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src/java.desktop/share/classes/java/awt/dnd/DnDConstants.java
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@@ -35,32 +35,32 @@
public final class DnDConstants {
private DnDConstants() {} // define null private constructor.
/**
- * An <code>int</code> representing no action.
+ * An {@code int} representing no action.
*/
@Native public static final int ACTION_NONE = 0x0;
/**
- * An <code>int</code> representing a "copy" action.
+ * An {@code int} representing a "copy" action.
*/
@Native public static final int ACTION_COPY = 0x1;
/**
- * An <code>int</code> representing a "move" action.
+ * An {@code int} representing a "move" action.
*/
@Native public static final int ACTION_MOVE = 0x2;
/**
- * An <code>int</code> representing a "copy" or
- * "move" action.
+ * An {@code int} representing a "copy" or
+ * "move" action.
*/
@Native public static final int ACTION_COPY_OR_MOVE = ACTION_COPY | ACTION_MOVE;
/**
- * An <code>int</code> representing a "link" action.
+ * An {@code int} representing a "link" action.
*
* The link verb is found in many, if not all native DnD platforms, and the
* actual interpretation of LINK semantics is both platform
* and application dependent. Broadly speaking, the
* semantic is "do not copy, or move the operand, but create a reference
@@ -74,11 +74,11 @@
*/
@Native public static final int ACTION_LINK = 0x40000000;
/**
- * An <code>int</code> representing a "reference"
+ * An {@code int} representing a "reference"
* action (synonym for ACTION_LINK).
*/
@Native public static final int ACTION_REFERENCE = ACTION_LINK;
}
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