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src/java.desktop/share/classes/com/sun/java/swing/plaf/windows/WindowsLookAndFeel.java
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@@ -23,18 +23,18 @@
* questions.
*/
/*
* <p>These classes are designed to be used while the
- * corresponding <code>LookAndFeel</code> class has been installed
+ * corresponding {@code LookAndFeel} class has been installed
* (<code>UIManager.setLookAndFeel(new <i>XXX</i>LookAndFeel())</code>).
- * Using them while a different <code>LookAndFeel</code> is installed
+ * Using them while a different {@code LookAndFeel} is installed
* may produce unexpected results, including exceptions.
- * Additionally, changing the <code>LookAndFeel</code>
- * maintained by the <code>UIManager</code> without updating the
- * corresponding <code>ComponentUI</code> of any
- * <code>JComponent</code>s may also produce unexpected results,
+ * Additionally, changing the {@code LookAndFeel}
+ * maintained by the {@code UIManager} without updating the
+ * corresponding {@code ComponentUI} of any
+ * {@code JComponent}s may also produce unexpected results,
* such as the wrong colors showing up, and is generally not
* encouraged.
*
*/
@@ -1932,11 +1932,11 @@
}
/**
* <p>
* Invoked when the user attempts an invalid operation,
- * such as pasting into an uneditable <code>JTextField</code>
+ * such as pasting into an uneditable {@code JTextField}
* that has focus.
* </p>
* <p>
* If the user has enabled visual error indication on
* the desktop, this method will flash the caption bar
@@ -1946,11 +1946,11 @@
* </p>
*
* @param component Component the error occurred in, may be
* null indicating the error condition is
* not directly associated with a
- * <code>Component</code>.
+ * {@code Component}.
*
* @see javax.swing.LookAndFeel#provideErrorFeedback
*/
public void provideErrorFeedback(Component component) {
super.provideErrorFeedback(component);
@@ -1969,22 +1969,22 @@
}
// ********* Auditory Cue support methods and objects *********
/**
- * Returns an <code>Action</code>.
+ * Returns an {@code Action}.
* <P>
* This Action contains the information and logic to render an
- * auditory cue. The <code>Object</code> that is passed to this
+ * auditory cue. The {@code Object} that is passed to this
* method contains the information needed to render the auditory
- * cue. Normally, this <code>Object</code> is a <code>String</code>
- * that points to a <code>Toolkit</code> <code>desktopProperty</code>.
- * This <code>desktopProperty</code> is resolved by AWT and the
+ * cue. Normally, this {@code Object} is a {@code String}
+ * that points to a {@code Toolkit desktopProperty}.
+ * This {@code desktopProperty} is resolved by AWT and the
* Windows OS.
* <P>
- * This <code>Action</code>'s <code>actionPerformed</code> method
- * is fired by the <code>playSound</code> method.
+ * This {@code Action}'s {@code actionPerformed} method
+ * is fired by the {@code playSound} method.
*
* @return an Action which knows how to render the auditory
* cue for one particular system or user activity
* @see #playSound(Action)
* @since 1.4
@@ -2016,12 +2016,12 @@
/**
* Pass the name String to the super constructor. This is used
* later to identify the Action and decide whether to play it or
* not. Store the resource String. It is used to get the audio
- * resource. In this case, the resource is a <code>Runnable</code>
- * supplied by <code>Toolkit</code>. This <code>Runnable</code> is
+ * resource. In this case, the resource is a {@code Runnable}
+ * supplied by {@code Toolkit}. This {@code Runnable} is
* effectively a pointer down into the Win32 OS that knows how to
* play the right sound.
*
* @since 1.4
*/
@@ -2048,11 +2048,11 @@
}
}
}
/**
- * Gets an <code>Icon</code> from the native libraries if available,
+ * Gets an {@code Icon} from the native libraries if available,
* otherwise gets it from an image resource file.
*/
private static class LazyWindowsIcon implements UIDefaults.LazyValue {
private String nativeImage;
private String resource;
@@ -2075,11 +2075,11 @@
}
}
/**
- * Gets an <code>Icon</code> from the native libraries if available.
+ * Gets an {@code Icon} from the native libraries if available.
* A desktop property is used to trigger reloading the icon when needed.
*/
private class ActiveWindowsIcon implements UIDefaults.ActiveValue {
private Icon icon;
private String nativeImageName;
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