1 /*
   2  * Copyright (c) 2010, 2013, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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  23  * questions.
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  25 
  26 package javafx.scene.input;
  27 
  28 import com.sun.javafx.scene.input.InputEventUtils;
  29 import java.io.IOException;
  30 import java.io.Serializable;
  31 import javafx.beans.NamedArg;
  32 import javafx.event.EventTarget;
  33 import javafx.geometry.Point3D;
  34 import javafx.scene.Node;
  35 import javafx.scene.Scene;
  36 
  37 /**
  38  * Touch point represents a single point of a multi-touch action, typically
  39  * one finger touching a screen. It is contained in {@link TouchEvent}.
  40  * <p>
  41  * The touch point has its coordinates, state (see {@link State}) and ID. The
  42  * ID is sequential number of this touch point unique in scope of a single
  43  * multi-touch gesture.
  44  * <p>
  45  * Each touch point is by default delivered to a single node during its whole
  46  * trajectory - to the node on which it was pressed. There is a grabbing API
  47  * to modify this behavior. The above means that when touch point is pressed,
  48  * it is automatically grabbed by the top-most node on the press coordinates.
  49  * Any time during the gesture {@code grab()} and {@code ungrab()} methods
  50  * can be used to alter the event delivery target. When grabbed by a different
  51  * node, it will next time be targeted to it; when ungrabbed, it will be
  52  * always targeted to the top-most node on the current location.
  53  *
  54  * @since JavaFX 2.2
  55  */
  56 public final class TouchPoint implements Serializable{
  57 
  58     private transient EventTarget target;
  59     private transient Object source;
  60 
  61     /**
  62      * Creates new instance of TouchPoint.
  63      * @param id ID of the new touch point
  64      * @param state state of the new touch point
  65      * @param x The x with respect to the scene.
  66      * @param y The y with respect to the scene.
  67      * @param screenX The x coordinate relative to screen.
  68      * @param screenY The y coordinate relative to screen.
  69      * @param pickResult pick result. Can be null, in this case a 2D pick result
  70      *                   without any further values is constructed
  71      *                   based on the scene coordinates and target
  72      * @since JavaFX 8.0
  73      */
  74     public TouchPoint(@NamedArg("id") int id, @NamedArg("state") State state, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX,
  75             @NamedArg("screenY") double screenY, @NamedArg("target") EventTarget target, @NamedArg("pickResult") PickResult pickResult) {
  76         this.target = target;
  77         this.id = id;
  78         this.state = state;
  79         this.x = x;
  80         this.y = y;
  81         this.sceneX = x;
  82         this.sceneY = y;
  83         this.screenX = screenX;
  84         this.screenY = screenY;
  85         this.pickResult = pickResult != null ? pickResult : new PickResult(target, x, y);
  86         final Point3D p = InputEventUtils.recomputeCoordinates(this.pickResult, null);
  87         this.x = p.getX();
  88         this.y = p.getY();
  89         this.z = p.getZ();
  90     }
  91 
  92     /**
  93      * Recomputes this touch point (coordinates, relevancy) for the given event
  94      * source object.
  95      * @param oldSource Source object of the current values
  96      * @param newSource Source object to compute values for
  97      */
  98     void recomputeToSource(Object oldSource, Object newSource) {
  99 
 100         final Point3D newCoordinates = InputEventUtils.recomputeCoordinates(
 101                 pickResult, newSource);
 102 
 103         x = newCoordinates.getX();
 104         y = newCoordinates.getY();
 105         z = newCoordinates.getZ();
 106 
 107         source = newSource;
 108     }
 109 
 110     /**
 111      * Distinguishes between touch points targeted to the given node or some
 112      * of its children from touch points targeted somewhere else. This allows
 113      * for testing all touch points carried by one touch event on their
 114      * relevance for a given node.
 115      * @param target Node or other event target to be tested
 116      * @return true if this touch point is targeted to the given target or
 117      * some of its children
 118      */
 119     public boolean belongsTo(EventTarget target) {
 120 
 121         if (this.target instanceof Node) {
 122             Node n = (Node) this.target;
 123 
 124             if (target instanceof Scene) {
 125                 return n.getScene() == target;
 126             }
 127             while (n != null) {
 128                 if (n == target) {
 129                     return true;
 130                 }
 131                 n = n.getParent();
 132             }
 133         }
 134 
 135         return target == this.target;
 136     }
 137 
 138     /**
 139      * @treatAsPrivate implementation detail
 140      * @deprecated This is an internal API that is not intended for use and will be removed in the next version
 141      */
 142     @Deprecated
 143     public void impl_reset() {
 144         final Point3D p = InputEventUtils.recomputeCoordinates(pickResult, null);
 145         x = p.getX();
 146         y = p.getY();
 147         z = p.getZ();
 148     }
 149 
 150     private EventTarget grabbed = null;
 151 
 152     /**
 153      * Gets event target which has grabbed this touch point.
 154      * @return The current grabbed target, null if the touch point is ungrabbed
 155      */
 156     public EventTarget getGrabbed() {
 157         return grabbed;
 158     }
 159 
 160     /**
 161      * Grabs this touch point by current event source. Next event containing
 162      * this touch point will be targeted to the same node whose event handler
 163      * called this method.
 164      */
 165     public void grab() {
 166         if (source instanceof EventTarget) {
 167             grabbed = (EventTarget) source;
 168         } else {
 169             throw new IllegalStateException("Cannot grab touch point, "
 170                     + "source is not an instance of EventTarget: " + source);
 171         }
 172     }
 173 
 174     /**
 175      * Grabs this touch point by the given target. Next event containing this
 176      * touch point will be targeted to it.
 177      * @param target Target by which to grab the touch point
 178      */
 179     public void grab(EventTarget target) {
 180         grabbed = target;
 181     }
 182 
 183     /**
 184      * Ungrabs this touch point from its target. Since the next event this
 185      * touch point will be delivered to the top-most node picked on its
 186      * respective location until it is grabbed again or released.
 187      */
 188     public void ungrab() {
 189         grabbed = null;
 190     }
 191 
 192     private int id;
 193 
 194     /**
 195      * Gets identifier of this touch point. The number is sequential and unique
 196      * in scope of one multi touch gesture. The first pressed touch point has id
 197      * {@code 1}, each subsequently pressed touch points gets the next ordinal
 198      * number until all touch points are released and the counter is reset.
 199      *
 200      * @return the identifier of this touch point.
 201      */
 202     public final int getId() {
 203         return id;
 204     }
 205 
 206     private State state;
 207 
 208     /**
 209      * Gets state of this touch point
 210      * @return state of this touch point
 211      */
 212     public final State getState() {
 213         return state;
 214     }
 215 
 216 
 217     private transient double x;
 218 
 219     /**
 220      * Gets the horizontal position of the touch point relative to the
 221      * origin of the TouchEvent's source.
 222      *
 223      * @return the horizontal position of the touch point relative to the
 224      * origin of the TouchEvent's source.
 225      */
 226     public final double getX() {
 227         return x;
 228     }
 229 
 230     private transient double y;
 231 
 232     /**
 233      * Gets the vertical position of the touch point relative to the
 234      * origin of the TouchEvent's source.
 235      *
 236      * @return the vertical position of the touch point relative to the
 237      * origin of the TouchEvent's source.
 238      */
 239     public final double getY() {
 240         return y;
 241     }
 242 
 243     /**
 244      * Depth z position of the event relative to the
 245      * origin of the MouseEvent's node.
 246      */
 247     private transient double z;
 248 
 249     /**
 250      * Depth position of the event relative to the
 251      * origin of the MouseEvent's source.
 252      *
 253      * @return depth position of the event relative to the
 254      * origin of the MouseEvent's source.
 255      * @since JavaFX 8.0
 256      */
 257     public final double getZ() {
 258         return z;
 259     }
 260 
 261     private double screenX;
 262 
 263     /**
 264      * Gets the absolute horizontal position of the touch point.
 265      * @return the absolute horizontal position of the touch point
 266      */
 267     public final double getScreenX() {
 268         return screenX;
 269     }
 270 
 271     private double screenY;
 272 
 273     /**
 274      * Gets the absolute vertical position of the touch point.
 275      * @return the absolute vertical position of the touch point
 276      */
 277     public final double getScreenY() {
 278         return screenY;
 279     }
 280 
 281     private double sceneX;
 282 
 283     /**
 284      * Gets the horizontal position of the touch point relative to the
 285      * origin of the {@code Scene} that contains the TouchEvent's source.
 286      * If the node is not in a {@code Scene}, then the value is relative to
 287      * the boundsInParent of the root-most parent of the TouchEvent's node.
 288      * Note that in 3D scene, this represents the flat coordinates after
 289      * applying the projection transformations.
 290      *
 291      * @return the horizontal position of the touch point relative to the
 292      * origin of the {@code Scene} that contains the TouchEvent's source
 293      */
 294     public final double getSceneX() {
 295         return sceneX;
 296     }
 297 
 298     private double sceneY;
 299 
 300     /**
 301      * Gets the vertical position of the touch point relative to the
 302      * origin of the {@code Scene} that contains the TouchEvent's source.
 303      * If the node is not in a {@code Scene}, then the value is relative to
 304      * the boundsInParent of the root-most parent of the TouchEvent's node.
 305      * Note that in 3D scene, this represents the flat coordinates after
 306      * applying the projection transformations.
 307      *
 308      * @return the vertical position of the touch point relative to the
 309      * origin of the {@code Scene} that contains the TouchEvent's source
 310      */
 311     public final double getSceneY() {
 312         return sceneY;
 313     }
 314 
 315     /**
 316      * Information about the pick if the picked {@code Node} is a
 317      * {@code Shape3D} node and its pickOnBounds is false.
 318      */
 319     private PickResult pickResult;
 320 
 321     /**
 322      * Returns information about the pick.
 323      *
 324      * @return new PickResult object that contains information about the pick
 325      * @since JavaFX 8.0
 326      */
 327     public final PickResult getPickResult() {
 328         return pickResult;
 329     }
 330 
 331     /**
 332      * Gets event target on which the touch event carrying this touch point
 333      * is fired.
 334      * @return Event target for this touch point
 335      */
 336     public EventTarget getTarget() {
 337         return target;
 338     }
 339 
 340     /**
 341      * Returns a string representation of this {@code TouchPoint} object.
 342      * @return a string representation of this {@code TouchPoint} object.
 343      */
 344     @Override public String toString() {
 345         final StringBuilder sb = new StringBuilder("TouchPoint [");
 346 
 347         sb.append("state = ").append(getState());
 348         sb.append(", id = ").append(getId());
 349         sb.append(", target = ").append(getTarget());
 350         sb.append(", x = ").append(getX()).append(", y = ").append(getY())
 351                 .append(", z = ").append(getZ());
 352         sb.append(", pickResult = ").append(getPickResult());
 353 
 354         return sb.append("]").toString();
 355     }
 356 
 357     private void readObject(java.io.ObjectInputStream in)
 358             throws IOException, ClassNotFoundException {
 359         in.defaultReadObject();
 360         x = sceneX;
 361         y = sceneY;
 362     }
 363 
 364     /**
 365      * Represents current state of the touch point
 366      *
 367      * @since JavaFX 2.2
 368      */
 369     public enum State {
 370         /**
 371          * The touch point has just been pressed (touched for the first time)
 372          */
 373         PRESSED,
 374         /**
 375          * The touch point has been moved
 376          */
 377         MOVED,
 378         /**
 379          * The touch point remains pressed and still (without moving)
 380          */
 381         STATIONARY,
 382         /**
 383          * The touch point has been released
 384          */
 385         RELEASED
 386     }
 387 }