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src/java.desktop/share/classes/java/awt/Graphics2D.java
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@@ -37,66 +37,66 @@
import java.awt.font.TextAttribute;
import java.text.AttributedCharacterIterator;
import java.util.Map;
/**
- * This <code>Graphics2D</code> class extends the
+ * This {@code Graphics2D} class extends the
* {@link Graphics} class to provide more sophisticated
* control over geometry, coordinate transformations, color management,
* and text layout. This is the fundamental class for rendering
* 2-dimensional shapes, text and images on the Java(tm) platform.
*
* <h2>Coordinate Spaces</h2>
- * All coordinates passed to a <code>Graphics2D</code> object are specified
+ * All coordinates passed to a {@code Graphics2D} object are specified
* in a device-independent coordinate system called User Space, which is
- * used by applications. The <code>Graphics2D</code> object contains
+ * used by applications. The {@code Graphics2D} object contains
* an {@link AffineTransform} object as part of its rendering state
* that defines how to convert coordinates from user space to
* device-dependent coordinates in Device Space.
* <p>
* Coordinates in device space usually refer to individual device pixels
* and are aligned on the infinitely thin gaps between these pixels.
- * Some <code>Graphics2D</code> objects can be used to capture rendering
+ * Some {@code Graphics2D} objects can be used to capture rendering
* operations for storage into a graphics metafile for playback on a
* concrete device of unknown physical resolution at a later time. Since
* the resolution might not be known when the rendering operations are
- * captured, the <code>Graphics2D</code> <code>Transform</code> is set up
+ * captured, the {@code Graphics2D Transform} is set up
* to transform user coordinates to a virtual device space that
* approximates the expected resolution of the target device. Further
* transformations might need to be applied at playback time if the
* estimate is incorrect.
* <p>
* Some of the operations performed by the rendering attribute objects
- * occur in the device space, but all <code>Graphics2D</code> methods take
+ * occur in the device space, but all {@code Graphics2D} methods take
* user space coordinates.
* <p>
- * Every <code>Graphics2D</code> object is associated with a target that
+ * Every {@code Graphics2D} object is associated with a target that
* defines where rendering takes place. A
* {@link GraphicsConfiguration} object defines the characteristics
* of the rendering target, such as pixel format and resolution.
* The same rendering target is used throughout the life of a
- * <code>Graphics2D</code> object.
+ * {@code Graphics2D} object.
* <p>
- * When creating a <code>Graphics2D</code> object, the
- * <code>GraphicsConfiguration</code>
+ * When creating a {@code Graphics2D} object, the
+ * {@code GraphicsConfiguration}
* specifies the <a name="deftransform">default transform</a> for
- * the target of the <code>Graphics2D</code> (a
+ * the target of the {@code Graphics2D} (a
* {@link Component} or {@link Image}). This default transform maps the
* user space coordinate system to screen and printer device coordinates
* such that the origin maps to the upper left hand corner of the
* target region of the device with increasing X coordinates extending
* to the right and increasing Y coordinates extending downward.
* The scaling of the default transform is set to identity for those devices
* that are close to 72 dpi, such as screen devices.
* The scaling of the default transform is set to approximately 72 user
* space coordinates per square inch for high resolution devices, such as
* printers. For image buffers, the default transform is the
- * <code>Identity</code> transform.
+ * {@code Identity} transform.
*
* <h2>Rendering Process</h2>
* The Rendering Process can be broken down into four phases that are
- * controlled by the <code>Graphics2D</code> rendering attributes.
+ * controlled by the {@code Graphics2D} rendering attributes.
* The renderer can optimize many of these steps, either by caching the
* results for future calls, by collapsing multiple virtual steps into
* a single operation, or by recognizing various attributes as common
* simple cases that can be eliminated by modifying other parts of the
* operation.
@@ -104,150 +104,150 @@
* The steps in the rendering process are:
* <ol>
* <li>
* Determine what to render.
* <li>
- * Constrain the rendering operation to the current <code>Clip</code>.
- * The <code>Clip</code> is specified by a {@link Shape} in user
+ * Constrain the rendering operation to the current {@code Clip}.
+ * The {@code Clip} is specified by a {@link Shape} in user
* space and is controlled by the program using the various clip
- * manipulation methods of <code>Graphics</code> and
- * <code>Graphics2D</code>. This <i>user clip</i>
+ * manipulation methods of {@code Graphics} and
+ * {@code Graphics2D}. This <i>user clip</i>
* is transformed into device space by the current
- * <code>Transform</code> and combined with the
+ * {@code Transform} and combined with the
* <i>device clip</i>, which is defined by the visibility of windows and
* device extents. The combination of the user clip and device clip
* defines the <i>composite clip</i>, which determines the final clipping
* region. The user clip is not modified by the rendering
* system to reflect the resulting composite clip.
* <li>
* Determine what colors to render.
* <li>
* Apply the colors to the destination drawing surface using the current
- * {@link Composite} attribute in the <code>Graphics2D</code> context.
+ * {@link Composite} attribute in the {@code Graphics2D} context.
* </ol>
* <br>
* The three types of rendering operations, along with details of each
* of their particular rendering processes are:
* <ol>
* <li>
- * <b><a name="rendershape"><code>Shape</code> operations</a></b>
+ * <b><a name="rendershape">{@code Shape} operations</a></b>
* <ol>
* <li>
- * If the operation is a <code>draw(Shape)</code> operation, then
+ * If the operation is a {@code draw(Shape)} operation, then
* the {@link Stroke#createStrokedShape(Shape) createStrokedShape}
* method on the current {@link Stroke} attribute in the
- * <code>Graphics2D</code> context is used to construct a new
- * <code>Shape</code> object that contains the outline of the specified
- * <code>Shape</code>.
- * <li>
- * The <code>Shape</code> is transformed from user space to device space
- * using the current <code>Transform</code>
- * in the <code>Graphics2D</code> context.
+ * {@code Graphics2D} context is used to construct a new
+ * {@code Shape} object that contains the outline of the specified
+ * {@code Shape}.
+ * <li>
+ * The {@code Shape} is transformed from user space to device space
+ * using the current {@code Transform}
+ * in the {@code Graphics2D} context.
* <li>
- * The outline of the <code>Shape</code> is extracted using the
+ * The outline of the {@code Shape} is extracted using the
* {@link Shape#getPathIterator(AffineTransform) getPathIterator} method of
- * <code>Shape</code>, which returns a
+ * {@code Shape}, which returns a
* {@link java.awt.geom.PathIterator PathIterator}
- * object that iterates along the boundary of the <code>Shape</code>.
+ * object that iterates along the boundary of the {@code Shape}.
* <li>
- * If the <code>Graphics2D</code> object cannot handle the curved segments
- * that the <code>PathIterator</code> object returns then it can call the
+ * If the {@code Graphics2D} object cannot handle the curved segments
+ * that the {@code PathIterator} object returns then it can call the
* alternate
* {@link Shape#getPathIterator(AffineTransform, double) getPathIterator}
- * method of <code>Shape</code>, which flattens the <code>Shape</code>.
+ * method of {@code Shape}, which flattens the {@code Shape}.
* <li>
- * The current {@link Paint} in the <code>Graphics2D</code> context
+ * The current {@link Paint} in the {@code Graphics2D} context
* is queried for a {@link PaintContext}, which specifies the
* colors to render in device space.
* </ol>
* <li>
* <b><a name=rendertext>Text operations</a></b>
* <ol>
* <li>
* The following steps are used to determine the set of glyphs required
- * to render the indicated <code>String</code>:
+ * to render the indicated {@code String}:
* <ol>
* <li>
- * If the argument is a <code>String</code>, then the current
- * <code>Font</code> in the <code>Graphics2D</code> context is asked to
- * convert the Unicode characters in the <code>String</code> into a set of
+ * If the argument is a {@code String}, then the current
+ * {@code Font} in the {@code Graphics2D} context is asked to
+ * convert the Unicode characters in the {@code String} into a set of
* glyphs for presentation with whatever basic layout and shaping
* algorithms the font implements.
* <li>
* If the argument is an
* {@link AttributedCharacterIterator},
* the iterator is asked to convert itself to a
* {@link java.awt.font.TextLayout TextLayout}
- * using its embedded font attributes. The <code>TextLayout</code>
+ * using its embedded font attributes. The {@code TextLayout}
* implements more sophisticated glyph layout algorithms that
* perform Unicode bi-directional layout adjustments automatically
* for multiple fonts of differing writing directions.
* <li>
* If the argument is a
* {@link GlyphVector}, then the
- * <code>GlyphVector</code> object already contains the appropriate
+ * {@code GlyphVector} object already contains the appropriate
* font-specific glyph codes with explicit coordinates for the position of
* each glyph.
* </ol>
* <li>
- * The current <code>Font</code> is queried to obtain outlines for the
+ * The current {@code Font} is queried to obtain outlines for the
* indicated glyphs. These outlines are treated as shapes in user space
* relative to the position of each glyph that was determined in step 1.
* <li>
* The character outlines are filled as indicated above
- * under <a href="#rendershape"><code>Shape</code> operations</a>.
+ * under <a href="#rendershape">{@code Shape} operations</a>.
* <li>
- * The current <code>Paint</code> is queried for a
- * <code>PaintContext</code>, which specifies
+ * The current {@code Paint} is queried for a
+ * {@code PaintContext}, which specifies
* the colors to render in device space.
* </ol>
* <li>
- * <b><a name= renderingimage><code>Image</code> Operations</a></b>
+ * <b><a name= renderingimage>{@code Image} Operations</a></b>
* <ol>
* <li>
* The region of interest is defined by the bounding box of the source
- * <code>Image</code>.
+ * {@code Image}.
* This bounding box is specified in Image Space, which is the
- * <code>Image</code> object's local coordinate system.
+ * {@code Image} object's local coordinate system.
* <li>
- * If an <code>AffineTransform</code> is passed to
+ * If an {@code AffineTransform} is passed to
* {@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)},
- * the <code>AffineTransform</code> is used to transform the bounding
- * box from image space to user space. If no <code>AffineTransform</code>
+ * the {@code AffineTransform} is used to transform the bounding
+ * box from image space to user space. If no {@code AffineTransform}
* is supplied, the bounding box is treated as if it is already in user space.
* <li>
- * The bounding box of the source <code>Image</code> is transformed from user
- * space into device space using the current <code>Transform</code>.
+ * The bounding box of the source {@code Image} is transformed from user
+ * space into device space using the current {@code Transform}.
* Note that the result of transforming the bounding box does not
* necessarily result in a rectangular region in device space.
* <li>
- * The <code>Image</code> object determines what colors to render,
+ * The {@code Image} object determines what colors to render,
* sampled according to the source to destination
- * coordinate mapping specified by the current <code>Transform</code> and the
+ * coordinate mapping specified by the current {@code Transform} and the
* optional image transform.
* </ol>
* </ol>
*
* <h2>Default Rendering Attributes</h2>
- * The default values for the <code>Graphics2D</code> rendering attributes are:
+ * The default values for the {@code Graphics2D} rendering attributes are:
* <dl>
- * <dt><i><code>Paint</code></i>
- * <dd>The color of the <code>Component</code>.
- * <dt><i><code>Font</code></i>
- * <dd>The <code>Font</code> of the <code>Component</code>.
- * <dt><i><code>Stroke</code></i>
+ * <dt><i>{@code Paint}</i>
+ * <dd>The color of the {@code Component}.
+ * <dt><i>{@code Font}</i>
+ * <dd>The {@code Font} of the {@code Component}.
+ * <dt><i>{@code Stroke}</i>
* <dd>A square pen with a linewidth of 1, no dashing, miter segment joins
* and square end caps.
- * <dt><i><code>Transform</code></i>
+ * <dt><i>{@code Transform}</i>
* <dd>The
* {@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform}
- * for the <code>GraphicsConfiguration</code> of the <code>Component</code>.
- * <dt><i><code>Composite</code></i>
+ * for the {@code GraphicsConfiguration} of the {@code Component}.
+ * <dt><i>{@code Composite}</i>
* <dd>The {@link AlphaComposite#SRC_OVER} rule.
- * <dt><i><code>Clip</code></i>
- * <dd>No rendering <code>Clip</code>, the output is clipped to the
- * <code>Component</code>.
+ * <dt><i>{@code Clip}</i>
+ * <dd>No rendering {@code Clip}, the output is clipped to the
+ * {@code Component}.
* </dl>
*
* <h2>Rendering Compatibility Issues</h2>
* The JDK(tm) 1.1 rendering model is based on a pixelization model
* that specifies that coordinates
@@ -289,18 +289,18 @@
* increase their crispness.
* <p>
* Java 2D API maintains compatibility with JDK 1.1 rendering
* behavior, such that legacy operations and existing renderer
* behavior is unchanged under Java 2D API. Legacy
- * methods that map onto general <code>draw</code> and
- * <code>fill</code> methods are defined, which clearly indicates
- * how <code>Graphics2D</code> extends <code>Graphics</code> based
- * on settings of <code>Stroke</code> and <code>Transform</code>
+ * methods that map onto general {@code draw} and
+ * {@code fill} methods are defined, which clearly indicates
+ * how {@code Graphics2D} extends {@code Graphics} based
+ * on settings of {@code Stroke} and {@code Transform}
* attributes and rendering hints. The definition
* performs identically under default attribute settings.
- * For example, the default <code>Stroke</code> is a
- * <code>BasicStroke</code> with a width of 1 and no dashing and the
+ * For example, the default {@code Stroke} is a
+ * {@code BasicStroke} with a width of 1 and no dashing and the
* default Transform for screen drawing is an Identity transform.
* <p>
* The following two rules provide predictable rendering behavior whether
* aliasing or antialiasing is being used.
* <ul>
@@ -313,11 +313,11 @@
* rendered inside the shape or outside the shape. With anti-aliased
* rendering, the pixels on the entire edge of the shape would be half
* covered. On the other hand, since coordinates are defined to be
* between pixels, a shape like a rectangle would have no half covered
* pixels, whether or not it is rendered using antialiasing.
- * <li> Lines and paths stroked using the <code>BasicStroke</code>
+ * <li> Lines and paths stroked using the {@code BasicStroke}
* object may be "normalized" to provide consistent rendering of the
* outlines when positioned at various points on the drawable and
* whether drawn with aliased or antialiased rendering. This
* normalization process is controlled by the
* {@link RenderingHints#KEY_STROKE_CONTROL KEY_STROKE_CONTROL} hint.
@@ -339,64 +339,64 @@
* The following definitions of general legacy methods
* perform identically to previously specified behavior under default
* attribute settings:
* <ul>
* <li>
- * For <code>fill</code> operations, including <code>fillRect</code>,
- * <code>fillRoundRect</code>, <code>fillOval</code>,
- * <code>fillArc</code>, <code>fillPolygon</code>, and
- * <code>clearRect</code>, {@link #fill(Shape) fill} can now be called
- * with the desired <code>Shape</code>. For example, when filling a
+ * For {@code fill} operations, including {@code fillRect},
+ * {@code fillRoundRect}, {@code fillOval},
+ * {@code fillArc}, {@code fillPolygon}, and
+ * {@code clearRect}, {@link #fill(Shape) fill} can now be called
+ * with the desired {@code Shape}. For example, when filling a
* rectangle:
* <pre>
* fill(new Rectangle(x, y, w, h));
* </pre>
* is called.
*
* <li>
- * Similarly, for draw operations, including <code>drawLine</code>,
- * <code>drawRect</code>, <code>drawRoundRect</code>,
- * <code>drawOval</code>, <code>drawArc</code>, <code>drawPolyline</code>,
- * and <code>drawPolygon</code>, {@link #draw(Shape) draw} can now be
- * called with the desired <code>Shape</code>. For example, when drawing a
+ * Similarly, for draw operations, including {@code drawLine},
+ * {@code drawRect}, {@code drawRoundRect},
+ * {@code drawOval}, {@code drawArc}, {@code drawPolyline},
+ * and {@code drawPolygon}, {@link #draw(Shape) draw} can now be
+ * called with the desired {@code Shape}. For example, when drawing a
* rectangle:
* <pre>
* draw(new Rectangle(x, y, w, h));
* </pre>
* is called.
*
* <li>
- * The <code>draw3DRect</code> and <code>fill3DRect</code> methods were
- * implemented in terms of the <code>drawLine</code> and
- * <code>fillRect</code> methods in the <code>Graphics</code> class which
- * would predicate their behavior upon the current <code>Stroke</code>
- * and <code>Paint</code> objects in a <code>Graphics2D</code> context.
+ * The {@code draw3DRect} and {@code fill3DRect} methods were
+ * implemented in terms of the {@code drawLine} and
+ * {@code fillRect} methods in the {@code Graphics} class which
+ * would predicate their behavior upon the current {@code Stroke}
+ * and {@code Paint} objects in a {@code Graphics2D} context.
* This class overrides those implementations with versions that use
- * the current <code>Color</code> exclusively, overriding the current
- * <code>Paint</code> and which uses <code>fillRect</code> to describe
+ * the current {@code Color} exclusively, overriding the current
+ * {@code Paint} and which uses {@code fillRect} to describe
* the exact same behavior as the preexisting methods regardless of the
- * setting of the current <code>Stroke</code>.
+ * setting of the current {@code Stroke}.
* </ul>
- * The <code>Graphics</code> class defines only the <code>setColor</code>
+ * The {@code Graphics} class defines only the {@code setColor}
* method to control the color to be painted. Since the Java 2D API extends
- * the <code>Color</code> object to implement the new <code>Paint</code>
+ * the {@code Color} object to implement the new {@code Paint}
* interface, the existing
- * <code>setColor</code> method is now a convenience method for setting the
- * current <code>Paint</code> attribute to a <code>Color</code> object.
- * <code>setColor(c)</code> is equivalent to <code>setPaint(c)</code>.
+ * {@code setColor} method is now a convenience method for setting the
+ * current {@code Paint} attribute to a {@code Color} object.
+ * {@code setColor(c)} is equivalent to {@code setPaint(c)}.
* <p>
- * The <code>Graphics</code> class defines two methods for controlling
+ * The {@code Graphics} class defines two methods for controlling
* how colors are applied to the destination.
* <ol>
* <li>
- * The <code>setPaintMode</code> method is implemented as a convenience
- * method to set the default <code>Composite</code>, equivalent to
- * <code>setComposite(new AlphaComposite.SrcOver)</code>.
- * <li>
- * The <code>setXORMode(Color xorcolor)</code> method is implemented
- * as a convenience method to set a special <code>Composite</code> object that
- * ignores the <code>Alpha</code> components of source colors and sets the
+ * The {@code setPaintMode} method is implemented as a convenience
+ * method to set the default {@code Composite}, equivalent to
+ * {@code setComposite(new AlphaComposite.SrcOver)}.
+ * <li>
+ * The {@code setXORMode(Color xorcolor)} method is implemented
+ * as a convenience method to set a special {@code Composite} object that
+ * ignores the {@code Alpha} components of source colors and sets the
* destination color to the value:
* <pre>
* dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
* </pre>
* </ol>
@@ -405,17 +405,17 @@
* @see java.awt.RenderingHints
*/
public abstract class Graphics2D extends Graphics {
/**
- * Constructs a new <code>Graphics2D</code> object. Since
- * <code>Graphics2D</code> is an abstract class, and since it must be
+ * Constructs a new {@code Graphics2D} object. Since
+ * {@code Graphics2D} is an abstract class, and since it must be
* customized by subclasses for different output devices,
- * <code>Graphics2D</code> objects cannot be created directly.
- * Instead, <code>Graphics2D</code> objects must be obtained from another
- * <code>Graphics2D</code> object, created by a
- * <code>Component</code>, or obtained from images such as
+ * {@code Graphics2D} objects cannot be created directly.
+ * Instead, {@code Graphics2D} objects must be obtained from another
+ * {@code Graphics2D} object, created by a
+ * {@code Component}, or obtained from images such as
* {@link BufferedImage} objects.
* @see java.awt.Component#getGraphics
* @see java.awt.Graphics#create
*/
protected Graphics2D() {
@@ -429,12 +429,12 @@
* The colors used for the highlighting effect are determined
* based on the current color.
* The resulting rectangle covers an area that is
* <code>width + 1</code> pixels wide
* by <code>height + 1</code> pixels tall. This method
- * uses the current <code>Color</code> exclusively and ignores
- * the current <code>Paint</code>.
+ * uses the current {@code Color} exclusively and ignores
+ * the current {@code Paint}.
* @param x the x coordinate of the rectangle to be drawn.
* @param y the y coordinate of the rectangle to be drawn.
* @param width the width of the rectangle to be drawn.
* @param height the height of the rectangle to be drawn.
* @param raised a boolean that determines whether the rectangle
@@ -465,13 +465,13 @@
/**
* Paints a 3-D highlighted rectangle filled with the current color.
* The edges of the rectangle are highlighted so that it appears
* as if the edges were beveled and lit from the upper left corner.
* The colors used for the highlighting effect and for filling are
- * determined from the current <code>Color</code>. This method uses
- * the current <code>Color</code> exclusively and ignores the current
- * <code>Paint</code>.
+ * determined from the current {@code Color}. This method uses
+ * the current {@code Color} exclusively and ignores the current
+ * {@code Paint}.
* @param x the x coordinate of the rectangle to be filled.
* @param y the y coordinate of the rectangle to be filled.
* @param width the width of the rectangle to be filled.
* @param height the height of the rectangle to be filled.
* @param raised a boolean value that determines whether the
@@ -504,16 +504,16 @@
fillRect(x + width - 1, y, 1, height - 1);
setPaint(p);
}
/**
- * Strokes the outline of a <code>Shape</code> using the settings of the
- * current <code>Graphics2D</code> context. The rendering attributes
- * applied include the <code>Clip</code>, <code>Transform</code>,
- * <code>Paint</code>, <code>Composite</code> and
- * <code>Stroke</code> attributes.
- * @param s the <code>Shape</code> to be rendered
+ * Strokes the outline of a {@code Shape} using the settings of the
+ * current {@code Graphics2D} context. The rendering attributes
+ * applied include the {@code Clip}, {@code Transform},
+ * {@code Paint}, {@code Composite} and
+ * {@code Stroke} attributes.
+ * @param s the {@code Shape} to be rendered
* @see #setStroke
* @see #setPaint
* @see java.awt.Graphics#setColor
* @see #transform
* @see #setTransform
@@ -525,26 +525,26 @@
/**
* Renders an image, applying a transform from image space into user space
* before drawing.
* The transformation from user space into device space is done with
- * the current <code>Transform</code> in the <code>Graphics2D</code>.
+ * the current {@code Transform} in the {@code Graphics2D}.
* The specified transformation is applied to the image before the
- * transform attribute in the <code>Graphics2D</code> context is applied.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, and <code>Composite</code> attributes.
+ * transform attribute in the {@code Graphics2D} context is applied.
+ * The rendering attributes applied include the {@code Clip},
+ * {@code Transform}, and {@code Composite} attributes.
* Note that no rendering is done if the specified transform is
* noninvertible.
* @param img the specified image to be rendered.
- * This method does nothing if <code>img</code> is null.
+ * This method does nothing if {@code img} is null.
* @param xform the transformation from image space into user space
* @param obs the {@link ImageObserver}
- * to be notified as more of the <code>Image</code>
+ * to be notified as more of the {@code Image}
* is converted
- * @return <code>true</code> if the <code>Image</code> is
+ * @return {@code true} if the {@code Image} is
* fully loaded and completely rendered, or if it's null;
- * <code>false</code> if the <code>Image</code> is still being loaded.
+ * {@code false} if the {@code Image} is still being loaded.
* @see #transform
* @see #setTransform
* @see #setComposite
* @see #clip
* @see #setClip
@@ -552,23 +552,23 @@
public abstract boolean drawImage(Image img,
AffineTransform xform,
ImageObserver obs);
/**
- * Renders a <code>BufferedImage</code> that is
+ * Renders a {@code BufferedImage} that is
* filtered with a
* {@link BufferedImageOp}.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>
- * and <code>Composite</code> attributes. This is equivalent to:
+ * The rendering attributes applied include the {@code Clip},
+ * {@code Transform}
+ * and {@code Composite} attributes. This is equivalent to:
* <pre>
* img1 = op.filter(img, null);
* drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
* </pre>
* @param op the filter to be applied to the image before rendering
- * @param img the specified <code>BufferedImage</code> to be rendered.
- * This method does nothing if <code>img</code> is null.
+ * @param img the specified {@code BufferedImage} to be rendered.
+ * This method does nothing if {@code img} is null.
* @param x the x coordinate of the location in user space where
* the upper left corner of the image is rendered
* @param y the y coordinate of the location in user space where
* the upper left corner of the image is rendered
*
@@ -586,19 +586,19 @@
/**
* Renders a {@link RenderedImage},
* applying a transform from image
* space into user space before drawing.
* The transformation from user space into device space is done with
- * the current <code>Transform</code> in the <code>Graphics2D</code>.
+ * the current {@code Transform} in the {@code Graphics2D}.
* The specified transformation is applied to the image before the
- * transform attribute in the <code>Graphics2D</code> context is applied.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, and <code>Composite</code> attributes. Note
+ * transform attribute in the {@code Graphics2D} context is applied.
+ * The rendering attributes applied include the {@code Clip},
+ * {@code Transform}, and {@code Composite} attributes. Note
* that no rendering is done if the specified transform is
* noninvertible.
* @param img the image to be rendered. This method does
- * nothing if <code>img</code> is null.
+ * nothing if {@code img} is null.
* @param xform the transformation from image space into user space
* @see #transform
* @see #setTransform
* @see #setComposite
* @see #clip
@@ -610,28 +610,28 @@
/**
* Renders a
* {@link RenderableImage},
* applying a transform from image space into user space before drawing.
* The transformation from user space into device space is done with
- * the current <code>Transform</code> in the <code>Graphics2D</code>.
+ * the current {@code Transform} in the {@code Graphics2D}.
* The specified transformation is applied to the image before the
- * transform attribute in the <code>Graphics2D</code> context is applied.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, and <code>Composite</code> attributes. Note
+ * transform attribute in the {@code Graphics2D} context is applied.
+ * The rendering attributes applied include the {@code Clip},
+ * {@code Transform}, and {@code Composite} attributes. Note
* that no rendering is done if the specified transform is
* noninvertible.
*<p>
- * Rendering hints set on the <code>Graphics2D</code> object might
- * be used in rendering the <code>RenderableImage</code>.
+ * Rendering hints set on the {@code Graphics2D} object might
+ * be used in rendering the {@code RenderableImage}.
* If explicit control is required over specific hints recognized by a
- * specific <code>RenderableImage</code>, or if knowledge of which hints
- * are used is required, then a <code>RenderedImage</code> should be
- * obtained directly from the <code>RenderableImage</code>
+ * specific {@code RenderableImage}, or if knowledge of which hints
+ * are used is required, then a {@code RenderedImage} should be
+ * obtained directly from the {@code RenderableImage}
* and rendered using
*{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}.
* @param img the image to be rendered. This method does
- * nothing if <code>img</code> is null.
+ * nothing if {@code img} is null.
* @param xform the transformation from image space into user space
* @see #transform
* @see #setTransform
* @see #setComposite
* @see #clip
@@ -640,52 +640,52 @@
*/
public abstract void drawRenderableImage(RenderableImage img,
AffineTransform xform);
/**
- * Renders the text of the specified <code>String</code>, using the
- * current text attribute state in the <code>Graphics2D</code> context.
+ * Renders the text of the specified {@code String}, using the
+ * current text attribute state in the {@code Graphics2D} context.
* The baseline of the
* first character is at position (<i>x</i>, <i>y</i>) in
* the User Space.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
- * <code>Composite</code> attributes. For characters in script
+ * The rendering attributes applied include the {@code Clip},
+ * {@code Transform}, {@code Paint}, {@code Font} and
+ * {@code Composite} attributes. For characters in script
* systems such as Hebrew and Arabic, the glyphs can be rendered from
* right to left, in which case the coordinate supplied is the
* location of the leftmost character on the baseline.
* @param str the string to be rendered
* @param x the x coordinate of the location where the
- * <code>String</code> should be rendered
+ * {@code String} should be rendered
* @param y the y coordinate of the location where the
- * <code>String</code> should be rendered
- * @throws NullPointerException if <code>str</code> is
- * <code>null</code>
+ * {@code String} should be rendered
+ * @throws NullPointerException if {@code str} is
+ * {@code null}
* @see java.awt.Graphics#drawBytes
* @see java.awt.Graphics#drawChars
* @since 1.0
*/
public abstract void drawString(String str, int x, int y);
/**
- * Renders the text specified by the specified <code>String</code>,
- * using the current text attribute state in the <code>Graphics2D</code> context.
+ * Renders the text specified by the specified {@code String},
+ * using the current text attribute state in the {@code Graphics2D} context.
* The baseline of the first character is at position
* (<i>x</i>, <i>y</i>) in the User Space.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
- * <code>Composite</code> attributes. For characters in script systems
+ * The rendering attributes applied include the {@code Clip},
+ * {@code Transform}, {@code Paint}, {@code Font} and
+ * {@code Composite} attributes. For characters in script systems
* such as Hebrew and Arabic, the glyphs can be rendered from right to
* left, in which case the coordinate supplied is the location of the
* leftmost character on the baseline.
- * @param str the <code>String</code> to be rendered
+ * @param str the {@code String} to be rendered
* @param x the x coordinate of the location where the
- * <code>String</code> should be rendered
+ * {@code String} should be rendered
* @param y the y coordinate of the location where the
- * <code>String</code> should be rendered
- * @throws NullPointerException if <code>str</code> is
- * <code>null</code>
+ * {@code String} should be rendered
+ * @throws NullPointerException if {@code str} is
+ * {@code null}
* @see #setPaint
* @see java.awt.Graphics#setColor
* @see java.awt.Graphics#setFont
* @see #setTransform
* @see #setComposite
@@ -706,12 +706,12 @@
* @param iterator the iterator whose text is to be rendered
* @param x the x coordinate where the iterator's text is to be
* rendered
* @param y the y coordinate where the iterator's text is to be
* rendered
- * @throws NullPointerException if <code>iterator</code> is
- * <code>null</code>
+ * @throws NullPointerException if {@code iterator} is
+ * {@code null}
* @see #setPaint
* @see java.awt.Graphics#setColor
* @see #setTransform
* @see #setComposite
* @see #setClip
@@ -732,12 +732,12 @@
* @param iterator the iterator whose text is to be rendered
* @param x the x coordinate where the iterator's text is to be
* rendered
* @param y the y coordinate where the iterator's text is to be
* rendered
- * @throws NullPointerException if <code>iterator</code> is
- * <code>null</code>
+ * @throws NullPointerException if {@code iterator} is
+ * {@code null}
* @see #setPaint
* @see java.awt.Graphics#setColor
* @see #setTransform
* @see #setComposite
* @see #setClip
@@ -746,24 +746,24 @@
float x, float y);
/**
* Renders the text of the specified
* {@link GlyphVector} using
- * the <code>Graphics2D</code> context's rendering attributes.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, and
- * <code>Composite</code> attributes. The <code>GlyphVector</code>
+ * the {@code Graphics2D} context's rendering attributes.
+ * The rendering attributes applied include the {@code Clip},
+ * {@code Transform}, {@code Paint}, and
+ * {@code Composite} attributes. The {@code GlyphVector}
* specifies individual glyphs from a {@link Font}.
- * The <code>GlyphVector</code> can also contain the glyph positions.
+ * The {@code GlyphVector} can also contain the glyph positions.
* This is the fastest way to render a set of characters to the
* screen.
- * @param g the <code>GlyphVector</code> to be rendered
+ * @param g the {@code GlyphVector} to be rendered
* @param x the x position in User Space where the glyphs should
* be rendered
* @param y the y position in User Space where the glyphs should
* be rendered
- * @throws NullPointerException if <code>g</code> is <code>null</code>.
+ * @throws NullPointerException if {@code g} is {@code null}.
*
* @see java.awt.Font#createGlyphVector
* @see java.awt.font.GlyphVector
* @see #setPaint
* @see java.awt.Graphics#setColor
@@ -772,15 +772,15 @@
* @see #setClip
*/
public abstract void drawGlyphVector(GlyphVector g, float x, float y);
/**
- * Fills the interior of a <code>Shape</code> using the settings of the
- * <code>Graphics2D</code> context. The rendering attributes applied
- * include the <code>Clip</code>, <code>Transform</code>,
- * <code>Paint</code>, and <code>Composite</code>.
- * @param s the <code>Shape</code> to be filled
+ * Fills the interior of a {@code Shape} using the settings of the
+ * {@code Graphics2D} context. The rendering attributes applied
+ * include the {@code Clip}, {@code Transform},
+ * {@code Paint}, and {@code Composite}.
+ * @param s the {@code Shape} to be filled
* @see #setPaint
* @see java.awt.Graphics#setColor
* @see #transform
* @see #setTransform
* @see #setComposite
@@ -788,29 +788,29 @@
* @see #setClip
*/
public abstract void fill(Shape s);
/**
- * Checks whether or not the specified <code>Shape</code> intersects
+ * Checks whether or not the specified {@code Shape} intersects
* the specified {@link Rectangle}, which is in device
- * space. If <code>onStroke</code> is false, this method checks
- * whether or not the interior of the specified <code>Shape</code>
- * intersects the specified <code>Rectangle</code>. If
- * <code>onStroke</code> is <code>true</code>, this method checks
- * whether or not the <code>Stroke</code> of the specified
- * <code>Shape</code> outline intersects the specified
- * <code>Rectangle</code>.
+ * space. If {@code onStroke} is false, this method checks
+ * whether or not the interior of the specified {@code Shape}
+ * intersects the specified {@code Rectangle}. If
+ * {@code onStroke} is {@code true}, this method checks
+ * whether or not the {@code Stroke} of the specified
+ * {@code Shape} outline intersects the specified
+ * {@code Rectangle}.
* The rendering attributes taken into account include the
- * <code>Clip</code>, <code>Transform</code>, and <code>Stroke</code>
+ * {@code Clip}, {@code Transform}, and {@code Stroke}
* attributes.
* @param rect the area in device space to check for a hit
- * @param s the <code>Shape</code> to check for a hit
+ * @param s the {@code Shape} to check for a hit
* @param onStroke flag used to choose between testing the
- * stroked or the filled shape. If the flag is <code>true</code>, the
- * <code>Stroke</code> outline is tested. If the flag is
- * <code>false</code>, the filled <code>Shape</code> is tested.
- * @return <code>true</code> if there is a hit; <code>false</code>
+ * stroked or the filled shape. If the flag is {@code true}, the
+ * {@code Stroke} outline is tested. If the flag is
+ * {@code false}, the filled {@code Shape} is tested.
+ * @return {@code true} if there is a hit; {@code false}
* otherwise.
* @see #setStroke
* @see #fill
* @see #draw
* @see #transform
@@ -822,73 +822,73 @@
Shape s,
boolean onStroke);
/**
* Returns the device configuration associated with this
- * <code>Graphics2D</code>.
- * @return the device configuration of this <code>Graphics2D</code>.
+ * {@code Graphics2D}.
+ * @return the device configuration of this {@code Graphics2D}.
*/
public abstract GraphicsConfiguration getDeviceConfiguration();
/**
- * Sets the <code>Composite</code> for the <code>Graphics2D</code> context.
- * The <code>Composite</code> is used in all drawing methods such as
- * <code>drawImage</code>, <code>drawString</code>, <code>draw</code>,
- * and <code>fill</code>. It specifies how new pixels are to be combined
+ * Sets the {@code Composite} for the {@code Graphics2D} context.
+ * The {@code Composite} is used in all drawing methods such as
+ * {@code drawImage}, {@code drawString}, {@code draw},
+ * and {@code fill}. It specifies how new pixels are to be combined
* with the existing pixels on the graphics device during the rendering
* process.
- * <p>If this <code>Graphics2D</code> context is drawing to a
- * <code>Component</code> on the display screen and the
- * <code>Composite</code> is a custom object rather than an
- * instance of the <code>AlphaComposite</code> class, and if
- * there is a security manager, its <code>checkPermission</code>
- * method is called with an <code>AWTPermission("readDisplayPixels")</code>
+ * <p>If this {@code Graphics2D} context is drawing to a
+ * {@code Component} on the display screen and the
+ * {@code Composite} is a custom object rather than an
+ * instance of the {@code AlphaComposite} class, and if
+ * there is a security manager, its {@code checkPermission}
+ * method is called with an {@code AWTPermission("readDisplayPixels")}
* permission.
* @throws SecurityException
- * if a custom <code>Composite</code> object is being
+ * if a custom {@code Composite} object is being
* used to render to the screen and a security manager
- * is set and its <code>checkPermission</code> method
+ * is set and its {@code checkPermission} method
* does not allow the operation.
- * @param comp the <code>Composite</code> object to be used for rendering
+ * @param comp the {@code Composite} object to be used for rendering
* @see java.awt.Graphics#setXORMode
* @see java.awt.Graphics#setPaintMode
* @see #getComposite
* @see AlphaComposite
* @see SecurityManager#checkPermission
* @see java.awt.AWTPermission
*/
public abstract void setComposite(Composite comp);
/**
- * Sets the <code>Paint</code> attribute for the
- * <code>Graphics2D</code> context. Calling this method
- * with a <code>null</code> <code>Paint</code> object does
- * not have any effect on the current <code>Paint</code> attribute
- * of this <code>Graphics2D</code>.
- * @param paint the <code>Paint</code> object to be used to generate
- * color during the rendering process, or <code>null</code>
+ * Sets the {@code Paint} attribute for the
+ * {@code Graphics2D} context. Calling this method
+ * with a {@code null Paint} object does
+ * not have any effect on the current {@code Paint} attribute
+ * of this {@code Graphics2D}.
+ * @param paint the {@code Paint} object to be used to generate
+ * color during the rendering process, or {@code null}
* @see java.awt.Graphics#setColor
* @see #getPaint
* @see GradientPaint
* @see TexturePaint
*/
public abstract void setPaint( Paint paint );
/**
- * Sets the <code>Stroke</code> for the <code>Graphics2D</code> context.
- * @param s the <code>Stroke</code> object to be used to stroke a
- * <code>Shape</code> during the rendering process
+ * Sets the {@code Stroke} for the {@code Graphics2D} context.
+ * @param s the {@code Stroke} object to be used to stroke a
+ * {@code Shape} during the rendering process
* @see BasicStroke
* @see #getStroke
*/
public abstract void setStroke(Stroke s);
/**
* Sets the value of a single preference for the rendering algorithms.
* Hint categories include controls for rendering quality and overall
* time/quality trade-off in the rendering process. Refer to the
- * <code>RenderingHints</code> class for definitions of some common
+ * {@code RenderingHints} class for definitions of some common
* keys and values.
* @param hintKey the key of the hint to be set.
* @param hintValue the value indicating preferences for the specified
* hint category.
* @see #getRenderingHint(RenderingHints.Key)
@@ -898,30 +898,30 @@
/**
* Returns the value of a single preference for the rendering algorithms.
* Hint categories include controls for rendering quality and overall
* time/quality trade-off in the rendering process. Refer to the
- * <code>RenderingHints</code> class for definitions of some common
+ * {@code RenderingHints} class for definitions of some common
* keys and values.
* @param hintKey the key corresponding to the hint to get.
* @return an object representing the value for the specified hint key.
* Some of the keys and their associated values are defined in the
- * <code>RenderingHints</code> class.
+ * {@code RenderingHints} class.
* @see RenderingHints
* @see #setRenderingHint(RenderingHints.Key, Object)
*/
public abstract Object getRenderingHint(Key hintKey);
/**
* Replaces the values of all preferences for the rendering
- * algorithms with the specified <code>hints</code>.
+ * algorithms with the specified {@code hints}.
* The existing values for all rendering hints are discarded and
* the new set of known hints and values are initialized from the
* specified {@link Map} object.
* Hint categories include controls for rendering quality and
* overall time/quality trade-off in the rendering process.
- * Refer to the <code>RenderingHints</code> class for definitions of
+ * Refer to the {@code RenderingHints} class for definitions of
* some common keys and values.
* @param hints the rendering hints to be set
* @see #getRenderingHints
* @see RenderingHints
*/
@@ -929,16 +929,16 @@
/**
* Sets the values of an arbitrary number of preferences for the
* rendering algorithms.
* Only values for the rendering hints that are present in the
- * specified <code>Map</code> object are modified.
+ * specified {@code Map} object are modified.
* All other preferences not present in the specified
* object are left unmodified.
* Hint categories include controls for rendering quality and
* overall time/quality trade-off in the rendering process.
- * Refer to the <code>RenderingHints</code> class for definitions of
+ * Refer to the {@code RenderingHints} class for definitions of
* some common keys and values.
* @param hints the rendering hints to be set
* @see RenderingHints
*/
public abstract void addRenderingHints(Map<?,?> hints);
@@ -947,41 +947,41 @@
* Gets the preferences for the rendering algorithms. Hint categories
* include controls for rendering quality and overall time/quality
* trade-off in the rendering process.
* Returns all of the hint key/value pairs that were ever specified in
* one operation. Refer to the
- * <code>RenderingHints</code> class for definitions of some common
+ * {@code RenderingHints} class for definitions of some common
* keys and values.
- * @return a reference to an instance of <code>RenderingHints</code>
+ * @return a reference to an instance of {@code RenderingHints}
* that contains the current preferences.
* @see RenderingHints
* @see #setRenderingHints(Map)
*/
public abstract RenderingHints getRenderingHints();
/**
- * Translates the origin of the <code>Graphics2D</code> context to the
+ * Translates the origin of the {@code Graphics2D} context to the
* point (<i>x</i>, <i>y</i>) in the current coordinate system.
- * Modifies the <code>Graphics2D</code> context so that its new origin
+ * Modifies the {@code Graphics2D} context so that its new origin
* corresponds to the point (<i>x</i>, <i>y</i>) in the
- * <code>Graphics2D</code> context's former coordinate system. All
+ * {@code Graphics2D} context's former coordinate system. All
* coordinates used in subsequent rendering operations on this graphics
* context are relative to this new origin.
* @param x the specified x coordinate
* @param y the specified y coordinate
* @since 1.0
*/
public abstract void translate(int x, int y);
/**
* Concatenates the current
- * <code>Graphics2D</code> <code>Transform</code>
+ * {@code Graphics2D Transform}
* with a translation transform.
* Subsequent rendering is translated by the specified
* distance relative to the previous position.
* This is equivalent to calling transform(T), where T is an
- * <code>AffineTransform</code> represented by the following matrix:
+ * {@code AffineTransform} represented by the following matrix:
* <pre>
* [ 1 0 tx ]
* [ 0 1 ty ]
* [ 0 0 1 ]
* </pre>
@@ -989,16 +989,16 @@
* @param ty the distance to translate along the y-axis
*/
public abstract void translate(double tx, double ty);
/**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a rotation transform.
+ * Concatenates the current {@code Graphics2D}
+ * {@code Transform} with a rotation transform.
* Subsequent rendering is rotated by the specified radians relative
* to the previous origin.
- * This is equivalent to calling <code>transform(R)</code>, where R is an
- * <code>AffineTransform</code> represented by the following matrix:
+ * This is equivalent to calling {@code transform(R)}, where R is an
+ * {@code AffineTransform} represented by the following matrix:
* <pre>
* [ cos(theta) -sin(theta) 0 ]
* [ sin(theta) cos(theta) 0 ]
* [ 0 0 1 ]
* </pre>
@@ -1007,12 +1007,12 @@
* @param theta the angle of rotation in radians
*/
public abstract void rotate(double theta);
/**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a translated rotation
+ * Concatenates the current {@code Graphics2D}
+ * {@code Transform} with a translated rotation
* transform. Subsequent rendering is transformed by a transform
* which is constructed by translating to the specified location,
* rotating by the specified radians, and translating back by the same
* amount as the original translation. This is equivalent to the
* following sequence of calls:
@@ -1028,16 +1028,16 @@
* @param y the y coordinate of the origin of the rotation
*/
public abstract void rotate(double theta, double x, double y);
/**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a scaling transformation
+ * Concatenates the current {@code Graphics2D}
+ * {@code Transform} with a scaling transformation
* Subsequent rendering is resized according to the specified scaling
* factors relative to the previous scaling.
- * This is equivalent to calling <code>transform(S)</code>, where S is an
- * <code>AffineTransform</code> represented by the following matrix:
+ * This is equivalent to calling {@code transform(S)}, where S is an
+ * {@code AffineTransform} represented by the following matrix:
* <pre>
* [ sx 0 0 ]
* [ 0 sy 0 ]
* [ 0 0 1 ]
* </pre>
@@ -1049,16 +1049,16 @@
* rendering operations.
*/
public abstract void scale(double sx, double sy);
/**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a shearing transform.
+ * Concatenates the current {@code Graphics2D}
+ * {@code Transform} with a shearing transform.
* Subsequent renderings are sheared by the specified
* multiplier relative to the previous position.
- * This is equivalent to calling <code>transform(SH)</code>, where SH
- * is an <code>AffineTransform</code> represented by the following
+ * This is equivalent to calling {@code transform(SH)}, where SH
+ * is an {@code AffineTransform} represented by the following
* matrix:
* <pre>
* [ 1 shx 0 ]
* [ shy 1 0 ]
* [ 0 0 1 ]
@@ -1069,41 +1069,41 @@
* the positive Y axis direction as a function of their X coordinate
*/
public abstract void shear(double shx, double shy);
/**
- * Composes an <code>AffineTransform</code> object with the
- * <code>Transform</code> in this <code>Graphics2D</code> according
+ * Composes an {@code AffineTransform} object with the
+ * {@code Transform} in this {@code Graphics2D} according
* to the rule last-specified-first-applied. If the current
- * <code>Transform</code> is Cx, the result of composition
- * with Tx is a new <code>Transform</code> Cx'. Cx' becomes the
- * current <code>Transform</code> for this <code>Graphics2D</code>.
- * Transforming a point p by the updated <code>Transform</code> Cx' is
+ * {@code Transform} is Cx, the result of composition
+ * with Tx is a new {@code Transform} Cx'. Cx' becomes the
+ * current {@code Transform} for this {@code Graphics2D}.
+ * Transforming a point p by the updated {@code Transform} Cx' is
* equivalent to first transforming p by Tx and then transforming
- * the result by the original <code>Transform</code> Cx. In other
+ * the result by the original {@code Transform} Cx. In other
* words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary,
* so further modifications to Tx do not affect rendering.
- * @param Tx the <code>AffineTransform</code> object to be composed with
- * the current <code>Transform</code>
+ * @param Tx the {@code AffineTransform} object to be composed with
+ * the current {@code Transform}
* @see #setTransform
* @see AffineTransform
*/
public abstract void transform(AffineTransform Tx);
/**
- * Overwrites the Transform in the <code>Graphics2D</code> context.
+ * Overwrites the Transform in the {@code Graphics2D} context.
* WARNING: This method should <b>never</b> be used to apply a new
* coordinate transform on top of an existing transform because the
- * <code>Graphics2D</code> might already have a transform that is
+ * {@code Graphics2D} might already have a transform that is
* needed for other purposes, such as rendering Swing
* components or applying a scaling transformation to adjust for the
* resolution of a printer.
* <p>To add a coordinate transform, use the
- * <code>transform</code>, <code>rotate</code>, <code>scale</code>,
- * or <code>shear</code> methods. The <code>setTransform</code>
+ * {@code transform}, {@code rotate}, {@code scale},
+ * or {@code shear} methods. The {@code setTransform}
* method is intended only for restoring the original
- * <code>Graphics2D</code> transform after rendering, as shown in this
+ * {@code Graphics2D} transform after rendering, as shown in this
* example:
* <pre>
* // Get the current transform
* AffineTransform saveAT = g2.getTransform();
* // Perform transformation
@@ -1112,113 +1112,113 @@
* g2d.draw(...);
* // Restore original transform
* g2d.setTransform(saveAT);
* </pre>
*
- * @param Tx the <code>AffineTransform</code> that was retrieved
- * from the <code>getTransform</code> method
+ * @param Tx the {@code AffineTransform} that was retrieved
+ * from the {@code getTransform} method
* @see #transform
* @see #getTransform
* @see AffineTransform
*/
public abstract void setTransform(AffineTransform Tx);
/**
- * Returns a copy of the current <code>Transform</code> in the
- * <code>Graphics2D</code> context.
- * @return the current <code>AffineTransform</code> in the
- * <code>Graphics2D</code> context.
+ * Returns a copy of the current {@code Transform} in the
+ * {@code Graphics2D} context.
+ * @return the current {@code AffineTransform} in the
+ * {@code Graphics2D} context.
* @see #transform
* @see #setTransform
*/
public abstract AffineTransform getTransform();
/**
- * Returns the current <code>Paint</code> of the
- * <code>Graphics2D</code> context.
- * @return the current <code>Graphics2D</code> <code>Paint</code>,
+ * Returns the current {@code Paint} of the
+ * {@code Graphics2D} context.
+ * @return the current {@code Graphics2D Paint},
* which defines a color or pattern.
* @see #setPaint
* @see java.awt.Graphics#setColor
*/
public abstract Paint getPaint();
/**
- * Returns the current <code>Composite</code> in the
- * <code>Graphics2D</code> context.
- * @return the current <code>Graphics2D</code> <code>Composite</code>,
+ * Returns the current {@code Composite} in the
+ * {@code Graphics2D} context.
+ * @return the current {@code Graphics2D Composite},
* which defines a compositing style.
* @see #setComposite
*/
public abstract Composite getComposite();
/**
- * Sets the background color for the <code>Graphics2D</code> context.
+ * Sets the background color for the {@code Graphics2D} context.
* The background color is used for clearing a region.
- * When a <code>Graphics2D</code> is constructed for a
- * <code>Component</code>, the background color is
- * inherited from the <code>Component</code>. Setting the background color
- * in the <code>Graphics2D</code> context only affects the subsequent
- * <code>clearRect</code> calls and not the background color of the
- * <code>Component</code>. To change the background
- * of the <code>Component</code>, use appropriate methods of
- * the <code>Component</code>.
+ * When a {@code Graphics2D} is constructed for a
+ * {@code Component}, the background color is
+ * inherited from the {@code Component}. Setting the background color
+ * in the {@code Graphics2D} context only affects the subsequent
+ * {@code clearRect} calls and not the background color of the
+ * {@code Component}. To change the background
+ * of the {@code Component}, use appropriate methods of
+ * the {@code Component}.
* @param color the background color that is used in
- * subsequent calls to <code>clearRect</code>
+ * subsequent calls to {@code clearRect}
* @see #getBackground
* @see java.awt.Graphics#clearRect
*/
public abstract void setBackground(Color color);
/**
* Returns the background color used for clearing a region.
- * @return the current <code>Graphics2D</code> <code>Color</code>,
+ * @return the current {@code Graphics2D Color},
* which defines the background color.
* @see #setBackground
*/
public abstract Color getBackground();
/**
- * Returns the current <code>Stroke</code> in the
- * <code>Graphics2D</code> context.
- * @return the current <code>Graphics2D</code> <code>Stroke</code>,
+ * Returns the current {@code Stroke} in the
+ * {@code Graphics2D} context.
+ * @return the current {@code Graphics2D Stroke},
* which defines the line style.
* @see #setStroke
*/
public abstract Stroke getStroke();
/**
- * Intersects the current <code>Clip</code> with the interior of the
- * specified <code>Shape</code> and sets the <code>Clip</code> to the
- * resulting intersection. The specified <code>Shape</code> is
- * transformed with the current <code>Graphics2D</code>
- * <code>Transform</code> before being intersected with the current
- * <code>Clip</code>. This method is used to make the current
- * <code>Clip</code> smaller.
- * To make the <code>Clip</code> larger, use <code>setClip</code>.
+ * Intersects the current {@code Clip} with the interior of the
+ * specified {@code Shape} and sets the {@code Clip} to the
+ * resulting intersection. The specified {@code Shape} is
+ * transformed with the current {@code Graphics2D}
+ * {@code Transform} before being intersected with the current
+ * {@code Clip}. This method is used to make the current
+ * {@code Clip} smaller.
+ * To make the {@code Clip} larger, use {@code setClip}.
* The <i>user clip</i> modified by this method is independent of the
* clipping associated with device bounds and visibility. If no clip has
* previously been set, or if the clip has been cleared using
- * {@link Graphics#setClip(Shape) setClip} with a <code>null</code>
- * argument, the specified <code>Shape</code> becomes the new
+ * {@link Graphics#setClip(Shape) setClip} with a {@code null}
+ * argument, the specified {@code Shape} becomes the new
* user clip.
- * @param s the <code>Shape</code> to be intersected with the current
- * <code>Clip</code>. If <code>s</code> is <code>null</code>,
- * this method clears the current <code>Clip</code>.
+ * @param s the {@code Shape} to be intersected with the current
+ * {@code Clip}. If {@code s} is {@code null},
+ * this method clears the current {@code Clip}.
*/
public abstract void clip(Shape s);
/**
- * Get the rendering context of the <code>Font</code> within this
- * <code>Graphics2D</code> context.
+ * Get the rendering context of the {@code Font} within this
+ * {@code Graphics2D} context.
* The {@link FontRenderContext}
* encapsulates application hints such as anti-aliasing and
* fractional metrics, as well as target device specific information
* such as dots-per-inch. This information should be provided by the
* application when using objects that perform typographical
- * formatting, such as <code>Font</code> and
- * <code>TextLayout</code>. This information should also be provided
+ * formatting, such as {@code Font} and
+ * {@code TextLayout}. This information should also be provided
* by applications that perform their own layout and need accurate
* measurements of various characteristics of glyphs such as advance
* and line height when various rendering hints have been applied to
* the text rendering.
*
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