108 * 109 * @see EmbeddedFrame#setBoundsPrivate(int, int, int, int) 110 */ 111 // TODO: This is only used in EmbeddedFrame, and should probably be moved 112 // into an EmbeddedFramePeer which would extend FramePeer 113 void setBoundsPrivate(int x, int y, int width, int height); 114 115 /** 116 * Returns the size and location for embedded frames. (On embedded frames, 117 * setLocation() and setBounds() always set the frame to (0,0) for 118 * backwards compatibility. 119 * 120 * @return the bounds of an embedded frame 121 * 122 * @see EmbeddedFrame#getBoundsPrivate() 123 */ 124 // TODO: This is only used in EmbeddedFrame, and should probably be moved 125 // into an EmbeddedFramePeer which would extend FramePeer 126 Rectangle getBoundsPrivate(); 127 128 } | 108 * 109 * @see EmbeddedFrame#setBoundsPrivate(int, int, int, int) 110 */ 111 // TODO: This is only used in EmbeddedFrame, and should probably be moved 112 // into an EmbeddedFramePeer which would extend FramePeer 113 void setBoundsPrivate(int x, int y, int width, int height); 114 115 /** 116 * Returns the size and location for embedded frames. (On embedded frames, 117 * setLocation() and setBounds() always set the frame to (0,0) for 118 * backwards compatibility. 119 * 120 * @return the bounds of an embedded frame 121 * 122 * @see EmbeddedFrame#getBoundsPrivate() 123 */ 124 // TODO: This is only used in EmbeddedFrame, and should probably be moved 125 // into an EmbeddedFramePeer which would extend FramePeer 126 Rectangle getBoundsPrivate(); 127 128 /** 129 * Requests the peer to emulate window activation. 130 * 131 * @param activate activate or deactivate the window 132 */ 133 void emulateActivation(boolean activate); 134 } |