src/share/classes/sun/java2d/opengl/OGLSurfaceData.java

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@@ -1,7 +1,7 @@
 /*
- * Copyright (c) 2003, 2008, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 2003, 2014, Oracle and/or its affiliates. All rights reserved.
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
  *
  * This code is free software; you can redistribute it and/or modify it
  * under the terms of the GNU General Public License version 2 only, as
  * published by the Free Software Foundation.  Oracle designates this

@@ -179,29 +179,29 @@
     private native int getTextureID(long pData);
 
     static {
         if (!GraphicsEnvironment.isHeadless()) {
             // fbobject currently enabled by default; use "false" to disable
-            String fbo = (String)java.security.AccessController.doPrivileged(
+            String fbo = java.security.AccessController.doPrivileged(
                 new sun.security.action.GetPropertyAction(
                     "sun.java2d.opengl.fbobject"));
             isFBObjectEnabled = !"false".equals(fbo);
 
             // lcdshader currently enabled by default; use "false" to disable
-            String lcd = (String)java.security.AccessController.doPrivileged(
+            String lcd = java.security.AccessController.doPrivileged(
                 new sun.security.action.GetPropertyAction(
                     "sun.java2d.opengl.lcdshader"));
             isLCDShaderEnabled = !"false".equals(lcd);
 
             // biopshader currently enabled by default; use "false" to disable
-            String biop = (String)java.security.AccessController.doPrivileged(
+            String biop = java.security.AccessController.doPrivileged(
                 new sun.security.action.GetPropertyAction(
                     "sun.java2d.opengl.biopshader"));
             isBIOpShaderEnabled = !"false".equals(biop);
 
             // gradshader currently enabled by default; use "false" to disable
-            String grad = (String)java.security.AccessController.doPrivileged(
+            String grad = java.security.AccessController.doPrivileged(
                 new sun.security.action.GetPropertyAction(
                     "sun.java2d.opengl.gradshader"));
             isGradShaderEnabled = !"false".equals(grad);
 
             OGLRenderQueue rq = OGLRenderQueue.getInstance();