1 /*
   2  * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package com.sun.javafx.scene;
  27 
  28 import javafx.geometry.Point2D;
  29 import javafx.geometry.Point3D;
  30 import javafx.scene.Node;
  31 import javafx.scene.SubScene;
  32 
  33 /**
  34  * Utility class for helper methods needed by scene.
  35  */
  36 public class SceneUtils {
  37 
  38     /**
  39      * Translates point from inner subScene coordinates to scene coordinates.
  40      */
  41     public static Point3D subSceneToScene(SubScene subScene, Point3D point) {
  42 
  43         Node n = subScene;
  44         while(n != null) {
  45             // flatten the coords - project them by subScene's camera
  46             final Point2D projection = CameraHelper.project(
  47                     SubSceneHelper.getEffectiveCamera(subScene), point);
  48             // transform to scene/outer-subScene coords
  49             point = n.localToScene(projection.getX(), projection.getY(), 0.0);
  50             n = NodeHelper.getSubScene(n);
  51         }
  52 
  53         return point;
  54     }
  55 
  56     /**
  57      * Translates point from scene coordinates to subScene local coordinates.
  58      */
  59     public static Point2D sceneToSubScenePlane(SubScene subScene, Point2D point) {
  60 
  61         // compute pick ray intersection with the subScene, recursively
  62         // over all parent subScenes
  63         point = computeSubSceneCoordinates(point.getX(), point.getY(), subScene);
  64 
  65         return point;
  66     }
  67 
  68     /**
  69      * Computes subScene local intersection point from the given scene mouse
  70      * coordinates. Works recursively over all outer subScenes.
  71      */
  72     private static Point2D computeSubSceneCoordinates(
  73             double x, double y, SubScene subScene) {
  74         SubScene outer = NodeHelper.getSubScene(subScene);
  75 
  76         if (outer == null) {
  77             return CameraHelper.pickNodeXYPlane(
  78                     SceneHelper.getEffectiveCamera(subScene.getScene()),
  79                     subScene, x, y);
  80         } else {
  81             Point2D coords = computeSubSceneCoordinates(x, y, outer);
  82             if (coords != null) {
  83                 coords = CameraHelper.pickNodeXYPlane(
  84                         SubSceneHelper.getEffectiveCamera(outer),
  85                         subScene, coords.getX(), coords.getY());
  86             }
  87             return coords;
  88         }
  89     }
  90 
  91 // This method is currently not used, but its code may be useful
  92 // for the future introducion of public 3D picking and in particular
  93 // 3D screenToLocal functionality.
  94 //    /**
  95 //     * Translates 2D scene coordinates to 3D local coordinates of a node.
  96 //     *
  97 //     * If the node contains (is rendered at) the given flat coordinates,
  98 //     * the returned point represents the intersection of the node and a
  99 //     * ray cast by the given coordinates; otherwise it represents
 100 //     * the intersection point of the ray and the projection plane.
 101 //     */
 102 //    public Point3D sceneToLocal3D(Node n, double sceneX, double sceneY) {
 103 //        Scene scene = n.getScene();
 104 //        if (scene == null) {
 105 //            return null;
 106 //        }
 107 //
 108 //        Point2D pt = new Point2D(screenX, screenY);
 109 //        final SubScene subScene = NodeHelper.getSubScene(n);
 110 //        if (subScene != null) {
 111 //            pt = SceneUtils.sceneToSubScenePlane(subScene, pt);
 112 //            if (pt == null) {
 113 //                return null;
 114 //            }
 115 //        }
 116 //
 117 //        // compute pick ray
 118 //        final Camera cam = subScene != null
 119 //                ? SubSceneHelper.getEffectiveCamera(subScene)
 120 //                : SceneHelper.getEffectiveCamera(scene);
 121 //        final PickRay pickRay = cam.computePickRay(pt.getX(), pt.getY(), null);
 122 //
 123 //        // convert it to node's local pickRay
 124 //        final Affine3D localToSceneTx = new Affine3D();
 125 //        TransformHelper.apply(n.getLocalToSceneTransform(), localToSceneTx);
 126 //        try {
 127 //            Vec3d origin = pickRay.getOriginNoClone();
 128 //            Vec3d direction = pickRay.getDirectionNoClone();
 129 //            localToSceneTx.inverseTransform(origin, origin);
 130 //            localToSceneTx.inverseDeltaTransform(direction, direction);
 131 //        } catch (NoninvertibleTransformException e) {
 132 //            return null;
 133 //        }
 134 //
 135 //        // compute the intersection
 136 //        final PickResultChooser result = new PickResultChooser();
 137 //        NodeHelper.computeIntersects(this, pickRay, result);
 138 //        if (result.getIntersectedNode() == n) {
 139 //            return result.getIntersectedPoint();
 140 //        }
 141 //
 142 //        // there is none, use point on projection plane instead
 143 //        final Point3D ppIntersect = CameraAccess.getCameraAccess().pickProjectPlane(cam, pt.getX(), pt.getY());
 144 //        return n.sceneToLocal(ppIntersect);
 145 //    }
 146 }