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src/java.desktop/share/classes/sun/java2d/SurfaceData.java

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 730     /* Return the text pipe to be used based on the graphics AA hint setting,
 731      * and the rest of the graphics state is compatible with these loops.
 732      * If the text AA hint is "DEFAULT", then the AA graphics hint requests
 733      * the AA text renderer, else it requests the B&W text renderer.
 734      */
 735     private TextPipe getTextPipe(SunGraphics2D sg2d, boolean aaHintIsOn) {
 736 
 737         /* Try to avoid calling getFontInfo() unless its needed to
 738          * resolve one of the new AA types.
 739          */
 740         switch (sg2d.textAntialiasHint) {
 741         case SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT:
 742             if (aaHintIsOn) {
 743                 return aaTextRenderer;
 744             } else {
 745                 return solidTextRenderer;
 746             }
 747         case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
 748             return solidTextRenderer;
 749 
 750         case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
 751             return aaTextRenderer;

 752 
 753         default:
 754             switch (sg2d.getFontInfo().aaHint) {
 755 
 756             case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
 757             case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
 758                 return lcdTextRenderer;
 759 
 760             case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
 761                 return aaTextRenderer;
 762 
 763             case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
 764                 return solidTextRenderer;
 765 
 766                  /* This should not be reached as the FontInfo will
 767                  * always explicitly set its hint value. So whilst
 768                  * this could be collapsed to returning say just
 769                  * solidTextRenderer, or even removed, its left
 770                  * here in case DEFAULT is ever passed in.
 771                  */




 730     /* Return the text pipe to be used based on the graphics AA hint setting,
 731      * and the rest of the graphics state is compatible with these loops.
 732      * If the text AA hint is "DEFAULT", then the AA graphics hint requests
 733      * the AA text renderer, else it requests the B&W text renderer.
 734      */
 735     private TextPipe getTextPipe(SunGraphics2D sg2d, boolean aaHintIsOn) {
 736 
 737         /* Try to avoid calling getFontInfo() unless its needed to
 738          * resolve one of the new AA types.
 739          */
 740         switch (sg2d.textAntialiasHint) {
 741         case SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT:
 742             if (aaHintIsOn) {
 743                 return aaTextRenderer;
 744             } else {
 745                 return solidTextRenderer;
 746             }
 747         case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
 748             return solidTextRenderer;
 749 
 750         // TODO: we have to take into account aaHint on macosx
 751         //case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
 752         //    return aaTextRenderer;
 753 
 754         default:
 755             switch (sg2d.getFontInfo().aaHint) {
 756 
 757             case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB:
 758             case SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB:
 759                 return lcdTextRenderer;
 760 
 761             case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
 762                 return aaTextRenderer;
 763 
 764             case SunHints.INTVAL_TEXT_ANTIALIAS_OFF:
 765                 return solidTextRenderer;
 766 
 767                  /* This should not be reached as the FontInfo will
 768                  * always explicitly set its hint value. So whilst
 769                  * this could be collapsed to returning say just
 770                  * solidTextRenderer, or even removed, its left
 771                  * here in case DEFAULT is ever passed in.
 772                  */


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