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src/java.desktop/share/classes/javax/swing/plaf/multi/MultiListUI.java

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*** 34,55 **** import java.awt.Graphics; import java.awt.Dimension; import javax.accessibility.Accessible; /** ! * A multiplexing UI used to combine <code>ListUI</code>s. * * <p>This file was automatically generated by AutoMulti. * * @author Otto Multey */ public class MultiListUI extends ListUI { /** * The vector containing the real UIs. This is populated ! * in the call to <code>createUI</code>, and can be obtained by calling ! * the <code>getUIs</code> method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector<ComponentUI> uis = new Vector<>(); //////////////////// --- 34,55 ---- import java.awt.Graphics; import java.awt.Dimension; import javax.accessibility.Accessible; /** ! * A multiplexing UI used to combine {@code ListUI}s. * * <p>This file was automatically generated by AutoMulti. * * @author Otto Multey */ public class MultiListUI extends ListUI { /** * The vector containing the real UIs. This is populated ! * in the call to {@code createUI}, and can be obtained by calling ! * the {@code getUIs} method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector<ComponentUI> uis = new Vector<>(); ////////////////////
*** 70,83 **** //////////////////// // ListUI methods //////////////////// /** ! * Invokes the <code>locationToIndex</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public int locationToIndex(JList<?> a, Point b) { int returnValue = ((ListUI) (uis.elementAt(0))).locationToIndex(a,b); for (int i = 1; i < uis.size(); i++) { --- 70,83 ---- //////////////////// // ListUI methods //////////////////// /** ! * Invokes the {@code locationToIndex} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public int locationToIndex(JList<?> a, Point b) { int returnValue = ((ListUI) (uis.elementAt(0))).locationToIndex(a,b); for (int i = 1; i < uis.size(); i++) {
*** 85,98 **** } return returnValue; } /** ! * Invokes the <code>indexToLocation</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public Point indexToLocation(JList<?> a, int b) { Point returnValue = ((ListUI) (uis.elementAt(0))).indexToLocation(a,b); for (int i = 1; i < uis.size(); i++) { --- 85,98 ---- } return returnValue; } /** ! * Invokes the {@code indexToLocation} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public Point indexToLocation(JList<?> a, int b) { Point returnValue = ((ListUI) (uis.elementAt(0))).indexToLocation(a,b); for (int i = 1; i < uis.size(); i++) {
*** 100,113 **** } return returnValue; } /** ! * Invokes the <code>getCellBounds</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public Rectangle getCellBounds(JList<?> a, int b, int c) { Rectangle returnValue = ((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c); for (int i = 1; i < uis.size(); i++) { --- 100,113 ---- } return returnValue; } /** ! * Invokes the {@code getCellBounds} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public Rectangle getCellBounds(JList<?> a, int b, int c) { Rectangle returnValue = ((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c); for (int i = 1; i < uis.size(); i++) {
*** 119,132 **** //////////////////// // ComponentUI methods //////////////////// /** ! * Invokes the <code>contains</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = uis.elementAt(0).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { --- 119,132 ---- //////////////////// // ComponentUI methods //////////////////// /** ! * Invokes the {@code contains} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = uis.elementAt(0).contains(a,b,c); for (int i = 1; i < uis.size(); i++) {
*** 134,196 **** } return returnValue; } /** ! * Invokes the <code>update</code> method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary ! * <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the ! * UI object obtained from the default <code>LookAndFeel</code>. * * @param a the component to create the UI for * @return the UI delegate created */ public static ComponentUI createUI(JComponent a) { MultiListUI mui = new MultiListUI(); return MultiLookAndFeel.createUIs(mui, mui.uis, a); } /** ! * Invokes the <code>installUI</code> method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).installUI(a); } } /** ! * Invokes the <code>uninstallUI</code> method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).uninstallUI(a); } } /** ! * Invokes the <code>paint</code> method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).paint(a,b); } } /** ! * Invokes the <code>getPreferredSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { --- 134,196 ---- } return returnValue; } /** ! * Invokes the {@code update} method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary ! * {@code LookAndFeel}s supports this UI. Otherwise, just returns the ! * UI object obtained from the default {@code LookAndFeel}. * * @param a the component to create the UI for * @return the UI delegate created */ public static ComponentUI createUI(JComponent a) { MultiListUI mui = new MultiListUI(); return MultiLookAndFeel.createUIs(mui, mui.uis, a); } /** ! * Invokes the {@code installUI} method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).installUI(a); } } /** ! * Invokes the {@code uninstallUI} method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).uninstallUI(a); } } /** ! * Invokes the {@code paint} method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).paint(a,b); } } /** ! * Invokes the {@code getPreferredSize} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) {
*** 198,211 **** } return returnValue; } /** ! * Invokes the <code>getMinimumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { --- 198,211 ---- } return returnValue; } /** ! * Invokes the {@code getMinimumSize} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) {
*** 213,226 **** } return returnValue; } /** ! * Invokes the <code>getMaximumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { --- 213,226 ---- } return returnValue; } /** ! * Invokes the {@code getMaximumSize} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) {
*** 228,241 **** } return returnValue; } /** ! * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = uis.elementAt(0).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { --- 228,241 ---- } return returnValue; } /** ! * Invokes the {@code getAccessibleChildrenCount} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = uis.elementAt(0).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) {
*** 243,256 **** } return returnValue; } /** ! * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default <code>LookAndFeel</code> */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = uis.elementAt(0).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { --- 243,256 ---- } return returnValue; } /** ! * Invokes the {@code getAccessibleChild} method on each UI handled by this object. * * @return the value obtained from the first UI, which is ! * the UI obtained from the default {@code LookAndFeel} */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = uis.elementAt(0).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) {
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