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src/java.desktop/share/classes/java/awt/event/InputEvent.java
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@@ -313,12 +313,12 @@
/**
* Constructs an InputEvent object with the specified source component,
* modifiers, and type.
* <p> This method throws an
- * <code>IllegalArgumentException</code> if <code>source</code>
- * is <code>null</code>.
+ * {@code IllegalArgumentException} if {@code source}
+ * is {@code null}.
*
* @param source the object where the event originated
* @param id the integer that identifies the event type.
* It is allowed to pass as parameter any value that
* allowed for some subclass of {@code InputEvent} class.
@@ -334,11 +334,11 @@
* value for this parameter (see the {@link InputEvent#getModifiersEx}
* class for the description of extended modifiers).
* Passing negative parameter
* is not recommended.
* Zero value means that no modifiers were passed
- * @throws IllegalArgumentException if <code>source</code> is null
+ * @throws IllegalArgumentException if {@code source} is null
* @see #getSource()
* @see #getID()
* @see #getWhen()
* @see #getModifiers()
*/
@@ -440,20 +440,20 @@
* <P>
* For example, if the user presses <b>button 1</b> followed by
* <b>button 2</b>, and then releases them in the same order,
* the following sequence of events is generated:
* <PRE>
- * <code>MOUSE_PRESSED</code>: <code>BUTTON1_DOWN_MASK</code>
- * <code>MOUSE_PRESSED</code>: <code>BUTTON1_DOWN_MASK | BUTTON2_DOWN_MASK</code>
- * <code>MOUSE_RELEASED</code>: <code>BUTTON2_DOWN_MASK</code>
- * <code>MOUSE_CLICKED</code>: <code>BUTTON2_DOWN_MASK</code>
- * <code>MOUSE_RELEASED</code>:
- * <code>MOUSE_CLICKED</code>:
+ * {@code MOUSE_PRESSED}: {@code BUTTON1_DOWN_MASK}
+ * {@code MOUSE_PRESSED}: {@code BUTTON1_DOWN_MASK | BUTTON2_DOWN_MASK}
+ * {@code MOUSE_RELEASED}: {@code BUTTON2_DOWN_MASK}
+ * {@code MOUSE_CLICKED}: {@code BUTTON2_DOWN_MASK}
+ * {@code MOUSE_RELEASED}:
+ * {@code MOUSE_CLICKED}:
* </PRE>
* <P>
* It is not recommended to compare the return value of this method
- * using <code>==</code> because new modifiers can be added in the future.
+ * using {@code ==} because new modifiers can be added in the future.
* For example, the appropriate way to check that SHIFT and BUTTON1 are
* down, but CTRL is up is demonstrated by the following code:
* <PRE>
* int onmask = SHIFT_DOWN_MASK | BUTTON1_DOWN_MASK;
* int offmask = CTRL_DOWN_MASK;
@@ -492,11 +492,11 @@
/**
* Returns a String describing the extended modifier keys and
* mouse buttons, such as "Shift", "Button1", or "Ctrl+Shift".
* These strings can be localized by changing the
- * <code>awt.properties</code> file.
+ * {@code awt.properties} file.
* <p>
* Note that passing negative parameter is incorrect,
* and will cause the returning an unspecified string.
* Zero parameter means that no modifiers were passed and will
* cause the returning an empty string.
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