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src/java.desktop/macosx/classes/com/apple/laf/AquaLookAndFeel.java

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*** 80,92 **** public String getDescription() { return "Aqua Look and Feel for Mac OS X"; } /** ! * Returns true if the <code>LookAndFeel</code> returned ! * <code>RootPaneUI</code> instances support providing Window decorations ! * in a <code>JRootPane</code>. * <p> * The default implementation returns false, subclasses that support * Window decorations should override this and return true. * * @return True if the RootPaneUI instances created support client side --- 80,92 ---- public String getDescription() { return "Aqua Look and Feel for Mac OS X"; } /** ! * Returns true if the {@code LookAndFeel} returned ! * {@code RootPaneUI} instances support providing Window decorations ! * in a {@code JRootPane}. * <p> * The default implementation returns false, subclasses that support * Window decorations should override this and return true. * * @return True if the RootPaneUI instances created support client side
*** 172,195 **** super.uninitialize(); } /** ! * Returns an <code>ActionMap</code>. * <P> ! * This <code>ActionMap</code> contains <code>Actions</code> that * embody the ability to render an auditory cue. These auditory * cues map onto user and system activities that may be useful * for an end user to know about (such as a dialog box appearing). * <P> ! * At the appropriate time in a <code>JComponent</code> UI's lifecycle, * the ComponentUI is responsible for getting the appropriate ! * <code>Action</code> out of the <code>ActionMap</code> and passing ! * it on to <code>playSound</code>. * <P> ! * The <code>Actions</code> in this <code>ActionMap</code> are ! * created by the <code>createAudioAction</code> method. * * @return an ActionMap containing Actions * responsible for rendering auditory cues * @see #createAudioAction * @see #playSound(Action) --- 172,195 ---- super.uninitialize(); } /** ! * Returns an {@code ActionMap}. * <P> ! * This {@code ActionMap} contains {@code Actions} that * embody the ability to render an auditory cue. These auditory * cues map onto user and system activities that may be useful * for an end user to know about (such as a dialog box appearing). * <P> ! * At the appropriate time in a {@code JComponent} UI's lifecycle, * the ComponentUI is responsible for getting the appropriate ! * {@code Action} out of the {@code ActionMap} and passing ! * it on to {@code playSound}. * <P> ! * The {@code Actions} in this {@code ActionMap} are ! * created by the {@code createAudioAction} method. * * @return an ActionMap containing Actions * responsible for rendering auditory cues * @see #createAudioAction * @see #playSound(Action)
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