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src/java.desktop/share/classes/java/awt/image/renderable/ContextualRenderedImageFactory.java

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@@ -68,11 +68,11 @@
      * @param i the index of the source image.
      * @param renderContext the RenderContext being applied to the operation.
      * @param paramBlock a ParameterBlock containing the operation's
      *        sources and parameters.
      * @param image the RenderableImage being rendered.
-     * @return a <code>RenderContext</code> for
+     * @return a {@code RenderContext} for
      *         the source at the specified index of the parameters
      *         Vector contained in the specified ParameterBlock.
      */
     RenderContext mapRenderContext(int i,
                                    RenderContext renderContext,

@@ -89,11 +89,11 @@
      * RenderContext.
      *
      * @param renderContext The RenderContext specifying the rendering
      * @param paramBlock a ParameterBlock containing the operation's
      *        sources and parameters
-     * @return a <code>RenderedImage</code> from the sources and parameters
+     * @return a {@code RenderedImage} from the sources and parameters
      *         in the specified ParameterBlock and according to the
      *         rendering instructions in the specified RenderContext.
      */
     RenderedImage create(RenderContext renderContext,
                          ParameterBlock paramBlock);

@@ -133,11 +133,11 @@
      * Returns true if successive renderings (that is, calls to
      * create(RenderContext, ParameterBlock)) with the same arguments
      * may produce different results.  This method may be used to
      * determine whether an existing rendering may be cached and
      * reused.  It is always safe to return true.
-     * @return <code>true</code> if successive renderings with the
+     * @return {@code true} if successive renderings with the
      *         same arguments might produce different results;
-     *         <code>false</code> otherwise.
+     *         {@code false} otherwise.
      */
     boolean isDynamic();
 }
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