1 /* 2 * Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package javax.sound.sampled; 27 28 29 /** 30 * The <code>ReverbType</code> class provides methods for 31 * accessing various reverberation settings to be applied to 32 * an audio signal. 33 * <p> 34 * Reverberation simulates the reflection of sound off of 35 * the walls, ceiling, and floor of a room. Depending on 36 * the size of the room, and how absorbent or reflective the materials in the 37 * room's surfaces are, the sound might bounce around for a 38 * long time before dying away. 39 * <p> 40 * The reverberation parameters provided by <code>ReverbType</code> consist 41 * of the delay time and intensity of early reflections, the delay time and 42 * intensity of late reflections, and an overall decay time. 43 * Early reflections are the initial individual low-order reflections of the 44 * direct signal off the surfaces in the room. 45 * The late Reflections are the dense, high-order reflections that characterize 46 * the room's reverberation. 47 * The delay times for the start of these two reflection types give the listener 48 * a sense of the overall size and complexity of the room's shape and contents. 49 * The larger the room, the longer the reflection delay times. 50 * The early and late reflections' intensities define the gain (in decibels) of the reflected 51 * signals as compared to the direct signal. These intensities give the 52 * listener an impression of the absorptive nature of the surfaces and objects 53 * in the room. 54 * The decay time defines how long the reverberation takes to exponentially 55 * decay until it is no longer perceptible ("effective zero"). 56 * The larger and less absorbent the surfaces, the longer the decay time. 57 * <p> 58 * The set of parameters defined here may not include all aspects of reverberation 59 * as specified by some systems. For example, the Midi Manufacturer's Association 60 * (MMA) has an Interactive Audio Special Interest Group (IASIG), which has a 61 * 3-D Working Group that has defined a Level 2 Spec (I3DL2). I3DL2 62 * supports filtering of reverberation and 63 * control of reverb density. These properties are not included in the JavaSound 1.0 64 * definition of a reverb control. In such a case, the implementing system 65 * should either extend the defined reverb control to include additional 66 * parameters, or else interpret the system's additional capabilities in a way that fits 67 * the model described here. 68 * <p> 69 * If implementing JavaSound on a I3DL2-compliant device: 70 * <ul> 71 * <li>Filtering is disabled (high-frequency attenuations are set to 0.0 dB) 72 * <li>Density parameters are set to midway between minimum and maximum 73 * </ul> 74 * <p> 75 * The following table shows what parameter values an implementation might use for a 76 * representative set of reverberation settings. 77 * <p> 78 * 79 * <b>Reverberation Types and Parameters</b> 80 * 81 * <table border=1 cellpadding=5 summary="reverb types and params: decay time, late intensity, late delay, early intensity, and early delay"> 82 * 83 * <tr> 84 * <th>Type</th> 85 * <th>Decay Time (ms)</th> 86 * <th>Late Intensity (dB)</th> 87 * <th>Late Delay (ms)</th> 88 * <th>Early Intensity (dB)</th> 89 * <th>Early Delay(ms)</th> 90 * </tr> 91 * 92 * <tr> 93 * <td>Cavern</td> 94 * <td>2250</td> 95 * <td>-2.0</td> 96 * <td>41.3</td> 97 * <td>-1.4</td> 98 * <td>10.3</td> 99 * </tr> 100 * 101 * <tr> 102 * <td>Dungeon</td> 103 * <td>1600</td> 104 * <td>-1.0</td> 105 * <td>10.3</td> 106 * <td>-0.7</td> 107 * <td>2.6</td> 108 * </tr> 109 * 110 * <tr> 111 * <td>Garage</td> 112 * <td>900</td> 113 * <td>-6.0</td> 114 * <td>14.7</td> 115 * <td>-4.0</td> 116 * <td>3.9</td> 117 * </tr> 118 * 119 * <tr> 120 * <td>Acoustic Lab</td> 121 * <td>280</td> 122 * <td>-3.0</td> 123 * <td>8.0</td> 124 * <td>-2.0</td> 125 * <td>2.0</td> 126 * </tr> 127 * 128 * <tr> 129 * <td>Closet</td> 130 * <td>150</td> 131 * <td>-10.0</td> 132 * <td>2.5</td> 133 * <td>-7.0</td> 134 * <td>0.6</td> 135 * </tr> 136 * 137 * </table> 138 * 139 * @author Kara Kytle 140 * @since 1.3 141 */ 142 public class ReverbType { 143 144 /** 145 * Descriptive name of the reverb type.. 146 */ 147 private String name; 148 149 /** 150 * Early reflection delay in microseconds. 151 */ 152 private int earlyReflectionDelay; 153 154 /** 155 * Early reflection intensity. 156 */ 157 private float earlyReflectionIntensity; 158 159 /** 160 * Late reflection delay in microseconds. 161 */ 162 private int lateReflectionDelay; 163 164 /** 165 * Late reflection intensity. 166 */ 167 private float lateReflectionIntensity; 168 169 /** 170 * Total decay time 171 */ 172 private int decayTime; 173 174 175 /** 176 * Constructs a new reverb type that has the specified reverberation 177 * parameter values. 178 * @param name the name of the new reverb type, or a zero-length <code>String</code> 179 * @param earlyReflectionDelay the new type's early reflection delay time in microseconds 180 * @param earlyReflectionIntensity the new type's early reflection intensity in dB 181 * @param lateReflectionDelay the new type's late reflection delay time in microseconds 182 * @param lateReflectionIntensity the new type's late reflection intensity in dB 183 * @param decayTime the new type's decay time in microseconds 184 */ 185 protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime) { 186 187 this.name = name; 188 this.earlyReflectionDelay = earlyReflectionDelay; 189 this.earlyReflectionIntensity = earlyReflectionIntensity; 190 this.lateReflectionDelay = lateReflectionDelay; 191 this.lateReflectionIntensity = lateReflectionIntensity; 192 this.decayTime = decayTime; 193 } 194 195 196 /** 197 * Obtains the name of this reverb type. 198 * @return the name of this reverb type 199 * @since 1.5 200 */ 201 public String getName() { 202 return name; 203 } 204 205 206 /** 207 * Returns the early reflection delay time in microseconds. 208 * This is the amount of time between when the direct signal is 209 * heard and when the first early reflections are heard. 210 * @return early reflection delay time for this reverb type, in microseconds 211 */ 212 public final int getEarlyReflectionDelay() { 213 return earlyReflectionDelay; 214 } 215 216 217 /** 218 * Returns the early reflection intensity in decibels. 219 * This is the amplitude attenuation of the first early reflections 220 * relative to the direct signal. 221 * @return early reflection intensity for this reverb type, in dB 222 */ 223 public final float getEarlyReflectionIntensity() { 224 return earlyReflectionIntensity; 225 } 226 227 228 /** 229 * Returns the late reflection delay time in microseconds. 230 * This is the amount of time between when the first early reflections 231 * are heard and when the first late reflections are heard. 232 * @return late reflection delay time for this reverb type, in microseconds 233 */ 234 public final int getLateReflectionDelay() { 235 return lateReflectionDelay; 236 } 237 238 239 /** 240 * Returns the late reflection intensity in decibels. 241 * This is the amplitude attenuation of the first late reflections 242 * relative to the direct signal. 243 * @return late reflection intensity for this reverb type, in dB 244 */ 245 public final float getLateReflectionIntensity() { 246 return lateReflectionIntensity; 247 } 248 249 250 /** 251 * Obtains the decay time, which is the amount of time over which the 252 * late reflections attenuate to effective zero. The effective zero 253 * value is implementation-dependent. 254 * @return the decay time of the late reflections, in microseconds 255 */ 256 public final int getDecayTime() { 257 return decayTime; 258 } 259 260 261 /** 262 * Indicates whether the specified object is equal to this reverb type, 263 * returning <code>true</code> if the objects are identical. 264 * @param obj the reference object with which to compare 265 * @return <code>true</code> if this reverb type is the same as 266 * <code>obj</code>; <code>false</code> otherwise 267 */ 268 public final boolean equals(Object obj) { 269 return super.equals(obj); 270 } 271 272 273 /** 274 * Finalizes the hashcode method. 275 */ 276 public final int hashCode() { 277 return super.hashCode(); 278 } 279 280 281 /** 282 * Provides a <code>String</code> representation of the reverb type, 283 * including its name and its parameter settings. 284 * The exact contents of the string may vary between implementations of 285 * Java Sound. 286 * @return reverberation type name and description 287 */ 288 public final String toString() { 289 290 //$$fb2001-07-20: fix for bug 4385060: The "name" attribute of class "ReverbType" is not accessible. 291 //return (super.toString() + ", early reflection delay " + earlyReflectionDelay + 292 return (name + ", early reflection delay " + earlyReflectionDelay + 293 " ns, early reflection intensity " + earlyReflectionIntensity + 294 " dB, late deflection delay " + lateReflectionDelay + 295 " ns, late reflection intensity " + lateReflectionIntensity + 296 " dB, decay time " + decayTime); 297 } 298 299 } // class ReverbType