/* * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javafx.scene; import com.sun.javafx.sg.prism.NGNode; import com.sun.javafx.sg.prism.NGPointLight; import javafx.scene.paint.Color; /** * Defines a point light source object. An light source that has a * fixed point in space and radiates light equally in all directions * away from itself. * * @since JavaFX 8.0 */ public class PointLight extends LightBase { /** * Creates a new instance of {@code PointLight} class with a default Color.WHITE light source. */ public PointLight() { super(); } /** * Creates a new instance of {@code PointLight} class using the specified color. * * @param color the color of the light source */ public PointLight(Color color) { super(color); } /** * @treatAsPrivate implementation detail * @deprecated This is an internal API that is not intended for use and will be removed in the next version */ @Deprecated @Override protected NGNode impl_createPeer() { return new NGPointLight(); } }