1 /*
   2  * Copyright (c) 2000, 2006, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
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  25 
  26 package java.awt.image;
  27 
  28 import java.awt.Color;
  29 import java.awt.Graphics;
  30 import java.awt.Graphics2D;
  31 import java.awt.GraphicsConfiguration;
  32 import java.awt.GraphicsDevice;
  33 import java.awt.Image;
  34 import java.awt.ImageCapabilities;
  35 import java.awt.Toolkit;
  36 import java.awt.Transparency;
  37 
  38 /**
  39  * VolatileImage is an image which can lose its
  40  * contents at any time due to circumstances beyond the control of the
  41  * application (e.g., situations caused by the operating system or by
  42  * other applications). Because of the potential for hardware acceleration,
  43  * a VolatileImage object can have significant performance benefits on
  44  * some platforms.
  45  * <p>
  46  * The drawing surface of an image (the memory where the image contents
  47  * actually reside) can be lost or invalidated, causing the contents of that
  48  * memory to go away.  The drawing surface thus needs to be restored
  49  * or recreated and the contents of that surface need to be
  50  * re-rendered.  VolatileImage provides an interface for
  51  * allowing the user to detect these problems and fix them
  52  * when they occur.
  53  * <p>
  54  * When a VolatileImage object is created, limited system resources
  55  * such as video memory (VRAM) may be allocated in order to support
  56  * the image.
  57  * When a VolatileImage object is no longer used, it may be
  58  * garbage-collected and those system resources will be returned,
  59  * but this process does not happen at guaranteed times.
  60  * Applications that create many VolatileImage objects (for example,
  61  * a resizing window may force recreation of its back buffer as the
  62  * size changes) may run out of optimal system resources for new
  63  * VolatileImage objects simply because the old objects have not
  64  * yet been removed from the system.
  65  * (New VolatileImage objects may still be created, but they
  66  * may not perform as well as those created in accelerated
  67  * memory).
  68  * The flush method may be called at any time to proactively release
  69  * the resources used by a VolatileImage so that it does not prevent
  70  * subsequent VolatileImage objects from being accelerated.
  71  * In this way, applications can have more control over the state
  72  * of the resources taken up by obsolete VolatileImage objects.
  73  * <p>
  74  * This image should not be subclassed directly but should be created
  75  * by using the {@link java.awt.Component#createVolatileImage(int, int)
  76  * Component.createVolatileImage} or
  77  * {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int)
  78  * GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods.
  79  * <P>
  80  * An example of using a VolatileImage object follows:
  81  * <pre>
  82  * // image creation
  83  * VolatileImage vImg = createVolatileImage(w, h);
  84  *
  85  *
  86  * // rendering to the image
  87  * void renderOffscreen() {
  88  *      do {
  89  *          if (vImg.validate(getGraphicsConfiguration()) ==
  90  *              VolatileImage.IMAGE_INCOMPATIBLE)
  91  *          {
  92  *              // old vImg doesn't work with new GraphicsConfig; re-create it
  93  *              vImg = createVolatileImage(w, h);
  94  *          }
  95  *          Graphics2D g = vImg.createGraphics();
  96  *          //
  97  *          // miscellaneous rendering commands...
  98  *          //
  99  *          g.dispose();
 100  *      } while (vImg.contentsLost());
 101  * }
 102  *
 103  *
 104  * // copying from the image (here, gScreen is the Graphics
 105  * // object for the onscreen window)
 106  * do {
 107  *      int returnCode = vImg.validate(getGraphicsConfiguration());
 108  *      if (returnCode == VolatileImage.IMAGE_RESTORED) {
 109  *          // Contents need to be restored
 110  *          renderOffscreen();      // restore contents
 111  *      } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
 112  *          // old vImg doesn't work with new GraphicsConfig; re-create it
 113  *          vImg = createVolatileImage(w, h);
 114  *          renderOffscreen();
 115  *      }
 116  *      gScreen.drawImage(vImg, 0, 0, this);
 117  * } while (vImg.contentsLost());
 118  * </pre>
 119  * <P>
 120  * Note that this class subclasses from the {@link Image} class, which
 121  * includes methods that take an {@link ImageObserver} parameter for
 122  * asynchronous notifications as information is received from
 123  * a potential {@link ImageProducer}.  Since this {@code VolatileImage}
 124  * is not loaded from an asynchronous source, the various methods that take
 125  * an {@code ImageObserver} parameter will behave as if the data has
 126  * already been obtained from the {@code ImageProducer}.
 127  * Specifically, this means that the return values from such methods
 128  * will never indicate that the information is not yet available and
 129  * the {@code ImageObserver} used in such methods will never
 130  * need to be recorded for an asynchronous callback notification.
 131  * @since 1.4
 132  */
 133 public abstract class VolatileImage extends Image implements Transparency
 134 {
 135 
 136     // Return codes for validate() method
 137 
 138     /**
 139      * Validated image is ready to use as-is.
 140      */
 141     public static final int IMAGE_OK = 0;
 142 
 143     /**
 144      * Validated image has been restored and is now ready to use.
 145      * Note that restoration causes contents of the image to be lost.
 146      */
 147     public static final int IMAGE_RESTORED = 1;
 148 
 149     /**
 150      * Validated image is incompatible with supplied
 151      * {@code GraphicsConfiguration} object and should be
 152      * re-created as appropriate.  Usage of the image as-is
 153      * after receiving this return code from {@code validate}
 154      * is undefined.
 155      */
 156     public static final int IMAGE_INCOMPATIBLE = 2;
 157 
 158     /**
 159      * Returns a static snapshot image of this object.  The
 160      * {@code BufferedImage} returned is only current with
 161      * the {@code VolatileImage} at the time of the request
 162      * and will not be updated with any future changes to the
 163      * {@code VolatileImage}.
 164      * @return a {@link BufferedImage} representation of this
 165      *          {@code VolatileImage}
 166      * @see BufferedImage
 167      */
 168     public abstract BufferedImage getSnapshot();
 169 
 170     /**
 171      * Returns the width of the {@code VolatileImage}.
 172      * @return the width of this {@code VolatileImage}.
 173      */
 174     public abstract int getWidth();
 175 
 176     /**
 177      * Returns the height of the {@code VolatileImage}.
 178      * @return the height of this {@code VolatileImage}.
 179      */
 180     public abstract int getHeight();
 181 
 182     // Image overrides
 183 
 184     /**
 185      * This returns an ImageProducer for this VolatileImage.
 186      * Note that the VolatileImage object is optimized for
 187      * rendering operations and blitting to the screen or other
 188      * VolatileImage objects, as opposed to reading back the
 189      * pixels of the image.  Therefore, operations such as
 190      * {@code getSource} may not perform as fast as
 191      * operations that do not rely on reading the pixels.
 192      * Note also that the pixel values read from the image are current
 193      * with those in the image only at the time that they are
 194      * retrieved. This method takes a snapshot
 195      * of the image at the time the request is made and the
 196      * ImageProducer object returned works with
 197      * that static snapshot image, not the original VolatileImage.
 198      * Calling getSource()
 199      * is equivalent to calling getSnapshot().getSource().
 200      * @return an {@link ImageProducer} that can be used to produce the
 201      * pixels for a {@code BufferedImage} representation of
 202      * this Image.
 203      * @see ImageProducer
 204      * @see #getSnapshot()
 205      */
 206     public ImageProducer getSource() {
 207         // REMIND: Make sure this functionality is in line with the
 208         // spec.  In particular, we are returning the Source for a
 209         // static image (the snapshot), not a changing image (the
 210         // VolatileImage).  So if the user expects the Source to be
 211         // up-to-date with the current contents of the VolatileImage,
 212         // they will be disappointed...
 213         // REMIND: This assumes that getSnapshot() returns something
 214         // valid and not the default null object returned by this class
 215         // (so it assumes that the actual VolatileImage object is
 216         // subclassed off something that does the right thing
 217         // (e.g., SunVolatileImage).
 218         return getSnapshot().getSource();
 219     }
 220 
 221     // REMIND: if we want any decent performance for getScaledInstance(),
 222     // we should override the Image implementation of it...
 223 
 224     /**
 225      * This method returns a {@link Graphics2D}, but is here
 226      * for backwards compatibility.  {@link #createGraphics() createGraphics} is more
 227      * convenient, since it is declared to return a
 228      * {@code Graphics2D}.
 229      * @return a {@code Graphics2D}, which can be used to draw into
 230      *          this image.
 231      */
 232     public Graphics getGraphics() {
 233         return createGraphics();
 234     }
 235 
 236     /**
 237      * Creates a {@code Graphics2D}, which can be used to draw into
 238      * this {@code VolatileImage}.
 239      * @return a {@code Graphics2D}, used for drawing into this
 240      *          image.
 241      */
 242     public abstract Graphics2D createGraphics();
 243 
 244 
 245     // Volatile management methods
 246 
 247     /**
 248      * Attempts to restore the drawing surface of the image if the surface
 249      * had been lost since the last {@code validate} call.  Also
 250      * validates this image against the given GraphicsConfiguration
 251      * parameter to see whether operations from this image to the
 252      * GraphicsConfiguration are compatible.  An example of an
 253      * incompatible combination might be a situation where a VolatileImage
 254      * object was created on one graphics device and then was used
 255      * to render to a different graphics device.  Since VolatileImage
 256      * objects tend to be very device-specific, this operation might
 257      * not work as intended, so the return code from this validate
 258      * call would note that incompatibility.  A null or incorrect
 259      * value for gc may cause incorrect values to be returned from
 260      * {@code validate} and may cause later problems with rendering.
 261      *
 262      * @param   gc   a {@code GraphicsConfiguration} object for this
 263      *          image to be validated against.  A null gc implies that the
 264      *          validate method should skip the compatibility test.
 265      * @return  {@code IMAGE_OK} if the image did not need validation<BR>
 266      *          {@code IMAGE_RESTORED} if the image needed restoration.
 267      *          Restoration implies that the contents of the image may have
 268      *          been affected and the image may need to be re-rendered.<BR>
 269      *          {@code IMAGE_INCOMPATIBLE} if the image is incompatible
 270      *          with the {@code GraphicsConfiguration} object passed
 271      *          into the {@code validate} method.  Incompatibility
 272      *          implies that the image may need to be recreated with a
 273      *          new {@code Component} or
 274      *          {@code GraphicsConfiguration} in order to get an image
 275      *          that can be used successfully with this
 276      *          {@code GraphicsConfiguration}.
 277      *          An incompatible image is not checked for whether restoration
 278      *          was necessary, so the state of the image is unchanged
 279      *          after a return value of {@code IMAGE_INCOMPATIBLE}
 280      *          and this return value implies nothing about whether the
 281      *          image needs to be restored.
 282      * @see java.awt.GraphicsConfiguration
 283      * @see java.awt.Component
 284      * @see #IMAGE_OK
 285      * @see #IMAGE_RESTORED
 286      * @see #IMAGE_INCOMPATIBLE
 287      */
 288     public abstract int validate(GraphicsConfiguration gc);
 289 
 290     /**
 291      * Returns {@code true} if rendering data was lost since last
 292      * {@code validate} call.  This method should be called by the
 293      * application at the end of any series of rendering operations to
 294      * or from the image to see whether
 295      * the image needs to be validated and the rendering redone.
 296      * @return {@code true} if the drawing surface needs to be restored;
 297      * {@code false} otherwise.
 298      */
 299     public abstract boolean contentsLost();
 300 
 301     /**
 302      * Returns an ImageCapabilities object which can be
 303      * inquired as to the specific capabilities of this
 304      * VolatileImage.  This would allow programmers to find
 305      * out more runtime information on the specific VolatileImage
 306      * object that they have created.  For example, the user
 307      * might create a VolatileImage but the system may have
 308      * no video memory left for creating an image of that
 309      * size, so although the object is a VolatileImage, it is
 310      * not as accelerated as other VolatileImage objects on
 311      * this platform might be.  The user might want that
 312      * information to find other solutions to their problem.
 313      * @return an {@code ImageCapabilities} object that contains
 314      *         the capabilities of this {@code VolatileImage}.
 315      * @since 1.4
 316      */
 317     public abstract ImageCapabilities getCapabilities();
 318 
 319     /**
 320      * The transparency value with which this image was created.
 321      * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
 322      *      int,int)
 323      * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
 324      *      int,ImageCapabilities,int)
 325      * @see Transparency
 326      * @since 1.5
 327      */
 328     protected int transparency = TRANSLUCENT;
 329 
 330     /**
 331      * Returns the transparency.  Returns either OPAQUE, BITMASK,
 332      * or TRANSLUCENT.
 333      * @return the transparency of this {@code VolatileImage}.
 334      * @see Transparency#OPAQUE
 335      * @see Transparency#BITMASK
 336      * @see Transparency#TRANSLUCENT
 337      * @since 1.5
 338      */
 339     public int getTransparency() {
 340         return transparency;
 341     }
 342 }