--- old/src/share/classes/java/awt/Window.java 2009-08-28 11:06:55.000000000 -0700 +++ new/src/share/classes/java/awt/Window.java 2009-08-28 11:06:55.000000000 -0700 @@ -3347,7 +3347,7 @@ * * @return the opacity of the window * - * @see Window#setOpacity + * @see Window#setOpacity(float) * @see GraphicsDevice.WindowTranslucency * * @since 1.7 @@ -3366,7 +3366,7 @@ * window. This is a platform-dependent behavior. *

* In order for this method to enable the translucency effect, the {@link - * GraphicsDevice#isWindowTranslucencySupported()} method must indicate that + * GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency)} method must indicate that * the {@link GraphicsDevice.WindowTranslucency#TRANSLUCENT TRANSLUCENT} * translucency is supported. *

@@ -3375,8 +3375,8 @@ * IllegalComponentStateException} is thrown. *

* The translucency levels of individual pixels may also be effected by the - * alpha component of their color (see {@link setBackground()}) and the - * current shape of this window (see {@link setShape()}). + * alpha component of their color (see {@link Window#setBackground(Color)}) and the + * current shape of this window (see {@link #setShape(Shape)}). * * @param opacity the opacity level to set to the window * @@ -3389,10 +3389,10 @@ * translucency kind is not supported and the opacity is less than 1.0f * * @see Window#getOpacity - * @see Window#setBackground() - * @see Window#setShape() + * @see Window#setBackground(Color) + * @see Window#setShape(Shape) * @see GraphicsDevice.WindowTranslucency - * @see GraphicsDevice#isWindowTranslucencySupported() + * @see GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency) * * @since 1.7 */ @@ -3434,7 +3434,7 @@ * @return the shape of the window or {@code null} if no * shape is specified for the window * - * @see Window#setShape + * @see Window#setShape(Shape) * @see GraphicsDevice.WindowTranslucency * * @since 1.7 @@ -3458,19 +3458,19 @@ *

* If a certain condition is not met, either the {@code * UnsupportedOperationException} or {@code IllegalComponentStateException} * is thrown. *

* The tranlucency levels of individual pixels may also be effected by the - * alpha component of their color (see {@link setBackground()}) and the - * opacity value (see {@link setOpacity()}). See {@link - * GraphicsDevice#WindowTranslucency} for more details. + * alpha component of their color (see {@link Window#setBackground(Color)}) and the + * opacity value (see {@link #setOpacity(float)}). See {@link + * GraphicsDevice.WindowTranslucency} for more details. * * @param shape the shape to set to the window * @@ -3481,10 +3481,10 @@ * PERPIXEL_TRANSPARENT} translucency is not supported * * @see Window#getShape() - * @see Window#setBackgound() - * @see Window#setOpacity() + * @see Window#setBackground(Color) + * @see Window#setOpacity(float) * @see GraphicsDevice.WindowTranslucency - * @see GraphicsDevice#isWindowTranslucencySupported() + * @see GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency) * * @since 1.7 */ @@ -3520,7 +3520,7 @@ * * @return this component's background color * - * @see Window#setBackground + * @see Window#setBackground(Color) * @see Window#isOpaque * @see GraphicsDevice.WindowTranslucency */ @@ -3544,7 +3544,7 @@ * PERPIXEL_TRANSLUCENT} translucency must be supported * by the graphics device where this window is located and *

  • The window must not be in the full-screen mode (see {@link - * GraphicsDevice#setFullScreenWindow()}) + * GraphicsDevice#setFullScreenWindow(Window)}) * * If a certain condition is not met at the time of calling this method, * the alpha component of the given background color will not effect the @@ -3561,8 +3561,8 @@ * method is equal to zero.) *

    * The actual level of translucency of a given pixel also depends on window - * opacity (see {@link setOpacity()}), as well as the current shape of - * this window (see {@link setShape()}). + * opacity (see {@link #setOpacity(float)}), as well as the current shape of + * this window (see {@link #setShape(Shape)}). *

    * Note that painting a pixel with the alpha value of 0 may or may not * disable the mouse event handling on this pixel. This is a @@ -3585,10 +3585,10 @@ * * @see Window#getBackground * @see Window#isOpaque - * @see Window#setOpacity() - * @see Window#setShape() + * @see Window#setOpacity(float) + * @see Window#setShape(Shape) * @see GraphicsDevice.WindowTranslucency - * @see GraphicsDevice#isWindowTranslucencySupported() + * @see GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency) * @see GraphicsConfiguration#isTranslucencyCapable() */ @Override @@ -3635,7 +3635,7 @@ * @return {@code true} if the window is opaque, {@code false} otherwise * * @see Window#getBackground - * @see Window#setBackground + * @see Window#setBackground(Color) * @since 1.7 */ @Override