--- /dev/null 2019-05-16 19:17:01.000000000 +0300 +++ new/src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLMaskFill.m 2019-05-16 19:17:01.000000000 +0300 @@ -0,0 +1,111 @@ +/* + * Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +#ifndef HEADLESS + +#include "sun_java2d_metal_MTLMaskFill.h" + +#include "MTLMaskFill.h" +#include "MTLRenderQueue.h" +#include "MTLVertexCache.h" + +/** + * This implementation first copies the alpha tile into a texture and then + * maps that texture to the destination surface. This approach appears to + * offer the best performance despite being a two-step process. + * + * When the source paint is a Color, we can simply use the GL_MODULATE + * function to multiply the current color (already premultiplied with the + * extra alpha value from the AlphaComposite) with the alpha value from + * the mask texture tile. In picture form, this process looks like: + * + * A R G B + * primary color Pa Pr Pg Pb (modulated with...) + * texture unit 0 Ca Ca Ca Ca + * --------------------------------------- + * resulting color Ra Rr Rg Rb + * + * where: + * Px = current color (already premultiplied by extra alpha) + * Cx = coverage value from mask tile + * Rx = resulting color/alpha component + * + * When the source paint is not a Color, it means that we are rendering with + * a complex paint (e.g. GradientPaint, TexturePaint). In this case, we + * rely on the GL_ARB_multitexture extension to effectively multiply the + * paint fragments (autogenerated on texture unit 1, see the + * MTLPaints_Set{Gradient,Texture,etc}Paint() methods for more details) + * with the coverage values from the mask texture tile (provided on texture + * unit 0), all of which is multiplied with the current color value (which + * contains the extra alpha value). In picture form: + * + * A R G B + * primary color Ea Ea Ea Ea (modulated with...) + * texture unit 0 Ca Ca Ca Ca (modulated with...) + * texture unit 1 Pa Pr Pg Pb + * --------------------------------------- + * resulting color Ra Rr Rg Rb + * + * where: + * Ea = extra alpha + * Cx = coverage value from mask tile + * Px = gradient/texture paint color (generated for each fragment) + * Rx = resulting color/alpha component + * + * Here are some descriptions of the many variables used in this method: + * x,y - upper left corner of the tile destination + * w,h - width/height of the mask tile + * x0 - placekeeper for the original destination x location + * tw,th - width/height of the actual texture tile in pixels + * sx1,sy1 - upper left corner of the mask tile source region + * sx2,sy2 - lower left corner of the mask tile source region + * sx,sy - "current" upper left corner of the mask tile region of interest + */ +void +MTLMaskFill_MaskFill(MTLContext *mtlc, BMTLSDOps * dstOps, + jint x, jint y, jint w, jint h, + jint maskoff, jint maskscan, jint masklen, + unsigned char *pMask) +{ + //TODO + J2dTraceNotImplPrimitive("MTLMaskFill_MaskFill"); + J2dTraceLn(J2D_TRACE_INFO, "MTLMaskFill_MaskFill"); +} + +JNIEXPORT void JNICALL +Java_sun_java2d_metal_MTLMaskFill_maskFill + (JNIEnv *env, jobject self, + jint x, jint y, jint w, jint h, + jint maskoff, jint maskscan, jint masklen, + jbyteArray maskArray) +{ + MTLContext *mtlc = MTLRenderQueue_GetCurrentContext(); + unsigned char *mask; + //TODO + J2dTraceNotImplPrimitive("MTLMaskFill_maskFill"); + J2dTraceLn(J2D_TRACE_ERROR, "MTLMaskFill_maskFill"); +} + +#endif /* !HEADLESS */