1 /*
   2  * Copyright (c) 2010, 2016, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package javafx.animation;
  27 
  28 import javafx.beans.property.DoubleProperty;
  29 import javafx.beans.property.ObjectProperty;
  30 import javafx.beans.property.ObjectPropertyBase;
  31 import javafx.beans.property.SimpleDoubleProperty;
  32 import javafx.beans.property.SimpleObjectProperty;
  33 import javafx.geometry.Point3D;
  34 import javafx.scene.Node;
  35 import javafx.util.Duration;
  36 
  37 /**
  38  * This {@code Transition} creates a rotation animation that spans its
  39  * {@code duration}. This is done by updating the {@code rotate} variable of the
  40  * {@code node} at regular interval. The angle value is specified in degrees.
  41  * <p>
  42  * It starts from the {@code fromAngle} if provided else uses the {@code node}'s
  43  * {@code rotate} value.
  44  * <p>
  45  * It stops at the {@code toAngle} value if provided else it will use start
  46  * value plus {@code byAngle}.
  47  * <p>
  48  * The {@code toAngle} takes precedence if both {@code toAngle} and
  49  * {@code byAngle} are specified.
  50  *
  51  * <p>
  52  * Code Segment Example:
  53  * </p>
  54  *
  55  * <pre>
  56  * <code>
  57  * import javafx.scene.shape.*;
  58  * import javafx.animation.*;
  59  *
  60  * ...
  61  *
  62  *     Rectangle rect = new Rectangle (100, 40, 100, 100);
  63  *     rect.setArcHeight(50);
  64  *     rect.setArcWidth(50);
  65  *     rect.setFill(Color.VIOLET);
  66  *
  67  *     RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
  68  *     rt.setByAngle(180);
  69  *     rt.setCycleCount(4);
  70  *     rt.setAutoReverse(true);
  71  *
  72  *     rt.play();
  73  *
  74  * ...
  75  *
  76  * </code>
  77  * </pre>
  78  *
  79  * @see Transition
  80  * @see Animation
  81  *
  82  * @since JavaFX 2.0
  83  */
  84 public final class RotateTransition extends Transition {
  85 
  86     private static final double EPSILON = 1e-12;
  87 
  88     private double start;
  89     private double delta;
  90 
  91     /**
  92      * The target node of this {@code RotateTransition}.
  93      * <p>
  94      * It is not possible to change the target {@code node} of a running
  95      * {@code RotateTransition}. If the value of {@code node} is changed for a
  96      * running {@code RotateTransition}, the animation has to be stopped and
  97      * started again to pick up the new value.
  98      */
  99     private ObjectProperty<Node> node;
 100     private static final Node DEFAULT_NODE = null;
 101 
 102     public final void setNode(Node value) {
 103         if ((node != null) || (value != null /* DEFAULT_NODE */)) {
 104             nodeProperty().set(value);
 105         }
 106     }
 107 
 108     public final Node getNode() {
 109         return (node == null)? DEFAULT_NODE : node.get();
 110     }
 111 
 112     public final ObjectProperty<Node> nodeProperty() {
 113         if (node == null) {
 114             node = new SimpleObjectProperty<Node>(this, "node", DEFAULT_NODE);
 115         }
 116         return node;
 117     }
 118 
 119     private Node cachedNode;
 120 
 121     /**
 122      * The duration of this {@code RotateTransition}.
 123      * <p>
 124      * It is not possible to change the {@code duration} of a running
 125      * {@code RotateTransition}. If the value of {@code duration} is changed for
 126      * a running {@code RotateTransition}, the animation has to be stopped and
 127      * started again to pick up the new value.
 128      * <p>
 129      * Note: While the unit of {@code duration} is a millisecond, the
 130      * granularity depends on the underlying operating system and will in
 131      * general be larger. For example animations on desktop systems usually run
 132      * with a maximum of 60fps which gives a granularity of ~17 ms.
 133      *
 134      * Setting duration to value lower than {@link Duration#ZERO} will result
 135      * in {@link IllegalArgumentException}.
 136      *
 137      * @defaultValue 400ms
 138      */
 139     private ObjectProperty<Duration> duration;
 140     private static final Duration DEFAULT_DURATION = Duration.millis(400);
 141 
 142     public final void setDuration(Duration value) {
 143         if ((duration != null) || (!DEFAULT_DURATION.equals(value))) {
 144             durationProperty().set(value);
 145         }
 146     }
 147 
 148     public final Duration getDuration() {
 149         return (duration == null)? DEFAULT_DURATION : duration.get();
 150     }
 151 
 152     public final ObjectProperty<Duration> durationProperty() {
 153         if (duration == null) {
 154             duration = new ObjectPropertyBase<Duration>(DEFAULT_DURATION) {
 155 
 156                 @Override
 157                 public void invalidated() {
 158                     try {
 159                         setCycleDuration(getDuration());
 160                     } catch (IllegalArgumentException e) {
 161                         if (isBound()) {
 162                             unbind();
 163                         }
 164                         set(getCycleDuration());
 165                         throw e;
 166                     }
 167                 }
 168 
 169                 @Override
 170                 public Object getBean() {
 171                     return RotateTransition.this;
 172                 }
 173 
 174                 @Override
 175                 public String getName() {
 176                     return "duration";
 177                 }
 178             };
 179         }
 180         return duration;
 181     }
 182 
 183     /**
 184      * Specifies the axis of rotation for this {@code RotateTransition}. Use
 185      * {@code node.rotationAxis} for axis of rotation if this {@code axis} is
 186      * null.
 187      * <p>
 188      * It is not possible to change the {@code axis} of a running
 189      * {@code RotateTransition}. If the value of {@code axis} is changed for a
 190      * running {@code RotateTransition}, the animation has to be stopped and
 191      * started again to pick up the new value.
 192      *
 193      * @defaultValue null
 194      */
 195     private ObjectProperty<Point3D> axis;
 196     private static final Point3D DEFAULT_AXIS = null;
 197 
 198     public final void setAxis(Point3D value) {
 199         if ((axis != null) || (value != null /* DEFAULT_AXIS */)) {
 200             axisProperty().set(value);
 201         }
 202     }
 203 
 204     public final Point3D getAxis() {
 205         return (axis == null)? DEFAULT_AXIS : axis.get();
 206     }
 207 
 208     public final ObjectProperty<Point3D> axisProperty() {
 209         if (axis == null) {
 210             axis = new SimpleObjectProperty<Point3D>(this, "axis", DEFAULT_AXIS);
 211         }
 212         return axis;
 213     }
 214 
 215     /**
 216      * Specifies the start angle value for this {@code RotateTransition}.
 217      * <p>
 218      * It is not possible to change {@code fromAngle} of a running
 219      * {@code RotateTransition}. If the value of {@code fromAngle} is changed
 220      * for a running {@code RotateTransition}, the animation has to be stopped
 221      * and started again to pick up the new value.
 222      *
 223      * @defaultValue {@code Double.NaN}
 224      */
 225     private DoubleProperty fromAngle;
 226     private static final double DEFAULT_FROM_ANGLE = Double.NaN;
 227 
 228     public final void setFromAngle(double value) {
 229         if ((fromAngle != null) || (!Double.isNaN(value))) {
 230             fromAngleProperty().set(value);
 231         }
 232     }
 233 
 234     public final double getFromAngle() {
 235         return (fromAngle == null)? DEFAULT_FROM_ANGLE : fromAngle.get();
 236     }
 237 
 238     public final DoubleProperty fromAngleProperty() {
 239         if (fromAngle == null) {
 240             fromAngle = new SimpleDoubleProperty(this, "fromAngle", DEFAULT_FROM_ANGLE);
 241         }
 242         return fromAngle;
 243     }
 244 
 245     /**
 246      * Specifies the stop angle value for this {@code RotateTransition}.
 247      * <p>
 248      * It is not possible to change {@code toAngle} of a running
 249      * {@code RotateTransition}. If the value of {@code toAngle} is changed for
 250      * a running {@code RotateTransition}, the animation has to be stopped and
 251      * started again to pick up the new value.
 252      *
 253      * @defaultValue {@code Double.NaN}
 254      */
 255     private DoubleProperty toAngle;
 256     private static final double DEFAULT_TO_ANGLE = Double.NaN;
 257 
 258     public final void setToAngle(double value) {
 259         if ((toAngle != null) || (!Double.isNaN(value))) {
 260             toAngleProperty().set(value);
 261         }
 262     }
 263 
 264     public final double getToAngle() {
 265         return (toAngle == null)? DEFAULT_TO_ANGLE : toAngle.get();
 266     }
 267 
 268     public final DoubleProperty toAngleProperty() {
 269         if (toAngle == null) {
 270             toAngle = new SimpleDoubleProperty(this, "toAngle", DEFAULT_TO_ANGLE);
 271         }
 272         return toAngle;
 273     }
 274 
 275     /**
 276      * Specifies the incremented stop angle value, from the start, of this
 277      * {@code RotateTransition}.
 278      * <p>
 279      * It is not possible to change {@code byAngle} of a running
 280      * {@code RotateTransition}. If the value of {@code byAngle} is changed for
 281      * a running {@code RotateTransition}, the animation has to be stopped and
 282      * started again to pick up the new value.
 283      */
 284     private DoubleProperty byAngle;
 285     private static final double DEFAULT_BY_ANGLE = 0.0;
 286 
 287     public final void setByAngle(double value) {
 288         if ((byAngle != null) || (Math.abs(value - DEFAULT_BY_ANGLE) > EPSILON)) {
 289             byAngleProperty().set(value);
 290         }
 291     }
 292 
 293     public final double getByAngle() {
 294         return (byAngle == null)? DEFAULT_BY_ANGLE : byAngle.get();
 295     }
 296 
 297     public final DoubleProperty byAngleProperty() {
 298         if (byAngle == null) {
 299             byAngle = new SimpleDoubleProperty(this, "byAngle", DEFAULT_BY_ANGLE);
 300         }
 301         return byAngle;
 302     }
 303 
 304     /**
 305      * The constructor of {@code RotateTransition}
 306      *
 307      * @param duration
 308      *            The duration of the {@code RotateTransition}
 309      * @param node
 310      *            The {@code node} which will be rotated
 311      */
 312     public RotateTransition(Duration duration, Node node) {
 313         setDuration(duration);
 314         setNode(node);
 315         setCycleDuration(duration);
 316     }
 317 
 318     /**
 319      * The constructor of {@code RotateTransition}
 320      *
 321      * @param duration
 322      *            The duration of the {@code RotateTransition}
 323      */
 324     public RotateTransition(Duration duration) {
 325         this(duration, null);
 326     }
 327 
 328     /**
 329      * The constructor of {@code RotateTransition}
 330      *
 331      */
 332     public RotateTransition() {
 333         this(DEFAULT_DURATION, null);
 334     }
 335 
 336     /**
 337      * {@inheritDoc}
 338      */
 339     @Override
 340     protected void interpolate(double frac) {
 341         cachedNode.setRotate(start + frac * delta);
 342     }
 343 
 344     private Node getTargetNode() {
 345         final Node node = getNode();
 346         return (node != null) ? node : getParentTargetNode();
 347     }
 348 
 349     @Override
 350     boolean startable(boolean forceSync) {
 351         return super.startable(forceSync)
 352                 && ((getTargetNode() != null) || (!forceSync && (cachedNode != null)));
 353     }
 354 
 355     @Override
 356     void sync(boolean forceSync) {
 357         super.sync(forceSync);
 358         if (forceSync || (cachedNode == null)) {
 359             cachedNode = getTargetNode();
 360             final double _fromAngle = getFromAngle();
 361             final double _toAngle = getToAngle();
 362             start = (!Double.isNaN(_fromAngle)) ? _fromAngle : cachedNode
 363                     .getRotate();
 364             delta = (!Double.isNaN(_toAngle)) ? _toAngle - start : getByAngle();
 365             final Point3D _axis = getAxis();
 366             if (_axis != null) {
 367                 node.get().setRotationAxis(_axis);
 368             }
 369         }
 370     }
 371 
 372 }