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  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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  25 
  26 package javax.sound.sampled;
  27 
  28 
  29 /**
  30  * The <code>ReverbType</code> class provides methods for
  31  * accessing various reverberation settings to be applied to
  32  * an audio signal.
  33  * <p>
  34  * Reverberation simulates the reflection of sound off of
  35  * the walls, ceiling, and floor of a room.  Depending on
  36  * the size of the room, and how absorbent or reflective the materials in the
  37  * room's surfaces are, the sound might bounce around for a
  38  * long time before dying away.
  39  * <p>
  40  * The reverberation parameters provided by <code>ReverbType</code> consist
  41  * of the delay time and intensity of early reflections, the delay time and
  42  * intensity of late reflections, and an overall decay time.
  43  * Early reflections are the initial individual low-order reflections of the
  44  * direct signal off the surfaces in the room.
  45  * The late Reflections are the dense, high-order reflections that characterize
  46  * the room's reverberation.
  47  * The delay times for the start of these two reflection types give the listener
  48  * a sense of the overall size and complexity of the room's shape and contents.
  49  * The larger the room, the longer the reflection delay times.
  50  * The early and late reflections' intensities define the gain (in decibels) of the reflected
  51  * signals as compared to the direct signal.  These intensities give the
  52  * listener an impression of the absorptive nature of the surfaces and objects
  53  * in the room.
  54  * The decay time defines how long the reverberation takes to exponentially
  55  * decay until it is no longer perceptible ("effective zero").
  56  * The larger and less absorbent the surfaces, the longer the decay time.
  57  * <p>
  58  * The set of parameters defined here may not include all aspects of reverberation
  59  * as specified by some systems.  For example, the Midi Manufacturer's Association
  60  * (MMA) has an Interactive Audio Special Interest Group (IASIG), which has a
  61  * 3-D Working Group that has defined a Level 2 Spec (I3DL2).  I3DL2
  62  * supports filtering of reverberation and
  63  * control of reverb density.  These properties are not included in the JavaSound 1.0
  64  * definition of a reverb control.  In such a case, the implementing system
  65  * should either extend the defined reverb control to include additional
  66  * parameters, or else interpret the system's additional capabilities in a way that fits
  67  * the model described here.
  68  * <p>
  69  * If implementing JavaSound on a I3DL2-compliant device:
  70  * <ul>
  71  * <li>Filtering is disabled (high-frequency attenuations are set to 0.0 dB)
  72  * <li>Density parameters are set to midway between minimum and maximum
  73  * </ul>
  74  * <p>
  75  * The following table shows what parameter values an implementation might use for a
  76  * representative set of reverberation settings.
  77  * <p>
  78  *
  79  * <b>Reverberation Types and Parameters</b>
  80  *
  81  * <table border=1 cellpadding=5 summary="reverb types and params: decay time, late intensity, late delay, early intensity, and early delay">
  82  *
  83  * <tr>
  84  *  <th>Type</th>
  85  *  <th>Decay Time (ms)</th>
  86  *  <th>Late Intensity (dB)</th>
  87  *  <th>Late Delay (ms)</th>
  88  *  <th>Early Intensity (dB)</th>
  89  *  <th>Early Delay(ms)</th>
  90  * </tr>
  91  *
  92  * <tr>
  93  *  <td>Cavern</td>
  94  *  <td>2250</td>
  95  *  <td>-2.0</td>
  96  *  <td>41.3</td>
  97  *  <td>-1.4</td>
  98  *  <td>10.3</td>
  99  * </tr>
 100  *
 101  * <tr>
 102  *  <td>Dungeon</td>
 103  *  <td>1600</td>
 104  *  <td>-1.0</td>
 105  *  <td>10.3</td>
 106  *  <td>-0.7</td>
 107  *  <td>2.6</td>
 108  * </tr>
 109  *
 110  * <tr>
 111  *  <td>Garage</td>
 112  *  <td>900</td>
 113  *  <td>-6.0</td>
 114  *  <td>14.7</td>
 115  *  <td>-4.0</td>
 116  *  <td>3.9</td>
 117  * </tr>
 118  *
 119  * <tr>
 120  *  <td>Acoustic Lab</td>
 121  *  <td>280</td>
 122  *  <td>-3.0</td>
 123  *  <td>8.0</td>
 124  *  <td>-2.0</td>
 125  *  <td>2.0</td>
 126  * </tr>
 127  *
 128  * <tr>
 129  *  <td>Closet</td>
 130  *  <td>150</td>
 131  *  <td>-10.0</td>
 132  *  <td>2.5</td>
 133  *  <td>-7.0</td>
 134  *  <td>0.6</td>
 135  * </tr>
 136  *
 137  * </table>
 138  *
 139  * @author Kara Kytle
 140  * @since 1.3
 141  */
 142 public class ReverbType {
 143 
 144     /**
 145      * Descriptive name of the reverb type..
 146      */
 147     private String name;
 148 
 149     /**
 150      * Early reflection delay in microseconds.
 151      */
 152     private int earlyReflectionDelay;
 153 
 154     /**
 155      * Early reflection intensity.
 156      */
 157     private float earlyReflectionIntensity;
 158 
 159     /**
 160      * Late reflection delay in microseconds.
 161      */
 162     private int lateReflectionDelay;
 163 
 164     /**
 165      * Late reflection intensity.
 166      */
 167     private float lateReflectionIntensity;
 168 
 169     /**
 170      * Total decay time
 171      */
 172     private int decayTime;
 173 
 174 
 175     /**
 176      * Constructs a new reverb type that has the specified reverberation
 177      * parameter values.
 178      * @param name the name of the new reverb type, or a zero-length <code>String</code>
 179      * @param earlyReflectionDelay the new type's early reflection delay time in microseconds
 180      * @param earlyReflectionIntensity the new type's early reflection intensity in dB
 181      * @param lateReflectionDelay the new type's late reflection delay time in microseconds
 182      * @param lateReflectionIntensity the new type's late reflection intensity in dB
 183      * @param decayTime the new type's decay time in microseconds
 184      */
 185     protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime) {
 186 
 187         this.name = name;
 188         this.earlyReflectionDelay = earlyReflectionDelay;
 189         this.earlyReflectionIntensity = earlyReflectionIntensity;
 190         this.lateReflectionDelay = lateReflectionDelay;
 191         this.lateReflectionIntensity = lateReflectionIntensity;
 192         this.decayTime = decayTime;
 193     }
 194 
 195 
 196     /**
 197      * Obtains the name of this reverb type.
 198      * @return the name of this reverb type
 199      * @since 1.5
 200      */
 201     public String getName() {
 202             return name;
 203     }
 204 
 205 
 206     /**
 207      * Returns the early reflection delay time in microseconds.
 208      * This is the amount of time between when the direct signal is
 209      * heard and when the first early reflections are heard.
 210      * @return  early reflection delay time for this reverb type, in microseconds
 211      */
 212     public final int getEarlyReflectionDelay() {
 213         return earlyReflectionDelay;
 214     }
 215 
 216 
 217     /**
 218      * Returns the early reflection intensity in decibels.
 219      * This is the amplitude attenuation of the first early reflections
 220      * relative to the direct signal.
 221      * @return  early reflection intensity for this reverb type, in dB
 222      */
 223     public final float getEarlyReflectionIntensity() {
 224         return earlyReflectionIntensity;
 225     }
 226 
 227 
 228     /**
 229      * Returns the late reflection delay time in microseconds.
 230      * This is the amount of time between when the first early reflections
 231      * are heard and when the first late reflections are heard.
 232      * @return  late reflection delay time for this reverb type, in microseconds
 233      */
 234     public final int getLateReflectionDelay() {
 235         return lateReflectionDelay;
 236     }
 237 
 238 
 239     /**
 240      * Returns the late reflection intensity in decibels.
 241      * This is the amplitude attenuation of the first late reflections
 242      * relative to the direct signal.
 243      * @return  late reflection intensity for this reverb type, in dB
 244      */
 245     public final float getLateReflectionIntensity() {
 246         return lateReflectionIntensity;
 247     }
 248 
 249 
 250     /**
 251      * Obtains the decay time, which is the amount of time over which the
 252      * late reflections attenuate to effective zero.  The effective zero
 253      * value is implementation-dependent.
 254      * @return  the decay time of the late reflections, in microseconds
 255      */
 256     public final int getDecayTime() {
 257         return decayTime;
 258     }
 259 
 260 
 261     /**
 262      * Indicates whether the specified object is equal to this reverb type,
 263      * returning <code>true</code> if the objects are identical.
 264      * @param obj the reference object with which to compare
 265      * @return <code>true</code> if this reverb type is the same as
 266      * <code>obj</code>; <code>false</code> otherwise
 267      */
 268     public final boolean equals(Object obj) {
 269         return super.equals(obj);
 270     }
 271 
 272 
 273     /**
 274      * Finalizes the hashcode method.
 275      */
 276     public final int hashCode() {
 277         return super.hashCode();
 278     }
 279 
 280 
 281     /**
 282      * Provides a <code>String</code> representation of the reverb type,
 283      * including its name and its parameter settings.
 284      * The exact contents of the string may vary between implementations of
 285      * Java Sound.
 286      * @return reverberation type name and description
 287      */
 288     public final String toString() {
 289 
 290         //$$fb2001-07-20: fix for bug 4385060: The "name" attribute of class "ReverbType" is not accessible.
 291         //return (super.toString() + ", early reflection delay " + earlyReflectionDelay +
 292         return (name + ", early reflection delay " + earlyReflectionDelay +
 293                 " ns, early reflection intensity " + earlyReflectionIntensity +
 294                 " dB, late deflection delay " + lateReflectionDelay +
 295                 " ns, late reflection intensity " + lateReflectionIntensity +
 296                 " dB, decay time " +  decayTime);
 297     }
 298 
 299 } // class ReverbType