1 /*
   2  * Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 #ifndef COMMON_H
  27 #define COMMON_H
  28 
  29 #include <simd/SIMD.h>
  30 
  31 #define PGRAM_VERTEX_COUNT 6
  32 
  33 enum VertexAttributes {
  34     VertexAttributePosition = 0,
  35     VertexAttributeTexPos = 1
  36 };
  37 
  38 enum BufferIndex  {
  39     MeshVertexBuffer = 0,
  40     FrameUniformBuffer = 1,
  41     MatrixBuffer = 2
  42 };
  43 
  44 struct FrameUniforms {
  45     vector_float4 color;
  46 };
  47 
  48 struct TransformMatrix {
  49     matrix_float4x4 transformMatrix;
  50 };
  51 
  52 struct GradFrameUniforms {
  53     vector_float3 params;
  54     vector_float4 color1;
  55     vector_float4 color2;
  56 };
  57 
  58 struct Vertex {
  59     float position[3];
  60 };
  61 
  62 struct TxtVertex {
  63     float position[3];
  64     float txtpos[2];
  65 };
  66 
  67 #endif