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src/java.desktop/share/classes/javax/swing/plaf/multi/MultiLookAndFeel.java
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@@ -46,11 +46,11 @@
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
- * has been added to the <code>java.beans</code> package.
+ * has been added to the {@code java.beans} package.
* Please see {@link java.beans.XMLEncoder}.
*
* @see UIManager#addAuxiliaryLookAndFeel
* @see javax.swing.plaf.multi
*
@@ -91,24 +91,24 @@
public String getDescription() {
return "Allows multiple UI instances per component instance";
}
/**
- * Returns <code>false</code>;
+ * Returns {@code false};
* this look and feel is not native to any platform.
*
- * @return <code>false</code>
+ * @return {@code false}
*/
public boolean isNativeLookAndFeel() {
return false;
}
/**
- * Returns <code>true</code>;
+ * Returns {@code true};
* every platform permits this look and feel.
*
- * @return <code>true</code>
+ * @return {@code true}
*/
public boolean isSupportedLookAndFeel() {
return true;
}
@@ -117,14 +117,14 @@
* the look and feel specific defaults.
* For this look and feel,
* the defaults consist solely of
* mappings of UI class IDs
* (such as "ButtonUI")
- * to <code>ComponentUI</code> class names
+ * to {@code ComponentUI} class names
* (such as "javax.swing.plaf.multi.MultiButtonUI").
*
- * @return an initialized <code>UIDefaults</code> object
+ * @return an initialized {@code UIDefaults} object
* @see javax.swing.JComponent#getUIClassID
*/
public UIDefaults getDefaults() {
String packageName = "javax.swing.plaf.multi.Multi";
Object[] uiDefaults = {
@@ -181,41 +181,41 @@
///////////////////////////////
// Utility methods for the UI's
///////////////////////////////
/**
- * Creates the <code>ComponentUI</code> objects
+ * Creates the {@code ComponentUI} objects
* required to present
- * the <code>target</code> component,
- * placing the objects in the <code>uis</code> vector and
+ * the {@code target} component,
+ * placing the objects in the {@code uis} vector and
* returning the
- * <code>ComponentUI</code> object
+ * {@code ComponentUI} object
* that best represents the component's UI.
- * This method finds the <code>ComponentUI</code> objects
+ * This method finds the {@code ComponentUI} objects
* by invoking
- * <code>getDefaults().getUI(target)</code> on each
+ * {@code getDefaults().getUI(target)} on each
* default and auxiliary look and feel currently in use.
* The first UI object this method adds
- * to the <code>uis</code> vector
+ * to the {@code uis} vector
* is for the default look and feel.
* <p>
- * This method is invoked by the <code>createUI</code> method
- * of <code>MultiXxxxUI</code> classes.
+ * This method is invoked by the {@code createUI} method
+ * of {@code MultiXxxxUI} classes.
*
- * @param mui the <code>ComponentUI</code> object
+ * @param mui the {@code ComponentUI} object
* that represents the complete UI
- * for the <code>target</code> component;
+ * for the {@code target} component;
* this should be an instance
- * of one of the <code>MultiXxxxUI</code> classes
- * @param uis a <code>Vector</code>;
- * generally this is the <code>uis</code> field
- * of the <code>mui</code> argument
- * @param target a component whose UI is represented by <code>mui</code>
+ * of one of the {@code MultiXxxxUI} classes
+ * @param uis a {@code Vector};
+ * generally this is the {@code uis} field
+ * of the {@code mui} argument
+ * @param target a component whose UI is represented by {@code mui}
*
- * @return <code>mui</code> if the component has any auxiliary UI objects;
+ * @return {@code mui} if the component has any auxiliary UI objects;
* otherwise, returns the UI object for the default look and feel
- * or <code>null</code> if the default UI object couldn't be found
+ * or {@code null} if the default UI object couldn't be found
*
* @see javax.swing.UIManager#getAuxiliaryLookAndFeels
* @see javax.swing.UIDefaults#getUI
* @see MultiButtonUI#uis
* @see MultiButtonUI#createUI
@@ -256,18 +256,18 @@
/**
* Creates an array,
* populates it with UI objects from the passed-in vector,
* and returns the array.
- * If <code>uis</code> is null,
+ * If {@code uis} is null,
* this method returns an array with zero elements.
- * If <code>uis</code> is an empty vector,
- * this method returns <code>null</code>.
- * A run-time error occurs if any objects in the <code>uis</code> vector
- * are not of type <code>ComponentUI</code>.
+ * If {@code uis} is an empty vector,
+ * this method returns {@code null}.
+ * A run-time error occurs if any objects in the {@code uis} vector
+ * are not of type {@code ComponentUI}.
*
- * @param uis a vector containing <code>ComponentUI</code> objects
+ * @param uis a vector containing {@code ComponentUI} objects
* @return an array equivalent to the passed-in vector
*
*/
protected static ComponentUI[] uisToArray(Vector<? extends ComponentUI> uis) {
if (uis == null) {
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