/* * Copyright (c) 2003, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef OGLFuncs_h_Included #define OGLFuncs_h_Included #ifdef MACOSX #include #endif #include "jni.h" #include "J2D_GL/gl.h" #include "J2D_GL/glext.h" #include "OGLFuncMacros.h" #include "OGLFuncs_md.h" #include "Trace.h" jboolean OGLFuncs_OpenLibrary(); void OGLFuncs_CloseLibrary(); jboolean OGLFuncs_InitPlatformFuncs(); jboolean OGLFuncs_InitBaseFuncs(); jboolean OGLFuncs_InitExtFuncs(); /** * Core OpenGL 1.1 function typedefs */ typedef void (GLAPIENTRY *glAlphaFuncType)(GLenum func, GLclampf ref); typedef GLboolean (GLAPIENTRY *glAreTexturesResidentType)(GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (GLAPIENTRY *glBeginType)(GLenum mode); typedef void (GLAPIENTRY *glBindTextureType)(GLenum target, GLuint texture); typedef void (GLAPIENTRY *glBitmapType)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); typedef void (GLAPIENTRY *glBlendFuncType)(GLenum sfactor, GLenum dfactor); typedef void (GLAPIENTRY *glClearType)(GLbitfield mask); typedef void (GLAPIENTRY *glClearColorType)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY *glClearDepthType)(GLclampd depth); typedef void (GLAPIENTRY *glColor3ubType)(GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY *glColor4fType)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAPIENTRY *glColor4ubType)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); typedef void (GLAPIENTRY *glColorMaskType)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAPIENTRY *glColorPointerType)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); typedef void (GLAPIENTRY *glCopyPixelsType)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (GLAPIENTRY *glCopyTexSubImage2DType)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY *glDeleteTexturesType)(GLsizei n, const GLuint *textures); typedef void (GLAPIENTRY *glDepthFuncType)(GLenum func); typedef void (GLAPIENTRY *glDisableType)(GLenum cap); typedef void (GLAPIENTRY *glDisableClientStateType)(GLenum array); typedef void (GLAPIENTRY *glDrawArraysType)(GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY *glDrawBufferType)(GLenum mode); typedef void (GLAPIENTRY *glDrawPixelsType)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (GLAPIENTRY *glEnableType)(GLenum cap); typedef void (GLAPIENTRY *glEnableClientStateType)(GLenum array); typedef void (GLAPIENTRY *glEndType)(void); typedef void (GLAPIENTRY *glFinishType)(void); typedef void (GLAPIENTRY *glFlushType)(void); typedef void (GLAPIENTRY *glGenTexturesType)(GLsizei n, GLuint *textures); typedef void (GLAPIENTRY *glGetBooleanvType)(GLenum pname, GLboolean *params); typedef void (GLAPIENTRY *glGetDoublevType)(GLenum pname, GLdouble *params); typedef GLenum (GLAPIENTRY *glGetErrorType)(void); typedef void (GLAPIENTRY *glGetFloatvType)(GLenum pname, GLfloat *params); typedef void (GLAPIENTRY *glGetIntegervType)(GLenum pname, GLint *params); typedef const GLubyte * (GLAPIENTRY *glGetStringType)(GLenum name); typedef void (GLAPIENTRY *glGetTexLevelParameterivType)(GLenum target, GLint level, GLenum pname, GLint *params); typedef void (GLAPIENTRY *glHintType)(GLenum target, GLenum mode); typedef void (GLAPIENTRY *glInterleavedArraysType)(GLenum format, GLsizei stride, const GLvoid *pointer); typedef GLboolean (GLAPIENTRY *glIsEnabledType)(GLenum cap); typedef GLboolean (GLAPIENTRY *glIsTextureType)(GLuint texture); typedef void (GLAPIENTRY *glLoadIdentityType)(void); typedef void (GLAPIENTRY *glLoadMatrixdType)(const GLdouble *m); typedef void (GLAPIENTRY *glLogicOpType)(GLenum opcode); typedef void (GLAPIENTRY *glMatrixModeType)(GLenum mode); typedef void (GLAPIENTRY *glOrthoType)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAPIENTRY *glPixelStoreiType)(GLenum pname, GLint param); typedef void (GLAPIENTRY *glPixelTransferfType)(GLenum pname, GLfloat param); typedef void (GLAPIENTRY *glPixelZoomType)(GLfloat xfactor, GLfloat yfactor); typedef void (GLAPIENTRY *glPolygonOffsetType)(GLfloat factor, GLfloat units); typedef void (GLAPIENTRY *glPopAttribType)(void); typedef void (GLAPIENTRY *glPopClientAttribType)(void); typedef void (GLAPIENTRY *glPopMatrixType)(void); typedef void (GLAPIENTRY *glPrioritizeTexturesType)(GLsizei n, const GLuint *textures, const GLclampf *priorities); typedef void (GLAPIENTRY *glPushAttribType)(GLbitfield); typedef void (GLAPIENTRY *glPushClientAttribType)(GLbitfield); typedef void (GLAPIENTRY *glPushMatrixType)(void); typedef void (GLAPIENTRY *glRasterPos2iType)(GLint x, GLint y); typedef void (GLAPIENTRY *glReadBufferType)(GLenum mode); typedef void (GLAPIENTRY *glReadPixelsType)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); typedef void (GLAPIENTRY *glRectiType)(GLint x1, GLint y1, GLint x2, GLint y2); typedef void (GLAPIENTRY *glScalefType)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY *glScissorType)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY *glTexCoord2dType)(GLdouble s, GLdouble t); typedef void (GLAPIENTRY *glTexCoord2fType)(GLfloat s, GLfloat t); typedef void (GLAPIENTRY *glTexCoordPointerType)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); typedef void (GLAPIENTRY *glTexEnviType)(GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY *glTexGeniType)(GLenum coord, GLenum pname, GLint param); typedef void (GLAPIENTRY *glTexGendvType)(GLenum coord, GLenum pname, const GLdouble *params); typedef void (GLAPIENTRY *glTexImage1DType)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (GLAPIENTRY *glTexImage2DType)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (GLAPIENTRY *glTexParameteriType)(GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY *glTexSubImage1DType)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void (GLAPIENTRY *glTexSubImage2DType)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (GLAPIENTRY *glTranslatefType)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY *glVertex2dType)(GLdouble x, GLdouble y); typedef void (GLAPIENTRY *glVertex2fType)(GLfloat x, GLfloat y); typedef void (GLAPIENTRY *glVertex2iType)(GLint x, GLint y); typedef void (GLAPIENTRY *glVertexPointerType)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); typedef void (GLAPIENTRY *glViewportType)(GLint x, GLint y, GLsizei width, GLsizei height); /** * OpenGL 1.2 and extension function typedefs (functions that were added in * the 1.2 spec and later need to be loaded on Windows as if they were * extensions, which is why they are called out separately here) */ typedef void (GLAPIENTRY *glActiveTextureARBType)(GLenum texture); typedef void (GLAPIENTRY *glMultiTexCoord2fARBType)(GLenum texture, GLfloat s, GLfloat t); typedef void (GLAPIENTRY *glTexImage3DType)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); /** * GL_EXT_framebuffer_object function typedefs */ typedef void (GLAPIENTRY *glBindRenderbufferEXTType)(GLenum, GLuint); typedef void (GLAPIENTRY *glDeleteRenderbuffersEXTType)(GLsizei, const GLuint *); typedef void (GLAPIENTRY *glGenRenderbuffersEXTType)(GLsizei, GLuint *); typedef void (GLAPIENTRY *glRenderbufferStorageEXTType)(GLenum, GLenum, GLsizei, GLsizei); typedef void (GLAPIENTRY *glBindFramebufferEXTType)(GLenum, GLuint); typedef void (GLAPIENTRY *glDeleteFramebuffersEXTType)(GLsizei, const GLuint *); typedef void (GLAPIENTRY *glGenFramebuffersEXTType)(GLsizei, GLuint *); typedef GLenum (GLAPIENTRY *glCheckFramebufferStatusEXTType)(GLenum); typedef void (GLAPIENTRY *glFramebufferTexture2DEXTType)(GLenum, GLenum, GLenum, GLuint, GLint); typedef void (GLAPIENTRY *glFramebufferRenderbufferEXTType)(GLenum, GLenum, GLenum, GLuint); /** * GL_ARB_fragment_shader extension function typedefs */ typedef GLhandleARB (GLAPIENTRY *glCreateShaderObjectARBType)(GLenum); typedef void (GLAPIENTRY *glShaderSourceARBType)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); typedef void (GLAPIENTRY *glCompileShaderARBType)(GLhandleARB); typedef void (GLAPIENTRY *glUseProgramObjectARBType)(GLhandleARB); typedef void (GLAPIENTRY *glUniform1iARBType)(GLint, GLint); typedef void (GLAPIENTRY *glUniform1fARBType)(GLint, GLfloat); typedef void (GLAPIENTRY *glUniform1fvARBType)(GLint, GLsizei, const GLfloat *); typedef void (GLAPIENTRY *glUniform2fARBType)(GLint, GLfloat, GLfloat); typedef void (GLAPIENTRY *glUniform3fARBType)(GLint, GLfloat, GLfloat, GLfloat); typedef void (GLAPIENTRY *glUniform3fvARBType)(GLint, GLsizei, const GLfloat *); typedef void (GLAPIENTRY *glUniform4fARBType)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (GLAPIENTRY *glUniform4fvARBType)(GLint, GLsizei, const GLfloat *); typedef GLint (GLAPIENTRY *glGetUniformLocationARBType)(GLhandleARB, const GLcharARB *); typedef void (GLAPIENTRY *glGetInfoLogARBType)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); typedef void (GLAPIENTRY *glGetProgramivARBType)(GLenum, GLenum, GLint *); typedef void (GLAPIENTRY *glGetObjectParameterivARBType)(GLhandleARB, GLenum, GLint *); typedef GLhandleARB (GLAPIENTRY *glCreateProgramObjectARBType)(void); typedef void (GLAPIENTRY *glAttachObjectARBType)(GLhandleARB, GLhandleARB); typedef void (GLAPIENTRY *glLinkProgramARBType)(GLhandleARB); typedef void (GLAPIENTRY *glDeleteObjectARBType)(GLhandleARB); /** * GL_NV_texture_barrier extension function typedef's */ typedef void (GLAPIENTRY *glTextureBarrierNVType) (void); /** * REMIND: this caused an internal error in the MS compiler!?!? * *#define OGL_CHECK_FUNC_ERR(f) \ * J2dTrace1(J2D_TRACE_ERROR, "could not load function: %s", #f) */ #define OGL_CHECK_FUNC_ERR(f) \ J2dRlsTraceLn(J2D_TRACE_ERROR, #f) #define OGL_INIT_FUNC(f) \ OGL_J2D_MANGLE(f) = (OGL_FUNC_TYPE(f)) OGL_GET_PROC_ADDRESS(f) #define OGL_INIT_AND_CHECK_FUNC(f) \ OGL_INIT_FUNC(f); \ if (OGL_J2D_MANGLE(f) == NULL) { \ OGL_CHECK_FUNC_ERR(f); \ return JNI_FALSE; \ } #define OGL_INIT_EXT_FUNC(f) \ OGL_J2D_MANGLE(f) = (OGL_FUNC_TYPE(f)) OGL_GET_EXT_PROC_ADDRESS(f) #define OGL_INIT_AND_CHECK_EXT_FUNC(f) \ OGL_INIT_EXT_FUNC(f); \ if (OGL_J2D_MANGLE(f) == NULL) { \ OGL_CHECK_FUNC_ERR(f); \ return JNI_FALSE; \ } #define OGL_EXPRESS_BASE_FUNCS(action) \ OGL_##action##_FUNC(glAlphaFunc); \ OGL_##action##_FUNC(glAreTexturesResident); \ OGL_##action##_FUNC(glBegin); \ OGL_##action##_FUNC(glBindTexture); \ OGL_##action##_FUNC(glBitmap); \ OGL_##action##_FUNC(glBlendFunc); \ OGL_##action##_FUNC(glClear); \ OGL_##action##_FUNC(glClearColor); \ OGL_##action##_FUNC(glClearDepth); \ OGL_##action##_FUNC(glColor3ub); \ OGL_##action##_FUNC(glColor4f); \ OGL_##action##_FUNC(glColor4ub); \ OGL_##action##_FUNC(glColorMask); \ OGL_##action##_FUNC(glColorPointer); \ OGL_##action##_FUNC(glCopyPixels); \ OGL_##action##_FUNC(glCopyTexSubImage2D); \ OGL_##action##_FUNC(glDeleteTextures); \ OGL_##action##_FUNC(glDepthFunc); \ OGL_##action##_FUNC(glDisable); \ OGL_##action##_FUNC(glDisableClientState); \ OGL_##action##_FUNC(glDrawArrays); \ OGL_##action##_FUNC(glDrawBuffer); \ OGL_##action##_FUNC(glDrawPixels); \ OGL_##action##_FUNC(glEnable); \ OGL_##action##_FUNC(glEnableClientState); \ OGL_##action##_FUNC(glEnd); \ OGL_##action##_FUNC(glFinish); \ OGL_##action##_FUNC(glFlush); \ OGL_##action##_FUNC(glGenTextures); \ OGL_##action##_FUNC(glGetBooleanv); \ OGL_##action##_FUNC(glGetDoublev); \ OGL_##action##_FUNC(glGetError); \ OGL_##action##_FUNC(glGetFloatv); \ OGL_##action##_FUNC(glGetIntegerv); \ OGL_##action##_FUNC(glGetString); \ OGL_##action##_FUNC(glGetTexLevelParameteriv); \ OGL_##action##_FUNC(glHint); \ OGL_##action##_FUNC(glInterleavedArrays); \ OGL_##action##_FUNC(glIsEnabled); \ OGL_##action##_FUNC(glIsTexture); \ OGL_##action##_FUNC(glLoadIdentity); \ OGL_##action##_FUNC(glLoadMatrixd); \ OGL_##action##_FUNC(glLogicOp); \ OGL_##action##_FUNC(glMatrixMode); \ OGL_##action##_FUNC(glOrtho); \ OGL_##action##_FUNC(glPixelStorei); \ OGL_##action##_FUNC(glPixelTransferf); \ OGL_##action##_FUNC(glPixelZoom); \ OGL_##action##_FUNC(glPolygonOffset); \ OGL_##action##_FUNC(glPopAttrib); \ OGL_##action##_FUNC(glPopClientAttrib); \ OGL_##action##_FUNC(glPopMatrix); \ OGL_##action##_FUNC(glPrioritizeTextures); \ OGL_##action##_FUNC(glPushAttrib); \ OGL_##action##_FUNC(glPushClientAttrib); \ OGL_##action##_FUNC(glPushMatrix); \ OGL_##action##_FUNC(glRasterPos2i); \ OGL_##action##_FUNC(glReadBuffer); \ OGL_##action##_FUNC(glReadPixels); \ OGL_##action##_FUNC(glRecti); \ OGL_##action##_FUNC(glScalef); \ OGL_##action##_FUNC(glScissor); \ OGL_##action##_FUNC(glTexCoord2d); \ OGL_##action##_FUNC(glTexCoord2f); \ OGL_##action##_FUNC(glTexCoordPointer); \ OGL_##action##_FUNC(glTexEnvi); \ OGL_##action##_FUNC(glTexGeni); \ OGL_##action##_FUNC(glTexGendv); \ OGL_##action##_FUNC(glTexImage1D); \ OGL_##action##_FUNC(glTexImage2D); \ OGL_##action##_FUNC(glTexParameteri); \ OGL_##action##_FUNC(glTexSubImage1D); \ OGL_##action##_FUNC(glTexSubImage2D); \ OGL_##action##_FUNC(glTranslatef); \ OGL_##action##_FUNC(glVertex2d); \ OGL_##action##_FUNC(glVertex2f); \ OGL_##action##_FUNC(glVertex2i); \ OGL_##action##_FUNC(glVertexPointer); \ OGL_##action##_FUNC(glViewport); #define OGL_EXPRESS_EXT_FUNCS(action) \ OGL_##action##_EXT_FUNC(glActiveTextureARB); \ OGL_##action##_EXT_FUNC(glMultiTexCoord2fARB); \ OGL_##action##_EXT_FUNC(glTexImage3D); \ OGL_##action##_EXT_FUNC(glBindRenderbufferEXT); \ OGL_##action##_EXT_FUNC(glDeleteRenderbuffersEXT); \ OGL_##action##_EXT_FUNC(glGenRenderbuffersEXT); \ OGL_##action##_EXT_FUNC(glRenderbufferStorageEXT); \ OGL_##action##_EXT_FUNC(glBindFramebufferEXT); \ OGL_##action##_EXT_FUNC(glDeleteFramebuffersEXT); \ OGL_##action##_EXT_FUNC(glGenFramebuffersEXT); \ OGL_##action##_EXT_FUNC(glCheckFramebufferStatusEXT); \ OGL_##action##_EXT_FUNC(glFramebufferTexture2DEXT); \ OGL_##action##_EXT_FUNC(glFramebufferRenderbufferEXT); \ OGL_##action##_EXT_FUNC(glCreateProgramObjectARB); \ OGL_##action##_EXT_FUNC(glAttachObjectARB); \ OGL_##action##_EXT_FUNC(glLinkProgramARB); \ OGL_##action##_EXT_FUNC(glCreateShaderObjectARB); \ OGL_##action##_EXT_FUNC(glShaderSourceARB); \ OGL_##action##_EXT_FUNC(glCompileShaderARB); \ OGL_##action##_EXT_FUNC(glUseProgramObjectARB); \ OGL_##action##_EXT_FUNC(glUniform1iARB); \ OGL_##action##_EXT_FUNC(glUniform1fARB); \ OGL_##action##_EXT_FUNC(glUniform1fvARB); \ OGL_##action##_EXT_FUNC(glUniform2fARB); \ OGL_##action##_EXT_FUNC(glUniform3fARB); \ OGL_##action##_EXT_FUNC(glUniform3fvARB); \ OGL_##action##_EXT_FUNC(glUniform4fARB); \ OGL_##action##_EXT_FUNC(glUniform4fvARB); \ OGL_##action##_EXT_FUNC(glGetUniformLocationARB); \ OGL_##action##_EXT_FUNC(glGetProgramivARB); \ OGL_##action##_EXT_FUNC(glGetInfoLogARB); \ OGL_##action##_EXT_FUNC(glGetObjectParameterivARB); \ OGL_##action##_EXT_FUNC(glDeleteObjectARB); \ OGL_##action##_EXT_FUNC(glTextureBarrierNV); #define OGL_EXPRESS_ALL_FUNCS(action) \ OGL_EXPRESS_BASE_FUNCS(action) \ OGL_EXPRESS_EXT_FUNCS(action) \ OGL_EXPRESS_PLATFORM_FUNCS(action) \ OGL_EXPRESS_PLATFORM_EXT_FUNCS(action) OGL_EXPRESS_ALL_FUNCS(EXTERN) #endif /* OGLFuncs_h_Included */