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src/java.desktop/share/classes/java/awt/SplashScreen.java

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@@ -46,11 +46,11 @@
  * If your application is packaged in a jar file, you can use the
  * "SplashScreen-Image" option in a manifest file to show a splash screen.
  * Place the image in the jar archive and specify the path in the option.
  * The path should not have a leading slash.
  * <BR>
- * For example, in the <code>manifest.mf</code> file:
+ * For example, in the {@code manifest.mf} file:
  * <PRE>
  * Manifest-Version: 1.0
  * Main-Class: Test
  * SplashScreen-Image: filename.gif
  * </PRE>

@@ -87,11 +87,11 @@
  * <p>
  * This class cannot be instantiated. Only a single instance of this class
  * can exist, and it may be obtained by using the {@link #getSplashScreen()}
  * static method. In case the splash screen has not been created at
  * application startup via the command line or manifest file option,
- * the <code>getSplashScreen</code> method returns <code>null</code>.
+ * the {@code getSplashScreen} method returns {@code null}.
  *
  * @author Oleg Semenov
  * @since 1.6
  */
 public final class SplashScreen {

@@ -106,11 +106,11 @@
      *
      * @throws UnsupportedOperationException if the splash screen feature is not
      *         supported by the current toolkit
      * @throws HeadlessException if {@code GraphicsEnvironment.isHeadless()}
      *         returns true
-     * @return the {@link SplashScreen} instance, or <code>null</code> if there is
+     * @return the {@link SplashScreen} instance, or {@code null} if there is
      *         none or it has already been closed
      */
     public static  SplashScreen getSplashScreen() {
         synchronized (SplashScreen.class) {
             if (GraphicsEnvironment.isHeadless()) {

@@ -140,13 +140,13 @@
      * The method returns after the image has finished loading and the window
      * has been updated.
      * The splash screen window is resized according to the size of
      * the image and is centered on the screen.
      *
-     * @param imageURL the non-<code>null</code> URL for the new
+     * @param imageURL the non-{@code null} URL for the new
      *        splash screen image
-     * @throws NullPointerException if {@code imageURL} is <code>null</code>
+     * @throws NullPointerException if {@code imageURL} is {@code null}
      * @throws IOException if there was an error while loading the image
      * @throws IllegalStateException if the splash screen has already been
      *         closed
      */
     public void setImageURL(URL imageURL) throws NullPointerException, IOException, IllegalStateException {

@@ -280,11 +280,11 @@
      * screen overlay image, which allows you to draw over the splash screen.
      * Note that you do not draw on the main image but on the image that is
      * displayed over the main image using alpha blending. Also note that drawing
      * on the overlay image does not necessarily update the contents of splash
      * screen window. You should call {@code update()} on the
-     * <code>SplashScreen</code> when you want the splash screen to be
+     * {@code SplashScreen} when you want the splash screen to be
      * updated immediately.
      * <p>
      * The pixel (0, 0) in the coordinate space of the graphics context
      * corresponds to the origin of the splash screen native window bounds (see
      * {@link #getBounds()}).

@@ -400,11 +400,11 @@
 
     private URL imageURL;
 
     /**
      * The instance reference for the singleton.
-     * (<code>null</code> if no instance exists yet.)
+     * ({@code null} if no instance exists yet.)
      *
      * @see #getSplashScreen
      * @see #close
      */
     private static SplashScreen theInstance = null;
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