1 /* 2 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 27 package java.awt; 28 29 import java.awt.image.ColorModel; 30 31 import sun.awt.AWTAccessor; 32 import sun.awt.AppContext; 33 import sun.awt.SunToolkit; 34 35 /** 36 * The <code>GraphicsDevice</code> class describes the graphics devices 37 * that might be available in a particular graphics environment. These 38 * include screen and printer devices. Note that there can be many screens 39 * and many printers in an instance of {@link GraphicsEnvironment}. Each 40 * graphics device has one or more {@link GraphicsConfiguration} objects 41 * associated with it. These objects specify the different configurations 42 * in which the <code>GraphicsDevice</code> can be used. 43 * <p> 44 * In a multi-screen environment, the <code>GraphicsConfiguration</code> 45 * objects can be used to render components on multiple screens. The 46 * following code sample demonstrates how to create a <code>JFrame</code> 47 * object for each <code>GraphicsConfiguration</code> on each screen 48 * device in the <code>GraphicsEnvironment</code>: 49 * <pre>{@code 50 * GraphicsEnvironment ge = GraphicsEnvironment. 51 * getLocalGraphicsEnvironment(); 52 * GraphicsDevice[] gs = ge.getScreenDevices(); 53 * for (int j = 0; j < gs.length; j++) { 54 * GraphicsDevice gd = gs[j]; 55 * GraphicsConfiguration[] gc = 56 * gd.getConfigurations(); 57 * for (int i=0; i < gc.length; i++) { 58 * JFrame f = new 59 * JFrame(gs[j].getDefaultConfiguration()); 60 * Canvas c = new Canvas(gc[i]); 61 * Rectangle gcBounds = gc[i].getBounds(); 62 * int xoffs = gcBounds.x; 63 * int yoffs = gcBounds.y; 64 * f.getContentPane().add(c); 65 * f.setLocation((i*50)+xoffs, (i*60)+yoffs); 66 * f.show(); 67 * } 68 * } 69 * }</pre> 70 * <p> 71 * For more information on full-screen exclusive mode API, see the 72 * <a href="http://docs.oracle.com/javase/tutorial/extra/fullscreen/index.html"> 73 * Full-Screen Exclusive Mode API Tutorial</a>. 74 * 75 * @see GraphicsEnvironment 76 * @see GraphicsConfiguration 77 */ 78 public abstract class GraphicsDevice { 79 80 private Window fullScreenWindow; 81 private AppContext fullScreenAppContext; // tracks which AppContext 82 // created the FS window 83 // this lock is used for making synchronous changes to the AppContext's 84 // current full screen window 85 private final Object fsAppContextLock = new Object(); 86 87 private Rectangle windowedModeBounds; 88 89 /** 90 * This is an abstract class that cannot be instantiated directly. 91 * Instances must be obtained from a suitable factory or query method. 92 * @see GraphicsEnvironment#getScreenDevices 93 * @see GraphicsEnvironment#getDefaultScreenDevice 94 * @see GraphicsConfiguration#getDevice 95 */ 96 protected GraphicsDevice() { 97 } 98 99 /** 100 * Device is a raster screen. 101 */ 102 public final static int TYPE_RASTER_SCREEN = 0; 103 104 /** 105 * Device is a printer. 106 */ 107 public final static int TYPE_PRINTER = 1; 108 109 /** 110 * Device is an image buffer. This buffer can reside in device 111 * or system memory but it is not physically viewable by the user. 112 */ 113 public final static int TYPE_IMAGE_BUFFER = 2; 114 115 /** 116 * Kinds of translucency supported by the underlying system. 117 * 118 * @see #isWindowTranslucencySupported 119 * 120 * @since 1.7 121 */ 122 public static enum WindowTranslucency { 123 /** 124 * Represents support in the underlying system for windows each pixel 125 * of which is guaranteed to be either completely opaque, with 126 * an alpha value of 1.0, or completely transparent, with an alpha 127 * value of 0.0. 128 */ 129 PERPIXEL_TRANSPARENT, 130 /** 131 * Represents support in the underlying system for windows all of 132 * the pixels of which have the same alpha value between or including 133 * 0.0 and 1.0. 134 */ 135 TRANSLUCENT, 136 /** 137 * Represents support in the underlying system for windows that 138 * contain or might contain pixels with arbitrary alpha values 139 * between and including 0.0 and 1.0. 140 */ 141 PERPIXEL_TRANSLUCENT; 142 } 143 144 /** 145 * Returns the type of this <code>GraphicsDevice</code>. 146 * @return the type of this <code>GraphicsDevice</code>, which can 147 * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER. 148 * @see #TYPE_RASTER_SCREEN 149 * @see #TYPE_PRINTER 150 * @see #TYPE_IMAGE_BUFFER 151 */ 152 public abstract int getType(); 153 154 /** 155 * Returns the identification string associated with this 156 * <code>GraphicsDevice</code>. 157 * <p> 158 * A particular program might use more than one 159 * <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>. 160 * This method returns a <code>String</code> identifying a 161 * particular <code>GraphicsDevice</code> in the local 162 * <code>GraphicsEnvironment</code>. Although there is 163 * no public method to set this <code>String</code>, a programmer can 164 * use the <code>String</code> for debugging purposes. Vendors of 165 * the Java™ Runtime Environment can 166 * format the return value of the <code>String</code>. To determine 167 * how to interpret the value of the <code>String</code>, contact the 168 * vendor of your Java Runtime. To find out who the vendor is, from 169 * your program, call the 170 * {@link System#getProperty(String) getProperty} method of the 171 * System class with "java.vendor". 172 * @return a <code>String</code> that is the identification 173 * of this <code>GraphicsDevice</code>. 174 */ 175 public abstract String getIDstring(); 176 177 /** 178 * Returns all of the <code>GraphicsConfiguration</code> 179 * objects associated with this <code>GraphicsDevice</code>. 180 * @return an array of <code>GraphicsConfiguration</code> 181 * objects that are associated with this 182 * <code>GraphicsDevice</code>. 183 */ 184 public abstract GraphicsConfiguration[] getConfigurations(); 185 186 /** 187 * Returns the default <code>GraphicsConfiguration</code> 188 * associated with this <code>GraphicsDevice</code>. 189 * @return the default <code>GraphicsConfiguration</code> 190 * of this <code>GraphicsDevice</code>. 191 */ 192 public abstract GraphicsConfiguration getDefaultConfiguration(); 193 194 /** 195 * Returns the "best" configuration possible that passes the 196 * criteria defined in the {@link GraphicsConfigTemplate}. 197 * @param gct the <code>GraphicsConfigTemplate</code> object 198 * used to obtain a valid <code>GraphicsConfiguration</code> 199 * @return a <code>GraphicsConfiguration</code> that passes 200 * the criteria defined in the specified 201 * <code>GraphicsConfigTemplate</code>. 202 * @see GraphicsConfigTemplate 203 */ 204 public GraphicsConfiguration 205 getBestConfiguration(GraphicsConfigTemplate gct) { 206 GraphicsConfiguration[] configs = getConfigurations(); 207 return gct.getBestConfiguration(configs); 208 } 209 210 /** 211 * Returns <code>true</code> if this <code>GraphicsDevice</code> 212 * supports full-screen exclusive mode. 213 * If a SecurityManager is installed, its 214 * <code>checkPermission</code> method will be called 215 * with <code>AWTPermission("fullScreenExclusive")</code>. 216 * <code>isFullScreenSupported</code> returns true only if 217 * that permission is granted. 218 * @return whether full-screen exclusive mode is available for 219 * this graphics device 220 * @see java.awt.AWTPermission 221 * @since 1.4 222 */ 223 public boolean isFullScreenSupported() { 224 return false; 225 } 226 227 /** 228 * Enter full-screen mode, or return to windowed mode. The entered 229 * full-screen mode may be either exclusive or simulated. Exclusive 230 * mode is only available if <code>isFullScreenSupported</code> 231 * returns <code>true</code>. 232 * <p> 233 * Exclusive mode implies: 234 * <ul> 235 * <li>Windows cannot overlap the full-screen window. All other application 236 * windows will always appear beneath the full-screen window in the Z-order. 237 * <li>There can be only one full-screen window on a device at any time, 238 * so calling this method while there is an existing full-screen Window 239 * will cause the existing full-screen window to 240 * return to windowed mode. 241 * <li>Input method windows are disabled. It is advisable to call 242 * <code>Component.enableInputMethods(false)</code> to make a component 243 * a non-client of the input method framework. 244 * </ul> 245 * <p> 246 * The simulated full-screen mode places and resizes the window to the maximum 247 * possible visible area of the screen. However, the native windowing system 248 * may modify the requested geometry-related data, so that the {@code Window} object 249 * is placed and sized in a way that corresponds closely to the desktop settings. 250 * <p> 251 * When entering full-screen mode, if the window to be used as a 252 * full-screen window is not visible, this method will make it visible. 253 * It will remain visible when returning to windowed mode. 254 * <p> 255 * When entering full-screen mode, all the translucency effects are reset for 256 * the window. Its shape is set to {@code null}, the opacity value is set to 257 * 1.0f, and the background color alpha is set to 255 (completely opaque). 258 * These values are not restored when returning to windowed mode. 259 * <p> 260 * It is unspecified and platform-dependent how decorated windows operate 261 * in full-screen mode. For this reason, it is recommended to turn off 262 * the decorations in a {@code Frame} or {@code Dialog} object by using the 263 * {@code setUndecorated} method. 264 * <p> 265 * When returning to windowed mode from an exclusive full-screen window, 266 * any display changes made by calling {@code setDisplayMode} are 267 * automatically restored to their original state. 268 * 269 * @param w a window to use as the full-screen window; {@code null} 270 * if returning to windowed mode. Some platforms expect the 271 * fullscreen window to be a top-level component (i.e., a {@code Frame}); 272 * therefore it is preferable to use a {@code Frame} here rather than a 273 * {@code Window}. 274 * 275 * @see #isFullScreenSupported 276 * @see #getFullScreenWindow 277 * @see #setDisplayMode 278 * @see Component#enableInputMethods 279 * @see Component#setVisible 280 * @see Frame#setUndecorated 281 * @see Dialog#setUndecorated 282 * 283 * @since 1.4 284 */ 285 public void setFullScreenWindow(Window w) { 286 if (w != null) { 287 if (w.getShape() != null) { 288 w.setShape(null); 289 } 290 if (w.getOpacity() < 1.0f) { 291 w.setOpacity(1.0f); 292 } 293 if (!w.isOpaque()) { 294 Color bgColor = w.getBackground(); 295 bgColor = new Color(bgColor.getRed(), bgColor.getGreen(), 296 bgColor.getBlue(), 255); 297 w.setBackground(bgColor); 298 } 299 // Check if this window is in fullscreen mode on another device. 300 final GraphicsConfiguration gc = w.getGraphicsConfiguration(); 301 if (gc != null && gc.getDevice() != this 302 && gc.getDevice().getFullScreenWindow() == w) { 303 gc.getDevice().setFullScreenWindow(null); 304 } 305 } 306 if (fullScreenWindow != null && windowedModeBounds != null) { 307 // if the window went into fs mode before it was realized it may 308 // have (0,0) dimensions 309 if (windowedModeBounds.width == 0) windowedModeBounds.width = 1; 310 if (windowedModeBounds.height == 0) windowedModeBounds.height = 1; 311 fullScreenWindow.setBounds(windowedModeBounds); 312 } 313 // Set the full screen window 314 synchronized (fsAppContextLock) { 315 // Associate fullscreen window with current AppContext 316 if (w == null) { 317 fullScreenAppContext = null; 318 } else { 319 fullScreenAppContext = AppContext.getAppContext(); 320 } 321 fullScreenWindow = w; 322 } 323 if (fullScreenWindow != null) { 324 windowedModeBounds = fullScreenWindow.getBounds(); 325 // Note that we use the graphics configuration of the device, 326 // not the window's, because we're setting the fs window for 327 // this device. 328 final GraphicsConfiguration gc = getDefaultConfiguration(); 329 final Rectangle screenBounds = gc.getBounds(); 330 if (SunToolkit.isDispatchThreadForAppContext(fullScreenWindow)) { 331 // Update graphics configuration here directly and do not wait 332 // asynchronous notification from the peer. Note that 333 // setBounds() will reset a GC, if it was set incorrectly. 334 fullScreenWindow.setGraphicsConfiguration(gc); 335 } 336 fullScreenWindow.setBounds(screenBounds.x, screenBounds.y, 337 screenBounds.width, screenBounds.height); 338 fullScreenWindow.setVisible(true); 339 fullScreenWindow.toFront(); 340 } 341 } 342 343 /** 344 * Returns the <code>Window</code> object representing the 345 * full-screen window if the device is in full-screen mode. 346 * 347 * @return the full-screen window, or <code>null</code> if the device is 348 * not in full-screen mode. 349 * @see #setFullScreenWindow(Window) 350 * @since 1.4 351 */ 352 public Window getFullScreenWindow() { 353 Window returnWindow = null; 354 synchronized (fsAppContextLock) { 355 // Only return a handle to the current fs window if we are in the 356 // same AppContext that set the fs window 357 if (fullScreenAppContext == AppContext.getAppContext()) { 358 returnWindow = fullScreenWindow; 359 } 360 } 361 return returnWindow; 362 } 363 364 /** 365 * Returns <code>true</code> if this <code>GraphicsDevice</code> 366 * supports low-level display changes. 367 * On some platforms low-level display changes may only be allowed in 368 * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()} 369 * returns {@code true} and the application has already entered 370 * full-screen mode using {@link #setFullScreenWindow}). 371 * @return whether low-level display changes are supported for this 372 * graphics device. 373 * @see #isFullScreenSupported 374 * @see #setDisplayMode 375 * @see #setFullScreenWindow 376 * @since 1.4 377 */ 378 public boolean isDisplayChangeSupported() { 379 return false; 380 } 381 382 /** 383 * Sets the display mode of this graphics device. This is only allowed 384 * if {@link #isDisplayChangeSupported()} returns {@code true} and may 385 * require first entering full-screen exclusive mode using 386 * {@link #setFullScreenWindow} providing that full-screen exclusive mode is 387 * supported (i.e., {@link #isFullScreenSupported()} returns 388 * {@code true}). 389 * <p> 390 * 391 * The display mode must be one of the display modes returned by 392 * {@link #getDisplayModes()}, with one exception: passing a display mode 393 * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in 394 * selecting a display mode from the list of available display modes with 395 * matching width, height and bit depth. 396 * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI} 397 * for bit depth is only allowed if such mode exists in the list returned by 398 * {@link #getDisplayModes()}. 399 * <p> 400 * Example code: 401 * <pre><code> 402 * Frame frame; 403 * DisplayMode newDisplayMode; 404 * GraphicsDevice gd; 405 * // create a Frame, select desired DisplayMode from the list of modes 406 * // returned by gd.getDisplayModes() ... 407 * 408 * if (gd.isFullScreenSupported()) { 409 * gd.setFullScreenWindow(frame); 410 * } else { 411 * // proceed in non-full-screen mode 412 * frame.setSize(...); 413 * frame.setLocation(...); 414 * frame.setVisible(true); 415 * } 416 * 417 * if (gd.isDisplayChangeSupported()) { 418 * gd.setDisplayMode(newDisplayMode); 419 * } 420 * </code></pre> 421 * 422 * @param dm The new display mode of this graphics device. 423 * @exception IllegalArgumentException if the <code>DisplayMode</code> 424 * supplied is <code>null</code>, or is not available in the array returned 425 * by <code>getDisplayModes</code> 426 * @exception UnsupportedOperationException if 427 * <code>isDisplayChangeSupported</code> returns <code>false</code> 428 * @see #getDisplayMode 429 * @see #getDisplayModes 430 * @see #isDisplayChangeSupported 431 * @since 1.4 432 */ 433 public void setDisplayMode(DisplayMode dm) { 434 throw new UnsupportedOperationException("Cannot change display mode"); 435 } 436 437 /** 438 * Returns the current display mode of this 439 * <code>GraphicsDevice</code>. 440 * The returned display mode is allowed to have a refresh rate 441 * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. 442 * Likewise, the returned display mode is allowed to have a bit depth 443 * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple 444 * bit depths are supported. 445 * @return the current display mode of this graphics device. 446 * @see #setDisplayMode(DisplayMode) 447 * @since 1.4 448 */ 449 public DisplayMode getDisplayMode() { 450 GraphicsConfiguration gc = getDefaultConfiguration(); 451 Rectangle r = gc.getBounds(); 452 ColorModel cm = gc.getColorModel(); 453 return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0); 454 } 455 456 /** 457 * Returns all display modes available for this 458 * <code>GraphicsDevice</code>. 459 * The returned display modes are allowed to have a refresh rate 460 * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. 461 * Likewise, the returned display modes are allowed to have a bit depth 462 * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple 463 * bit depths are supported. 464 * @return all of the display modes available for this graphics device. 465 * @since 1.4 466 */ 467 public DisplayMode[] getDisplayModes() { 468 return new DisplayMode[] { getDisplayMode() }; 469 } 470 471 /** 472 * This method returns the number of bytes available in 473 * accelerated memory on this device. 474 * Some images are created or cached 475 * in accelerated memory on a first-come, 476 * first-served basis. On some operating systems, 477 * this memory is a finite resource. Calling this method 478 * and scheduling the creation and flushing of images carefully may 479 * enable applications to make the most efficient use of 480 * that finite resource. 481 * <br> 482 * Note that the number returned is a snapshot of how much 483 * memory is available; some images may still have problems 484 * being allocated into that memory. For example, depending 485 * on operating system, driver, memory configuration, and 486 * thread situations, the full extent of the size reported 487 * may not be available for a given image. There are further 488 * inquiry methods on the {@link ImageCapabilities} object 489 * associated with a VolatileImage that can be used to determine 490 * whether a particular VolatileImage has been created in accelerated 491 * memory. 492 * @return number of bytes available in accelerated memory. 493 * A negative return value indicates that the amount of accelerated memory 494 * on this GraphicsDevice is indeterminate. 495 * @see java.awt.image.VolatileImage#flush 496 * @see ImageCapabilities#isAccelerated 497 * @since 1.4 498 */ 499 public int getAvailableAcceleratedMemory() { 500 return -1; 501 } 502 503 /** 504 * Returns whether the given level of translucency is supported by 505 * this graphics device. 506 * 507 * @param translucencyKind a kind of translucency support 508 * @return whether the given translucency kind is supported 509 * 510 * @since 1.7 511 */ 512 public boolean isWindowTranslucencySupported(WindowTranslucency translucencyKind) { 513 switch (translucencyKind) { 514 case PERPIXEL_TRANSPARENT: 515 return isWindowShapingSupported(); 516 case TRANSLUCENT: 517 return isWindowOpacitySupported(); 518 case PERPIXEL_TRANSLUCENT: 519 return isWindowPerpixelTranslucencySupported(); 520 } 521 return false; 522 } 523 524 /** 525 * Returns whether the windowing system supports changing the shape 526 * of top-level windows. 527 * Note that this method may sometimes return true, but the native 528 * windowing system may still not support the concept of 529 * shaping (due to the bugs in the windowing system). 530 */ 531 static boolean isWindowShapingSupported() { 532 Toolkit curToolkit = Toolkit.getDefaultToolkit(); 533 if (!(curToolkit instanceof SunToolkit)) { 534 return false; 535 } 536 return ((SunToolkit)curToolkit).isWindowShapingSupported(); 537 } 538 539 /** 540 * Returns whether the windowing system supports changing the opacity 541 * value of top-level windows. 542 * Note that this method may sometimes return true, but the native 543 * windowing system may still not support the concept of 544 * translucency (due to the bugs in the windowing system). 545 */ 546 static boolean isWindowOpacitySupported() { 547 Toolkit curToolkit = Toolkit.getDefaultToolkit(); 548 if (!(curToolkit instanceof SunToolkit)) { 549 return false; 550 } 551 return ((SunToolkit)curToolkit).isWindowOpacitySupported(); 552 } 553 554 boolean isWindowPerpixelTranslucencySupported() { 555 /* 556 * Per-pixel alpha is supported if all the conditions are TRUE: 557 * 1. The toolkit is a sort of SunToolkit 558 * 2. The toolkit supports translucency in general 559 * (isWindowTranslucencySupported()) 560 * 3. There's at least one translucency-capable 561 * GraphicsConfiguration 562 */ 563 Toolkit curToolkit = Toolkit.getDefaultToolkit(); 564 if (!(curToolkit instanceof SunToolkit)) { 565 return false; 566 } 567 if (!((SunToolkit)curToolkit).isWindowTranslucencySupported()) { 568 return false; 569 } 570 571 // TODO: cache translucency capable GC 572 return getTranslucencyCapableGC() != null; 573 } 574 575 GraphicsConfiguration getTranslucencyCapableGC() { 576 // If the default GC supports translucency return true. 577 // It is important to optimize the verification this way, 578 // see CR 6661196 for more details. 579 GraphicsConfiguration defaultGC = getDefaultConfiguration(); 580 if (defaultGC.isTranslucencyCapable()) { 581 return defaultGC; 582 } 583 584 // ... otherwise iterate through all the GCs. 585 GraphicsConfiguration[] configs = getConfigurations(); 586 for (int j = 0; j < configs.length; j++) { 587 if (configs[j].isTranslucencyCapable()) { 588 return configs[j]; 589 } 590 } 591 592 return null; 593 } 594 }