1 /*
   2  * Copyright 1995-2008 Sun Microsystems, Inc.  All Rights Reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Sun designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Sun in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
  22  * CA 95054 USA or visit www.sun.com if you need additional information or
  23  * have any questions.
  24  */
  25 
  26 package java.util;
  27 import java.io.*;
  28 import java.util.concurrent.atomic.AtomicLong;
  29 import sun.misc.Unsafe;
  30 
  31 /**
  32  * An instance of this class is used to generate a stream of
  33  * pseudorandom numbers. The class uses a 48-bit seed, which is
  34  * modified using a linear congruential formula. (See Donald Knuth,
  35  * <i>The Art of Computer Programming, Volume 2</i>, Section 3.2.1.)
  36  * <p>
  37  * If two instances of {@code Random} are created with the same
  38  * seed, and the same sequence of method calls is made for each, they
  39  * will generate and return identical sequences of numbers. In order to
  40  * guarantee this property, particular algorithms are specified for the
  41  * class {@code Random}. Java implementations must use all the algorithms
  42  * shown here for the class {@code Random}, for the sake of absolute
  43  * portability of Java code. However, subclasses of class {@code Random}
  44  * are permitted to use other algorithms, so long as they adhere to the
  45  * general contracts for all the methods.
  46  * <p>
  47  * The algorithms implemented by class {@code Random} use a
  48  * {@code protected} utility method that on each invocation can supply
  49  * up to 32 pseudorandomly generated bits.
  50  * <p>
  51  * Many applications will find the method {@link Math#random} simpler to use.
  52  *
  53  * @author  Frank Yellin
  54  * @since   1.0
  55  */
  56 public
  57 class Random implements java.io.Serializable {
  58     /** use serialVersionUID from JDK 1.1 for interoperability */
  59     static final long serialVersionUID = 3905348978240129619L;
  60 
  61     /**
  62      * The internal state associated with this pseudorandom number generator.
  63      * (The specs for the methods in this class describe the ongoing
  64      * computation of this value.)
  65      */
  66     private final AtomicLong seed;
  67 
  68     private final static long multiplier = 0x5DEECE66DL;
  69     private final static long addend = 0xBL;
  70     private final static long mask = (1L << 48) - 1;
  71 
  72     /**
  73      * Creates a new random number generator. This constructor sets
  74      * the seed of the random number generator to a value very likely
  75      * to be distinct from any other invocation of this constructor.
  76      */
  77     public Random() { this(++seedUniquifier + System.nanoTime()); }
  78     private static volatile long seedUniquifier = 8682522807148012L;
  79 
  80     /**
  81      * Creates a new random number generator using a single {@code long} seed.
  82      * The seed is the initial value of the internal state of the pseudorandom
  83      * number generator which is maintained by method {@link #next}.
  84      *
  85      * <p>The invocation {@code new Random(seed)} is equivalent to:
  86      *  <pre> {@code
  87      * Random rnd = new Random();
  88      * rnd.setSeed(seed);}</pre>
  89      *
  90      * @param seed the initial seed
  91      * @see   #setSeed(long)
  92      */
  93     public Random(long seed) {
  94         this.seed = new AtomicLong(0L);
  95         setSeed(seed);
  96     }
  97 
  98     /**
  99      * Sets the seed of this random number generator using a single
 100      * {@code long} seed. The general contract of {@code setSeed} is
 101      * that it alters the state of this random number generator object
 102      * so as to be in exactly the same state as if it had just been
 103      * created with the argument {@code seed} as a seed. The method
 104      * {@code setSeed} is implemented by class {@code Random} by
 105      * atomically updating the seed to
 106      *  <pre>{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}</pre>
 107      * and clearing the {@code haveNextNextGaussian} flag used by {@link
 108      * #nextGaussian}.
 109      *
 110      * <p>The implementation of {@code setSeed} by class {@code Random}
 111      * happens to use only 48 bits of the given seed. In general, however,
 112      * an overriding method may use all 64 bits of the {@code long}
 113      * argument as a seed value.
 114      *
 115      * @param seed the initial seed
 116      */
 117     synchronized public void setSeed(long seed) {
 118         seed = (seed ^ multiplier) & mask;
 119         this.seed.set(seed);
 120         haveNextNextGaussian = false;
 121     }
 122 
 123     /**
 124      * Generates the next pseudorandom number. Subclasses should
 125      * override this, as this is used by all other methods.
 126      *
 127      * <p>The general contract of {@code next} is that it returns an
 128      * {@code int} value and if the argument {@code bits} is between
 129      * {@code 1} and {@code 32} (inclusive), then that many low-order
 130      * bits of the returned value will be (approximately) independently
 131      * chosen bit values, each of which is (approximately) equally
 132      * likely to be {@code 0} or {@code 1}. The method {@code next} is
 133      * implemented by class {@code Random} by atomically updating the seed to
 134      *  <pre>{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}</pre>
 135      * and returning
 136      *  <pre>{@code (int)(seed >>> (48 - bits))}.</pre>
 137      *
 138      * This is a linear congruential pseudorandom number generator, as
 139      * defined by D. H. Lehmer and described by Donald E. Knuth in
 140      * <i>The Art of Computer Programming,</i> Volume 3:
 141      * <i>Seminumerical Algorithms</i>, section 3.2.1.
 142      *
 143      * @param  bits random bits
 144      * @return the next pseudorandom value from this random number
 145      *         generator's sequence
 146      * @since  1.1
 147      */
 148     protected int next(int bits) {
 149         long oldseed, nextseed;
 150         AtomicLong seed = this.seed;
 151         do {
 152             oldseed = seed.get();
 153             nextseed = (oldseed * multiplier + addend) & mask;
 154         } while (!seed.compareAndSet(oldseed, nextseed));
 155         return (int)(nextseed >>> (48 - bits));
 156     }
 157 
 158     /**
 159      * Generates random bytes and places them into a user-supplied
 160      * byte array.  The number of random bytes produced is equal to
 161      * the length of the byte array.
 162      *
 163      * <p>The method {@code nextBytes} is implemented by class {@code Random}
 164      * as if by:
 165      *  <pre> {@code
 166      * public void nextBytes(byte[] bytes) {
 167      *   for (int i = 0; i < bytes.length; )
 168      *     for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
 169      *          n-- > 0; rnd >>= 8)
 170      *       bytes[i++] = (byte)rnd;
 171      * }}</pre>
 172      *
 173      * @param  bytes the byte array to fill with random bytes
 174      * @throws NullPointerException if the byte array is null
 175      * @since  1.1
 176      */
 177     public void nextBytes(byte[] bytes) {
 178         for (int i = 0, len = bytes.length; i < len; )
 179             for (int rnd = nextInt(),
 180                      n = Math.min(len - i, Integer.SIZE/Byte.SIZE);
 181                  n-- > 0; rnd >>= Byte.SIZE)
 182                 bytes[i++] = (byte)rnd;
 183     }
 184 
 185     /**
 186      * Returns the next pseudorandom, uniformly distributed {@code int}
 187      * value from this random number generator's sequence. The general
 188      * contract of {@code nextInt} is that one {@code int} value is
 189      * pseudorandomly generated and returned. All 2<font size="-1"><sup>32
 190      * </sup></font> possible {@code int} values are produced with
 191      * (approximately) equal probability.
 192      *
 193      * <p>The method {@code nextInt} is implemented by class {@code Random}
 194      * as if by:
 195      *  <pre> {@code
 196      * public int nextInt() {
 197      *   return next(32);
 198      * }}</pre>
 199      *
 200      * @return the next pseudorandom, uniformly distributed {@code int}
 201      *         value from this random number generator's sequence
 202      */
 203     public int nextInt() {
 204         return next(32);
 205     }
 206 
 207     /**
 208      * Returns a pseudorandom, uniformly distributed {@code int} value
 209      * between 0 (inclusive) and the specified value (exclusive), drawn from
 210      * this random number generator's sequence.  The general contract of
 211      * {@code nextInt} is that one {@code int} value in the specified range
 212      * is pseudorandomly generated and returned.  All {@code n} possible
 213      * {@code int} values are produced with (approximately) equal
 214      * probability.  The method {@code nextInt(int n)} is implemented by
 215      * class {@code Random} as if by:
 216      *  <pre> {@code
 217      * public int nextInt(int n) {
 218      *   if (n <= 0)
 219      *     throw new IllegalArgumentException("n must be positive");
 220      *
 221      *   if ((n & -n) == n)  // i.e., n is a power of 2
 222      *     return (int)((n * (long)next(31)) >> 31);
 223      *
 224      *   int bits, val;
 225      *   do {
 226      *       bits = next(31);
 227      *       val = bits % n;
 228      *   } while (bits - val + (n-1) < 0);
 229      *   return val;
 230      * }}</pre>
 231      *
 232      * <p>The hedge "approximately" is used in the foregoing description only
 233      * because the next method is only approximately an unbiased source of
 234      * independently chosen bits.  If it were a perfect source of randomly
 235      * chosen bits, then the algorithm shown would choose {@code int}
 236      * values from the stated range with perfect uniformity.
 237      * <p>
 238      * The algorithm is slightly tricky.  It rejects values that would result
 239      * in an uneven distribution (due to the fact that 2^31 is not divisible
 240      * by n). The probability of a value being rejected depends on n.  The
 241      * worst case is n=2^30+1, for which the probability of a reject is 1/2,
 242      * and the expected number of iterations before the loop terminates is 2.
 243      * <p>
 244      * The algorithm treats the case where n is a power of two specially: it
 245      * returns the correct number of high-order bits from the underlying
 246      * pseudo-random number generator.  In the absence of special treatment,
 247      * the correct number of <i>low-order</i> bits would be returned.  Linear
 248      * congruential pseudo-random number generators such as the one
 249      * implemented by this class are known to have short periods in the
 250      * sequence of values of their low-order bits.  Thus, this special case
 251      * greatly increases the length of the sequence of values returned by
 252      * successive calls to this method if n is a small power of two.
 253      *
 254      * @param n the bound on the random number to be returned.  Must be
 255      *        positive.
 256      * @return the next pseudorandom, uniformly distributed {@code int}
 257      *         value between {@code 0} (inclusive) and {@code n} (exclusive)
 258      *         from this random number generator's sequence
 259      * @exception IllegalArgumentException if n is not positive
 260      * @since 1.2
 261      */
 262 
 263     public int nextInt(int n) {
 264         if (n <= 0)
 265             throw new IllegalArgumentException("n must be positive");
 266 
 267         if ((n & -n) == n)  // i.e., n is a power of 2
 268             return (int)((n * (long)next(31)) >> 31);
 269 
 270         int bits, val;
 271         do {
 272             bits = next(31);
 273             val = bits % n;
 274         } while (bits - val + (n-1) < 0);
 275         return val;
 276     }
 277 
 278     /**
 279      * Returns the next pseudorandom, uniformly distributed {@code long}
 280      * value from this random number generator's sequence. The general
 281      * contract of {@code nextLong} is that one {@code long} value is
 282      * pseudorandomly generated and returned.
 283      *
 284      * <p>The method {@code nextLong} is implemented by class {@code Random}
 285      * as if by:
 286      *  <pre> {@code
 287      * public long nextLong() {
 288      *   return ((long)next(32) << 32) + next(32);
 289      * }}</pre>
 290      *
 291      * Because class {@code Random} uses a seed with only 48 bits,
 292      * this algorithm will not return all possible {@code long} values.
 293      *
 294      * @return the next pseudorandom, uniformly distributed {@code long}
 295      *         value from this random number generator's sequence
 296      */
 297     public long nextLong() {
 298         // it's okay that the bottom word remains signed.
 299         return ((long)(next(32)) << 32) + next(32);
 300     }
 301 
 302     /**
 303      * Returns the next pseudorandom, uniformly distributed
 304      * {@code boolean} value from this random number generator's
 305      * sequence. The general contract of {@code nextBoolean} is that one
 306      * {@code boolean} value is pseudorandomly generated and returned.  The
 307      * values {@code true} and {@code false} are produced with
 308      * (approximately) equal probability.
 309      *
 310      * <p>The method {@code nextBoolean} is implemented by class {@code Random}
 311      * as if by:
 312      *  <pre> {@code
 313      * public boolean nextBoolean() {
 314      *   return next(1) != 0;
 315      * }}</pre>
 316      *
 317      * @return the next pseudorandom, uniformly distributed
 318      *         {@code boolean} value from this random number generator's
 319      *         sequence
 320      * @since 1.2
 321      */
 322     public boolean nextBoolean() {
 323         return next(1) != 0;
 324     }
 325 
 326     /**
 327      * Returns the next pseudorandom, uniformly distributed {@code float}
 328      * value between {@code 0.0} and {@code 1.0} from this random
 329      * number generator's sequence.
 330      *
 331      * <p>The general contract of {@code nextFloat} is that one
 332      * {@code float} value, chosen (approximately) uniformly from the
 333      * range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is
 334      * pseudorandomly generated and returned. All 2<font
 335      * size="-1"><sup>24</sup></font> possible {@code float} values
 336      * of the form <i>m&nbsp;x&nbsp</i>2<font
 337      * size="-1"><sup>-24</sup></font>, where <i>m</i> is a positive
 338      * integer less than 2<font size="-1"><sup>24</sup> </font>, are
 339      * produced with (approximately) equal probability.
 340      *
 341      * <p>The method {@code nextFloat} is implemented by class {@code Random}
 342      * as if by:
 343      *  <pre> {@code
 344      * public float nextFloat() {
 345      *   return next(24) / ((float)(1 << 24));
 346      * }}</pre>
 347      *
 348      * <p>The hedge "approximately" is used in the foregoing description only
 349      * because the next method is only approximately an unbiased source of
 350      * independently chosen bits. If it were a perfect source of randomly
 351      * chosen bits, then the algorithm shown would choose {@code float}
 352      * values from the stated range with perfect uniformity.<p>
 353      * [In early versions of Java, the result was incorrectly calculated as:
 354      *  <pre> {@code
 355      *   return next(30) / ((float)(1 << 30));}</pre>
 356      * This might seem to be equivalent, if not better, but in fact it
 357      * introduced a slight nonuniformity because of the bias in the rounding
 358      * of floating-point numbers: it was slightly more likely that the
 359      * low-order bit of the significand would be 0 than that it would be 1.]
 360      *
 361      * @return the next pseudorandom, uniformly distributed {@code float}
 362      *         value between {@code 0.0} and {@code 1.0} from this
 363      *         random number generator's sequence
 364      */
 365     public float nextFloat() {
 366         return next(24) / ((float)(1 << 24));
 367     }
 368 
 369     /**
 370      * Returns the next pseudorandom, uniformly distributed
 371      * {@code double} value between {@code 0.0} and
 372      * {@code 1.0} from this random number generator's sequence.
 373      *
 374      * <p>The general contract of {@code nextDouble} is that one
 375      * {@code double} value, chosen (approximately) uniformly from the
 376      * range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is
 377      * pseudorandomly generated and returned.
 378      *
 379      * <p>The method {@code nextDouble} is implemented by class {@code Random}
 380      * as if by:
 381      *  <pre> {@code
 382      * public double nextDouble() {
 383      *   return (((long)next(26) << 27) + next(27))
 384      *     / (double)(1L << 53);
 385      * }}</pre>
 386      *
 387      * <p>The hedge "approximately" is used in the foregoing description only
 388      * because the {@code next} method is only approximately an unbiased
 389      * source of independently chosen bits. If it were a perfect source of
 390      * randomly chosen bits, then the algorithm shown would choose
 391      * {@code double} values from the stated range with perfect uniformity.
 392      * <p>[In early versions of Java, the result was incorrectly calculated as:
 393      *  <pre> {@code
 394      *   return (((long)next(27) << 27) + next(27))
 395      *     / (double)(1L << 54);}</pre>
 396      * This might seem to be equivalent, if not better, but in fact it
 397      * introduced a large nonuniformity because of the bias in the rounding
 398      * of floating-point numbers: it was three times as likely that the
 399      * low-order bit of the significand would be 0 than that it would be 1!
 400      * This nonuniformity probably doesn't matter much in practice, but we
 401      * strive for perfection.]
 402      *
 403      * @return the next pseudorandom, uniformly distributed {@code double}
 404      *         value between {@code 0.0} and {@code 1.0} from this
 405      *         random number generator's sequence
 406      * @see Math#random
 407      */
 408     public double nextDouble() {
 409         return (((long)(next(26)) << 27) + next(27))
 410             / (double)(1L << 53);
 411     }
 412 
 413     private double nextNextGaussian;
 414     private boolean haveNextNextGaussian = false;
 415 
 416     /**
 417      * Returns the next pseudorandom, Gaussian ("normally") distributed
 418      * {@code double} value with mean {@code 0.0} and standard
 419      * deviation {@code 1.0} from this random number generator's sequence.
 420      * <p>
 421      * The general contract of {@code nextGaussian} is that one
 422      * {@code double} value, chosen from (approximately) the usual
 423      * normal distribution with mean {@code 0.0} and standard deviation
 424      * {@code 1.0}, is pseudorandomly generated and returned.
 425      *
 426      * <p>The method {@code nextGaussian} is implemented by class
 427      * {@code Random} as if by a threadsafe version of the following:
 428      *  <pre> {@code
 429      * private double nextNextGaussian;
 430      * private boolean haveNextNextGaussian = false;
 431      *
 432      * public double nextGaussian() {
 433      *   if (haveNextNextGaussian) {
 434      *     haveNextNextGaussian = false;
 435      *     return nextNextGaussian;
 436      *   } else {
 437      *     double v1, v2, s;
 438      *     do {
 439      *       v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
 440      *       v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
 441      *       s = v1 * v1 + v2 * v2;
 442      *     } while (s >= 1 || s == 0);
 443      *     double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
 444      *     nextNextGaussian = v2 * multiplier;
 445      *     haveNextNextGaussian = true;
 446      *     return v1 * multiplier;
 447      *   }
 448      * }}</pre>
 449      * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and
 450      * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of
 451      * Computer Programming</i>, Volume 3: <i>Seminumerical Algorithms</i>,
 452      * section 3.4.1, subsection C, algorithm P. Note that it generates two
 453      * independent values at the cost of only one call to {@code StrictMath.log}
 454      * and one call to {@code StrictMath.sqrt}.
 455      *
 456      * @return the next pseudorandom, Gaussian ("normally") distributed
 457      *         {@code double} value with mean {@code 0.0} and
 458      *         standard deviation {@code 1.0} from this random number
 459      *         generator's sequence
 460      */
 461     synchronized public double nextGaussian() {
 462         // See Knuth, ACP, Section 3.4.1 Algorithm C.
 463         if (haveNextNextGaussian) {
 464             haveNextNextGaussian = false;
 465             return nextNextGaussian;
 466         } else {
 467             double v1, v2, s;
 468             do {
 469                 v1 = 2 * nextDouble() - 1; // between -1 and 1
 470                 v2 = 2 * nextDouble() - 1; // between -1 and 1
 471                 s = v1 * v1 + v2 * v2;
 472             } while (s >= 1 || s == 0);
 473             double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
 474             nextNextGaussian = v2 * multiplier;
 475             haveNextNextGaussian = true;
 476             return v1 * multiplier;
 477         }
 478     }
 479 
 480     /**
 481      * Serializable fields for Random.
 482      *
 483      * @serialField    seed long
 484      *              seed for random computations
 485      * @serialField    nextNextGaussian double
 486      *              next Gaussian to be returned
 487      * @serialField      haveNextNextGaussian boolean
 488      *              nextNextGaussian is valid
 489      */
 490     private static final ObjectStreamField[] serialPersistentFields = {
 491         new ObjectStreamField("seed", Long.TYPE),
 492         new ObjectStreamField("nextNextGaussian", Double.TYPE),
 493         new ObjectStreamField("haveNextNextGaussian", Boolean.TYPE)
 494     };
 495 
 496     /**
 497      * Reconstitute the {@code Random} instance from a stream (that is,
 498      * deserialize it).
 499      */
 500     private void readObject(java.io.ObjectInputStream s)
 501         throws java.io.IOException, ClassNotFoundException {
 502 
 503         ObjectInputStream.GetField fields = s.readFields();
 504 
 505         // The seed is read in as {@code long} for
 506         // historical reasons, but it is converted to an AtomicLong.
 507         long seedVal = fields.get("seed", -1L);
 508         if (seedVal < 0)
 509           throw new java.io.StreamCorruptedException(
 510                               "Random: invalid seed");
 511         resetSeed(seedVal);
 512         nextNextGaussian = fields.get("nextNextGaussian", 0.0);
 513         haveNextNextGaussian = fields.get("haveNextNextGaussian", false);
 514     }
 515 
 516     /**
 517      * Save the {@code Random} instance to a stream.
 518      */
 519     synchronized private void writeObject(ObjectOutputStream s)
 520         throws IOException {
 521 
 522         // set the values of the Serializable fields
 523         ObjectOutputStream.PutField fields = s.putFields();
 524 
 525         // The seed is serialized as a long for historical reasons.
 526         fields.put("seed", seed.get());
 527         fields.put("nextNextGaussian", nextNextGaussian);
 528         fields.put("haveNextNextGaussian", haveNextNextGaussian);
 529 
 530         // save them
 531         s.writeFields();
 532     }
 533 
 534     // Support for resetting seed while deserializing
 535     private static final Unsafe unsafe = Unsafe.getUnsafe();
 536     private static final long seedOffset;
 537     static {
 538         try {
 539             seedOffset = unsafe.objectFieldOffset
 540                 (Random.class.getDeclaredField("seed"));
 541         } catch (Exception ex) { throw new Error(ex); }
 542     }
 543     private void resetSeed(long seedVal) {
 544         unsafe.putObjectVolatile(this, seedOffset, new AtomicLong(seedVal));
 545     }
 546 }