< prev index next >

src/java.desktop/macosx/classes/sun/lwawt/macosx/CPrinterGraphicsConfig.java

Print this page

        

@@ -47,46 +47,46 @@
         return pf;
     }
 
     /**
      * Returns the {@link GraphicsDevice} associated with this
-     * <code>GraphicsConfiguration</code>.
-     * @return a <code>GraphicsDevice</code> object that is
-     * associated with this <code>GraphicsConfiguration</code>.
+     * {@code GraphicsConfiguration}.
+     * @return a {@code GraphicsDevice} object that is
+     * associated with this {@code GraphicsConfiguration}.
      */
     public GraphicsDevice getDevice() {
         return gd;
     }
 
     /**
      * Returns a {@link BufferedImage} with a data layout and color model
-     * compatible with this <code>GraphicsConfiguration</code>.  This
+     * compatible with this {@code GraphicsConfiguration}.  This
      * method has nothing to do with memory-mapping
-     * a device.  The returned <code>BufferedImage</code> has
+     * a device.  The returned {@code BufferedImage} has
      * a layout and color model that is closest to this native device
      * configuration and can therefore be optimally blitted to this
      * device.
-     * @param width the width of the returned <code>BufferedImage</code>
-     * @param height the height of the returned <code>BufferedImage</code>
-     * @return a <code>BufferedImage</code> whose data layout and color
-     * model is compatible with this <code>GraphicsConfiguration</code>.
+     * @param width the width of the returned {@code BufferedImage}
+     * @param height the height of the returned {@code BufferedImage}
+     * @return a {@code BufferedImage} whose data layout and color
+     * model is compatible with this {@code GraphicsConfiguration}.
      */
     public BufferedImage createCompatibleImage(int width, int height) {
         return createCompatibleImage(width, height, Transparency.OPAQUE);
     }
 
     /**
      * Returns a {@link VolatileImage} with a data layout and color model
-     * compatible with this <code>GraphicsConfiguration</code>.
-     * The returned <code>VolatileImage</code>
+     * compatible with this {@code GraphicsConfiguration}.
+     * The returned {@code VolatileImage}
      * may have data that is stored optimally for the underlying graphics
      * device and may therefore benefit from platform-specific rendering
      * acceleration.
-     * @param width the width of the returned <code>VolatileImage</code>
-     * @param height the height of the returned <code>VolatileImage</code>
-     * @return a <code>VolatileImage</code> whose data layout and color
-     * model is compatible with this <code>GraphicsConfiguration</code>.
+     * @param width the width of the returned {@code VolatileImage}
+     * @param height the height of the returned {@code VolatileImage}
+     * @return a {@code VolatileImage} whose data layout and color
+     * model is compatible with this {@code GraphicsConfiguration}.
      * @see Component#createVolatileImage(int, int)
      */
     public VolatileImage createCompatibleVolatileImage(int width, int height) {
         return createCompatibleVolatileImage(width, height, Transparency.OPAQUE);
     }

@@ -95,22 +95,22 @@
     public VolatileImage createCompatibleVolatileImage(int width, int height, int transparency) {
         return null;
     }
 
     /**
-     * Returns a <code>BufferedImage</code> that supports the specified
+     * Returns a {@code BufferedImage} that supports the specified
      * transparency and has a data layout and color model
-     * compatible with this <code>GraphicsConfiguration</code>.  This
+     * compatible with this {@code GraphicsConfiguration}.  This
      * method has nothing to do with memory-mapping
-     * a device. The returned <code>BufferedImage</code> has a layout and
+     * a device. The returned {@code BufferedImage} has a layout and
      * color model that can be optimally blitted to a device
-     * with this <code>GraphicsConfiguration</code>.
-     * @param width the width of the returned <code>BufferedImage</code>
-     * @param height the height of the returned <code>BufferedImage</code>
+     * with this {@code GraphicsConfiguration}.
+     * @param width the width of the returned {@code BufferedImage}
+     * @param height the height of the returned {@code BufferedImage}
      * @param transparency the specified transparency mode
-     * @return a <code>BufferedImage</code> whose data layout and color
-     * model is compatible with this <code>GraphicsConfiguration</code>
+     * @return a {@code BufferedImage} whose data layout and color
+     * model is compatible with this {@code GraphicsConfiguration}
      * and also supports the specified transparency.
      * @see Transparency#OPAQUE
      * @see Transparency#BITMASK
      * @see Transparency#TRANSLUCENT
      */

@@ -119,59 +119,59 @@
         return null;
     }
 
     /**
      * Returns the {@link ColorModel} associated with this
-     * <code>GraphicsConfiguration</code>.
-     * @return a <code>ColorModel</code> object that is associated with
-     * this <code>GraphicsConfiguration</code>.
+     * {@code GraphicsConfiguration}.
+     * @return a {@code ColorModel} object that is associated with
+     * this {@code GraphicsConfiguration}.
      */
     public ColorModel getColorModel() {
         return getColorModel(Transparency.OPAQUE);
     }
 
     /**
-     * Returns the <code>ColorModel</code> associated with this
-     * <code>GraphicsConfiguration</code> that supports the specified
+     * Returns the {@code ColorModel} associated with this
+     * {@code GraphicsConfiguration} that supports the specified
      * transparency.
      * @param transparency the specified transparency mode
-     * @return a <code>ColorModel</code> object that is associated with
-     * this <code>GraphicsConfiguration</code> and supports the
+     * @return a {@code ColorModel} object that is associated with
+     * this {@code GraphicsConfiguration} and supports the
      * specified transparency.
      */
     public ColorModel getColorModel(int transparency) {
         return ColorModel.getRGBdefault();
     }
 
     /**
      * Returns the default {@link AffineTransform} for this
-     * <code>GraphicsConfiguration</code>. This
-     * <code>AffineTransform</code> is typically the Identity transform
-     * for most normal screens.  The default <code>AffineTransform</code>
+     * {@code GraphicsConfiguration}. This
+     * {@code AffineTransform} is typically the Identity transform
+     * for most normal screens.  The default {@code AffineTransform}
      * maps coordinates onto the device such that 72 user space
      * coordinate units measure approximately 1 inch in device
      * space.  The normalizing transform can be used to make
      * this mapping more exact.  Coordinates in the coordinate space
-     * defined by the default <code>AffineTransform</code> for screen and
+     * defined by the default {@code AffineTransform} for screen and
      * printer devices have the origin in the upper left-hand corner of
      * the target region of the device, with X coordinates
      * increasing to the right and Y coordinates increasing downwards.
      * For image buffers not associated with a device, such as those not
-     * created by <code>createCompatibleImage</code>,
-     * this <code>AffineTransform</code> is the Identity transform.
-     * @return the default <code>AffineTransform</code> for this
-     * <code>GraphicsConfiguration</code>.
+     * created by {@code createCompatibleImage},
+     * this {@code AffineTransform} is the Identity transform.
+     * @return the default {@code AffineTransform} for this
+     * {@code GraphicsConfiguration}.
      */
     public AffineTransform getDefaultTransform() {
         return new AffineTransform();
     }
 
     /**
      *
-     * Returns a <code>AffineTransform</code> that can be concatenated
-     * with the default <code>AffineTransform</code>
-     * of a <code>GraphicsConfiguration</code> so that 72 units in user
+     * Returns a {@code AffineTransform} that can be concatenated
+     * with the default {@code AffineTransform}
+     * of a {@code GraphicsConfiguration} so that 72 units in user
      * space equals 1 inch in device space.
      * <p>
      * For a particular {@link Graphics2D}, g, one
      * can reset the transformation to create
      * such a mapping by using the following pseudocode:

@@ -179,33 +179,33 @@
      *      GraphicsConfiguration gc = g.getGraphicsConfiguration();
      *
      *      g.setTransform(gc.getDefaultTransform());
      *      g.transform(gc.getNormalizingTransform());
      * </pre>
-     * Note that sometimes this <code>AffineTransform</code> is identity,
+     * Note that sometimes this {@code AffineTransform} is identity,
      * such as for printers or metafile output, and that this
-     * <code>AffineTransform</code> is only as accurate as the information
+     * {@code AffineTransform} is only as accurate as the information
      * supplied by the underlying system.  For image buffers not
      * associated with a device, such as those not created by
-     * <code>createCompatibleImage</code>, this
-     * <code>AffineTransform</code> is the Identity transform
+     * {@code createCompatibleImage}, this
+     * {@code AffineTransform} is the Identity transform
      * since there is no valid distance measurement.
-     * @return an <code>AffineTransform</code> to concatenate to the
-     * default <code>AffineTransform</code> so that 72 units in user
+     * @return an {@code AffineTransform} to concatenate to the
+     * default {@code AffineTransform} so that 72 units in user
      * space is mapped to 1 inch in device space.
      */
     public AffineTransform getNormalizingTransform() {
         return new AffineTransform();
     }
 
     /**
-     * Returns the bounds of the <code>GraphicsConfiguration</code>
+     * Returns the bounds of the {@code GraphicsConfiguration}
      * in the device coordinates. In a multi-screen environment
      * with a virtual device, the bounds can have negative X
      * or Y origins.
      * @return the bounds of the area covered by this
-     * <code>GraphicsConfiguration</code>.
+     * {@code GraphicsConfiguration}.
      * @since 1.3
      */
     public Rectangle getBounds() {
         return new Rectangle(0, 0, (int)pf.getWidth(), (int)pf.getHeight());
     }
< prev index next >