1 /* 2 * Copyright (c) 1998, 2006, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package javax.swing.plaf.metal; 27 28 import javax.swing.*; 29 import javax.swing.plaf.*; 30 import javax.swing.plaf.basic.*; 31 import java.awt.*; 32 33 /** 34 * The Metal implementation of ProgressBarUI. 35 * <p> 36 * <strong>Warning:</strong> 37 * Serialized objects of this class will not be compatible with 38 * future Swing releases. The current serialization support is 39 * appropriate for short term storage or RMI between applications running 40 * the same version of Swing. As of 1.4, support for long term storage 41 * of all JavaBeans™ 42 * has been added to the <code>java.beans</code> package. 43 * Please see {@link java.beans.XMLEncoder}. 44 * 45 * @author Michael C. Albers 46 */ 47 public class MetalProgressBarUI extends BasicProgressBarUI { 48 49 private Rectangle innards; 50 private Rectangle box; 51 52 public static ComponentUI createUI(JComponent c) { 53 return new MetalProgressBarUI(); 54 } 55 56 /** 57 * Draws a bit of special highlighting on the progress bar. 58 * The core painting is deferred to the BasicProgressBar's 59 * <code>paintDeterminate</code> method. 60 * @since 1.4 61 */ 62 public void paintDeterminate(Graphics g, JComponent c) { 63 super.paintDeterminate(g,c); 64 65 if (!(g instanceof Graphics2D)) { 66 return; 67 } 68 69 if (progressBar.isBorderPainted()) { 70 Insets b = progressBar.getInsets(); // area for border 71 int barRectWidth = progressBar.getWidth() - (b.left + b.right); 72 int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); 73 int amountFull = getAmountFull(b, barRectWidth, barRectHeight); 74 boolean isLeftToRight = MetalUtils.isLeftToRight(c); 75 int startX, startY, endX, endY; 76 77 // The progress bar border is painted according to a light source. 78 // This light source is stationary and does not change when the 79 // component orientation changes. 80 startX = b.left; 81 startY = b.top; 82 endX = b.left + barRectWidth - 1; 83 endY = b.top + barRectHeight - 1; 84 85 Graphics2D g2 = (Graphics2D)g; 86 g2.setStroke(new BasicStroke(1.f)); 87 88 if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { 89 // Draw light line lengthwise across the progress bar. 90 g2.setColor(MetalLookAndFeel.getControlShadow()); 91 g2.drawLine(startX, startY, endX, startY); 92 93 if (amountFull > 0) { 94 // Draw darker lengthwise line over filled area. 95 g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); 96 97 if (isLeftToRight) { 98 g2.drawLine(startX, startY, 99 startX + amountFull - 1, startY); 100 } else { 101 g2.drawLine(endX, startY, 102 endX - amountFull + 1, startY); 103 if (progressBar.getPercentComplete() != 1.f) { 104 g2.setColor(MetalLookAndFeel.getControlShadow()); 105 } 106 } 107 } 108 // Draw a line across the width. The color is determined by 109 // the code above. 110 g2.drawLine(startX, startY, startX, endY); 111 112 } else { // VERTICAL 113 // Draw light line lengthwise across the progress bar. 114 g2.setColor(MetalLookAndFeel.getControlShadow()); 115 g2.drawLine(startX, startY, startX, endY); 116 117 if (amountFull > 0) { 118 // Draw darker lengthwise line over filled area. 119 g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); 120 g2.drawLine(startX, endY, 121 startX, endY - amountFull + 1); 122 } 123 // Draw a line across the width. The color is determined by 124 // the code above. 125 g2.setColor(MetalLookAndFeel.getControlShadow()); 126 127 if (progressBar.getPercentComplete() == 1.f) { 128 g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); 129 } 130 g2.drawLine(startX, startY, endX, startY); 131 } 132 } 133 } 134 135 /** 136 * Draws a bit of special highlighting on the progress bar 137 * and bouncing box. 138 * The core painting is deferred to the BasicProgressBar's 139 * <code>paintIndeterminate</code> method. 140 * @since 1.4 141 */ 142 public void paintIndeterminate(Graphics g, JComponent c) { 143 super.paintIndeterminate(g, c); 144 145 if (!progressBar.isBorderPainted() || (!(g instanceof Graphics2D))) { 146 return; 147 } 148 149 Insets b = progressBar.getInsets(); // area for border 150 int barRectWidth = progressBar.getWidth() - (b.left + b.right); 151 int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); 152 int amountFull = getAmountFull(b, barRectWidth, barRectHeight); 153 boolean isLeftToRight = MetalUtils.isLeftToRight(c); 154 int startX, startY, endX, endY; 155 Rectangle box = null; 156 box = getBox(box); 157 158 // The progress bar border is painted according to a light source. 159 // This light source is stationary and does not change when the 160 // component orientation changes. 161 startX = b.left; 162 startY = b.top; 163 endX = b.left + barRectWidth - 1; 164 endY = b.top + barRectHeight - 1; 165 166 Graphics2D g2 = (Graphics2D)g; 167 g2.setStroke(new BasicStroke(1.f)); 168 169 if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { 170 // Draw light line lengthwise across the progress bar. 171 g2.setColor(MetalLookAndFeel.getControlShadow()); 172 g2.drawLine(startX, startY, endX, startY); 173 g2.drawLine(startX, startY, startX, endY); 174 175 // Draw darker lengthwise line over filled area. 176 g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); 177 g2.drawLine(box.x, startY, box.x + box.width - 1, startY); 178 179 } else { // VERTICAL 180 // Draw light line lengthwise across the progress bar. 181 g2.setColor(MetalLookAndFeel.getControlShadow()); 182 g2.drawLine(startX, startY, startX, endY); 183 g2.drawLine(startX, startY, endX, startY); 184 185 // Draw darker lengthwise line over filled area. 186 g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow()); 187 g2.drawLine(startX, box.y, startX, box.y + box.height - 1); 188 } 189 } 190 }