25
26 package sun.java2d.opengl;
27
28 import sun.java2d.pipe.BufferedContext;
29 import sun.java2d.pipe.RenderBuffer;
30 import sun.java2d.pipe.RenderQueue;
31 import sun.java2d.pipe.hw.ContextCapabilities;
32 import static sun.java2d.pipe.BufferedOpCodes.*;
33 import static sun.java2d.pipe.hw.ContextCapabilities.*;
34
35 import java.lang.annotation.Native;
36
37 /**
38 * Note that the RenderQueue lock must be acquired before calling any of
39 * the methods in this class.
40 */
41 public class OGLContext extends BufferedContext {
42
43 private final OGLGraphicsConfig config;
44
45 OGLContext(RenderQueue rq, OGLGraphicsConfig config) {
46 super(rq);
47 this.config = config;
48 }
49
50 /**
51 * Convenience method that delegates to setScratchSurface() below.
52 */
53 static void setScratchSurface(OGLGraphicsConfig gc) {
54 setScratchSurface(gc.getNativeConfigInfo());
55 }
56
57 /**
58 * Makes the given GraphicsConfig's context current to its associated
59 * "scratch surface". Each GraphicsConfig maintains a native context
60 * (GLXContext on Unix, HGLRC on Windows) as well as a native pbuffer
61 * known as the "scratch surface". By making the context current to the
62 * scratch surface, we are assured that we have a current context for
63 * the relevant GraphicsConfig, and can therefore perform operations
64 * depending on the capabilities of that GraphicsConfig. For example,
65 * if the GraphicsConfig supports the GL_ARB_texture_non_power_of_two
66 * extension, then we should be able to make a non-pow2 texture for this
67 * GraphicsConfig once we make the context current to the scratch surface.
68 *
69 * This method should be used for operations with an OpenGL texture
70 * as the destination surface (e.g. a sw->texture blit loop), or in those
71 * situations where we may not otherwise have a current context (e.g.
72 * when disposing a texture-based surface).
73 */
74 static void setScratchSurface(long pConfigInfo) {
75 // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
76
77 // invalidate the current context
78 currentContext = null;
79
80 // set the scratch context
81 OGLRenderQueue rq = OGLRenderQueue.getInstance();
82 RenderBuffer buf = rq.getBuffer();
83 rq.ensureCapacityAndAlignment(12, 4);
84 buf.putInt(SET_SCRATCH_SURFACE);
85 buf.putLong(pConfigInfo);
86 }
87
88 /**
89 * Invalidates the currentContext field to ensure that we properly
90 * revalidate the OGLContext (make it current, etc.) next time through
91 * the validate() method. This is typically invoked from methods
92 * that affect the current context state (e.g. disposing a context or
93 * surface).
94 */
95 static void invalidateCurrentContext() {
96 // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
97
98 // invalidate the current Java-level context so that we
99 // revalidate everything the next time around
100 if (currentContext != null) {
101 currentContext.invalidateContext();
102 currentContext = null;
103 }
104
105 // invalidate the context reference at the native level, and
106 // then flush the queue so that we have no pending operations
107 // dependent on the current context
108 OGLRenderQueue rq = OGLRenderQueue.getInstance();
109 rq.ensureCapacity(4);
110 rq.getBuffer().putInt(INVALIDATE_CONTEXT);
111 rq.flushNow();
112 }
113
114 public RenderQueue getRenderQueue() {
115 return OGLRenderQueue.getInstance();
116 }
117
118 /**
119 * Returns a string representing adapter id (vendor, renderer, version).
120 * Must be called on the rendering thread.
121 *
122 * @return an id string for the adapter
123 */
124 static final native String getOGLIdString();
125
126 @Override
127 public void saveState() {
128 // assert rq.lock.isHeldByCurrentThread();
129
130 // reset all attributes of this and current contexts
131 invalidateContext();
132 invalidateCurrentContext();
133
134 setScratchSurface(config);
135
136 // save the state on the native level
137 rq.ensureCapacity(4);
138 buf.putInt(SAVE_STATE);
139 rq.flushNow();
140 }
141
142 @Override
143 public void restoreState() {
144 // assert rq.lock.isHeldByCurrentThread();
145
146 // reset all attributes of this and current contexts
147 invalidateContext();
148 invalidateCurrentContext();
149
150 setScratchSurface(config);
151
152 // restore the state on the native level
153 rq.ensureCapacity(4);
154 buf.putInt(RESTORE_STATE);
155 rq.flushNow();
156 }
157
158 static class OGLContextCaps extends ContextCapabilities {
159 /**
160 * Indicates the presence of the GL_EXT_framebuffer_object extension.
161 * This cap will only be set if the fbobject system property has been
162 * enabled and we are able to create an FBO with depth buffer.
163 */
164 @Native
165 static final int CAPS_EXT_FBOBJECT =
166 (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE);
167 /** Indicates that the context is doublebuffered. */
168 @Native
169 static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0);
170 /**
171 * Indicates the presence of the GL_ARB_fragment_shader extension.
172 * This cap will only be set if the lcdshader system property has been
173 * enabled and the hardware supports the minimum number of texture units
174 */
175 @Native
176 static final int CAPS_EXT_LCD_SHADER = (FIRST_PRIVATE_CAP << 1);
177 /**
178 * Indicates the presence of the GL_ARB_fragment_shader extension.
179 * This cap will only be set if the biopshader system property has been
180 * enabled and the hardware meets our minimum requirements.
181 */
182 @Native
183 static final int CAPS_EXT_BIOP_SHADER = (FIRST_PRIVATE_CAP << 2);
184 /**
185 * Indicates the presence of the GL_ARB_fragment_shader extension.
186 * This cap will only be set if the gradshader system property has been
187 * enabled and the hardware meets our minimum requirements.
188 */
189 @Native
190 static final int CAPS_EXT_GRAD_SHADER = (FIRST_PRIVATE_CAP << 3);
191 /** Indicates the presence of the GL_ARB_texture_rectangle extension. */
192 @Native
193 static final int CAPS_EXT_TEXRECT = (FIRST_PRIVATE_CAP << 4);
194 /** Indicates the presence of the GL_NV_texture_barrier extension. */
195 @Native
196 static final int CAPS_EXT_TEXBARRIER = (FIRST_PRIVATE_CAP << 5);
197
198
199 OGLContextCaps(int caps, String adapterId) {
200 super(caps, adapterId);
201 }
202
203 @Override
204 public String toString() {
205 StringBuilder sb = new StringBuilder(super.toString());
206 if ((caps & CAPS_EXT_FBOBJECT) != 0) {
207 sb.append("CAPS_EXT_FBOBJECT|");
208 }
209 if ((caps & CAPS_DOUBLEBUFFERED) != 0) {
210 sb.append("CAPS_DOUBLEBUFFERED|");
211 }
212 if ((caps & CAPS_EXT_LCD_SHADER) != 0) {
213 sb.append("CAPS_EXT_LCD_SHADER|");
214 }
215 if ((caps & CAPS_EXT_BIOP_SHADER) != 0) {
216 sb.append("CAPS_BIOP_SHADER|");
217 }
218 if ((caps & CAPS_EXT_GRAD_SHADER) != 0) {
219 sb.append("CAPS_EXT_GRAD_SHADER|");
|
25
26 package sun.java2d.opengl;
27
28 import sun.java2d.pipe.BufferedContext;
29 import sun.java2d.pipe.RenderBuffer;
30 import sun.java2d.pipe.RenderQueue;
31 import sun.java2d.pipe.hw.ContextCapabilities;
32 import static sun.java2d.pipe.BufferedOpCodes.*;
33 import static sun.java2d.pipe.hw.ContextCapabilities.*;
34
35 import java.lang.annotation.Native;
36
37 /**
38 * Note that the RenderQueue lock must be acquired before calling any of
39 * the methods in this class.
40 */
41 public class OGLContext extends BufferedContext {
42
43 private final OGLGraphicsConfig config;
44
45 public OGLContext(RenderQueue rq, OGLGraphicsConfig config) {
46 super(rq);
47 this.config = config;
48 }
49
50 /**
51 * Convenience method that delegates to setScratchSurface() below.
52 */
53 static void setScratchSurface(OGLGraphicsConfig gc) {
54 setScratchSurface(gc.getNativeConfigInfo());
55 }
56
57 /**
58 * Makes the given GraphicsConfig's context current to its associated
59 * "scratch surface". Each GraphicsConfig maintains a native context
60 * (GLXContext on Unix, HGLRC on Windows) as well as a native pbuffer
61 * known as the "scratch surface". By making the context current to the
62 * scratch surface, we are assured that we have a current context for
63 * the relevant GraphicsConfig, and can therefore perform operations
64 * depending on the capabilities of that GraphicsConfig. For example,
65 * if the GraphicsConfig supports the GL_ARB_texture_non_power_of_two
66 * extension, then we should be able to make a non-pow2 texture for this
67 * GraphicsConfig once we make the context current to the scratch surface.
68 *
69 * This method should be used for operations with an OpenGL texture
70 * as the destination surface (e.g. a sw->texture blit loop), or in those
71 * situations where we may not otherwise have a current context (e.g.
72 * when disposing a texture-based surface).
73 */
74 public static void setScratchSurface(long pConfigInfo) {
75 // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
76
77 // invalidate the current context
78 currentContext = null;
79
80 // set the scratch context
81 OGLRenderQueue rq = OGLRenderQueue.getInstance();
82 RenderBuffer buf = rq.getBuffer();
83 rq.ensureCapacityAndAlignment(12, 4);
84 buf.putInt(SET_SCRATCH_SURFACE);
85 buf.putLong(pConfigInfo);
86 }
87
88 /**
89 * Invalidates the currentContext field to ensure that we properly
90 * revalidate the OGLContext (make it current, etc.) next time through
91 * the validate() method. This is typically invoked from methods
92 * that affect the current context state (e.g. disposing a context or
93 * surface).
94 */
95 public static void invalidateCurrentContext() {
96 // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
97
98 // invalidate the current Java-level context so that we
99 // revalidate everything the next time around
100 if (currentContext != null) {
101 currentContext.invalidateContext();
102 currentContext = null;
103 }
104
105 // invalidate the context reference at the native level, and
106 // then flush the queue so that we have no pending operations
107 // dependent on the current context
108 OGLRenderQueue rq = OGLRenderQueue.getInstance();
109 rq.ensureCapacity(4);
110 rq.getBuffer().putInt(INVALIDATE_CONTEXT);
111 rq.flushNow();
112 }
113
114 public RenderQueue getRenderQueue() {
115 return OGLRenderQueue.getInstance();
116 }
117
118 /**
119 * Returns a string representing adapter id (vendor, renderer, version).
120 * Must be called on the rendering thread.
121 *
122 * @return an id string for the adapter
123 */
124 public static final native String getOGLIdString();
125
126 @Override
127 public void saveState() {
128 // assert rq.lock.isHeldByCurrentThread();
129
130 // reset all attributes of this and current contexts
131 invalidateContext();
132 invalidateCurrentContext();
133
134 setScratchSurface(config);
135
136 // save the state on the native level
137 rq.ensureCapacity(4);
138 buf.putInt(SAVE_STATE);
139 rq.flushNow();
140 }
141
142 @Override
143 public void restoreState() {
144 // assert rq.lock.isHeldByCurrentThread();
145
146 // reset all attributes of this and current contexts
147 invalidateContext();
148 invalidateCurrentContext();
149
150 setScratchSurface(config);
151
152 // restore the state on the native level
153 rq.ensureCapacity(4);
154 buf.putInt(RESTORE_STATE);
155 rq.flushNow();
156 }
157
158 public static class OGLContextCaps extends ContextCapabilities {
159 /**
160 * Indicates the presence of the GL_EXT_framebuffer_object extension.
161 * This cap will only be set if the fbobject system property has been
162 * enabled and we are able to create an FBO with depth buffer.
163 */
164 @Native
165 public static final int CAPS_EXT_FBOBJECT =
166 (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE);
167 /** Indicates that the context is doublebuffered. */
168 @Native
169 public static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0);
170 /**
171 * Indicates the presence of the GL_ARB_fragment_shader extension.
172 * This cap will only be set if the lcdshader system property has been
173 * enabled and the hardware supports the minimum number of texture units
174 */
175 @Native
176 static final int CAPS_EXT_LCD_SHADER = (FIRST_PRIVATE_CAP << 1);
177 /**
178 * Indicates the presence of the GL_ARB_fragment_shader extension.
179 * This cap will only be set if the biopshader system property has been
180 * enabled and the hardware meets our minimum requirements.
181 */
182 @Native
183 static final int CAPS_EXT_BIOP_SHADER = (FIRST_PRIVATE_CAP << 2);
184 /**
185 * Indicates the presence of the GL_ARB_fragment_shader extension.
186 * This cap will only be set if the gradshader system property has been
187 * enabled and the hardware meets our minimum requirements.
188 */
189 @Native
190 static final int CAPS_EXT_GRAD_SHADER = (FIRST_PRIVATE_CAP << 3);
191 /** Indicates the presence of the GL_ARB_texture_rectangle extension. */
192 @Native
193 static final int CAPS_EXT_TEXRECT = (FIRST_PRIVATE_CAP << 4);
194 /** Indicates the presence of the GL_NV_texture_barrier extension. */
195 @Native
196 static final int CAPS_EXT_TEXBARRIER = (FIRST_PRIVATE_CAP << 5);
197
198
199 public OGLContextCaps(int caps, String adapterId) {
200 super(caps, adapterId);
201 }
202
203 @Override
204 public String toString() {
205 StringBuilder sb = new StringBuilder(super.toString());
206 if ((caps & CAPS_EXT_FBOBJECT) != 0) {
207 sb.append("CAPS_EXT_FBOBJECT|");
208 }
209 if ((caps & CAPS_DOUBLEBUFFERED) != 0) {
210 sb.append("CAPS_DOUBLEBUFFERED|");
211 }
212 if ((caps & CAPS_EXT_LCD_SHADER) != 0) {
213 sb.append("CAPS_EXT_LCD_SHADER|");
214 }
215 if ((caps & CAPS_EXT_BIOP_SHADER) != 0) {
216 sb.append("CAPS_BIOP_SHADER|");
217 }
218 if ((caps & CAPS_EXT_GRAD_SHADER) != 0) {
219 sb.append("CAPS_EXT_GRAD_SHADER|");
|