1 /* 2 * Copyright (c) 1994, 2016, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package java.lang; 27 28 import java.math.BigDecimal; 29 import java.util.Random; 30 import jdk.internal.math.FloatConsts; 31 import jdk.internal.math.DoubleConsts; 32 import jdk.internal.HotSpotIntrinsicCandidate; 33 34 /** 35 * The class {@code Math} contains methods for performing basic 36 * numeric operations such as the elementary exponential, logarithm, 37 * square root, and trigonometric functions. 38 * 39 * <p>Unlike some of the numeric methods of class 40 * {@code StrictMath}, all implementations of the equivalent 41 * functions of class {@code Math} are not defined to return the 42 * bit-for-bit same results. This relaxation permits 43 * better-performing implementations where strict reproducibility is 44 * not required. 45 * 46 * <p>By default many of the {@code Math} methods simply call 47 * the equivalent method in {@code StrictMath} for their 48 * implementation. Code generators are encouraged to use 49 * platform-specific native libraries or microprocessor instructions, 50 * where available, to provide higher-performance implementations of 51 * {@code Math} methods. Such higher-performance 52 * implementations still must conform to the specification for 53 * {@code Math}. 54 * 55 * <p>The quality of implementation specifications concern two 56 * properties, accuracy of the returned result and monotonicity of the 57 * method. Accuracy of the floating-point {@code Math} methods is 58 * measured in terms of <i>ulps</i>, units in the last place. For a 59 * given floating-point format, an {@linkplain #ulp(double) ulp} of a 60 * specific real number value is the distance between the two 61 * floating-point values bracketing that numerical value. When 62 * discussing the accuracy of a method as a whole rather than at a 63 * specific argument, the number of ulps cited is for the worst-case 64 * error at any argument. If a method always has an error less than 65 * 0.5 ulps, the method always returns the floating-point number 66 * nearest the exact result; such a method is <i>correctly 67 * rounded</i>. A correctly rounded method is generally the best a 68 * floating-point approximation can be; however, it is impractical for 69 * many floating-point methods to be correctly rounded. Instead, for 70 * the {@code Math} class, a larger error bound of 1 or 2 ulps is 71 * allowed for certain methods. Informally, with a 1 ulp error bound, 72 * when the exact result is a representable number, the exact result 73 * should be returned as the computed result; otherwise, either of the 74 * two floating-point values which bracket the exact result may be 75 * returned. For exact results large in magnitude, one of the 76 * endpoints of the bracket may be infinite. Besides accuracy at 77 * individual arguments, maintaining proper relations between the 78 * method at different arguments is also important. Therefore, most 79 * methods with more than 0.5 ulp errors are required to be 80 * <i>semi-monotonic</i>: whenever the mathematical function is 81 * non-decreasing, so is the floating-point approximation, likewise, 82 * whenever the mathematical function is non-increasing, so is the 83 * floating-point approximation. Not all approximations that have 1 84 * ulp accuracy will automatically meet the monotonicity requirements. 85 * 86 * <p> 87 * The platform uses signed two's complement integer arithmetic with 88 * int and long primitive types. The developer should choose 89 * the primitive type to ensure that arithmetic operations consistently 90 * produce correct results, which in some cases means the operations 91 * will not overflow the range of values of the computation. 92 * The best practice is to choose the primitive type and algorithm to avoid 93 * overflow. In cases where the size is {@code int} or {@code long} and 94 * overflow errors need to be detected, the methods {@code addExact}, 95 * {@code subtractExact}, {@code multiplyExact}, and {@code toIntExact} 96 * throw an {@code ArithmeticException} when the results overflow. 97 * For other arithmetic operations such as divide, absolute value, 98 * increment, decrement, and negation overflow occurs only with 99 * a specific minimum or maximum value and should be checked against 100 * the minimum or maximum as appropriate. 101 * 102 * @author unascribed 103 * @author Joseph D. Darcy 104 * @since 1.0 105 */ 106 107 public final class Math { 108 109 /** 110 * Don't let anyone instantiate this class. 111 */ 112 private Math() {} 113 114 /** 115 * The {@code double} value that is closer than any other to 116 * <i>e</i>, the base of the natural logarithms. 117 */ 118 public static final double E = 2.7182818284590452354; 119 120 /** 121 * The {@code double} value that is closer than any other to 122 * <i>pi</i>, the ratio of the circumference of a circle to its 123 * diameter. 124 */ 125 public static final double PI = 3.14159265358979323846; 126 127 /** 128 * Constant by which to multiply an angular value in degrees to obtain an 129 * angular value in radians. 130 */ 131 private static final double DEGREES_TO_RADIANS = 0.017453292519943295; 132 133 /** 134 * Constant by which to multiply an angular value in radians to obtain an 135 * angular value in degrees. 136 */ 137 private static final double RADIANS_TO_DEGREES = 57.29577951308232; 138 139 /** 140 * Returns the trigonometric sine of an angle. Special cases: 141 * <ul><li>If the argument is NaN or an infinity, then the 142 * result is NaN. 143 * <li>If the argument is zero, then the result is a zero with the 144 * same sign as the argument.</ul> 145 * 146 * <p>The computed result must be within 1 ulp of the exact result. 147 * Results must be semi-monotonic. 148 * 149 * @param a an angle, in radians. 150 * @return the sine of the argument. 151 */ 152 @HotSpotIntrinsicCandidate 153 public static double sin(double a) { 154 return StrictMath.sin(a); // default impl. delegates to StrictMath 155 } 156 157 /** 158 * Returns the trigonometric cosine of an angle. Special cases: 159 * <ul><li>If the argument is NaN or an infinity, then the 160 * result is NaN.</ul> 161 * 162 * <p>The computed result must be within 1 ulp of the exact result. 163 * Results must be semi-monotonic. 164 * 165 * @param a an angle, in radians. 166 * @return the cosine of the argument. 167 */ 168 @HotSpotIntrinsicCandidate 169 public static double cos(double a) { 170 return StrictMath.cos(a); // default impl. delegates to StrictMath 171 } 172 173 /** 174 * Returns the trigonometric tangent of an angle. Special cases: 175 * <ul><li>If the argument is NaN or an infinity, then the result 176 * is NaN. 177 * <li>If the argument is zero, then the result is a zero with the 178 * same sign as the argument.</ul> 179 * 180 * <p>The computed result must be within 1 ulp of the exact result. 181 * Results must be semi-monotonic. 182 * 183 * @param a an angle, in radians. 184 * @return the tangent of the argument. 185 */ 186 @HotSpotIntrinsicCandidate 187 public static double tan(double a) { 188 return StrictMath.tan(a); // default impl. delegates to StrictMath 189 } 190 191 /** 192 * Returns the arc sine of a value; the returned angle is in the 193 * range -<i>pi</i>/2 through <i>pi</i>/2. Special cases: 194 * <ul><li>If the argument is NaN or its absolute value is greater 195 * than 1, then the result is NaN. 196 * <li>If the argument is zero, then the result is a zero with the 197 * same sign as the argument.</ul> 198 * 199 * <p>The computed result must be within 1 ulp of the exact result. 200 * Results must be semi-monotonic. 201 * 202 * @param a the value whose arc sine is to be returned. 203 * @return the arc sine of the argument. 204 */ 205 public static double asin(double a) { 206 return StrictMath.asin(a); // default impl. delegates to StrictMath 207 } 208 209 /** 210 * Returns the arc cosine of a value; the returned angle is in the 211 * range 0.0 through <i>pi</i>. Special case: 212 * <ul><li>If the argument is NaN or its absolute value is greater 213 * than 1, then the result is NaN.</ul> 214 * 215 * <p>The computed result must be within 1 ulp of the exact result. 216 * Results must be semi-monotonic. 217 * 218 * @param a the value whose arc cosine is to be returned. 219 * @return the arc cosine of the argument. 220 */ 221 public static double acos(double a) { 222 return StrictMath.acos(a); // default impl. delegates to StrictMath 223 } 224 225 /** 226 * Returns the arc tangent of a value; the returned angle is in the 227 * range -<i>pi</i>/2 through <i>pi</i>/2. Special cases: 228 * <ul><li>If the argument is NaN, then the result is NaN. 229 * <li>If the argument is zero, then the result is a zero with the 230 * same sign as the argument.</ul> 231 * 232 * <p>The computed result must be within 1 ulp of the exact result. 233 * Results must be semi-monotonic. 234 * 235 * @param a the value whose arc tangent is to be returned. 236 * @return the arc tangent of the argument. 237 */ 238 public static double atan(double a) { 239 return StrictMath.atan(a); // default impl. delegates to StrictMath 240 } 241 242 /** 243 * Converts an angle measured in degrees to an approximately 244 * equivalent angle measured in radians. The conversion from 245 * degrees to radians is generally inexact. 246 * 247 * @param angdeg an angle, in degrees 248 * @return the measurement of the angle {@code angdeg} 249 * in radians. 250 * @since 1.2 251 */ 252 public static double toRadians(double angdeg) { 253 return angdeg * DEGREES_TO_RADIANS; 254 } 255 256 /** 257 * Converts an angle measured in radians to an approximately 258 * equivalent angle measured in degrees. The conversion from 259 * radians to degrees is generally inexact; users should 260 * <i>not</i> expect {@code cos(toRadians(90.0))} to exactly 261 * equal {@code 0.0}. 262 * 263 * @param angrad an angle, in radians 264 * @return the measurement of the angle {@code angrad} 265 * in degrees. 266 * @since 1.2 267 */ 268 public static double toDegrees(double angrad) { 269 return angrad * RADIANS_TO_DEGREES; 270 } 271 272 /** 273 * Returns Euler's number <i>e</i> raised to the power of a 274 * {@code double} value. Special cases: 275 * <ul><li>If the argument is NaN, the result is NaN. 276 * <li>If the argument is positive infinity, then the result is 277 * positive infinity. 278 * <li>If the argument is negative infinity, then the result is 279 * positive zero.</ul> 280 * 281 * <p>The computed result must be within 1 ulp of the exact result. 282 * Results must be semi-monotonic. 283 * 284 * @param a the exponent to raise <i>e</i> to. 285 * @return the value <i>e</i><sup>{@code a}</sup>, 286 * where <i>e</i> is the base of the natural logarithms. 287 */ 288 @HotSpotIntrinsicCandidate 289 public static double exp(double a) { 290 return StrictMath.exp(a); // default impl. delegates to StrictMath 291 } 292 293 /** 294 * Returns the natural logarithm (base <i>e</i>) of a {@code double} 295 * value. Special cases: 296 * <ul><li>If the argument is NaN or less than zero, then the result 297 * is NaN. 298 * <li>If the argument is positive infinity, then the result is 299 * positive infinity. 300 * <li>If the argument is positive zero or negative zero, then the 301 * result is negative infinity.</ul> 302 * 303 * <p>The computed result must be within 1 ulp of the exact result. 304 * Results must be semi-monotonic. 305 * 306 * @param a a value 307 * @return the value ln {@code a}, the natural logarithm of 308 * {@code a}. 309 */ 310 @HotSpotIntrinsicCandidate 311 public static double log(double a) { 312 return StrictMath.log(a); // default impl. delegates to StrictMath 313 } 314 315 /** 316 * Returns the base 10 logarithm of a {@code double} value. 317 * Special cases: 318 * 319 * <ul><li>If the argument is NaN or less than zero, then the result 320 * is NaN. 321 * <li>If the argument is positive infinity, then the result is 322 * positive infinity. 323 * <li>If the argument is positive zero or negative zero, then the 324 * result is negative infinity. 325 * <li> If the argument is equal to 10<sup><i>n</i></sup> for 326 * integer <i>n</i>, then the result is <i>n</i>. 327 * </ul> 328 * 329 * <p>The computed result must be within 1 ulp of the exact result. 330 * Results must be semi-monotonic. 331 * 332 * @param a a value 333 * @return the base 10 logarithm of {@code a}. 334 * @since 1.5 335 */ 336 @HotSpotIntrinsicCandidate 337 public static double log10(double a) { 338 return StrictMath.log10(a); // default impl. delegates to StrictMath 339 } 340 341 /** 342 * Returns the correctly rounded positive square root of a 343 * {@code double} value. 344 * Special cases: 345 * <ul><li>If the argument is NaN or less than zero, then the result 346 * is NaN. 347 * <li>If the argument is positive infinity, then the result is positive 348 * infinity. 349 * <li>If the argument is positive zero or negative zero, then the 350 * result is the same as the argument.</ul> 351 * Otherwise, the result is the {@code double} value closest to 352 * the true mathematical square root of the argument value. 353 * 354 * @param a a value. 355 * @return the positive square root of {@code a}. 356 * If the argument is NaN or less than zero, the result is NaN. 357 */ 358 @HotSpotIntrinsicCandidate 359 public static double sqrt(double a) { 360 return StrictMath.sqrt(a); // default impl. delegates to StrictMath 361 // Note that hardware sqrt instructions 362 // frequently can be directly used by JITs 363 // and should be much faster than doing 364 // Math.sqrt in software. 365 } 366 367 368 /** 369 * Returns the cube root of a {@code double} value. For 370 * positive finite {@code x}, {@code cbrt(-x) == 371 * -cbrt(x)}; that is, the cube root of a negative value is 372 * the negative of the cube root of that value's magnitude. 373 * 374 * Special cases: 375 * 376 * <ul> 377 * 378 * <li>If the argument is NaN, then the result is NaN. 379 * 380 * <li>If the argument is infinite, then the result is an infinity 381 * with the same sign as the argument. 382 * 383 * <li>If the argument is zero, then the result is a zero with the 384 * same sign as the argument. 385 * 386 * </ul> 387 * 388 * <p>The computed result must be within 1 ulp of the exact result. 389 * 390 * @param a a value. 391 * @return the cube root of {@code a}. 392 * @since 1.5 393 */ 394 public static double cbrt(double a) { 395 return StrictMath.cbrt(a); 396 } 397 398 /** 399 * Computes the remainder operation on two arguments as prescribed 400 * by the IEEE 754 standard. 401 * The remainder value is mathematically equal to 402 * <code>f1 - f2</code> × <i>n</i>, 403 * where <i>n</i> is the mathematical integer closest to the exact 404 * mathematical value of the quotient {@code f1/f2}, and if two 405 * mathematical integers are equally close to {@code f1/f2}, 406 * then <i>n</i> is the integer that is even. If the remainder is 407 * zero, its sign is the same as the sign of the first argument. 408 * Special cases: 409 * <ul><li>If either argument is NaN, or the first argument is infinite, 410 * or the second argument is positive zero or negative zero, then the 411 * result is NaN. 412 * <li>If the first argument is finite and the second argument is 413 * infinite, then the result is the same as the first argument.</ul> 414 * 415 * @param f1 the dividend. 416 * @param f2 the divisor. 417 * @return the remainder when {@code f1} is divided by 418 * {@code f2}. 419 */ 420 public static double IEEEremainder(double f1, double f2) { 421 return StrictMath.IEEEremainder(f1, f2); // delegate to StrictMath 422 } 423 424 /** 425 * Returns the smallest (closest to negative infinity) 426 * {@code double} value that is greater than or equal to the 427 * argument and is equal to a mathematical integer. Special cases: 428 * <ul><li>If the argument value is already equal to a 429 * mathematical integer, then the result is the same as the 430 * argument. <li>If the argument is NaN or an infinity or 431 * positive zero or negative zero, then the result is the same as 432 * the argument. <li>If the argument value is less than zero but 433 * greater than -1.0, then the result is negative zero.</ul> Note 434 * that the value of {@code Math.ceil(x)} is exactly the 435 * value of {@code -Math.floor(-x)}. 436 * 437 * 438 * @param a a value. 439 * @return the smallest (closest to negative infinity) 440 * floating-point value that is greater than or equal to 441 * the argument and is equal to a mathematical integer. 442 */ 443 public static double ceil(double a) { 444 return StrictMath.ceil(a); // default impl. delegates to StrictMath 445 } 446 447 /** 448 * Returns the largest (closest to positive infinity) 449 * {@code double} value that is less than or equal to the 450 * argument and is equal to a mathematical integer. Special cases: 451 * <ul><li>If the argument value is already equal to a 452 * mathematical integer, then the result is the same as the 453 * argument. <li>If the argument is NaN or an infinity or 454 * positive zero or negative zero, then the result is the same as 455 * the argument.</ul> 456 * 457 * @param a a value. 458 * @return the largest (closest to positive infinity) 459 * floating-point value that less than or equal to the argument 460 * and is equal to a mathematical integer. 461 */ 462 public static double floor(double a) { 463 return StrictMath.floor(a); // default impl. delegates to StrictMath 464 } 465 466 /** 467 * Returns the {@code double} value that is closest in value 468 * to the argument and is equal to a mathematical integer. If two 469 * {@code double} values that are mathematical integers are 470 * equally close, the result is the integer value that is 471 * even. Special cases: 472 * <ul><li>If the argument value is already equal to a mathematical 473 * integer, then the result is the same as the argument. 474 * <li>If the argument is NaN or an infinity or positive zero or negative 475 * zero, then the result is the same as the argument.</ul> 476 * 477 * @param a a {@code double} value. 478 * @return the closest floating-point value to {@code a} that is 479 * equal to a mathematical integer. 480 */ 481 public static double rint(double a) { 482 return StrictMath.rint(a); // default impl. delegates to StrictMath 483 } 484 485 /** 486 * Returns the angle <i>theta</i> from the conversion of rectangular 487 * coordinates ({@code x}, {@code y}) to polar 488 * coordinates (r, <i>theta</i>). 489 * This method computes the phase <i>theta</i> by computing an arc tangent 490 * of {@code y/x} in the range of -<i>pi</i> to <i>pi</i>. Special 491 * cases: 492 * <ul><li>If either argument is NaN, then the result is NaN. 493 * <li>If the first argument is positive zero and the second argument 494 * is positive, or the first argument is positive and finite and the 495 * second argument is positive infinity, then the result is positive 496 * zero. 497 * <li>If the first argument is negative zero and the second argument 498 * is positive, or the first argument is negative and finite and the 499 * second argument is positive infinity, then the result is negative zero. 500 * <li>If the first argument is positive zero and the second argument 501 * is negative, or the first argument is positive and finite and the 502 * second argument is negative infinity, then the result is the 503 * {@code double} value closest to <i>pi</i>. 504 * <li>If the first argument is negative zero and the second argument 505 * is negative, or the first argument is negative and finite and the 506 * second argument is negative infinity, then the result is the 507 * {@code double} value closest to -<i>pi</i>. 508 * <li>If the first argument is positive and the second argument is 509 * positive zero or negative zero, or the first argument is positive 510 * infinity and the second argument is finite, then the result is the 511 * {@code double} value closest to <i>pi</i>/2. 512 * <li>If the first argument is negative and the second argument is 513 * positive zero or negative zero, or the first argument is negative 514 * infinity and the second argument is finite, then the result is the 515 * {@code double} value closest to -<i>pi</i>/2. 516 * <li>If both arguments are positive infinity, then the result is the 517 * {@code double} value closest to <i>pi</i>/4. 518 * <li>If the first argument is positive infinity and the second argument 519 * is negative infinity, then the result is the {@code double} 520 * value closest to 3*<i>pi</i>/4. 521 * <li>If the first argument is negative infinity and the second argument 522 * is positive infinity, then the result is the {@code double} value 523 * closest to -<i>pi</i>/4. 524 * <li>If both arguments are negative infinity, then the result is the 525 * {@code double} value closest to -3*<i>pi</i>/4.</ul> 526 * 527 * <p>The computed result must be within 2 ulps of the exact result. 528 * Results must be semi-monotonic. 529 * 530 * @param y the ordinate coordinate 531 * @param x the abscissa coordinate 532 * @return the <i>theta</i> component of the point 533 * (<i>r</i>, <i>theta</i>) 534 * in polar coordinates that corresponds to the point 535 * (<i>x</i>, <i>y</i>) in Cartesian coordinates. 536 */ 537 @HotSpotIntrinsicCandidate 538 public static double atan2(double y, double x) { 539 return StrictMath.atan2(y, x); // default impl. delegates to StrictMath 540 } 541 542 /** 543 * Returns the value of the first argument raised to the power of the 544 * second argument. Special cases: 545 * 546 * <ul><li>If the second argument is positive or negative zero, then the 547 * result is 1.0. 548 * <li>If the second argument is 1.0, then the result is the same as the 549 * first argument. 550 * <li>If the second argument is NaN, then the result is NaN. 551 * <li>If the first argument is NaN and the second argument is nonzero, 552 * then the result is NaN. 553 * 554 * <li>If 555 * <ul> 556 * <li>the absolute value of the first argument is greater than 1 557 * and the second argument is positive infinity, or 558 * <li>the absolute value of the first argument is less than 1 and 559 * the second argument is negative infinity, 560 * </ul> 561 * then the result is positive infinity. 562 * 563 * <li>If 564 * <ul> 565 * <li>the absolute value of the first argument is greater than 1 and 566 * the second argument is negative infinity, or 567 * <li>the absolute value of the 568 * first argument is less than 1 and the second argument is positive 569 * infinity, 570 * </ul> 571 * then the result is positive zero. 572 * 573 * <li>If the absolute value of the first argument equals 1 and the 574 * second argument is infinite, then the result is NaN. 575 * 576 * <li>If 577 * <ul> 578 * <li>the first argument is positive zero and the second argument 579 * is greater than zero, or 580 * <li>the first argument is positive infinity and the second 581 * argument is less than zero, 582 * </ul> 583 * then the result is positive zero. 584 * 585 * <li>If 586 * <ul> 587 * <li>the first argument is positive zero and the second argument 588 * is less than zero, or 589 * <li>the first argument is positive infinity and the second 590 * argument is greater than zero, 591 * </ul> 592 * then the result is positive infinity. 593 * 594 * <li>If 595 * <ul> 596 * <li>the first argument is negative zero and the second argument 597 * is greater than zero but not a finite odd integer, or 598 * <li>the first argument is negative infinity and the second 599 * argument is less than zero but not a finite odd integer, 600 * </ul> 601 * then the result is positive zero. 602 * 603 * <li>If 604 * <ul> 605 * <li>the first argument is negative zero and the second argument 606 * is a positive finite odd integer, or 607 * <li>the first argument is negative infinity and the second 608 * argument is a negative finite odd integer, 609 * </ul> 610 * then the result is negative zero. 611 * 612 * <li>If 613 * <ul> 614 * <li>the first argument is negative zero and the second argument 615 * is less than zero but not a finite odd integer, or 616 * <li>the first argument is negative infinity and the second 617 * argument is greater than zero but not a finite odd integer, 618 * </ul> 619 * then the result is positive infinity. 620 * 621 * <li>If 622 * <ul> 623 * <li>the first argument is negative zero and the second argument 624 * is a negative finite odd integer, or 625 * <li>the first argument is negative infinity and the second 626 * argument is a positive finite odd integer, 627 * </ul> 628 * then the result is negative infinity. 629 * 630 * <li>If the first argument is finite and less than zero 631 * <ul> 632 * <li> if the second argument is a finite even integer, the 633 * result is equal to the result of raising the absolute value of 634 * the first argument to the power of the second argument 635 * 636 * <li>if the second argument is a finite odd integer, the result 637 * is equal to the negative of the result of raising the absolute 638 * value of the first argument to the power of the second 639 * argument 640 * 641 * <li>if the second argument is finite and not an integer, then 642 * the result is NaN. 643 * </ul> 644 * 645 * <li>If both arguments are integers, then the result is exactly equal 646 * to the mathematical result of raising the first argument to the power 647 * of the second argument if that result can in fact be represented 648 * exactly as a {@code double} value.</ul> 649 * 650 * <p>(In the foregoing descriptions, a floating-point value is 651 * considered to be an integer if and only if it is finite and a 652 * fixed point of the method {@link #ceil ceil} or, 653 * equivalently, a fixed point of the method {@link #floor 654 * floor}. A value is a fixed point of a one-argument 655 * method if and only if the result of applying the method to the 656 * value is equal to the value.) 657 * 658 * <p>The computed result must be within 1 ulp of the exact result. 659 * Results must be semi-monotonic. 660 * 661 * @param a the base. 662 * @param b the exponent. 663 * @return the value {@code a}<sup>{@code b}</sup>. 664 */ 665 @HotSpotIntrinsicCandidate 666 public static double pow(double a, double b) { 667 return StrictMath.pow(a, b); // default impl. delegates to StrictMath 668 } 669 670 /** 671 * Returns the closest {@code int} to the argument, with ties 672 * rounding to positive infinity. 673 * 674 * <p> 675 * Special cases: 676 * <ul><li>If the argument is NaN, the result is 0. 677 * <li>If the argument is negative infinity or any value less than or 678 * equal to the value of {@code Integer.MIN_VALUE}, the result is 679 * equal to the value of {@code Integer.MIN_VALUE}. 680 * <li>If the argument is positive infinity or any value greater than or 681 * equal to the value of {@code Integer.MAX_VALUE}, the result is 682 * equal to the value of {@code Integer.MAX_VALUE}.</ul> 683 * 684 * @param a a floating-point value to be rounded to an integer. 685 * @return the value of the argument rounded to the nearest 686 * {@code int} value. 687 * @see java.lang.Integer#MAX_VALUE 688 * @see java.lang.Integer#MIN_VALUE 689 */ 690 public static int round(float a) { 691 int intBits = Float.floatToRawIntBits(a); 692 int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK) 693 >> (FloatConsts.SIGNIFICAND_WIDTH - 1); 694 int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2 695 + FloatConsts.EXP_BIAS) - biasedExp; 696 if ((shift & -32) == 0) { // shift >= 0 && shift < 32 697 // a is a finite number such that pow(2,-32) <= ulp(a) < 1 698 int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK) 699 | (FloatConsts.SIGNIF_BIT_MASK + 1)); 700 if (intBits < 0) { 701 r = -r; 702 } 703 // In the comments below each Java expression evaluates to the value 704 // the corresponding mathematical expression: 705 // (r) evaluates to a / ulp(a) 706 // (r >> shift) evaluates to floor(a * 2) 707 // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) 708 // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) 709 return ((r >> shift) + 1) >> 1; 710 } else { 711 // a is either 712 // - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2 713 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer 714 // - an infinity or NaN 715 return (int) a; 716 } 717 } 718 719 /** 720 * Returns the closest {@code long} to the argument, with ties 721 * rounding to positive infinity. 722 * 723 * <p>Special cases: 724 * <ul><li>If the argument is NaN, the result is 0. 725 * <li>If the argument is negative infinity or any value less than or 726 * equal to the value of {@code Long.MIN_VALUE}, the result is 727 * equal to the value of {@code Long.MIN_VALUE}. 728 * <li>If the argument is positive infinity or any value greater than or 729 * equal to the value of {@code Long.MAX_VALUE}, the result is 730 * equal to the value of {@code Long.MAX_VALUE}.</ul> 731 * 732 * @param a a floating-point value to be rounded to a 733 * {@code long}. 734 * @return the value of the argument rounded to the nearest 735 * {@code long} value. 736 * @see java.lang.Long#MAX_VALUE 737 * @see java.lang.Long#MIN_VALUE 738 */ 739 public static long round(double a) { 740 long longBits = Double.doubleToRawLongBits(a); 741 long biasedExp = (longBits & DoubleConsts.EXP_BIT_MASK) 742 >> (DoubleConsts.SIGNIFICAND_WIDTH - 1); 743 long shift = (DoubleConsts.SIGNIFICAND_WIDTH - 2 744 + DoubleConsts.EXP_BIAS) - biasedExp; 745 if ((shift & -64) == 0) { // shift >= 0 && shift < 64 746 // a is a finite number such that pow(2,-64) <= ulp(a) < 1 747 long r = ((longBits & DoubleConsts.SIGNIF_BIT_MASK) 748 | (DoubleConsts.SIGNIF_BIT_MASK + 1)); 749 if (longBits < 0) { 750 r = -r; 751 } 752 // In the comments below each Java expression evaluates to the value 753 // the corresponding mathematical expression: 754 // (r) evaluates to a / ulp(a) 755 // (r >> shift) evaluates to floor(a * 2) 756 // ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2) 757 // (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2) 758 return ((r >> shift) + 1) >> 1; 759 } else { 760 // a is either 761 // - a finite number with abs(a) < exp(2,DoubleConsts.SIGNIFICAND_WIDTH-64) < 1/2 762 // - a finite number with ulp(a) >= 1 and hence a is a mathematical integer 763 // - an infinity or NaN 764 return (long) a; 765 } 766 } 767 768 private static final class RandomNumberGeneratorHolder { 769 static final Random randomNumberGenerator = new Random(); 770 } 771 772 /** 773 * Returns a {@code double} value with a positive sign, greater 774 * than or equal to {@code 0.0} and less than {@code 1.0}. 775 * Returned values are chosen pseudorandomly with (approximately) 776 * uniform distribution from that range. 777 * 778 * <p>When this method is first called, it creates a single new 779 * pseudorandom-number generator, exactly as if by the expression 780 * 781 * <blockquote>{@code new java.util.Random()}</blockquote> 782 * 783 * This new pseudorandom-number generator is used thereafter for 784 * all calls to this method and is used nowhere else. 785 * 786 * <p>This method is properly synchronized to allow correct use by 787 * more than one thread. However, if many threads need to generate 788 * pseudorandom numbers at a great rate, it may reduce contention 789 * for each thread to have its own pseudorandom-number generator. 790 * 791 * @apiNote 792 * As the largest {@code double} value less than {@code 1.0} 793 * is {@code Math.nextDown(1.0)}, a value {@code x} in the closed range 794 * {@code [x1,x2]} where {@code x1<=x2} may be defined by the statements 795 * 796 * <blockquote><pre>{@code 797 * double f = Math.random()/Math.nextDown(1.0); 798 * double x = x1*(1.0 - f) + x2*f; 799 * }</pre></blockquote> 800 * 801 * @return a pseudorandom {@code double} greater than or equal 802 * to {@code 0.0} and less than {@code 1.0}. 803 * @see #nextDown(double) 804 * @see Random#nextDouble() 805 */ 806 public static double random() { 807 return RandomNumberGeneratorHolder.randomNumberGenerator.nextDouble(); 808 } 809 810 /** 811 * Returns the sum of its arguments, 812 * throwing an exception if the result overflows an {@code int}. 813 * 814 * @param x the first value 815 * @param y the second value 816 * @return the result 817 * @throws ArithmeticException if the result overflows an int 818 * @since 1.8 819 */ 820 @HotSpotIntrinsicCandidate 821 public static int addExact(int x, int y) { 822 int r = x + y; 823 // HD 2-12 Overflow iff both arguments have the opposite sign of the result 824 if (((x ^ r) & (y ^ r)) < 0) { 825 throw new ArithmeticException("integer overflow"); 826 } 827 return r; 828 } 829 830 /** 831 * Returns the sum of its arguments, 832 * throwing an exception if the result overflows a {@code long}. 833 * 834 * @param x the first value 835 * @param y the second value 836 * @return the result 837 * @throws ArithmeticException if the result overflows a long 838 * @since 1.8 839 */ 840 @HotSpotIntrinsicCandidate 841 public static long addExact(long x, long y) { 842 long r = x + y; 843 // HD 2-12 Overflow iff both arguments have the opposite sign of the result 844 if (((x ^ r) & (y ^ r)) < 0) { 845 throw new ArithmeticException("long overflow"); 846 } 847 return r; 848 } 849 850 /** 851 * Returns the difference of the arguments, 852 * throwing an exception if the result overflows an {@code int}. 853 * 854 * @param x the first value 855 * @param y the second value to subtract from the first 856 * @return the result 857 * @throws ArithmeticException if the result overflows an int 858 * @since 1.8 859 */ 860 @HotSpotIntrinsicCandidate 861 public static int subtractExact(int x, int y) { 862 int r = x - y; 863 // HD 2-12 Overflow iff the arguments have different signs and 864 // the sign of the result is different than the sign of x 865 if (((x ^ y) & (x ^ r)) < 0) { 866 throw new ArithmeticException("integer overflow"); 867 } 868 return r; 869 } 870 871 /** 872 * Returns the difference of the arguments, 873 * throwing an exception if the result overflows a {@code long}. 874 * 875 * @param x the first value 876 * @param y the second value to subtract from the first 877 * @return the result 878 * @throws ArithmeticException if the result overflows a long 879 * @since 1.8 880 */ 881 @HotSpotIntrinsicCandidate 882 public static long subtractExact(long x, long y) { 883 long r = x - y; 884 // HD 2-12 Overflow iff the arguments have different signs and 885 // the sign of the result is different than the sign of x 886 if (((x ^ y) & (x ^ r)) < 0) { 887 throw new ArithmeticException("long overflow"); 888 } 889 return r; 890 } 891 892 /** 893 * Returns the product of the arguments, 894 * throwing an exception if the result overflows an {@code int}. 895 * 896 * @param x the first value 897 * @param y the second value 898 * @return the result 899 * @throws ArithmeticException if the result overflows an int 900 * @since 1.8 901 */ 902 @HotSpotIntrinsicCandidate 903 public static int multiplyExact(int x, int y) { 904 long r = (long)x * (long)y; 905 if ((int)r != r) { 906 throw new ArithmeticException("integer overflow"); 907 } 908 return (int)r; 909 } 910 911 /** 912 * Returns the product of the arguments, 913 * throwing an exception if the result overflows a {@code long}. 914 * 915 * @param x the first value 916 * @param y the second value 917 * @return the result 918 * @throws ArithmeticException if the result overflows a long 919 * @since 1.8 920 */ 921 @HotSpotIntrinsicCandidate 922 public static long multiplyExact(long x, long y) { 923 long r = x * y; 924 long ax = Math.abs(x); 925 long ay = Math.abs(y); 926 if (((ax | ay) >>> 31 != 0)) { 927 // Some bits greater than 2^31 that might cause overflow 928 // Check the result using the divide operator 929 // and check for the special case of Long.MIN_VALUE * -1 930 if (((y != 0) && (r / y != x)) || 931 (x == Long.MIN_VALUE && y == -1)) { 932 throw new ArithmeticException("long overflow"); 933 } 934 } 935 return r; 936 } 937 938 /** 939 * Returns the argument incremented by one, throwing an exception if the 940 * result overflows an {@code int}. 941 * 942 * @param a the value to increment 943 * @return the result 944 * @throws ArithmeticException if the result overflows an int 945 * @since 1.8 946 */ 947 @HotSpotIntrinsicCandidate 948 public static int incrementExact(int a) { 949 if (a == Integer.MAX_VALUE) { 950 throw new ArithmeticException("integer overflow"); 951 } 952 953 return a + 1; 954 } 955 956 /** 957 * Returns the argument incremented by one, throwing an exception if the 958 * result overflows a {@code long}. 959 * 960 * @param a the value to increment 961 * @return the result 962 * @throws ArithmeticException if the result overflows a long 963 * @since 1.8 964 */ 965 @HotSpotIntrinsicCandidate 966 public static long incrementExact(long a) { 967 if (a == Long.MAX_VALUE) { 968 throw new ArithmeticException("long overflow"); 969 } 970 971 return a + 1L; 972 } 973 974 /** 975 * Returns the argument decremented by one, throwing an exception if the 976 * result overflows an {@code int}. 977 * 978 * @param a the value to decrement 979 * @return the result 980 * @throws ArithmeticException if the result overflows an int 981 * @since 1.8 982 */ 983 @HotSpotIntrinsicCandidate 984 public static int decrementExact(int a) { 985 if (a == Integer.MIN_VALUE) { 986 throw new ArithmeticException("integer overflow"); 987 } 988 989 return a - 1; 990 } 991 992 /** 993 * Returns the argument decremented by one, throwing an exception if the 994 * result overflows a {@code long}. 995 * 996 * @param a the value to decrement 997 * @return the result 998 * @throws ArithmeticException if the result overflows a long 999 * @since 1.8 1000 */ 1001 @HotSpotIntrinsicCandidate 1002 public static long decrementExact(long a) { 1003 if (a == Long.MIN_VALUE) { 1004 throw new ArithmeticException("long overflow"); 1005 } 1006 1007 return a - 1L; 1008 } 1009 1010 /** 1011 * Returns the negation of the argument, throwing an exception if the 1012 * result overflows an {@code int}. 1013 * 1014 * @param a the value to negate 1015 * @return the result 1016 * @throws ArithmeticException if the result overflows an int 1017 * @since 1.8 1018 */ 1019 @HotSpotIntrinsicCandidate 1020 public static int negateExact(int a) { 1021 if (a == Integer.MIN_VALUE) { 1022 throw new ArithmeticException("integer overflow"); 1023 } 1024 1025 return -a; 1026 } 1027 1028 /** 1029 * Returns the negation of the argument, throwing an exception if the 1030 * result overflows a {@code long}. 1031 * 1032 * @param a the value to negate 1033 * @return the result 1034 * @throws ArithmeticException if the result overflows a long 1035 * @since 1.8 1036 */ 1037 @HotSpotIntrinsicCandidate 1038 public static long negateExact(long a) { 1039 if (a == Long.MIN_VALUE) { 1040 throw new ArithmeticException("long overflow"); 1041 } 1042 1043 return -a; 1044 } 1045 1046 /** 1047 * Returns the value of the {@code long} argument; 1048 * throwing an exception if the value overflows an {@code int}. 1049 * 1050 * @param value the long value 1051 * @return the argument as an int 1052 * @throws ArithmeticException if the {@code argument} overflows an int 1053 * @since 1.8 1054 */ 1055 public static int toIntExact(long value) { 1056 if ((int)value != value) { 1057 throw new ArithmeticException("integer overflow"); 1058 } 1059 return (int)value; 1060 } 1061 1062 /** 1063 * Returns the largest (closest to positive infinity) 1064 * {@code int} value that is less than or equal to the algebraic quotient. 1065 * There is one special case, if the dividend is the 1066 * {@linkplain Integer#MIN_VALUE Integer.MIN_VALUE} and the divisor is {@code -1}, 1067 * then integer overflow occurs and 1068 * the result is equal to the {@code Integer.MIN_VALUE}. 1069 * <p> 1070 * Normal integer division operates under the round to zero rounding mode 1071 * (truncation). This operation instead acts under the round toward 1072 * negative infinity (floor) rounding mode. 1073 * The floor rounding mode gives different results than truncation 1074 * when the exact result is negative. 1075 * <ul> 1076 * <li>If the signs of the arguments are the same, the results of 1077 * {@code floorDiv} and the {@code /} operator are the same. <br> 1078 * For example, {@code floorDiv(4, 3) == 1} and {@code (4 / 3) == 1}.</li> 1079 * <li>If the signs of the arguments are different, the quotient is negative and 1080 * {@code floorDiv} returns the integer less than or equal to the quotient 1081 * and the {@code /} operator returns the integer closest to zero.<br> 1082 * For example, {@code floorDiv(-4, 3) == -2}, 1083 * whereas {@code (-4 / 3) == -1}. 1084 * </li> 1085 * </ul> 1086 * 1087 * @param x the dividend 1088 * @param y the divisor 1089 * @return the largest (closest to positive infinity) 1090 * {@code int} value that is less than or equal to the algebraic quotient. 1091 * @throws ArithmeticException if the divisor {@code y} is zero 1092 * @see #floorMod(int, int) 1093 * @see #floor(double) 1094 * @since 1.8 1095 */ 1096 public static int floorDiv(int x, int y) { 1097 int r = x / y; 1098 // if the signs are different and modulo not zero, round down 1099 if ((x ^ y) < 0 && (r * y != x)) { 1100 r--; 1101 } 1102 return r; 1103 } 1104 1105 /** 1106 * Returns the largest (closest to positive infinity) 1107 * {@code long} value that is less than or equal to the algebraic quotient. 1108 * There is one special case, if the dividend is the 1109 * {@linkplain Long#MIN_VALUE Long.MIN_VALUE} and the divisor is {@code -1}, 1110 * then integer overflow occurs and 1111 * the result is equal to the {@code Long.MIN_VALUE}. 1112 * <p> 1113 * Normal integer division operates under the round to zero rounding mode 1114 * (truncation). This operation instead acts under the round toward 1115 * negative infinity (floor) rounding mode. 1116 * The floor rounding mode gives different results than truncation 1117 * when the exact result is negative. 1118 * <p> 1119 * For examples, see {@link #floorDiv(int, int)}. 1120 * 1121 * @param x the dividend 1122 * @param y the divisor 1123 * @return the largest (closest to positive infinity) 1124 * {@code long} value that is less than or equal to the algebraic quotient. 1125 * @throws ArithmeticException if the divisor {@code y} is zero 1126 * @see #floorMod(long, long) 1127 * @see #floor(double) 1128 * @since 1.8 1129 */ 1130 public static long floorDiv(long x, long y) { 1131 long r = x / y; 1132 // if the signs are different and modulo not zero, round down 1133 if ((x ^ y) < 0 && (r * y != x)) { 1134 r--; 1135 } 1136 return r; 1137 } 1138 1139 /** 1140 * Returns the floor modulus of the {@code int} arguments. 1141 * <p> 1142 * The floor modulus is {@code x - (floorDiv(x, y) * y)}, 1143 * has the same sign as the divisor {@code y}, and 1144 * is in the range of {@code -abs(y) < r < +abs(y)}. 1145 * 1146 * <p> 1147 * The relationship between {@code floorDiv} and {@code floorMod} is such that: 1148 * <ul> 1149 * <li>{@code floorDiv(x, y) * y + floorMod(x, y) == x} 1150 * </ul> 1151 * <p> 1152 * The difference in values between {@code floorMod} and 1153 * the {@code %} operator is due to the difference between 1154 * {@code floorDiv} that returns the integer less than or equal to the quotient 1155 * and the {@code /} operator that returns the integer closest to zero. 1156 * <p> 1157 * Examples: 1158 * <ul> 1159 * <li>If the signs of the arguments are the same, the results 1160 * of {@code floorMod} and the {@code %} operator are the same. <br> 1161 * <ul> 1162 * <li>{@code floorMod(4, 3) == 1}; and {@code (4 % 3) == 1}</li> 1163 * </ul> 1164 * <li>If the signs of the arguments are different, the results differ from the {@code %} operator.<br> 1165 * <ul> 1166 * <li>{@code floorMod(+4, -3) == -2}; and {@code (+4 % -3) == +1} </li> 1167 * <li>{@code floorMod(-4, +3) == +2}; and {@code (-4 % +3) == -1} </li> 1168 * <li>{@code floorMod(-4, -3) == -1}; and {@code (-4 % -3) == -1 } </li> 1169 * </ul> 1170 * </li> 1171 * </ul> 1172 * <p> 1173 * If the signs of arguments are unknown and a positive modulus 1174 * is needed it can be computed as {@code (floorMod(x, y) + abs(y)) % abs(y)}. 1175 * 1176 * @param x the dividend 1177 * @param y the divisor 1178 * @return the floor modulus {@code x - (floorDiv(x, y) * y)} 1179 * @throws ArithmeticException if the divisor {@code y} is zero 1180 * @see #floorDiv(int, int) 1181 * @since 1.8 1182 */ 1183 public static int floorMod(int x, int y) { 1184 int r = x - floorDiv(x, y) * y; 1185 return r; 1186 } 1187 1188 /** 1189 * Returns the floor modulus of the {@code long} arguments. 1190 * <p> 1191 * The floor modulus is {@code x - (floorDiv(x, y) * y)}, 1192 * has the same sign as the divisor {@code y}, and 1193 * is in the range of {@code -abs(y) < r < +abs(y)}. 1194 * 1195 * <p> 1196 * The relationship between {@code floorDiv} and {@code floorMod} is such that: 1197 * <ul> 1198 * <li>{@code floorDiv(x, y) * y + floorMod(x, y) == x} 1199 * </ul> 1200 * <p> 1201 * For examples, see {@link #floorMod(int, int)}. 1202 * 1203 * @param x the dividend 1204 * @param y the divisor 1205 * @return the floor modulus {@code x - (floorDiv(x, y) * y)} 1206 * @throws ArithmeticException if the divisor {@code y} is zero 1207 * @see #floorDiv(long, long) 1208 * @since 1.8 1209 */ 1210 public static long floorMod(long x, long y) { 1211 return x - floorDiv(x, y) * y; 1212 } 1213 1214 /** 1215 * Returns the absolute value of an {@code int} value. 1216 * If the argument is not negative, the argument is returned. 1217 * If the argument is negative, the negation of the argument is returned. 1218 * 1219 * <p>Note that if the argument is equal to the value of 1220 * {@link Integer#MIN_VALUE}, the most negative representable 1221 * {@code int} value, the result is that same value, which is 1222 * negative. 1223 * 1224 * @param a the argument whose absolute value is to be determined 1225 * @return the absolute value of the argument. 1226 */ 1227 public static int abs(int a) { 1228 return (a < 0) ? -a : a; 1229 } 1230 1231 /** 1232 * Returns the absolute value of a {@code long} value. 1233 * If the argument is not negative, the argument is returned. 1234 * If the argument is negative, the negation of the argument is returned. 1235 * 1236 * <p>Note that if the argument is equal to the value of 1237 * {@link Long#MIN_VALUE}, the most negative representable 1238 * {@code long} value, the result is that same value, which 1239 * is negative. 1240 * 1241 * @param a the argument whose absolute value is to be determined 1242 * @return the absolute value of the argument. 1243 */ 1244 public static long abs(long a) { 1245 return (a < 0) ? -a : a; 1246 } 1247 1248 /** 1249 * Returns the absolute value of a {@code float} value. 1250 * If the argument is not negative, the argument is returned. 1251 * If the argument is negative, the negation of the argument is returned. 1252 * Special cases: 1253 * <ul><li>If the argument is positive zero or negative zero, the 1254 * result is positive zero. 1255 * <li>If the argument is infinite, the result is positive infinity. 1256 * <li>If the argument is NaN, the result is NaN.</ul> 1257 * In other words, the result is the same as the value of the expression: 1258 * <p>{@code Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))} 1259 * 1260 * @param a the argument whose absolute value is to be determined 1261 * @return the absolute value of the argument. 1262 */ 1263 public static float abs(float a) { 1264 return (a <= 0.0F) ? 0.0F - a : a; 1265 } 1266 1267 /** 1268 * Returns the absolute value of a {@code double} value. 1269 * If the argument is not negative, the argument is returned. 1270 * If the argument is negative, the negation of the argument is returned. 1271 * Special cases: 1272 * <ul><li>If the argument is positive zero or negative zero, the result 1273 * is positive zero. 1274 * <li>If the argument is infinite, the result is positive infinity. 1275 * <li>If the argument is NaN, the result is NaN.</ul> 1276 * In other words, the result is the same as the value of the expression: 1277 * <p>{@code Double.longBitsToDouble((Double.doubleToLongBits(a)<<1)>>>1)} 1278 * 1279 * @param a the argument whose absolute value is to be determined 1280 * @return the absolute value of the argument. 1281 */ 1282 @HotSpotIntrinsicCandidate 1283 public static double abs(double a) { 1284 return (a <= 0.0D) ? 0.0D - a : a; 1285 } 1286 1287 /** 1288 * Returns the greater of two {@code int} values. That is, the 1289 * result is the argument closer to the value of 1290 * {@link Integer#MAX_VALUE}. If the arguments have the same value, 1291 * the result is that same value. 1292 * 1293 * @param a an argument. 1294 * @param b another argument. 1295 * @return the larger of {@code a} and {@code b}. 1296 */ 1297 @HotSpotIntrinsicCandidate 1298 public static int max(int a, int b) { 1299 return (a >= b) ? a : b; 1300 } 1301 1302 /** 1303 * Returns the greater of two {@code long} values. That is, the 1304 * result is the argument closer to the value of 1305 * {@link Long#MAX_VALUE}. If the arguments have the same value, 1306 * the result is that same value. 1307 * 1308 * @param a an argument. 1309 * @param b another argument. 1310 * @return the larger of {@code a} and {@code b}. 1311 */ 1312 public static long max(long a, long b) { 1313 return (a >= b) ? a : b; 1314 } 1315 1316 // Use raw bit-wise conversions on guaranteed non-NaN arguments. 1317 private static long negativeZeroFloatBits = Float.floatToRawIntBits(-0.0f); 1318 private static long negativeZeroDoubleBits = Double.doubleToRawLongBits(-0.0d); 1319 1320 /** 1321 * Returns the greater of two {@code float} values. That is, 1322 * the result is the argument closer to positive infinity. If the 1323 * arguments have the same value, the result is that same 1324 * value. If either value is NaN, then the result is NaN. Unlike 1325 * the numerical comparison operators, this method considers 1326 * negative zero to be strictly smaller than positive zero. If one 1327 * argument is positive zero and the other negative zero, the 1328 * result is positive zero. 1329 * 1330 * @param a an argument. 1331 * @param b another argument. 1332 * @return the larger of {@code a} and {@code b}. 1333 */ 1334 public static float max(float a, float b) { 1335 if (a != a) 1336 return a; // a is NaN 1337 if ((a == 0.0f) && 1338 (b == 0.0f) && 1339 (Float.floatToRawIntBits(a) == negativeZeroFloatBits)) { 1340 // Raw conversion ok since NaN can't map to -0.0. 1341 return b; 1342 } 1343 return (a >= b) ? a : b; 1344 } 1345 1346 /** 1347 * Returns the greater of two {@code double} values. That 1348 * is, the result is the argument closer to positive infinity. If 1349 * the arguments have the same value, the result is that same 1350 * value. If either value is NaN, then the result is NaN. Unlike 1351 * the numerical comparison operators, this method considers 1352 * negative zero to be strictly smaller than positive zero. If one 1353 * argument is positive zero and the other negative zero, the 1354 * result is positive zero. 1355 * 1356 * @param a an argument. 1357 * @param b another argument. 1358 * @return the larger of {@code a} and {@code b}. 1359 */ 1360 public static double max(double a, double b) { 1361 if (a != a) 1362 return a; // a is NaN 1363 if ((a == 0.0d) && 1364 (b == 0.0d) && 1365 (Double.doubleToRawLongBits(a) == negativeZeroDoubleBits)) { 1366 // Raw conversion ok since NaN can't map to -0.0. 1367 return b; 1368 } 1369 return (a >= b) ? a : b; 1370 } 1371 1372 /** 1373 * Returns the smaller of two {@code int} values. That is, 1374 * the result the argument closer to the value of 1375 * {@link Integer#MIN_VALUE}. If the arguments have the same 1376 * value, the result is that same value. 1377 * 1378 * @param a an argument. 1379 * @param b another argument. 1380 * @return the smaller of {@code a} and {@code b}. 1381 */ 1382 @HotSpotIntrinsicCandidate 1383 public static int min(int a, int b) { 1384 return (a <= b) ? a : b; 1385 } 1386 1387 /** 1388 * Returns the smaller of two {@code long} values. That is, 1389 * the result is the argument closer to the value of 1390 * {@link Long#MIN_VALUE}. If the arguments have the same 1391 * value, the result is that same value. 1392 * 1393 * @param a an argument. 1394 * @param b another argument. 1395 * @return the smaller of {@code a} and {@code b}. 1396 */ 1397 public static long min(long a, long b) { 1398 return (a <= b) ? a : b; 1399 } 1400 1401 /** 1402 * Returns the smaller of two {@code float} values. That is, 1403 * the result is the value closer to negative infinity. If the 1404 * arguments have the same value, the result is that same 1405 * value. If either value is NaN, then the result is NaN. Unlike 1406 * the numerical comparison operators, this method considers 1407 * negative zero to be strictly smaller than positive zero. If 1408 * one argument is positive zero and the other is negative zero, 1409 * the result is negative zero. 1410 * 1411 * @param a an argument. 1412 * @param b another argument. 1413 * @return the smaller of {@code a} and {@code b}. 1414 */ 1415 public static float min(float a, float b) { 1416 if (a != a) 1417 return a; // a is NaN 1418 if ((a == 0.0f) && 1419 (b == 0.0f) && 1420 (Float.floatToRawIntBits(b) == negativeZeroFloatBits)) { 1421 // Raw conversion ok since NaN can't map to -0.0. 1422 return b; 1423 } 1424 return (a <= b) ? a : b; 1425 } 1426 1427 /** 1428 * Returns the smaller of two {@code double} values. That 1429 * is, the result is the value closer to negative infinity. If the 1430 * arguments have the same value, the result is that same 1431 * value. If either value is NaN, then the result is NaN. Unlike 1432 * the numerical comparison operators, this method considers 1433 * negative zero to be strictly smaller than positive zero. If one 1434 * argument is positive zero and the other is negative zero, the 1435 * result is negative zero. 1436 * 1437 * @param a an argument. 1438 * @param b another argument. 1439 * @return the smaller of {@code a} and {@code b}. 1440 */ 1441 public static double min(double a, double b) { 1442 if (a != a) 1443 return a; // a is NaN 1444 if ((a == 0.0d) && 1445 (b == 0.0d) && 1446 (Double.doubleToRawLongBits(b) == negativeZeroDoubleBits)) { 1447 // Raw conversion ok since NaN can't map to -0.0. 1448 return b; 1449 } 1450 return (a <= b) ? a : b; 1451 } 1452 1453 /** 1454 * Returns the fused multiply-accumulate of the three arguments; 1455 * that is, returns the exact product of the first two arguments 1456 * summed with the third argument and then rounded once to the 1457 * nearest {@code double}. 1458 * 1459 * The rounding is done using the {@linkplain 1460 * java.math.RoundingMode#HALF_EVEN round to nearest even 1461 * rounding mode}. 1462 * 1463 * In contrast, if {@code a * b + c} is evaluated as a regular 1464 * floating-point expression, two rounding errors are involved, 1465 * the first for the multiply operation, the second for the 1466 * addition operation. 1467 * 1468 * <p>Special cases: 1469 * <ul> 1470 * <li> If any argument is NaN, the result is NaN. 1471 * 1472 * <li> If one of the first two arguments is infinite and the 1473 * other is zero, the result is NaN. 1474 * 1475 * <li> If the exact product of the first two arguments is infinite 1476 * (in other words, at least one of the arguments is infinite and 1477 * the other is neither zero nor NaN) and the third argument is an 1478 * infinity of the opposite sign, the result is NaN. 1479 * 1480 * </ul> 1481 * 1482 * <p>Note that {@code fusedMac(a, 1.0, c)} returns the same 1483 * result as ({@code a + c}). However, 1484 * {@code fusedMac(a, b, +0.0)} does <em>not</em> always return the 1485 * same result as ({@code a * b}) since 1486 * {@code fusedMac(-0.0, +0.0, +0.0)} is {@code +0.0} while 1487 * ({@code 0.0 * +0.0}) is {@code -0.0}; {@code fusedMac(a, b, -0.0)} is 1488 * equivalent to ({@code a * b}) however. 1489 * 1490 * @param a a value 1491 * @param b a value 1492 * @param c a value 1493 * 1494 * @return (<i>a</i> × <i>b</i> + <i>c</i>) 1495 * computed, as if with unlimited range and precision, and rounded 1496 * once to the nearest {@code double} value 1497 */ 1498 // @HotSpotIntrinsicCandidate 1499 public static double fusedMac(double a, double b, double c) { 1500 if (!Double.isFinite(a) || 1501 !Double.isFinite(b) || 1502 !Double.isFinite(c)) { 1503 // Infinite and NaN arithmetic is not quite the same with 1504 // two roundings as opposed to just one. With two 1505 // roundings, the product and overflow and if the addend 1506 // is infinite, a spurious NaN can be produced. 1507 1508 if (Double.isNaN(a) || Double.isNaN(b) || Double.isNaN(c)) { 1509 return Double.NaN; 1510 } else { // One or more infinities in the input 1511 if ((Double.isInfinite(a) && b == 0.0) || 1512 (Double.isInfinite(b) && a == 0.0)) { 1513 return Double.NaN; 1514 } else { 1515 double product = a * b; 1516 double result = product + c; 1517 if (Double.isInfinite(product) && 1518 (!Double.isInfinite(a) && !Double.isInfinite(b))) { 1519 // Intermediate overflow; might cause a 1520 // spurious NaN with added to infinite c. 1521 return c; 1522 } 1523 return result; 1524 } 1525 } 1526 } if (a == 1.0 || // Could just return b + c 1527 b == 1.0 || // Could just return a + c 1528 a == 0.0 || // Handle any signed zero issues 1529 b == 0.0 || // Handle any signed zero issues 1530 c == 0.0) { // Could be +0.0 or -0.0) 1531 // The special cases of a == 1.0, b == 1.0, and c == 0.0 1532 // are handled as double operations rather than falling 1533 // back on BigDecimal. The case where a == 1.0 or b == 1.0 1534 // would be handled correctly by the BigDecimal code 1535 // below, unlike the signed zero case where the exact 1536 // product is -0.0 and c is -0.0. 1537 1538 // As noted above, if c is zero, it must still be added in 1539 // since a negative zero can change the sign of the final 1540 // result if the product is zero. At the cost of 1541 // additional checks on a and b, the addition of a zero c 1542 // could be avoided. 1543 1544 return a * b + c; 1545 } else { 1546 // The set of values representable in BigDecimal includes 1547 // neither signed zero nor infinities nor NaN. The logic 1548 // above handles those cases. All finite double values are 1549 // representable in BigDecimal. The code below exactly 1550 // converts a, b, and c to their equivalent BigDecimal 1551 // numbers, exactly computes the product and sum as 1552 // appropriate, and then performs a single rounding to 1553 // double using the round to nearest rounding mode. 1554 return (((new BigDecimal(a)).multiply(new BigDecimal(b))). 1555 add(new BigDecimal(c))).doubleValue(); 1556 } 1557 } 1558 1559 /** 1560 * Returns the fused multiply-accumulate of the three arguments; 1561 * that is, returns the exact product of the first two arguments 1562 * summed with the third argument and then rounded once to the 1563 * nearest {@code float}. 1564 * 1565 * The rounding is done using the {@linkplain 1566 * java.math.RoundingMode#HALF_EVEN round to nearest even 1567 * rounding mode}. 1568 * 1569 * In contrast, if {@code a * b + c} is evaluated as a regular 1570 * floating-point expression, two rounding errors are involved, 1571 * the first for the multiply operation, the second for the 1572 * addition operation. 1573 * 1574 * <p>Special cases: 1575 * <ul> 1576 * <li> If any argument is NaN, the result is NaN. 1577 * 1578 * <li> If one of the first two arguments is infinite and the 1579 * other is zero, the result is NaN. 1580 * 1581 * <li> If the exact product of the first two arguments is infinite 1582 * (in other words, at least one of the arguments is infinite and 1583 * the other is neither zero nor NaN) and the third argument is an 1584 * infinity of the opposite sign, the result is NaN. 1585 * 1586 * </ul> 1587 * 1588 * <p>Note that {@code fusedMac(a, 1.0f, c)} returns the same 1589 * result as ({@code a + c}). However, 1590 * {@code fusedMac(a, b, +0.0f)} does <em>not</em> always return the 1591 * same result as ({@code a * b}) since 1592 * {@code fusedMac(-0.0f, +0.0f, +0.0f)} is {@code +0.0f} while 1593 * ({@code 0.0f * +0.0f}) is {@code -0.0f}; {@code fusedMac(a, b, -0.0f)} is 1594 * equivalent to ({@code a * b}) however. 1595 * 1596 * @param a a value 1597 * @param b a value 1598 * @param c a value 1599 * 1600 * @return (<i>a</i> × <i>b</i> + <i>c</i>) 1601 * computed, as if with unlimited range and precision, and rounded 1602 * once to the nearest {@code float} value 1603 */ 1604 // @HotSpotIntrinsicCandidate 1605 public static float fusedMac(float a, float b, float c) { 1606 // Since double has more than twice the precision of float, 1607 // the multiply of a * b is exact in double. The add of c to 1608 // the product then has one rounded error. Since double 1609 // moreover has more than 2p + 2 precision compared to float, 1610 // the double rounding of (a*b + c) from the double format to 1611 // the float format is equivalent to rounding the result 1612 // directly to float precision. 1613 return (float)(((double) a * (double) b ) + (double) c); 1614 } 1615 1616 /** 1617 * Returns the size of an ulp of the argument. An ulp, unit in 1618 * the last place, of a {@code double} value is the positive 1619 * distance between this floating-point value and the {@code 1620 * double} value next larger in magnitude. Note that for non-NaN 1621 * <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>. 1622 * 1623 * <p>Special Cases: 1624 * <ul> 1625 * <li> If the argument is NaN, then the result is NaN. 1626 * <li> If the argument is positive or negative infinity, then the 1627 * result is positive infinity. 1628 * <li> If the argument is positive or negative zero, then the result is 1629 * {@code Double.MIN_VALUE}. 1630 * <li> If the argument is ±{@code Double.MAX_VALUE}, then 1631 * the result is equal to 2<sup>971</sup>. 1632 * </ul> 1633 * 1634 * @param d the floating-point value whose ulp is to be returned 1635 * @return the size of an ulp of the argument 1636 * @author Joseph D. Darcy 1637 * @since 1.5 1638 */ 1639 public static double ulp(double d) { 1640 int exp = getExponent(d); 1641 1642 switch(exp) { 1643 case Double.MAX_EXPONENT + 1: // NaN or infinity 1644 return Math.abs(d); 1645 1646 case Double.MIN_EXPONENT - 1: // zero or subnormal 1647 return Double.MIN_VALUE; 1648 1649 default: 1650 assert exp <= Double.MAX_EXPONENT && exp >= Double.MIN_EXPONENT; 1651 1652 // ulp(x) is usually 2^(SIGNIFICAND_WIDTH-1)*(2^ilogb(x)) 1653 exp = exp - (DoubleConsts.SIGNIFICAND_WIDTH-1); 1654 if (exp >= Double.MIN_EXPONENT) { 1655 return powerOfTwoD(exp); 1656 } 1657 else { 1658 // return a subnormal result; left shift integer 1659 // representation of Double.MIN_VALUE appropriate 1660 // number of positions 1661 return Double.longBitsToDouble(1L << 1662 (exp - (Double.MIN_EXPONENT - (DoubleConsts.SIGNIFICAND_WIDTH-1)) )); 1663 } 1664 } 1665 } 1666 1667 /** 1668 * Returns the size of an ulp of the argument. An ulp, unit in 1669 * the last place, of a {@code float} value is the positive 1670 * distance between this floating-point value and the {@code 1671 * float} value next larger in magnitude. Note that for non-NaN 1672 * <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>. 1673 * 1674 * <p>Special Cases: 1675 * <ul> 1676 * <li> If the argument is NaN, then the result is NaN. 1677 * <li> If the argument is positive or negative infinity, then the 1678 * result is positive infinity. 1679 * <li> If the argument is positive or negative zero, then the result is 1680 * {@code Float.MIN_VALUE}. 1681 * <li> If the argument is ±{@code Float.MAX_VALUE}, then 1682 * the result is equal to 2<sup>104</sup>. 1683 * </ul> 1684 * 1685 * @param f the floating-point value whose ulp is to be returned 1686 * @return the size of an ulp of the argument 1687 * @author Joseph D. Darcy 1688 * @since 1.5 1689 */ 1690 public static float ulp(float f) { 1691 int exp = getExponent(f); 1692 1693 switch(exp) { 1694 case Float.MAX_EXPONENT+1: // NaN or infinity 1695 return Math.abs(f); 1696 1697 case Float.MIN_EXPONENT-1: // zero or subnormal 1698 return Float.MIN_VALUE; 1699 1700 default: 1701 assert exp <= Float.MAX_EXPONENT && exp >= Float.MIN_EXPONENT; 1702 1703 // ulp(x) is usually 2^(SIGNIFICAND_WIDTH-1)*(2^ilogb(x)) 1704 exp = exp - (FloatConsts.SIGNIFICAND_WIDTH-1); 1705 if (exp >= Float.MIN_EXPONENT) { 1706 return powerOfTwoF(exp); 1707 } else { 1708 // return a subnormal result; left shift integer 1709 // representation of FloatConsts.MIN_VALUE appropriate 1710 // number of positions 1711 return Float.intBitsToFloat(1 << 1712 (exp - (Float.MIN_EXPONENT - (FloatConsts.SIGNIFICAND_WIDTH-1)) )); 1713 } 1714 } 1715 } 1716 1717 /** 1718 * Returns the signum function of the argument; zero if the argument 1719 * is zero, 1.0 if the argument is greater than zero, -1.0 if the 1720 * argument is less than zero. 1721 * 1722 * <p>Special Cases: 1723 * <ul> 1724 * <li> If the argument is NaN, then the result is NaN. 1725 * <li> If the argument is positive zero or negative zero, then the 1726 * result is the same as the argument. 1727 * </ul> 1728 * 1729 * @param d the floating-point value whose signum is to be returned 1730 * @return the signum function of the argument 1731 * @author Joseph D. Darcy 1732 * @since 1.5 1733 */ 1734 public static double signum(double d) { 1735 return (d == 0.0 || Double.isNaN(d))?d:copySign(1.0, d); 1736 } 1737 1738 /** 1739 * Returns the signum function of the argument; zero if the argument 1740 * is zero, 1.0f if the argument is greater than zero, -1.0f if the 1741 * argument is less than zero. 1742 * 1743 * <p>Special Cases: 1744 * <ul> 1745 * <li> If the argument is NaN, then the result is NaN. 1746 * <li> If the argument is positive zero or negative zero, then the 1747 * result is the same as the argument. 1748 * </ul> 1749 * 1750 * @param f the floating-point value whose signum is to be returned 1751 * @return the signum function of the argument 1752 * @author Joseph D. Darcy 1753 * @since 1.5 1754 */ 1755 public static float signum(float f) { 1756 return (f == 0.0f || Float.isNaN(f))?f:copySign(1.0f, f); 1757 } 1758 1759 /** 1760 * Returns the hyperbolic sine of a {@code double} value. 1761 * The hyperbolic sine of <i>x</i> is defined to be 1762 * (<i>e<sup>x</sup> - e<sup>-x</sup></i>)/2 1763 * where <i>e</i> is {@linkplain Math#E Euler's number}. 1764 * 1765 * <p>Special cases: 1766 * <ul> 1767 * 1768 * <li>If the argument is NaN, then the result is NaN. 1769 * 1770 * <li>If the argument is infinite, then the result is an infinity 1771 * with the same sign as the argument. 1772 * 1773 * <li>If the argument is zero, then the result is a zero with the 1774 * same sign as the argument. 1775 * 1776 * </ul> 1777 * 1778 * <p>The computed result must be within 2.5 ulps of the exact result. 1779 * 1780 * @param x The number whose hyperbolic sine is to be returned. 1781 * @return The hyperbolic sine of {@code x}. 1782 * @since 1.5 1783 */ 1784 public static double sinh(double x) { 1785 return StrictMath.sinh(x); 1786 } 1787 1788 /** 1789 * Returns the hyperbolic cosine of a {@code double} value. 1790 * The hyperbolic cosine of <i>x</i> is defined to be 1791 * (<i>e<sup>x</sup> + e<sup>-x</sup></i>)/2 1792 * where <i>e</i> is {@linkplain Math#E Euler's number}. 1793 * 1794 * <p>Special cases: 1795 * <ul> 1796 * 1797 * <li>If the argument is NaN, then the result is NaN. 1798 * 1799 * <li>If the argument is infinite, then the result is positive 1800 * infinity. 1801 * 1802 * <li>If the argument is zero, then the result is {@code 1.0}. 1803 * 1804 * </ul> 1805 * 1806 * <p>The computed result must be within 2.5 ulps of the exact result. 1807 * 1808 * @param x The number whose hyperbolic cosine is to be returned. 1809 * @return The hyperbolic cosine of {@code x}. 1810 * @since 1.5 1811 */ 1812 public static double cosh(double x) { 1813 return StrictMath.cosh(x); 1814 } 1815 1816 /** 1817 * Returns the hyperbolic tangent of a {@code double} value. 1818 * The hyperbolic tangent of <i>x</i> is defined to be 1819 * (<i>e<sup>x</sup> - e<sup>-x</sup></i>)/(<i>e<sup>x</sup> + e<sup>-x</sup></i>), 1820 * in other words, {@linkplain Math#sinh 1821 * sinh(<i>x</i>)}/{@linkplain Math#cosh cosh(<i>x</i>)}. Note 1822 * that the absolute value of the exact tanh is always less than 1823 * 1. 1824 * 1825 * <p>Special cases: 1826 * <ul> 1827 * 1828 * <li>If the argument is NaN, then the result is NaN. 1829 * 1830 * <li>If the argument is zero, then the result is a zero with the 1831 * same sign as the argument. 1832 * 1833 * <li>If the argument is positive infinity, then the result is 1834 * {@code +1.0}. 1835 * 1836 * <li>If the argument is negative infinity, then the result is 1837 * {@code -1.0}. 1838 * 1839 * </ul> 1840 * 1841 * <p>The computed result must be within 2.5 ulps of the exact result. 1842 * The result of {@code tanh} for any finite input must have 1843 * an absolute value less than or equal to 1. Note that once the 1844 * exact result of tanh is within 1/2 of an ulp of the limit value 1845 * of ±1, correctly signed ±{@code 1.0} should 1846 * be returned. 1847 * 1848 * @param x The number whose hyperbolic tangent is to be returned. 1849 * @return The hyperbolic tangent of {@code x}. 1850 * @since 1.5 1851 */ 1852 public static double tanh(double x) { 1853 return StrictMath.tanh(x); 1854 } 1855 1856 /** 1857 * Returns sqrt(<i>x</i><sup>2</sup> +<i>y</i><sup>2</sup>) 1858 * without intermediate overflow or underflow. 1859 * 1860 * <p>Special cases: 1861 * <ul> 1862 * 1863 * <li> If either argument is infinite, then the result 1864 * is positive infinity. 1865 * 1866 * <li> If either argument is NaN and neither argument is infinite, 1867 * then the result is NaN. 1868 * 1869 * </ul> 1870 * 1871 * <p>The computed result must be within 1 ulp of the exact 1872 * result. If one parameter is held constant, the results must be 1873 * semi-monotonic in the other parameter. 1874 * 1875 * @param x a value 1876 * @param y a value 1877 * @return sqrt(<i>x</i><sup>2</sup> +<i>y</i><sup>2</sup>) 1878 * without intermediate overflow or underflow 1879 * @since 1.5 1880 */ 1881 public static double hypot(double x, double y) { 1882 return StrictMath.hypot(x, y); 1883 } 1884 1885 /** 1886 * Returns <i>e</i><sup>x</sup> -1. Note that for values of 1887 * <i>x</i> near 0, the exact sum of 1888 * {@code expm1(x)} + 1 is much closer to the true 1889 * result of <i>e</i><sup>x</sup> than {@code exp(x)}. 1890 * 1891 * <p>Special cases: 1892 * <ul> 1893 * <li>If the argument is NaN, the result is NaN. 1894 * 1895 * <li>If the argument is positive infinity, then the result is 1896 * positive infinity. 1897 * 1898 * <li>If the argument is negative infinity, then the result is 1899 * -1.0. 1900 * 1901 * <li>If the argument is zero, then the result is a zero with the 1902 * same sign as the argument. 1903 * 1904 * </ul> 1905 * 1906 * <p>The computed result must be within 1 ulp of the exact result. 1907 * Results must be semi-monotonic. The result of 1908 * {@code expm1} for any finite input must be greater than or 1909 * equal to {@code -1.0}. Note that once the exact result of 1910 * <i>e</i><sup>{@code x}</sup> - 1 is within 1/2 1911 * ulp of the limit value -1, {@code -1.0} should be 1912 * returned. 1913 * 1914 * @param x the exponent to raise <i>e</i> to in the computation of 1915 * <i>e</i><sup>{@code x}</sup> -1. 1916 * @return the value <i>e</i><sup>{@code x}</sup> - 1. 1917 * @since 1.5 1918 */ 1919 public static double expm1(double x) { 1920 return StrictMath.expm1(x); 1921 } 1922 1923 /** 1924 * Returns the natural logarithm of the sum of the argument and 1. 1925 * Note that for small values {@code x}, the result of 1926 * {@code log1p(x)} is much closer to the true result of ln(1 1927 * + {@code x}) than the floating-point evaluation of 1928 * {@code log(1.0+x)}. 1929 * 1930 * <p>Special cases: 1931 * 1932 * <ul> 1933 * 1934 * <li>If the argument is NaN or less than -1, then the result is 1935 * NaN. 1936 * 1937 * <li>If the argument is positive infinity, then the result is 1938 * positive infinity. 1939 * 1940 * <li>If the argument is negative one, then the result is 1941 * negative infinity. 1942 * 1943 * <li>If the argument is zero, then the result is a zero with the 1944 * same sign as the argument. 1945 * 1946 * </ul> 1947 * 1948 * <p>The computed result must be within 1 ulp of the exact result. 1949 * Results must be semi-monotonic. 1950 * 1951 * @param x a value 1952 * @return the value ln({@code x} + 1), the natural 1953 * log of {@code x} + 1 1954 * @since 1.5 1955 */ 1956 public static double log1p(double x) { 1957 return StrictMath.log1p(x); 1958 } 1959 1960 /** 1961 * Returns the first floating-point argument with the sign of the 1962 * second floating-point argument. Note that unlike the {@link 1963 * StrictMath#copySign(double, double) StrictMath.copySign} 1964 * method, this method does not require NaN {@code sign} 1965 * arguments to be treated as positive values; implementations are 1966 * permitted to treat some NaN arguments as positive and other NaN 1967 * arguments as negative to allow greater performance. 1968 * 1969 * @param magnitude the parameter providing the magnitude of the result 1970 * @param sign the parameter providing the sign of the result 1971 * @return a value with the magnitude of {@code magnitude} 1972 * and the sign of {@code sign}. 1973 * @since 1.6 1974 */ 1975 public static double copySign(double magnitude, double sign) { 1976 return Double.longBitsToDouble((Double.doubleToRawLongBits(sign) & 1977 (DoubleConsts.SIGN_BIT_MASK)) | 1978 (Double.doubleToRawLongBits(magnitude) & 1979 (DoubleConsts.EXP_BIT_MASK | 1980 DoubleConsts.SIGNIF_BIT_MASK))); 1981 } 1982 1983 /** 1984 * Returns the first floating-point argument with the sign of the 1985 * second floating-point argument. Note that unlike the {@link 1986 * StrictMath#copySign(float, float) StrictMath.copySign} 1987 * method, this method does not require NaN {@code sign} 1988 * arguments to be treated as positive values; implementations are 1989 * permitted to treat some NaN arguments as positive and other NaN 1990 * arguments as negative to allow greater performance. 1991 * 1992 * @param magnitude the parameter providing the magnitude of the result 1993 * @param sign the parameter providing the sign of the result 1994 * @return a value with the magnitude of {@code magnitude} 1995 * and the sign of {@code sign}. 1996 * @since 1.6 1997 */ 1998 public static float copySign(float magnitude, float sign) { 1999 return Float.intBitsToFloat((Float.floatToRawIntBits(sign) & 2000 (FloatConsts.SIGN_BIT_MASK)) | 2001 (Float.floatToRawIntBits(magnitude) & 2002 (FloatConsts.EXP_BIT_MASK | 2003 FloatConsts.SIGNIF_BIT_MASK))); 2004 } 2005 2006 /** 2007 * Returns the unbiased exponent used in the representation of a 2008 * {@code float}. Special cases: 2009 * 2010 * <ul> 2011 * <li>If the argument is NaN or infinite, then the result is 2012 * {@link Float#MAX_EXPONENT} + 1. 2013 * <li>If the argument is zero or subnormal, then the result is 2014 * {@link Float#MIN_EXPONENT} -1. 2015 * </ul> 2016 * @param f a {@code float} value 2017 * @return the unbiased exponent of the argument 2018 * @since 1.6 2019 */ 2020 public static int getExponent(float f) { 2021 /* 2022 * Bitwise convert f to integer, mask out exponent bits, shift 2023 * to the right and then subtract out float's bias adjust to 2024 * get true exponent value 2025 */ 2026 return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >> 2027 (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS; 2028 } 2029 2030 /** 2031 * Returns the unbiased exponent used in the representation of a 2032 * {@code double}. Special cases: 2033 * 2034 * <ul> 2035 * <li>If the argument is NaN or infinite, then the result is 2036 * {@link Double#MAX_EXPONENT} + 1. 2037 * <li>If the argument is zero or subnormal, then the result is 2038 * {@link Double#MIN_EXPONENT} -1. 2039 * </ul> 2040 * @param d a {@code double} value 2041 * @return the unbiased exponent of the argument 2042 * @since 1.6 2043 */ 2044 public static int getExponent(double d) { 2045 /* 2046 * Bitwise convert d to long, mask out exponent bits, shift 2047 * to the right and then subtract out double's bias adjust to 2048 * get true exponent value. 2049 */ 2050 return (int)(((Double.doubleToRawLongBits(d) & DoubleConsts.EXP_BIT_MASK) >> 2051 (DoubleConsts.SIGNIFICAND_WIDTH - 1)) - DoubleConsts.EXP_BIAS); 2052 } 2053 2054 /** 2055 * Returns the floating-point number adjacent to the first 2056 * argument in the direction of the second argument. If both 2057 * arguments compare as equal the second argument is returned. 2058 * 2059 * <p> 2060 * Special cases: 2061 * <ul> 2062 * <li> If either argument is a NaN, then NaN is returned. 2063 * 2064 * <li> If both arguments are signed zeros, {@code direction} 2065 * is returned unchanged (as implied by the requirement of 2066 * returning the second argument if the arguments compare as 2067 * equal). 2068 * 2069 * <li> If {@code start} is 2070 * ±{@link Double#MIN_VALUE} and {@code direction} 2071 * has a value such that the result should have a smaller 2072 * magnitude, then a zero with the same sign as {@code start} 2073 * is returned. 2074 * 2075 * <li> If {@code start} is infinite and 2076 * {@code direction} has a value such that the result should 2077 * have a smaller magnitude, {@link Double#MAX_VALUE} with the 2078 * same sign as {@code start} is returned. 2079 * 2080 * <li> If {@code start} is equal to ± 2081 * {@link Double#MAX_VALUE} and {@code direction} has a 2082 * value such that the result should have a larger magnitude, an 2083 * infinity with same sign as {@code start} is returned. 2084 * </ul> 2085 * 2086 * @param start starting floating-point value 2087 * @param direction value indicating which of 2088 * {@code start}'s neighbors or {@code start} should 2089 * be returned 2090 * @return The floating-point number adjacent to {@code start} in the 2091 * direction of {@code direction}. 2092 * @since 1.6 2093 */ 2094 public static double nextAfter(double start, double direction) { 2095 /* 2096 * The cases: 2097 * 2098 * nextAfter(+infinity, 0) == MAX_VALUE 2099 * nextAfter(+infinity, +infinity) == +infinity 2100 * nextAfter(-infinity, 0) == -MAX_VALUE 2101 * nextAfter(-infinity, -infinity) == -infinity 2102 * 2103 * are naturally handled without any additional testing 2104 */ 2105 2106 /* 2107 * IEEE 754 floating-point numbers are lexicographically 2108 * ordered if treated as signed-magnitude integers. 2109 * Since Java's integers are two's complement, 2110 * incrementing the two's complement representation of a 2111 * logically negative floating-point value *decrements* 2112 * the signed-magnitude representation. Therefore, when 2113 * the integer representation of a floating-point value 2114 * is negative, the adjustment to the representation is in 2115 * the opposite direction from what would initially be expected. 2116 */ 2117 2118 // Branch to descending case first as it is more costly than ascending 2119 // case due to start != 0.0d conditional. 2120 if (start > direction) { // descending 2121 if (start != 0.0d) { 2122 final long transducer = Double.doubleToRawLongBits(start); 2123 return Double.longBitsToDouble(transducer + ((transducer > 0L) ? -1L : 1L)); 2124 } else { // start == 0.0d && direction < 0.0d 2125 return -Double.MIN_VALUE; 2126 } 2127 } else if (start < direction) { // ascending 2128 // Add +0.0 to get rid of a -0.0 (+0.0 + -0.0 => +0.0) 2129 // then bitwise convert start to integer. 2130 final long transducer = Double.doubleToRawLongBits(start + 0.0d); 2131 return Double.longBitsToDouble(transducer + ((transducer >= 0L) ? 1L : -1L)); 2132 } else if (start == direction) { 2133 return direction; 2134 } else { // isNaN(start) || isNaN(direction) 2135 return start + direction; 2136 } 2137 } 2138 2139 /** 2140 * Returns the floating-point number adjacent to the first 2141 * argument in the direction of the second argument. If both 2142 * arguments compare as equal a value equivalent to the second argument 2143 * is returned. 2144 * 2145 * <p> 2146 * Special cases: 2147 * <ul> 2148 * <li> If either argument is a NaN, then NaN is returned. 2149 * 2150 * <li> If both arguments are signed zeros, a value equivalent 2151 * to {@code direction} is returned. 2152 * 2153 * <li> If {@code start} is 2154 * ±{@link Float#MIN_VALUE} and {@code direction} 2155 * has a value such that the result should have a smaller 2156 * magnitude, then a zero with the same sign as {@code start} 2157 * is returned. 2158 * 2159 * <li> If {@code start} is infinite and 2160 * {@code direction} has a value such that the result should 2161 * have a smaller magnitude, {@link Float#MAX_VALUE} with the 2162 * same sign as {@code start} is returned. 2163 * 2164 * <li> If {@code start} is equal to ± 2165 * {@link Float#MAX_VALUE} and {@code direction} has a 2166 * value such that the result should have a larger magnitude, an 2167 * infinity with same sign as {@code start} is returned. 2168 * </ul> 2169 * 2170 * @param start starting floating-point value 2171 * @param direction value indicating which of 2172 * {@code start}'s neighbors or {@code start} should 2173 * be returned 2174 * @return The floating-point number adjacent to {@code start} in the 2175 * direction of {@code direction}. 2176 * @since 1.6 2177 */ 2178 public static float nextAfter(float start, double direction) { 2179 /* 2180 * The cases: 2181 * 2182 * nextAfter(+infinity, 0) == MAX_VALUE 2183 * nextAfter(+infinity, +infinity) == +infinity 2184 * nextAfter(-infinity, 0) == -MAX_VALUE 2185 * nextAfter(-infinity, -infinity) == -infinity 2186 * 2187 * are naturally handled without any additional testing 2188 */ 2189 2190 /* 2191 * IEEE 754 floating-point numbers are lexicographically 2192 * ordered if treated as signed-magnitude integers. 2193 * Since Java's integers are two's complement, 2194 * incrementing the two's complement representation of a 2195 * logically negative floating-point value *decrements* 2196 * the signed-magnitude representation. Therefore, when 2197 * the integer representation of a floating-point value 2198 * is negative, the adjustment to the representation is in 2199 * the opposite direction from what would initially be expected. 2200 */ 2201 2202 // Branch to descending case first as it is more costly than ascending 2203 // case due to start != 0.0f conditional. 2204 if (start > direction) { // descending 2205 if (start != 0.0f) { 2206 final int transducer = Float.floatToRawIntBits(start); 2207 return Float.intBitsToFloat(transducer + ((transducer > 0) ? -1 : 1)); 2208 } else { // start == 0.0f && direction < 0.0f 2209 return -Float.MIN_VALUE; 2210 } 2211 } else if (start < direction) { // ascending 2212 // Add +0.0 to get rid of a -0.0 (+0.0 + -0.0 => +0.0) 2213 // then bitwise convert start to integer. 2214 final int transducer = Float.floatToRawIntBits(start + 0.0f); 2215 return Float.intBitsToFloat(transducer + ((transducer >= 0) ? 1 : -1)); 2216 } else if (start == direction) { 2217 return (float)direction; 2218 } else { // isNaN(start) || isNaN(direction) 2219 return start + (float)direction; 2220 } 2221 } 2222 2223 /** 2224 * Returns the floating-point value adjacent to {@code d} in 2225 * the direction of positive infinity. This method is 2226 * semantically equivalent to {@code nextAfter(d, 2227 * Double.POSITIVE_INFINITY)}; however, a {@code nextUp} 2228 * implementation may run faster than its equivalent 2229 * {@code nextAfter} call. 2230 * 2231 * <p>Special Cases: 2232 * <ul> 2233 * <li> If the argument is NaN, the result is NaN. 2234 * 2235 * <li> If the argument is positive infinity, the result is 2236 * positive infinity. 2237 * 2238 * <li> If the argument is zero, the result is 2239 * {@link Double#MIN_VALUE} 2240 * 2241 * </ul> 2242 * 2243 * @param d starting floating-point value 2244 * @return The adjacent floating-point value closer to positive 2245 * infinity. 2246 * @since 1.6 2247 */ 2248 public static double nextUp(double d) { 2249 // Use a single conditional and handle the likely cases first. 2250 if (d < Double.POSITIVE_INFINITY) { 2251 // Add +0.0 to get rid of a -0.0 (+0.0 + -0.0 => +0.0). 2252 final long transducer = Double.doubleToRawLongBits(d + 0.0D); 2253 return Double.longBitsToDouble(transducer + ((transducer >= 0L) ? 1L : -1L)); 2254 } else { // d is NaN or +Infinity 2255 return d; 2256 } 2257 } 2258 2259 /** 2260 * Returns the floating-point value adjacent to {@code f} in 2261 * the direction of positive infinity. This method is 2262 * semantically equivalent to {@code nextAfter(f, 2263 * Float.POSITIVE_INFINITY)}; however, a {@code nextUp} 2264 * implementation may run faster than its equivalent 2265 * {@code nextAfter} call. 2266 * 2267 * <p>Special Cases: 2268 * <ul> 2269 * <li> If the argument is NaN, the result is NaN. 2270 * 2271 * <li> If the argument is positive infinity, the result is 2272 * positive infinity. 2273 * 2274 * <li> If the argument is zero, the result is 2275 * {@link Float#MIN_VALUE} 2276 * 2277 * </ul> 2278 * 2279 * @param f starting floating-point value 2280 * @return The adjacent floating-point value closer to positive 2281 * infinity. 2282 * @since 1.6 2283 */ 2284 public static float nextUp(float f) { 2285 // Use a single conditional and handle the likely cases first. 2286 if (f < Float.POSITIVE_INFINITY) { 2287 // Add +0.0 to get rid of a -0.0 (+0.0 + -0.0 => +0.0). 2288 final int transducer = Float.floatToRawIntBits(f + 0.0F); 2289 return Float.intBitsToFloat(transducer + ((transducer >= 0) ? 1 : -1)); 2290 } else { // f is NaN or +Infinity 2291 return f; 2292 } 2293 } 2294 2295 /** 2296 * Returns the floating-point value adjacent to {@code d} in 2297 * the direction of negative infinity. This method is 2298 * semantically equivalent to {@code nextAfter(d, 2299 * Double.NEGATIVE_INFINITY)}; however, a 2300 * {@code nextDown} implementation may run faster than its 2301 * equivalent {@code nextAfter} call. 2302 * 2303 * <p>Special Cases: 2304 * <ul> 2305 * <li> If the argument is NaN, the result is NaN. 2306 * 2307 * <li> If the argument is negative infinity, the result is 2308 * negative infinity. 2309 * 2310 * <li> If the argument is zero, the result is 2311 * {@code -Double.MIN_VALUE} 2312 * 2313 * </ul> 2314 * 2315 * @param d starting floating-point value 2316 * @return The adjacent floating-point value closer to negative 2317 * infinity. 2318 * @since 1.8 2319 */ 2320 public static double nextDown(double d) { 2321 if (Double.isNaN(d) || d == Double.NEGATIVE_INFINITY) 2322 return d; 2323 else { 2324 if (d == 0.0) 2325 return -Double.MIN_VALUE; 2326 else 2327 return Double.longBitsToDouble(Double.doubleToRawLongBits(d) + 2328 ((d > 0.0d)?-1L:+1L)); 2329 } 2330 } 2331 2332 /** 2333 * Returns the floating-point value adjacent to {@code f} in 2334 * the direction of negative infinity. This method is 2335 * semantically equivalent to {@code nextAfter(f, 2336 * Float.NEGATIVE_INFINITY)}; however, a 2337 * {@code nextDown} implementation may run faster than its 2338 * equivalent {@code nextAfter} call. 2339 * 2340 * <p>Special Cases: 2341 * <ul> 2342 * <li> If the argument is NaN, the result is NaN. 2343 * 2344 * <li> If the argument is negative infinity, the result is 2345 * negative infinity. 2346 * 2347 * <li> If the argument is zero, the result is 2348 * {@code -Float.MIN_VALUE} 2349 * 2350 * </ul> 2351 * 2352 * @param f starting floating-point value 2353 * @return The adjacent floating-point value closer to negative 2354 * infinity. 2355 * @since 1.8 2356 */ 2357 public static float nextDown(float f) { 2358 if (Float.isNaN(f) || f == Float.NEGATIVE_INFINITY) 2359 return f; 2360 else { 2361 if (f == 0.0f) 2362 return -Float.MIN_VALUE; 2363 else 2364 return Float.intBitsToFloat(Float.floatToRawIntBits(f) + 2365 ((f > 0.0f)?-1:+1)); 2366 } 2367 } 2368 2369 /** 2370 * Returns {@code d} × 2371 * 2<sup>{@code scaleFactor}</sup> rounded as if performed 2372 * by a single correctly rounded floating-point multiply to a 2373 * member of the double value set. See the Java 2374 * Language Specification for a discussion of floating-point 2375 * value sets. If the exponent of the result is between {@link 2376 * Double#MIN_EXPONENT} and {@link Double#MAX_EXPONENT}, the 2377 * answer is calculated exactly. If the exponent of the result 2378 * would be larger than {@code Double.MAX_EXPONENT}, an 2379 * infinity is returned. Note that if the result is subnormal, 2380 * precision may be lost; that is, when {@code scalb(x, n)} 2381 * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal 2382 * <i>x</i>. When the result is non-NaN, the result has the same 2383 * sign as {@code d}. 2384 * 2385 * <p>Special cases: 2386 * <ul> 2387 * <li> If the first argument is NaN, NaN is returned. 2388 * <li> If the first argument is infinite, then an infinity of the 2389 * same sign is returned. 2390 * <li> If the first argument is zero, then a zero of the same 2391 * sign is returned. 2392 * </ul> 2393 * 2394 * @param d number to be scaled by a power of two. 2395 * @param scaleFactor power of 2 used to scale {@code d} 2396 * @return {@code d} × 2<sup>{@code scaleFactor}</sup> 2397 * @since 1.6 2398 */ 2399 public static double scalb(double d, int scaleFactor) { 2400 /* 2401 * This method does not need to be declared strictfp to 2402 * compute the same correct result on all platforms. When 2403 * scaling up, it does not matter what order the 2404 * multiply-store operations are done; the result will be 2405 * finite or overflow regardless of the operation ordering. 2406 * However, to get the correct result when scaling down, a 2407 * particular ordering must be used. 2408 * 2409 * When scaling down, the multiply-store operations are 2410 * sequenced so that it is not possible for two consecutive 2411 * multiply-stores to return subnormal results. If one 2412 * multiply-store result is subnormal, the next multiply will 2413 * round it away to zero. This is done by first multiplying 2414 * by 2 ^ (scaleFactor % n) and then multiplying several 2415 * times by 2^n as needed where n is the exponent of number 2416 * that is a covenient power of two. In this way, at most one 2417 * real rounding error occurs. If the double value set is 2418 * being used exclusively, the rounding will occur on a 2419 * multiply. If the double-extended-exponent value set is 2420 * being used, the products will (perhaps) be exact but the 2421 * stores to d are guaranteed to round to the double value 2422 * set. 2423 * 2424 * It is _not_ a valid implementation to first multiply d by 2425 * 2^MIN_EXPONENT and then by 2 ^ (scaleFactor % 2426 * MIN_EXPONENT) since even in a strictfp program double 2427 * rounding on underflow could occur; e.g. if the scaleFactor 2428 * argument was (MIN_EXPONENT - n) and the exponent of d was a 2429 * little less than -(MIN_EXPONENT - n), meaning the final 2430 * result would be subnormal. 2431 * 2432 * Since exact reproducibility of this method can be achieved 2433 * without any undue performance burden, there is no 2434 * compelling reason to allow double rounding on underflow in 2435 * scalb. 2436 */ 2437 2438 // magnitude of a power of two so large that scaling a finite 2439 // nonzero value by it would be guaranteed to over or 2440 // underflow; due to rounding, scaling down takes an 2441 // additional power of two which is reflected here 2442 final int MAX_SCALE = Double.MAX_EXPONENT + -Double.MIN_EXPONENT + 2443 DoubleConsts.SIGNIFICAND_WIDTH + 1; 2444 int exp_adjust = 0; 2445 int scale_increment = 0; 2446 double exp_delta = Double.NaN; 2447 2448 // Make sure scaling factor is in a reasonable range 2449 2450 if(scaleFactor < 0) { 2451 scaleFactor = Math.max(scaleFactor, -MAX_SCALE); 2452 scale_increment = -512; 2453 exp_delta = twoToTheDoubleScaleDown; 2454 } 2455 else { 2456 scaleFactor = Math.min(scaleFactor, MAX_SCALE); 2457 scale_increment = 512; 2458 exp_delta = twoToTheDoubleScaleUp; 2459 } 2460 2461 // Calculate (scaleFactor % +/-512), 512 = 2^9, using 2462 // technique from "Hacker's Delight" section 10-2. 2463 int t = (scaleFactor >> 9-1) >>> 32 - 9; 2464 exp_adjust = ((scaleFactor + t) & (512 -1)) - t; 2465 2466 d *= powerOfTwoD(exp_adjust); 2467 scaleFactor -= exp_adjust; 2468 2469 while(scaleFactor != 0) { 2470 d *= exp_delta; 2471 scaleFactor -= scale_increment; 2472 } 2473 return d; 2474 } 2475 2476 /** 2477 * Returns {@code f} × 2478 * 2<sup>{@code scaleFactor}</sup> rounded as if performed 2479 * by a single correctly rounded floating-point multiply to a 2480 * member of the float value set. See the Java 2481 * Language Specification for a discussion of floating-point 2482 * value sets. If the exponent of the result is between {@link 2483 * Float#MIN_EXPONENT} and {@link Float#MAX_EXPONENT}, the 2484 * answer is calculated exactly. If the exponent of the result 2485 * would be larger than {@code Float.MAX_EXPONENT}, an 2486 * infinity is returned. Note that if the result is subnormal, 2487 * precision may be lost; that is, when {@code scalb(x, n)} 2488 * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal 2489 * <i>x</i>. When the result is non-NaN, the result has the same 2490 * sign as {@code f}. 2491 * 2492 * <p>Special cases: 2493 * <ul> 2494 * <li> If the first argument is NaN, NaN is returned. 2495 * <li> If the first argument is infinite, then an infinity of the 2496 * same sign is returned. 2497 * <li> If the first argument is zero, then a zero of the same 2498 * sign is returned. 2499 * </ul> 2500 * 2501 * @param f number to be scaled by a power of two. 2502 * @param scaleFactor power of 2 used to scale {@code f} 2503 * @return {@code f} × 2<sup>{@code scaleFactor}</sup> 2504 * @since 1.6 2505 */ 2506 public static float scalb(float f, int scaleFactor) { 2507 // magnitude of a power of two so large that scaling a finite 2508 // nonzero value by it would be guaranteed to over or 2509 // underflow; due to rounding, scaling down takes an 2510 // additional power of two which is reflected here 2511 final int MAX_SCALE = Float.MAX_EXPONENT + -Float.MIN_EXPONENT + 2512 FloatConsts.SIGNIFICAND_WIDTH + 1; 2513 2514 // Make sure scaling factor is in a reasonable range 2515 scaleFactor = Math.max(Math.min(scaleFactor, MAX_SCALE), -MAX_SCALE); 2516 2517 /* 2518 * Since + MAX_SCALE for float fits well within the double 2519 * exponent range and + float -> double conversion is exact 2520 * the multiplication below will be exact. Therefore, the 2521 * rounding that occurs when the double product is cast to 2522 * float will be the correctly rounded float result. Since 2523 * all operations other than the final multiply will be exact, 2524 * it is not necessary to declare this method strictfp. 2525 */ 2526 return (float)((double)f*powerOfTwoD(scaleFactor)); 2527 } 2528 2529 // Constants used in scalb 2530 static double twoToTheDoubleScaleUp = powerOfTwoD(512); 2531 static double twoToTheDoubleScaleDown = powerOfTwoD(-512); 2532 2533 /** 2534 * Returns a floating-point power of two in the normal range. 2535 */ 2536 static double powerOfTwoD(int n) { 2537 assert(n >= Double.MIN_EXPONENT && n <= Double.MAX_EXPONENT); 2538 return Double.longBitsToDouble((((long)n + (long)DoubleConsts.EXP_BIAS) << 2539 (DoubleConsts.SIGNIFICAND_WIDTH-1)) 2540 & DoubleConsts.EXP_BIT_MASK); 2541 } 2542 2543 /** 2544 * Returns a floating-point power of two in the normal range. 2545 */ 2546 static float powerOfTwoF(int n) { 2547 assert(n >= Float.MIN_EXPONENT && n <= Float.MAX_EXPONENT); 2548 return Float.intBitsToFloat(((n + FloatConsts.EXP_BIAS) << 2549 (FloatConsts.SIGNIFICAND_WIDTH-1)) 2550 & FloatConsts.EXP_BIT_MASK); 2551 } 2552 }