src/share/classes/sun/misc/FormattedFloatingDecimal.java

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@@ -28,11 +28,11 @@
 import sun.misc.FpUtils;
 import sun.misc.DoubleConsts;
 import sun.misc.FloatConsts;
 import java.util.regex.*;
 
-public strictfp class FormattedFloatingDecimal{
+public class FormattedFloatingDecimal{
     boolean     isExceptional;
     boolean     isNegative;
     int         decExponent;  // value set at construction, then immutable
     int         decExponentRounded;
     char        digits[];

@@ -245,12 +245,11 @@
      * Compute a number that is the ULP of the given value,
      * for purposes of addition/subtraction. Generally easy.
      * More difficult if subtracting and the argument
      * is a normalized a power of 2, as the ULP changes at these points.
      */
-    private static double
-    ulp( double dval, boolean subtracting ){
+    private static double ulp( double dval, boolean subtracting ){
         long lbits = Double.doubleToLongBits( dval ) & ~signMask;
         int binexp = (int)(lbits >>> expShift);
         double ulpval;
         if ( subtracting && ( binexp >= expShift ) && ((lbits&fractMask) == 0L) ){
             // for subtraction from normalized, powers of 2,

@@ -1155,12 +1154,11 @@
      * AS A SIDE EFFECT, SET roundDir TO INDICATE PREFERRED
      * ROUNDING DIRECTION in case the result is really destined
      * for a single-precision float.
      */
 
-    public double
-    doubleValue(){
+    public strictfp double doubleValue(){
         int     kDigits = Math.min( nDigits, maxDecimalDigits+1 );
         long    lValue;
         double  dValue;
         double  rValue, tValue;
 

@@ -1515,12 +1513,11 @@
      * to double has one rounding error, and the conversion of that double
      * to a float has another rounding error, IN THE WRONG DIRECTION,
      * ( because of the preference to a zero low-order bit ).
      */
 
-    public float
-        floatValue(){
+    public strictfp float floatValue(){
         int     kDigits = Math.min( nDigits, singleMaxDecimalDigits+1 );
         int     iValue;
         float   fValue;
 
         // First, check for NaN and Infinity values