modules/graphics/src/main/native-glass/mac/GlassOffscreen.h

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*** 30,39 **** --- 30,40 ---- @protocol GlassOffscreenProtocol // as destination (to draw into) - (void)bindForWidth:(GLuint)width andHeight:(GLuint)height; + - (void)unbind; // as source (to show) - (GLuint)texture; - (void)blitForWidth:(GLuint)width andHeight:(GLuint)height;
*** 58,68 **** GLfloat _backgroundA; CAOpenGLLayer* _layer; } ! - (id)initWithContext:(CGLContextObj)ctx; - (CGLContextObj)getContext; - (void)setBackgroundColor:(NSColor*)color; - (void)blit; --- 59,70 ---- GLfloat _backgroundA; CAOpenGLLayer* _layer; } ! - (id)initWithContext:(CGLContextObj)ctx ! andIsSwPipe:(BOOL)isSwPipe; - (CGLContextObj)getContext; - (void)setBackgroundColor:(NSColor*)color; - (void)blit;