src/share/classes/java/lang/Object.java

Print this page
rev 814 : 6239194: Object.hashCode() should reference System.identityHashCode()
Reviewed-by: emcmanus

*** 24,35 **** */ package java.lang; /** ! * Class <code>Object</code> is the root of the class hierarchy. ! * Every class has <code>Object</code> as a superclass. All objects, * including arrays, implement the methods of this class. * * @author unascribed * @see java.lang.Class * @since JDK1.0 --- 24,35 ---- */ package java.lang; /** ! * Class {@code Object} is the root of the class hierarchy. ! * Every class has {@code Object} as a superclass. All objects, * including arrays, implement the methods of this class. * * @author unascribed * @see java.lang.Class * @since JDK1.0
*** 64,229 **** */ public final native Class<?> getClass(); /** * Returns a hash code value for the object. This method is ! * supported for the benefit of hashtables such as those provided by ! * <code>java.util.Hashtable</code>. * <p> ! * The general contract of <code>hashCode</code> is: * <ul> * <li>Whenever it is invoked on the same object more than once during ! * an execution of a Java application, the <tt>hashCode</tt> method * must consistently return the same integer, provided no information ! * used in <tt>equals</tt> comparisons on the object is modified. * This integer need not remain consistent from one execution of an * application to another execution of the same application. ! * <li>If two objects are equal according to the <tt>equals(Object)</tt> ! * method, then calling the <code>hashCode</code> method on each of * the two objects must produce the same integer result. * <li>It is <em>not</em> required that if two objects are unequal * according to the {@link java.lang.Object#equals(java.lang.Object)} ! * method, then calling the <tt>hashCode</tt> method on each of the * two objects must produce distinct integer results. However, the * programmer should be aware that producing distinct integer results ! * for unequal objects may improve the performance of hashtables. * </ul> * <p> * As much as is reasonably practical, the hashCode method defined by ! * class <tt>Object</tt> does return distinct integers for distinct * objects. (This is typically implemented by converting the internal * address of the object into an integer, but this implementation * technique is not required by the * Java<font size="-2"><sup>TM</sup></font> programming language.) * * @return a hash code value for this object. * @see java.lang.Object#equals(java.lang.Object) ! * @see java.util.Hashtable */ public native int hashCode(); /** * Indicates whether some other object is "equal to" this one. * <p> ! * The <code>equals</code> method implements an equivalence relation * on non-null object references: * <ul> * <li>It is <i>reflexive</i>: for any non-null reference value ! * <code>x</code>, <code>x.equals(x)</code> should return ! * <code>true</code>. * <li>It is <i>symmetric</i>: for any non-null reference values ! * <code>x</code> and <code>y</code>, <code>x.equals(y)</code> ! * should return <code>true</code> if and only if ! * <code>y.equals(x)</code> returns <code>true</code>. * <li>It is <i>transitive</i>: for any non-null reference values ! * <code>x</code>, <code>y</code>, and <code>z</code>, if ! * <code>x.equals(y)</code> returns <code>true</code> and ! * <code>y.equals(z)</code> returns <code>true</code>, then ! * <code>x.equals(z)</code> should return <code>true</code>. * <li>It is <i>consistent</i>: for any non-null reference values ! * <code>x</code> and <code>y</code>, multiple invocations of ! * <tt>x.equals(y)</tt> consistently return <code>true</code> ! * or consistently return <code>false</code>, provided no ! * information used in <code>equals</code> comparisons on the * objects is modified. ! * <li>For any non-null reference value <code>x</code>, ! * <code>x.equals(null)</code> should return <code>false</code>. * </ul> * <p> ! * The <tt>equals</tt> method for class <code>Object</code> implements * the most discriminating possible equivalence relation on objects; ! * that is, for any non-null reference values <code>x</code> and ! * <code>y</code>, this method returns <code>true</code> if and only ! * if <code>x</code> and <code>y</code> refer to the same object ! * (<code>x == y</code> has the value <code>true</code>). * <p> ! * Note that it is generally necessary to override the <tt>hashCode</tt> * method whenever this method is overridden, so as to maintain the ! * general contract for the <tt>hashCode</tt> method, which states * that equal objects must have equal hash codes. * * @param obj the reference object with which to compare. ! * @return <code>true</code> if this object is the same as the obj ! * argument; <code>false</code> otherwise. * @see #hashCode() ! * @see java.util.Hashtable */ public boolean equals(Object obj) { return (this == obj); } /** * Creates and returns a copy of this object. The precise meaning * of "copy" may depend on the class of the object. The general ! * intent is that, for any object <tt>x</tt>, the expression: * <blockquote> * <pre> * x.clone() != x</pre></blockquote> * will be true, and that the expression: * <blockquote> * <pre> * x.clone().getClass() == x.getClass()</pre></blockquote> ! * will be <tt>true</tt>, but these are not absolute requirements. * While it is typically the case that: * <blockquote> * <pre> * x.clone().equals(x)</pre></blockquote> ! * will be <tt>true</tt>, this is not an absolute requirement. * <p> * By convention, the returned object should be obtained by calling ! * <tt>super.clone</tt>. If a class and all of its superclasses (except ! * <tt>Object</tt>) obey this convention, it will be the case that ! * <tt>x.clone().getClass() == x.getClass()</tt>. * <p> * By convention, the object returned by this method should be independent * of this object (which is being cloned). To achieve this independence, * it may be necessary to modify one or more fields of the object returned ! * by <tt>super.clone</tt> before returning it. Typically, this means * copying any mutable objects that comprise the internal "deep structure" * of the object being cloned and replacing the references to these * objects with references to the copies. If a class contains only * primitive fields or references to immutable objects, then it is usually ! * the case that no fields in the object returned by <tt>super.clone</tt> * need to be modified. * <p> ! * The method <tt>clone</tt> for class <tt>Object</tt> performs a * specific cloning operation. First, if the class of this object does ! * not implement the interface <tt>Cloneable</tt>, then a ! * <tt>CloneNotSupportedException</tt> is thrown. Note that all arrays ! * are considered to implement the interface <tt>Cloneable</tt>. * Otherwise, this method creates a new instance of the class of this * object and initializes all its fields with exactly the contents of * the corresponding fields of this object, as if by assignment; the * contents of the fields are not themselves cloned. Thus, this method * performs a "shallow copy" of this object, not a "deep copy" operation. * <p> ! * The class <tt>Object</tt> does not itself implement the interface ! * <tt>Cloneable</tt>, so calling the <tt>clone</tt> method on an object ! * whose class is <tt>Object</tt> will result in throwing an * exception at run time. * * @return a clone of this instance. * @exception CloneNotSupportedException if the object's class does not ! * support the <code>Cloneable</code> interface. Subclasses ! * that override the <code>clone</code> method can also * throw this exception to indicate that an instance cannot * be cloned. * @see java.lang.Cloneable */ protected native Object clone() throws CloneNotSupportedException; /** * Returns a string representation of the object. In general, the ! * <code>toString</code> method returns a string that * "textually represents" this object. The result should * be a concise but informative representation that is easy for a * person to read. * It is recommended that all subclasses override this method. * <p> ! * The <code>toString</code> method for class <code>Object</code> * returns a string consisting of the name of the class of which the ! * object is an instance, the at-sign character `<code>@</code>', and * the unsigned hexadecimal representation of the hash code of the * object. In other words, this method returns a string equal to the * value of: * <blockquote> * <pre> --- 64,229 ---- */ public final native Class<?> getClass(); /** * Returns a hash code value for the object. This method is ! * supported for the benefit of hash tables such as those provided by ! * {@link java.util.HashMap}. * <p> ! * The general contract of {@code hashCode} is: * <ul> * <li>Whenever it is invoked on the same object more than once during ! * an execution of a Java application, the {@code hashCode} method * must consistently return the same integer, provided no information ! * used in {@code equals} comparisons on the object is modified. * This integer need not remain consistent from one execution of an * application to another execution of the same application. ! * <li>If two objects are equal according to the {@code equals(Object)} ! * method, then calling the {@code hashCode} method on each of * the two objects must produce the same integer result. * <li>It is <em>not</em> required that if two objects are unequal * according to the {@link java.lang.Object#equals(java.lang.Object)} ! * method, then calling the {@code hashCode} method on each of the * two objects must produce distinct integer results. However, the * programmer should be aware that producing distinct integer results ! * for unequal objects may improve the performance of hash tables. * </ul> * <p> * As much as is reasonably practical, the hashCode method defined by ! * class {@code Object} does return distinct integers for distinct * objects. (This is typically implemented by converting the internal * address of the object into an integer, but this implementation * technique is not required by the * Java<font size="-2"><sup>TM</sup></font> programming language.) * * @return a hash code value for this object. * @see java.lang.Object#equals(java.lang.Object) ! * @see java.lang.System#identityHashCode */ public native int hashCode(); /** * Indicates whether some other object is "equal to" this one. * <p> ! * The {@code equals} method implements an equivalence relation * on non-null object references: * <ul> * <li>It is <i>reflexive</i>: for any non-null reference value ! * {@code x}, {@code x.equals(x)} should return ! * {@code true}. * <li>It is <i>symmetric</i>: for any non-null reference values ! * {@code x} and {@code y}, {@code x.equals(y)} ! * should return {@code true} if and only if ! * {@code y.equals(x)} returns {@code true}. * <li>It is <i>transitive</i>: for any non-null reference values ! * {@code x}, {@code y}, and {@code z}, if ! * {@code x.equals(y)} returns {@code true} and ! * {@code y.equals(z)} returns {@code true}, then ! * {@code x.equals(z)} should return {@code true}. * <li>It is <i>consistent</i>: for any non-null reference values ! * {@code x} and {@code y}, multiple invocations of ! * {@code x.equals(y)} consistently return {@code true} ! * or consistently return {@code false}, provided no ! * information used in {@code equals} comparisons on the * objects is modified. ! * <li>For any non-null reference value {@code x}, ! * {@code x.equals(null)} should return {@code false}. * </ul> * <p> ! * The {@code equals} method for class {@code Object} implements * the most discriminating possible equivalence relation on objects; ! * that is, for any non-null reference values {@code x} and ! * {@code y}, this method returns {@code true} if and only ! * if {@code x} and {@code y} refer to the same object ! * ({@code x == y} has the value {@code true}). * <p> ! * Note that it is generally necessary to override the {@code hashCode} * method whenever this method is overridden, so as to maintain the ! * general contract for the {@code hashCode} method, which states * that equal objects must have equal hash codes. * * @param obj the reference object with which to compare. ! * @return {@code true} if this object is the same as the obj ! * argument; {@code false} otherwise. * @see #hashCode() ! * @see java.util.HashMap */ public boolean equals(Object obj) { return (this == obj); } /** * Creates and returns a copy of this object. The precise meaning * of "copy" may depend on the class of the object. The general ! * intent is that, for any object {@code x}, the expression: * <blockquote> * <pre> * x.clone() != x</pre></blockquote> * will be true, and that the expression: * <blockquote> * <pre> * x.clone().getClass() == x.getClass()</pre></blockquote> ! * will be {@code true}, but these are not absolute requirements. * While it is typically the case that: * <blockquote> * <pre> * x.clone().equals(x)</pre></blockquote> ! * will be {@code true}, this is not an absolute requirement. * <p> * By convention, the returned object should be obtained by calling ! * {@code super.clone}. If a class and all of its superclasses (except ! * {@code Object}) obey this convention, it will be the case that ! * {@code x.clone().getClass() == x.getClass()}. * <p> * By convention, the object returned by this method should be independent * of this object (which is being cloned). To achieve this independence, * it may be necessary to modify one or more fields of the object returned ! * by {@code super.clone} before returning it. Typically, this means * copying any mutable objects that comprise the internal "deep structure" * of the object being cloned and replacing the references to these * objects with references to the copies. If a class contains only * primitive fields or references to immutable objects, then it is usually ! * the case that no fields in the object returned by {@code super.clone} * need to be modified. * <p> ! * The method {@code clone} for class {@code Object} performs a * specific cloning operation. First, if the class of this object does ! * not implement the interface {@code Cloneable}, then a ! * {@code CloneNotSupportedException} is thrown. Note that all arrays ! * are considered to implement the interface {@code Cloneable}. * Otherwise, this method creates a new instance of the class of this * object and initializes all its fields with exactly the contents of * the corresponding fields of this object, as if by assignment; the * contents of the fields are not themselves cloned. Thus, this method * performs a "shallow copy" of this object, not a "deep copy" operation. * <p> ! * The class {@code Object} does not itself implement the interface ! * {@code Cloneable}, so calling the {@code clone} method on an object ! * whose class is {@code Object} will result in throwing an * exception at run time. * * @return a clone of this instance. * @exception CloneNotSupportedException if the object's class does not ! * support the {@code Cloneable} interface. Subclasses ! * that override the {@code clone} method can also * throw this exception to indicate that an instance cannot * be cloned. * @see java.lang.Cloneable */ protected native Object clone() throws CloneNotSupportedException; /** * Returns a string representation of the object. In general, the ! * {@code toString} method returns a string that * "textually represents" this object. The result should * be a concise but informative representation that is easy for a * person to read. * It is recommended that all subclasses override this method. * <p> ! * The {@code toString} method for class {@code Object} * returns a string consisting of the name of the class of which the ! * object is an instance, the at-sign character `{@code @}', and * the unsigned hexadecimal representation of the hash code of the * object. In other words, this method returns a string equal to the * value of: * <blockquote> * <pre>
*** 239,249 **** /** * Wakes up a single thread that is waiting on this object's * monitor. If any threads are waiting on this object, one of them * is chosen to be awakened. The choice is arbitrary and occurs at * the discretion of the implementation. A thread waits on an object's ! * monitor by calling one of the <code>wait</code> methods. * <p> * The awakened thread will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened thread will * compete in the usual manner with any other threads that might be * actively competing to synchronize on this object; for example, the --- 239,249 ---- /** * Wakes up a single thread that is waiting on this object's * monitor. If any threads are waiting on this object, one of them * is chosen to be awakened. The choice is arbitrary and occurs at * the discretion of the implementation. A thread waits on an object's ! * monitor by calling one of the {@code wait} methods. * <p> * The awakened thread will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened thread will * compete in the usual manner with any other threads that might be * actively competing to synchronize on this object; for example, the
*** 253,265 **** * This method should only be called by a thread that is the owner * of this object's monitor. A thread becomes the owner of the * object's monitor in one of three ways: * <ul> * <li>By executing a synchronized instance method of that object. ! * <li>By executing the body of a <code>synchronized</code> statement * that synchronizes on the object. ! * <li>For objects of type <code>Class,</code> by executing a * synchronized static method of that class. * </ul> * <p> * Only one thread at a time can own an object's monitor. * --- 253,265 ---- * This method should only be called by a thread that is the owner * of this object's monitor. A thread becomes the owner of the * object's monitor in one of three ways: * <ul> * <li>By executing a synchronized instance method of that object. ! * <li>By executing the body of a {@code synchronized} statement * that synchronizes on the object. ! * <li>For objects of type {@code Class,} by executing a * synchronized static method of that class. * </ul> * <p> * Only one thread at a time can own an object's monitor. *
*** 271,291 **** public final native void notify(); /** * Wakes up all threads that are waiting on this object's monitor. A * thread waits on an object's monitor by calling one of the ! * <code>wait</code> methods. * <p> * The awakened threads will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened threads * will compete in the usual manner with any other threads that might * be actively competing to synchronize on this object; for example, * the awakened threads enjoy no reliable privilege or disadvantage in * being the next thread to lock this object. * <p> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the <code>notify</code> method for a * description of the ways in which a thread can become the owner of * a monitor. * * @exception IllegalMonitorStateException if the current thread is not * the owner of this object's monitor. --- 271,291 ---- public final native void notify(); /** * Wakes up all threads that are waiting on this object's monitor. A * thread waits on an object's monitor by calling one of the ! * {@code wait} methods. * <p> * The awakened threads will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened threads * will compete in the usual manner with any other threads that might * be actively competing to synchronize on this object; for example, * the awakened threads enjoy no reliable privilege or disadvantage in * being the next thread to lock this object. * <p> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the {@code notify} method for a * description of the ways in which a thread can become the owner of * a monitor. * * @exception IllegalMonitorStateException if the current thread is not * the owner of this object's monitor.
*** 306,336 **** * place itself in the wait set for this object and then to relinquish * any and all synchronization claims on this object. Thread <var>T</var> * becomes disabled for thread scheduling purposes and lies dormant * until one of four things happens: * <ul> ! * <li>Some other thread invokes the <tt>notify</tt> method for this * object and thread <var>T</var> happens to be arbitrarily chosen as * the thread to be awakened. ! * <li>Some other thread invokes the <tt>notifyAll</tt> method for this * object. * <li>Some other thread {@linkplain Thread#interrupt() interrupts} * thread <var>T</var>. * <li>The specified amount of real time has elapsed, more or less. If ! * <tt>timeout</tt> is zero, however, then real time is not taken into * consideration and the thread simply waits until notified. * </ul> * The thread <var>T</var> is then removed from the wait set for this * object and re-enabled for thread scheduling. It then competes in the * usual manner with other threads for the right to synchronize on the * object; once it has gained control of the object, all its * synchronization claims on the object are restored to the status quo ! * ante - that is, to the situation as of the time that the <tt>wait</tt> * method was invoked. Thread <var>T</var> then returns from the ! * invocation of the <tt>wait</tt> method. Thus, on return from the ! * <tt>wait</tt> method, the synchronization state of the object and of ! * thread <tt>T</tt> is exactly as it was when the <tt>wait</tt> method * was invoked. * <p> * A thread can also wake up without being notified, interrupted, or * timing out, a so-called <i>spurious wakeup</i>. While this will rarely * occur in practice, applications must guard against it by testing for --- 306,336 ---- * place itself in the wait set for this object and then to relinquish * any and all synchronization claims on this object. Thread <var>T</var> * becomes disabled for thread scheduling purposes and lies dormant * until one of four things happens: * <ul> ! * <li>Some other thread invokes the {@code notify} method for this * object and thread <var>T</var> happens to be arbitrarily chosen as * the thread to be awakened. ! * <li>Some other thread invokes the {@code notifyAll} method for this * object. * <li>Some other thread {@linkplain Thread#interrupt() interrupts} * thread <var>T</var>. * <li>The specified amount of real time has elapsed, more or less. If ! * {@code timeout} is zero, however, then real time is not taken into * consideration and the thread simply waits until notified. * </ul> * The thread <var>T</var> is then removed from the wait set for this * object and re-enabled for thread scheduling. It then competes in the * usual manner with other threads for the right to synchronize on the * object; once it has gained control of the object, all its * synchronization claims on the object are restored to the status quo ! * ante - that is, to the situation as of the time that the {@code wait} * method was invoked. Thread <var>T</var> then returns from the ! * invocation of the {@code wait} method. Thus, on return from the ! * {@code wait} method, the synchronization state of the object and of ! * thread {@code T} is exactly as it was when the {@code wait} method * was invoked. * <p> * A thread can also wake up without being notified, interrupted, or * timing out, a so-called <i>spurious wakeup</i>. While this will rarely * occur in practice, applications must guard against it by testing for
*** 349,370 **** * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming * Language Guide" (Addison-Wesley, 2001). * * <p>If the current thread is {@linkplain java.lang.Thread#interrupt() * interrupted} by any thread before or while it is waiting, then an ! * <tt>InterruptedException</tt> is thrown. This exception is not * thrown until the lock status of this object has been restored as * described above. * * <p> ! * Note that the <tt>wait</tt> method, as it places the current thread * into the wait set for this object, unlocks only this object; any * other objects on which the current thread may be synchronized remain * locked while the thread waits. * <p> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the <code>notify</code> method for a * description of the ways in which a thread can become the owner of * a monitor. * * @param timeout the maximum time to wait in milliseconds. * @exception IllegalArgumentException if the value of timeout is --- 349,370 ---- * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming * Language Guide" (Addison-Wesley, 2001). * * <p>If the current thread is {@linkplain java.lang.Thread#interrupt() * interrupted} by any thread before or while it is waiting, then an ! * {@code InterruptedException} is thrown. This exception is not * thrown until the lock status of this object has been restored as * described above. * * <p> ! * Note that the {@code wait} method, as it places the current thread * into the wait set for this object, unlocks only this object; any * other objects on which the current thread may be synchronized remain * locked while the thread waits. * <p> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the {@code notify} method for a * description of the ways in which a thread can become the owner of * a monitor. * * @param timeout the maximum time to wait in milliseconds. * @exception IllegalArgumentException if the value of timeout is
*** 386,416 **** * {@link java.lang.Object#notify()} method or the * {@link java.lang.Object#notifyAll()} method for this object, or * some other thread interrupts the current thread, or a certain * amount of real time has elapsed. * <p> ! * This method is similar to the <code>wait</code> method of one * argument, but it allows finer control over the amount of time to * wait for a notification before giving up. The amount of real time, * measured in nanoseconds, is given by: * <blockquote> * <pre> * 1000000*timeout+nanos</pre></blockquote> * <p> * In all other respects, this method does the same thing as the * method {@link #wait(long)} of one argument. In particular, ! * <tt>wait(0, 0)</tt> means the same thing as <tt>wait(0)</tt>. * <p> * The current thread must own this object's monitor. The thread * releases ownership of this monitor and waits until either of the * following two conditions has occurred: * <ul> * <li>Another thread notifies threads waiting on this object's monitor ! * to wake up either through a call to the <code>notify</code> method ! * or the <code>notifyAll</code> method. ! * <li>The timeout period, specified by <code>timeout</code> ! * milliseconds plus <code>nanos</code> nanoseconds arguments, has * elapsed. * </ul> * <p> * The thread then waits until it can re-obtain ownership of the * monitor and resumes execution. --- 386,416 ---- * {@link java.lang.Object#notify()} method or the * {@link java.lang.Object#notifyAll()} method for this object, or * some other thread interrupts the current thread, or a certain * amount of real time has elapsed. * <p> ! * This method is similar to the {@code wait} method of one * argument, but it allows finer control over the amount of time to * wait for a notification before giving up. The amount of real time, * measured in nanoseconds, is given by: * <blockquote> * <pre> * 1000000*timeout+nanos</pre></blockquote> * <p> * In all other respects, this method does the same thing as the * method {@link #wait(long)} of one argument. In particular, ! * {@code wait(0, 0)} means the same thing as {@code wait(0)}. * <p> * The current thread must own this object's monitor. The thread * releases ownership of this monitor and waits until either of the * following two conditions has occurred: * <ul> * <li>Another thread notifies threads waiting on this object's monitor ! * to wake up either through a call to the {@code notify} method ! * or the {@code notifyAll} method. ! * <li>The timeout period, specified by {@code timeout} ! * milliseconds plus {@code nanos} nanoseconds arguments, has * elapsed. * </ul> * <p> * The thread then waits until it can re-obtain ownership of the * monitor and resumes execution.
*** 423,433 **** * obj.wait(timeout, nanos); * ... // Perform action appropriate to condition * } * </pre> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the <code>notify</code> method for a * description of the ways in which a thread can become the owner of * a monitor. * * @param timeout the maximum time to wait in milliseconds. * @param nanos additional time, in nanoseconds range --- 423,433 ---- * obj.wait(timeout, nanos); * ... // Perform action appropriate to condition * } * </pre> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the {@code notify} method for a * description of the ways in which a thread can become the owner of * a monitor. * * @param timeout the maximum time to wait in milliseconds. * @param nanos additional time, in nanoseconds range
*** 463,479 **** /** * Causes the current thread to wait until another thread invokes the * {@link java.lang.Object#notify()} method or the * {@link java.lang.Object#notifyAll()} method for this object. * In other words, this method behaves exactly as if it simply ! * performs the call <tt>wait(0)</tt>. * <p> * The current thread must own this object's monitor. The thread * releases ownership of this monitor and waits until another thread * notifies threads waiting on this object's monitor to wake up ! * either through a call to the <code>notify</code> method or the ! * <code>notifyAll</code> method. The thread then waits until it can * re-obtain ownership of the monitor and resumes execution. * <p> * As in the one argument version, interrupts and spurious wakeups are * possible, and this method should always be used in a loop: * <pre> --- 463,479 ---- /** * Causes the current thread to wait until another thread invokes the * {@link java.lang.Object#notify()} method or the * {@link java.lang.Object#notifyAll()} method for this object. * In other words, this method behaves exactly as if it simply ! * performs the call {@code wait(0)}. * <p> * The current thread must own this object's monitor. The thread * releases ownership of this monitor and waits until another thread * notifies threads waiting on this object's monitor to wake up ! * either through a call to the {@code notify} method or the ! * {@code notifyAll} method. The thread then waits until it can * re-obtain ownership of the monitor and resumes execution. * <p> * As in the one argument version, interrupts and spurious wakeups are * possible, and this method should always be used in a loop: * <pre>
*** 482,492 **** * obj.wait(); * ... // Perform action appropriate to condition * } * </pre> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the <code>notify</code> method for a * description of the ways in which a thread can become the owner of * a monitor. * * @exception IllegalMonitorStateException if the current thread is not * the owner of the object's monitor. --- 482,492 ---- * obj.wait(); * ... // Perform action appropriate to condition * } * </pre> * This method should only be called by a thread that is the owner ! * of this object's monitor. See the {@code notify} method for a * description of the ways in which a thread can become the owner of * a monitor. * * @exception IllegalMonitorStateException if the current thread is not * the owner of the object's monitor.
*** 503,553 **** } /** * Called by the garbage collector on an object when garbage collection * determines that there are no more references to the object. ! * A subclass overrides the <code>finalize</code> method to dispose of * system resources or to perform other cleanup. * <p> ! * The general contract of <tt>finalize</tt> is that it is invoked * if and when the Java<font size="-2"><sup>TM</sup></font> virtual * machine has determined that there is no longer any * means by which this object can be accessed by any thread that has * not yet died, except as a result of an action taken by the * finalization of some other object or class which is ready to be ! * finalized. The <tt>finalize</tt> method may take any action, including * making this object available again to other threads; the usual purpose ! * of <tt>finalize</tt>, however, is to perform cleanup actions before * the object is irrevocably discarded. For example, the finalize method * for an object that represents an input/output connection might perform * explicit I/O transactions to break the connection before the object is * permanently discarded. * <p> ! * The <tt>finalize</tt> method of class <tt>Object</tt> performs no * special action; it simply returns normally. Subclasses of ! * <tt>Object</tt> may override this definition. * <p> * The Java programming language does not guarantee which thread will ! * invoke the <tt>finalize</tt> method for any given object. It is * guaranteed, however, that the thread that invokes finalize will not * be holding any user-visible synchronization locks when finalize is * invoked. If an uncaught exception is thrown by the finalize method, * the exception is ignored and finalization of that object terminates. * <p> ! * After the <tt>finalize</tt> method has been invoked for an object, no * further action is taken until the Java virtual machine has again * determined that there is no longer any means by which this object can * be accessed by any thread that has not yet died, including possible * actions by other objects or classes which are ready to be finalized, * at which point the object may be discarded. * <p> ! * The <tt>finalize</tt> method is never invoked more than once by a Java * virtual machine for any given object. * <p> ! * Any exception thrown by the <code>finalize</code> method causes * the finalization of this object to be halted, but is otherwise * ignored. * ! * @throws Throwable the <code>Exception</code> raised by this method */ protected void finalize() throws Throwable { } } --- 503,553 ---- } /** * Called by the garbage collector on an object when garbage collection * determines that there are no more references to the object. ! * A subclass overrides the {@code finalize} method to dispose of * system resources or to perform other cleanup. * <p> ! * The general contract of {@code finalize} is that it is invoked * if and when the Java<font size="-2"><sup>TM</sup></font> virtual * machine has determined that there is no longer any * means by which this object can be accessed by any thread that has * not yet died, except as a result of an action taken by the * finalization of some other object or class which is ready to be ! * finalized. The {@code finalize} method may take any action, including * making this object available again to other threads; the usual purpose ! * of {@code finalize}, however, is to perform cleanup actions before * the object is irrevocably discarded. For example, the finalize method * for an object that represents an input/output connection might perform * explicit I/O transactions to break the connection before the object is * permanently discarded. * <p> ! * The {@code finalize} method of class {@code Object} performs no * special action; it simply returns normally. Subclasses of ! * {@code Object} may override this definition. * <p> * The Java programming language does not guarantee which thread will ! * invoke the {@code finalize} method for any given object. It is * guaranteed, however, that the thread that invokes finalize will not * be holding any user-visible synchronization locks when finalize is * invoked. If an uncaught exception is thrown by the finalize method, * the exception is ignored and finalization of that object terminates. * <p> ! * After the {@code finalize} method has been invoked for an object, no * further action is taken until the Java virtual machine has again * determined that there is no longer any means by which this object can * be accessed by any thread that has not yet died, including possible * actions by other objects or classes which are ready to be finalized, * at which point the object may be discarded. * <p> ! * The {@code finalize} method is never invoked more than once by a Java * virtual machine for any given object. * <p> ! * Any exception thrown by the {@code finalize} method causes * the finalization of this object to be halted, but is otherwise * ignored. * ! * @throws Throwable the {@code Exception} raised by this method */ protected void finalize() throws Throwable { } }