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src/hotspot/share/services/memoryPool.cpp

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@@ -80,11 +80,11 @@
 // It creates a MemoryPool instance when the first time
 // this function is called.
 instanceOop MemoryPool::get_memory_pool_instance(TRAPS) {
   // Must do an acquire so as to force ordering of subsequent
   // loads from anything _memory_pool_obj points to or implies.
-  instanceOop pool_obj = (instanceOop)OrderAccess::load_ptr_acquire(&_memory_pool_obj);
+  instanceOop pool_obj = OrderAccess::load_acquire(&_memory_pool_obj);
   if (pool_obj == NULL) {
     // It's ok for more than one thread to execute the code up to the locked region.
     // Extra pool instances will just be gc'ed.
     InstanceKlass* ik = Management::sun_management_ManagementFactoryHelper_klass(CHECK_NULL);
 

@@ -121,11 +121,11 @@
       // _memory_pool_obj here because some other thread may have
       // initialized it while we were executing the code before the lock.
       //
       // The lock has done an acquire, so the load can't float above it,
       // but we need to do a load_acquire as above.
-      pool_obj = (instanceOop)OrderAccess::load_ptr_acquire(&_memory_pool_obj);
+      pool_obj = OrderAccess::load_acquire(&_memory_pool_obj);
       if (pool_obj != NULL) {
          return pool_obj;
       }
 
       // Get the address of the object we created via call_special.

@@ -133,11 +133,11 @@
 
       // Use store barrier to make sure the memory accesses associated
       // with creating the pool are visible before publishing its address.
       // The unlock will publish the store to _memory_pool_obj because
       // it does a release first.
-      OrderAccess::release_store_ptr(&_memory_pool_obj, pool_obj);
+      OrderAccess::release_store(&_memory_pool_obj, pool_obj);
     }
   }
 
   return pool_obj;
 }
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