1 /*
   2  * Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 #ifndef HEADLESS
  27 
  28 #include <jlong.h>
  29 #include <string.h>
  30 
  31 #include "sun_java2d_SunGraphics2D.h"
  32 #include "sun_java2d_pipe_BufferedPaints.h"
  33 
  34 #include "MTLPaints.h"
  35 #include "MTLContext.h"
  36 #include "MTLRenderQueue.h"
  37 #include "MTLSurfaceData.h"
  38 
  39 void
  40 MTLPaints_ResetPaint(MTLContext *mtlc)
  41 {
  42     //TODO
  43     J2dTraceNotImplPrimitive("MTLPaints_ResetPaint");
  44     J2dTraceLn(J2D_TRACE_INFO, "MTLPaints_ResetPaint");
  45 }
  46 
  47 void
  48 MTLPaints_SetColor(MTLContext *mtlc, jint pixel)
  49 {
  50     mtlc.compState = sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR;
  51     //TODO
  52     J2dTraceNotImplPrimitive("MTLPaints_SetColor");
  53     [mtlc setColorInt:pixel];
  54 }
  55 
  56 /************************* GradientPaint support ****************************/
  57 
  58 static GLuint gradientTexID = 0;
  59 
  60 static void
  61 MTLPaints_InitGradientTexture()
  62 {
  63     //TODO
  64     J2dTraceNotImplPrimitive("MTLPaints_InitGradientTexture");
  65     J2dTraceLn(J2D_TRACE_INFO, "MTLPaints_InitGradientTexture");
  66 }
  67 
  68 
  69 /************************** TexturePaint support ****************************/
  70 
  71 void
  72 MTLPaints_SetTexturePaint(MTLContext *mtlc,
  73                           jboolean useMask,
  74                           jlong pSrcOps, jboolean filter,
  75                           jdouble xp0, jdouble xp1, jdouble xp3,
  76                           jdouble yp0, jdouble yp1, jdouble yp3)
  77 {
  78     //TODO
  79     J2dTraceNotImplPrimitive("MTLPaints_SetTexturePaint");
  80 }
  81 
  82 /****************** Shared MultipleGradientPaint support ********************/
  83 
  84 /**
  85  * These constants are identical to those defined in the
  86  * MultipleGradientPaint.CycleMethod enum; they are copied here for
  87  * convenience (ideally we would pull them directly from the Java level,
  88  * but that entails more hassle than it is worth).
  89  */
  90 #define CYCLE_NONE    0
  91 #define CYCLE_REFLECT 1
  92 #define CYCLE_REPEAT  2
  93 
  94 /**
  95  * The following constants are flags that can be bitwise-or'ed together
  96  * to control how the MultipleGradientPaint shader source code is generated:
  97  *
  98  *   MULTI_CYCLE_METHOD
  99  *     Placeholder for the CycleMethod enum constant.
 100  *
 101  *   MULTI_LARGE
 102  *     If set, use the (slower) shader that supports a larger number of
 103  *     gradient colors; otherwise, use the optimized codepath.  See
 104  *     the MAX_FRACTIONS_SMALL/LARGE constants below for more details.
 105  *
 106  *   MULTI_USE_MASK
 107  *     If set, apply the alpha mask value from texture unit 0 to the
 108  *     final color result (only used in the MaskFill case).
 109  *
 110  *   MULTI_LINEAR_RGB
 111  *     If set, convert the linear RGB result back into the sRGB color space.
 112  */
 113 #define MULTI_CYCLE_METHOD (3 << 0)
 114 #define MULTI_LARGE        (1 << 2)
 115 #define MULTI_USE_MASK     (1 << 3)
 116 #define MULTI_LINEAR_RGB   (1 << 4)
 117 
 118 /**
 119  * This value determines the size of the array of programs for each
 120  * MultipleGradientPaint type.  This value reflects the maximum value that
 121  * can be represented by performing a bitwise-or of all the MULTI_*
 122  * constants defined above.
 123  */
 124 #define MAX_PROGRAMS 32
 125 
 126 /** Evaluates to true if the given bit is set on the local flags variable. */
 127 #define IS_SET(flagbit) \
 128     (((flags) & (flagbit)) != 0)
 129 
 130 /** Composes the given parameters as flags into the given flags variable.*/
 131 #define COMPOSE_FLAGS(flags, cycleMethod, large, useMask, linear) \
 132     do {                                                   \
 133         flags |= ((cycleMethod) & MULTI_CYCLE_METHOD);     \
 134         if (large)   flags |= MULTI_LARGE;                 \
 135         if (useMask) flags |= MULTI_USE_MASK;              \
 136         if (linear)  flags |= MULTI_LINEAR_RGB;            \
 137     } while (0)
 138 
 139 /** Extracts the CycleMethod enum value from the given flags variable. */
 140 #define EXTRACT_CYCLE_METHOD(flags) \
 141     ((flags) & MULTI_CYCLE_METHOD)
 142 
 143 /**
 144  * The maximum number of gradient "stops" supported by the fragment shader
 145  * and related code.  When the MULTI_LARGE flag is set, we will use
 146  * MAX_FRACTIONS_LARGE; otherwise, we use MAX_FRACTIONS_SMALL.  By having
 147  * two separate values, we can have one highly optimized shader (SMALL) that
 148  * supports only a few fractions/colors, and then another, less optimal
 149  * shader that supports more stops.
 150  */
 151 #define MAX_FRACTIONS sun_java2d_pipe_BufferedPaints_MULTI_MAX_FRACTIONS
 152 #define MAX_FRACTIONS_LARGE MAX_FRACTIONS
 153 #define MAX_FRACTIONS_SMALL 4
 154 
 155 /**
 156  * The maximum number of gradient colors supported by all of the gradient
 157  * fragment shaders.  Note that this value must be a power of two, as it
 158  * determines the size of the 1D texture created below.  It also must be
 159  * greater than or equal to MAX_FRACTIONS (there is no strict requirement
 160  * that the two values be equal).
 161  */
 162 #define MAX_COLORS 16
 163 
 164 /**
 165  * The handle to the gradient color table texture object used by the shaders.
 166  */
 167 static jint multiGradientTexID = 0;
 168 
 169 /**
 170  * This is essentially a template of the shader source code that can be used
 171  * for either LinearGradientPaint or RadialGradientPaint.  It includes the
 172  * structure and some variables that are common to each; the remaining
 173  * code snippets (for CycleMethod, ColorSpaceType, and mask modulation)
 174  * are filled in prior to compiling the shader at runtime depending on the
 175  * paint parameters.  See MTLPaints_CreateMultiGradProgram() for more details.
 176  */
 177 static const char *multiGradientShaderSource =
 178     // gradient texture size (in texels)
 179     "const int TEXTURE_SIZE = %d;"
 180     // maximum number of fractions/colors supported by this shader
 181     "const int MAX_FRACTIONS = %d;"
 182     // size of a single texel
 183     "const float FULL_TEXEL = (1.0 / float(TEXTURE_SIZE));"
 184     // size of half of a single texel
 185     "const float HALF_TEXEL = (FULL_TEXEL / 2.0);"
 186     // texture containing the gradient colors
 187     "uniform sampler1D colors;"
 188     // array of gradient stops/fractions
 189     "uniform float fractions[MAX_FRACTIONS];"
 190     // array of scale factors (one for each interval)
 191     "uniform float scaleFactors[MAX_FRACTIONS-1];"
 192     // (placeholder for mask variable)
 193     "%s"
 194     // (placeholder for Linear/RadialGP-specific variables)
 195     "%s"
 196     ""
 197     "void main(void)"
 198     "{"
 199     "    float dist;"
 200          // (placeholder for Linear/RadialGradientPaint-specific code)
 201     "    %s"
 202     ""
 203     "    float tc;"
 204          // (placeholder for CycleMethod-specific code)
 205     "    %s"
 206     ""
 207          // calculate interpolated color
 208     "    vec4 result = texture1D(colors, tc);"
 209     ""
 210          // (placeholder for ColorSpace conversion code)
 211     "    %s"
 212     ""
 213          // (placeholder for mask modulation code)
 214     "    %s"
 215     ""
 216          // modulate with gl_Color in order to apply extra alpha
 217     "    gl_FragColor = result * gl_Color;"
 218     "}";
 219 
 220 /**
 221  * This code takes a "dist" value as input (as calculated earlier by the
 222  * LGP/RGP-specific code) in the range [0,1] and produces a texture
 223  * coordinate value "tc" that represents the position of the chosen color
 224  * in the one-dimensional gradient texture (also in the range [0,1]).
 225  *
 226  * One naive way to implement this would be to iterate through the fractions
 227  * to figure out in which interval "dist" falls, and then compute the
 228  * relative distance between the two nearest stops.  This approach would
 229  * require an "if" check on every iteration, and it is best to avoid
 230  * conditionals in fragment shaders for performance reasons.  Also, one might
 231  * be tempted to use a break statement to jump out of the loop once the
 232  * interval was found, but break statements (and non-constant loop bounds)
 233  * are not natively available on most graphics hardware today, so that is
 234  * a non-starter.
 235  *
 236  * The more optimal approach used here avoids these issues entirely by using
 237  * an accumulation function that is equivalent to the process described above.
 238  * The scaleFactors array is pre-initialized at enable time as follows:
 239  *     scaleFactors[i] = 1.0 / (fractions[i+1] - fractions[i]);
 240  *
 241  * For each iteration, we subtract fractions[i] from dist and then multiply
 242  * that value by scaleFactors[i].  If we are within the target interval,
 243  * this value will be a fraction in the range [0,1] indicating the relative
 244  * distance between fraction[i] and fraction[i+1].  If we are below the
 245  * target interval, this value will be negative, so we clamp it to zero
 246  * to avoid accumulating any value.  If we are above the target interval,
 247  * the value will be greater than one, so we clamp it to one.  Upon exiting
 248  * the loop, we will have accumulated zero or more 1.0's and a single
 249  * fractional value.  This accumulated value tells us the position of the
 250  * fragment color in the one-dimensional gradient texture, i.e., the
 251  * texcoord called "tc".
 252  */
 253 static const char *texCoordCalcCode =
 254     "int i;"
 255     "float relFraction = 0.0;"
 256     "for (i = 0; i < MAX_FRACTIONS-1; i++) {"
 257     "    relFraction +="
 258     "        clamp((dist - fractions[i]) * scaleFactors[i], 0.0, 1.0);"
 259     "}"
 260     // we offset by half a texel so that we find the linearly interpolated
 261     // color between the two texel centers of interest
 262     "tc = HALF_TEXEL + (FULL_TEXEL * relFraction);";
 263 
 264 /** Code for NO_CYCLE that gets plugged into the CycleMethod placeholder. */
 265 static const char *noCycleCode =
 266     "if (dist <= 0.0) {"
 267     "    tc = 0.0;"
 268     "} else if (dist >= 1.0) {"
 269     "    tc = 1.0;"
 270     "} else {"
 271          // (placeholder for texcoord calculation)
 272     "    %s"
 273     "}";
 274 
 275 /** Code for REFLECT that gets plugged into the CycleMethod placeholder. */
 276 static const char *reflectCode =
 277     "dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0);"
 278     // (placeholder for texcoord calculation)
 279     "%s";
 280 
 281 /** Code for REPEAT that gets plugged into the CycleMethod placeholder. */
 282 static const char *repeatCode =
 283     "dist = fract(dist);"
 284     // (placeholder for texcoord calculation)
 285     "%s";
 286 
 287 static void
 288 MTLPaints_InitMultiGradientTexture()
 289 {
 290     //TODO
 291     J2dTraceNotImplPrimitive("MTLPaints_InitMultiGradientTexture");
 292 }
 293 
 294 /**
 295  * Compiles and links the MultipleGradientPaint shader program.  If
 296  * successful, this function returns a handle to the newly created
 297  * shader program; otherwise returns 0.
 298  */
 299 static GLhandleARB
 300 MTLPaints_CreateMultiGradProgram(jint flags,
 301                                  char *paintVars, char *distCode)
 302 {
 303 
 304     //TODO
 305     J2dTraceNotImplPrimitive("MTLPaints_CreateMultiGradProgram");
 306     return NULL;
 307 }
 308 
 309 /**
 310  * Called from the MTLPaints_SetLinear/RadialGradientPaint() methods
 311  * in order to setup the fraction/color values that are common to both.
 312  */
 313 static void
 314 MTLPaints_SetMultiGradientPaint(GLhandleARB multiGradProgram,
 315                                 jint numStops,
 316                                 void *pFractions, void *pPixels)
 317 {
 318     //TODO
 319     J2dTraceNotImplPrimitive("MTLPaints_SetMultiGradientPaint");
 320 
 321 }
 322 
 323 /********************** LinearGradientPaint support *************************/
 324 
 325 /**
 326  * The handles to the LinearGradientPaint fragment program objects.  The
 327  * index to the array should be a bitwise-or'ing of the MULTI_* flags defined
 328  * above.  Note that most applications will likely need to initialize one
 329  * or two of these elements, so the array is usually sparsely populated.
 330  */
 331 static GLhandleARB linearGradPrograms[MAX_PROGRAMS];
 332 
 333 /**
 334  * Compiles and links the LinearGradientPaint shader program.  If successful,
 335  * this function returns a handle to the newly created shader program;
 336  * otherwise returns 0.
 337  */
 338 static GLhandleARB
 339 MTLPaints_CreateLinearGradProgram(jint flags)
 340 {
 341     char *paintVars;
 342     char *distCode;
 343 
 344     J2dTraceLn1(J2D_TRACE_INFO,
 345                 "MTLPaints_CreateLinearGradProgram",
 346                 flags);
 347 
 348     /*
 349      * To simplify the code and to make it easier to upload a number of
 350      * uniform values at once, we pack a bunch of scalar (float) values
 351      * into vec3 values below.  Here's how the values are related:
 352      *
 353      *   params.x = p0
 354      *   params.y = p1
 355      *   params.z = p3
 356      *
 357      *   yoff = dstOps->yOffset + dstOps->height
 358      */
 359     paintVars =
 360         "uniform vec3 params;"
 361         "uniform float yoff;";
 362     distCode =
 363         // note that gl_FragCoord is in window space relative to the
 364         // lower-left corner, so we have to flip the y-coordinate here
 365         "vec3 fragCoord = vec3(gl_FragCoord.x, yoff-gl_FragCoord.y, 1.0);"
 366         "dist = dot(params, fragCoord);";
 367 
 368     return MTLPaints_CreateMultiGradProgram(flags, paintVars, distCode);
 369 }
 370 
 371 void
 372 MTLPaints_SetLinearGradientPaint(MTLContext *mtlc, BMTLSDOps *dstOps,
 373                                  jboolean useMask, jboolean linear,
 374                                  jint cycleMethod, jint numStops,
 375                                  jfloat p0, jfloat p1, jfloat p3,
 376                                  void *fractions, void *pixels)
 377 {
 378     //TODO
 379     J2dTraceNotImplPrimitive("MTLPaints_SetMultiGradientPaint");
 380 }
 381 
 382 /********************** RadialGradientPaint support *************************/
 383 
 384 /**
 385  * The handles to the RadialGradientPaint fragment program objects.  The
 386  * index to the array should be a bitwise-or'ing of the MULTI_* flags defined
 387  * above.  Note that most applications will likely need to initialize one
 388  * or two of these elements, so the array is usually sparsely populated.
 389  */
 390 static GLhandleARB radialGradPrograms[MAX_PROGRAMS];
 391 
 392 /**
 393  * Compiles and links the RadialGradientPaint shader program.  If successful,
 394  * this function returns a handle to the newly created shader program;
 395  * otherwise returns 0.
 396  */
 397 static GLhandleARB
 398 MTLPaints_CreateRadialGradProgram(jint flags)
 399 {
 400     char *paintVars;
 401     char *distCode;
 402 
 403     J2dTraceLn1(J2D_TRACE_INFO,
 404                 "MTLPaints_CreateRadialGradProgram",
 405                 flags);
 406 
 407     /*
 408      * To simplify the code and to make it easier to upload a number of
 409      * uniform values at once, we pack a bunch of scalar (float) values
 410      * into vec3 and vec4 values below.  Here's how the values are related:
 411      *
 412      *   m0.x = m00
 413      *   m0.y = m01
 414      *   m0.z = m02
 415      *
 416      *   m1.x = m10
 417      *   m1.y = m11
 418      *   m1.z = m12
 419      *
 420      *   precalc.x = focusX
 421      *   precalc.y = yoff = dstOps->yOffset + dstOps->height
 422      *   precalc.z = 1.0 - (focusX * focusX)
 423      *   precalc.w = 1.0 / precalc.z
 424      */
 425     paintVars =
 426         "uniform vec3 m0;"
 427         "uniform vec3 m1;"
 428         "uniform vec4 precalc;";
 429 
 430     /*
 431      * The following code is derived from Daniel Rice's whitepaper on
 432      * radial gradient performance (attached to the bug report for 6521533).
 433      * Refer to that document as well as the setup code in the Java-level
 434      * BufferedPaints.setRadialGradientPaint() method for more details.
 435      */
 436     distCode =
 437         // note that gl_FragCoord is in window space relative to the
 438         // lower-left corner, so we have to flip the y-coordinate here
 439         "vec3 fragCoord ="
 440         "    vec3(gl_FragCoord.x, precalc.y - gl_FragCoord.y, 1.0);"
 441         "float x = dot(fragCoord, m0);"
 442         "float y = dot(fragCoord, m1);"
 443         "float xfx = x - precalc.x;"
 444         "dist = (precalc.x*xfx + sqrt(xfx*xfx + y*y*precalc.z))*precalc.w;";
 445 
 446     return MTLPaints_CreateMultiGradProgram(flags, paintVars, distCode);
 447 }
 448 
 449 void
 450 MTLPaints_SetRadialGradientPaint(MTLContext *mtlc, BMTLSDOps *dstOps,
 451                                  jboolean useMask, jboolean linear,
 452                                  jint cycleMethod, jint numStops,
 453                                  jfloat m00, jfloat m01, jfloat m02,
 454                                  jfloat m10, jfloat m11, jfloat m12,
 455                                  jfloat focusX,
 456                                  void *fractions, void *pixels)
 457 {
 458     //TODO
 459     J2dTraceNotImplPrimitive("MTLPaints_SetRadialGradientPaint");
 460 }
 461 
 462 #endif /* !HEADLESS */