/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTableCell_h #define RenderTableCell_h #include "RenderBlockFlow.h" #include "RenderTableRow.h" #include "RenderTableSection.h" namespace WebCore { static const unsigned unsetColumnIndex = 0x1FFFFFFF; static const unsigned maxColumnIndex = 0x1FFFFFFE; // 536,870,910 enum IncludeBorderColorOrNot { DoNotIncludeBorderColor, IncludeBorderColor }; class RenderTableCell final : public RenderBlockFlow { public: RenderTableCell(Element&, PassRef); RenderTableCell(Document&, PassRef); unsigned colSpan() const { if (!m_hasColSpan) return 1; return parseColSpanFromDOM(); } unsigned rowSpan() const { if (!m_hasRowSpan) return 1; return parseRowSpanFromDOM(); } // Called from HTMLTableCellElement. void colSpanOrRowSpanChanged(); void setCol(unsigned column) { if (UNLIKELY(column > maxColumnIndex)) CRASH(); m_column = column; } unsigned col() const { ASSERT(m_column != unsetColumnIndex); return m_column; } RenderTableCell* nextCell() const; RenderTableCell* previousCell() const; RenderTableRow* row() const { return toRenderTableRow(parent()); } RenderTableSection* section() const { return toRenderTableSection(parent()->parent()); } RenderTable* table() const { return toRenderTable(parent()->parent()->parent()); } unsigned rowIndex() const { // This function shouldn't be called on a detached cell. ASSERT(row()); return row()->rowIndex(); } Length styleOrColLogicalWidth() const { Length styleWidth = style().logicalWidth(); if (!styleWidth.isAuto()) return styleWidth; if (RenderTableCol* firstColumn = table()->colElement(col())) return logicalWidthFromColumns(firstColumn, styleWidth); return styleWidth; } int logicalHeightForRowSizing() const { // FIXME: This function does too much work, and is very hot during table layout! int adjustedLogicalHeight = pixelSnappedLogicalHeight() - (intrinsicPaddingBefore() + intrinsicPaddingAfter()); int styleLogicalHeight = valueForLength(style().logicalHeight(), 0); // In strict mode, box-sizing: content-box do the right thing and actually add in the border and padding. // Call computedCSSPadding* directly to avoid including implicitPadding. if (!document().inQuirksMode() && style().boxSizing() != BORDER_BOX) styleLogicalHeight += (computedCSSPaddingBefore() + computedCSSPaddingAfter()).floor() + (borderBefore() + borderAfter()).floor(); return std::max(styleLogicalHeight, adjustedLogicalHeight); } void setCellLogicalWidth(int constrainedLogicalWidth); virtual LayoutUnit borderLeft() const override; virtual LayoutUnit borderRight() const override; virtual LayoutUnit borderTop() const override; virtual LayoutUnit borderBottom() const override; virtual LayoutUnit borderStart() const override; virtual LayoutUnit borderEnd() const override; virtual LayoutUnit borderBefore() const override; virtual LayoutUnit borderAfter() const override; void collectBorderValues(RenderTable::CollapsedBorderValues&) const; static void sortBorderValues(RenderTable::CollapsedBorderValues&); virtual void layout() override; virtual void paint(PaintInfo&, const LayoutPoint&) override; void paintCollapsedBorders(PaintInfo&, const LayoutPoint&); void paintBackgroundsBehindCell(PaintInfo&, const LayoutPoint&, RenderElement* backgroundObject); LayoutUnit cellBaselinePosition() const; bool isBaselineAligned() const { EVerticalAlign va = style().verticalAlign(); return va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB || va == LENGTH; } void computeIntrinsicPadding(int rowHeight); void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); } int intrinsicPaddingBefore() const { return m_intrinsicPaddingBefore; } int intrinsicPaddingAfter() const { return m_intrinsicPaddingAfter; } virtual LayoutUnit paddingTop() const override; virtual LayoutUnit paddingBottom() const override; virtual LayoutUnit paddingLeft() const override; virtual LayoutUnit paddingRight() const override; // FIXME: For now we just assume the cell has the same block flow direction as the table. It's likely we'll // create an extra anonymous RenderBlock to handle mixing directionality anyway, in which case we can lock // the block flow directionality of the cells to the table's directionality. virtual LayoutUnit paddingBefore() const override; virtual LayoutUnit paddingAfter() const override; void setOverrideLogicalContentHeightFromRowHeight(LayoutUnit); virtual void scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged) override; bool cellWidthChanged() const { return m_cellWidthChanged; } void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; } static RenderTableCell* createAnonymousWithParentRenderer(const RenderObject*); virtual RenderBox* createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const override { return createAnonymousWithParentRenderer(parent); } // This function is used to unify which table part's style we use for computing direction and // writing mode. Writing modes are not allowed on row group and row but direction is. // This means we can safely use the same style in all cases to simplify our code. // FIXME: Eventually this function should replaced by style() once we support direction // on all table parts and writing-mode on cells. const RenderStyle& styleForCellFlow() const { return row()->style(); } const BorderValue& borderAdjoiningTableStart() const { ASSERT(isFirstOrLastCellInRow()); if (section()->hasSameDirectionAs(table())) return style().borderStart(); return style().borderEnd(); } const BorderValue& borderAdjoiningTableEnd() const { ASSERT(isFirstOrLastCellInRow()); if (section()->hasSameDirectionAs(table())) return style().borderEnd(); return style().borderStart(); } const BorderValue& borderAdjoiningCellBefore(const RenderTableCell* cell) { ASSERT_UNUSED(cell, table()->cellAfter(cell) == this); // FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level. return style().borderStart(); } const BorderValue& borderAdjoiningCellAfter(const RenderTableCell* cell) { ASSERT_UNUSED(cell, table()->cellBefore(cell) == this); // FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level. return style().borderEnd(); } using RenderBlockFlow::nodeAtPoint; #ifndef NDEBUG bool isFirstOrLastCellInRow() const { return !table()->cellAfter(this) || !table()->cellBefore(this); } #endif protected: virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; virtual void computePreferredLogicalWidths() override; private: virtual const char* renderName() const override { return (isAnonymous() || isPseudoElement()) ? "RenderTableCell (anonymous)" : "RenderTableCell"; } virtual bool isTableCell() const override { return true; } virtual void willBeRemovedFromTree() override; virtual void updateLogicalWidth() override; virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&) override; virtual void paintMask(PaintInfo&, const LayoutPoint&) override; virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const override; virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const override; virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const override; virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const override; int borderHalfLeft(bool outer) const; int borderHalfRight(bool outer) const; int borderHalfTop(bool outer) const; int borderHalfBottom(bool outer) const; int borderHalfStart(bool outer) const; int borderHalfEnd(bool outer) const; int borderHalfBefore(bool outer) const; int borderHalfAfter(bool outer) const; void setIntrinsicPaddingBefore(int p) { m_intrinsicPaddingBefore = p; } void setIntrinsicPaddingAfter(int p) { m_intrinsicPaddingAfter = p; } void setIntrinsicPadding(int before, int after) { setIntrinsicPaddingBefore(before); setIntrinsicPaddingAfter(after); } bool hasStartBorderAdjoiningTable() const; bool hasEndBorderAdjoiningTable() const; CollapsedBorderValue collapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue cachedCollapsedLeftBorder(const RenderStyle*) const; CollapsedBorderValue cachedCollapsedRightBorder(const RenderStyle*) const; CollapsedBorderValue cachedCollapsedTopBorder(const RenderStyle*) const; CollapsedBorderValue cachedCollapsedBottomBorder(const RenderStyle*) const; CollapsedBorderValue computeCollapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; RenderTableCell* cellAtLeft(const RenderStyle*) const; RenderTableCell* cellAtRight(const RenderStyle*) const; RenderTableCell* cellAtTop(const RenderStyle*) const; RenderTableCell* cellAtBottom(const RenderStyle*) const; Length logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const; void updateColAndRowSpanFlags(); unsigned parseRowSpanFromDOM() const; unsigned parseColSpanFromDOM() const; void nextSibling() const = delete; void previousSibling() const = delete; // Note MSVC will only pack members if they have identical types, hence we use unsigned instead of bool here. unsigned m_column : 29; unsigned m_cellWidthChanged : 1; unsigned m_hasColSpan: 1; unsigned m_hasRowSpan: 1; int m_intrinsicPaddingBefore; int m_intrinsicPaddingAfter; }; RENDER_OBJECT_TYPE_CASTS(RenderTableCell, isTableCell()) inline RenderTableCell* RenderTableCell::nextCell() const { return toRenderTableCell(RenderBlockFlow::nextSibling()); } inline RenderTableCell* RenderTableCell::previousCell() const { return toRenderTableCell(RenderBlockFlow::previousSibling()); } inline RenderTableCell* RenderTableRow::firstCell() const { return toRenderTableCell(RenderBox::firstChild()); } inline RenderTableCell* RenderTableRow::lastCell() const { return toRenderTableCell(RenderBox::lastChild()); } } // namespace WebCore #endif // RenderTableCell_h