src/share/vm/runtime/os.hpp

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*** 41,50 **** --- 41,52 ---- #endif #ifdef TARGET_OS_FAMILY_bsd # include "jvm_bsd.h" #endif + class AgentLibrary; + // os defines the interface to operating system; this includes traditional // OS services (time, I/O) as well as other functionality with system- // dependent code. typedef void (*dll_func)(...);
*** 532,541 **** --- 534,554 ---- static void* dll_lookup(void* handle, const char* name); // Unload library static void dll_unload(void *lib); + // return the handle of this process + static void* getDefaultProcessHandle(); + + // Check for static linked agent library + static bool findBuiltinAgent(AgentLibrary *agentLib, const char *syms[], + size_t symsLen); + + // Find agent entry point + static void *findAgentFunction(AgentLibrary *agentLib, bool checkLib, + const char *syms[], size_t symsLen); + // Print out system information; they are called by fatal error handler. // Output format may be different on different platforms. static void print_os_info(outputStream* st); static void print_os_info_brief(outputStream* st); static void print_cpu_info(outputStream* st);
*** 797,806 **** --- 810,824 ---- // Causes the VM to wait until an external stimulus has been applied // (for Unix, that stimulus is a signal, for Windows, an external // ResumeThread call) static void pause(); + // Builds a platform dependent Agent_OnLoad_<libname> function name + // which is used to find statically linked in agents. + static char* buildAgentFunctionName(const char *sym, const char *cname, + bool is_absolute_path); + class SuspendedThreadTaskContext { public: SuspendedThreadTaskContext(Thread* thread, void *ucontext) : _thread(thread), _ucontext(ucontext) {} Thread* thread() const { return _thread; } void* ucontext() const { return _ucontext; }