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modules/javafx.graphics/src/main/java/javafx/scene/effect/DisplacementMap.java
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@@ -58,29 +58,30 @@
* the source pixel location from which it is sampled which means that
* filling the map with all values of {@code 0.5} would displace the
* image by half of its size towards the upper left since each destination
* pixel would contain the data that comes from the source pixel below and
* to the right of it.
+ * </p>
* <p>
* Also note that this effect does not adjust the coordinates of input
* events or any methods that measure containment on a {@code Node}.
* The results of mouse picking and the containment methods are undefined
* when a {@code Node} has a {@code DisplacementMap} effect in place.
- *
+ * </p>
* <p>
* Example:
* <pre><code>
* int width = 220;
* int height = 100;
*
* FloatMap floatMap = new FloatMap();
* floatMap.setWidth(width);
* floatMap.setHeight(height);
*
- * for (int i = 0; i < width; i++) {
+ * for (int i = 0; i < width; i++) {
* double v = (Math.sin(i / 20.0 * Math.PI) - 0.5) / 40.0;
- * for (int j = 0; j < height; j++) {
+ * for (int j = 0; j < height; j++) {
* floatMap.setSamples(i, j, 0.0f, (float) v);
* }
* }
*
* DisplacementMap displacementMap = new DisplacementMap();
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