i++ ) 2060 if( _nodes[i] == n ) { 2061 map(i,Node_List::pop()); 2062 _in_worklist >>= n->_idx; 2063 return; 2064 } 2065 ShouldNotReachHere(); 2066 } 2067 } 2068 2069 //-----------------------remove_useless_nodes---------------------------------- 2070 // Remove useless nodes from worklist 2071 void Unique_Node_List::remove_useless_nodes(VectorSet &useful) { 2072 2073 for( uint i = 0; i < size(); ++i ) { 2074 Node *n = at(i); 2075 assert( n != NULL, "Did not expect null entries in worklist"); 2076 if( ! useful.test(n->_idx) ) { 2077 _in_worklist >>= n->_idx; 2078 map(i,Node_List::pop()); 2079 // Node *replacement = Node_List::pop(); 2080 // if( i != size() ) { // Check if removing last entry 2081 // _nodes[i] = replacement; 2082 // } 2083 --i; // Visit popped node 2084 // If it was last entry, loop terminates since size() was also reduced 2085 } 2086 } 2087 } 2088 2089 //============================================================================= 2090 void Node_Stack::grow() { 2091 size_t old_top = pointer_delta(_inode_top,_inodes,sizeof(INode)); // save _top 2092 size_t old_max = pointer_delta(_inode_max,_inodes,sizeof(INode)); 2093 size_t max = old_max << 1; // max * 2 2094 _inodes = REALLOC_ARENA_ARRAY(_a, INode, _inodes, old_max, max); 2095 _inode_max = _inodes + max; 2096 _inode_top = _inodes + old_top; // restore _top 2097 } 2098 2099 // Node_Stack is used to map nodes. 2100 Node* Node_Stack::find(uint idx) const { 2101 uint sz = size(); 2102 for (uint i=0; i < sz; i++) { 2103 if (idx == index_at(i) ) 2104 return node_at(i); 2105 } 2106 return NULL; 2107 } 2108 2109 //============================================================================= 2110 uint TypeNode::size_of() const { return sizeof(*this); } 2111 #ifndef PRODUCT 2112 void TypeNode::dump_spec(outputStream *st) const { 2113 if( !Verbose && !WizardMode ) { 2114 // standard dump does this in Verbose and WizardMode 2115 st->print(" #"); _type->dump_on(st); 2116 } 2117 } 2118 #endif 2119 uint TypeNode::hash() const { 2120 return Node::hash() + _type->hash(); 2121 } 2122 uint TypeNode::cmp( const Node &n ) const 2123 { return !Type::cmp( _type, ((TypeNode&)n)._type ); } 2124 const Type *TypeNode::bottom_type() const { return _type; } 2125 const Type *TypeNode::Value( PhaseTransform * ) const { return _type; } 2126 2127 //------------------------------ideal_reg-------------------------------------- 2128 uint TypeNode::ideal_reg() const { 2129 return Matcher::base2reg[_type->base()]; 2130 }