src/share/classes/javax/swing/plaf/multi/MultiListUI.java
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*** 48,58 ****
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
! protected Vector uis = new Vector();
////////////////////
// Common UI methods
////////////////////
--- 48,58 ----
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
! protected Vector<ComponentUI> uis = new Vector<>();
////////////////////
// Common UI methods
////////////////////
*** 73,83 ****
* Invokes the <code>locationToIndex</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
! public int locationToIndex(JList a, Point b) {
int returnValue =
((ListUI) (uis.elementAt(0))).locationToIndex(a,b);
for (int i = 1; i < uis.size(); i++) {
((ListUI) (uis.elementAt(i))).locationToIndex(a,b);
}
--- 73,83 ----
* Invokes the <code>locationToIndex</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
! public int locationToIndex(JList<?> a, Point b) {
int returnValue =
((ListUI) (uis.elementAt(0))).locationToIndex(a,b);
for (int i = 1; i < uis.size(); i++) {
((ListUI) (uis.elementAt(i))).locationToIndex(a,b);
}
*** 88,98 ****
* Invokes the <code>indexToLocation</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
! public Point indexToLocation(JList a, int b) {
Point returnValue =
((ListUI) (uis.elementAt(0))).indexToLocation(a,b);
for (int i = 1; i < uis.size(); i++) {
((ListUI) (uis.elementAt(i))).indexToLocation(a,b);
}
--- 88,98 ----
* Invokes the <code>indexToLocation</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
! public Point indexToLocation(JList<?> a, int b) {
Point returnValue =
((ListUI) (uis.elementAt(0))).indexToLocation(a,b);
for (int i = 1; i < uis.size(); i++) {
((ListUI) (uis.elementAt(i))).indexToLocation(a,b);
}
*** 103,113 ****
* Invokes the <code>getCellBounds</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
! public Rectangle getCellBounds(JList a, int b, int c) {
Rectangle returnValue =
((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((ListUI) (uis.elementAt(i))).getCellBounds(a,b,c);
}
--- 103,113 ----
* Invokes the <code>getCellBounds</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
! public Rectangle getCellBounds(JList<?> a, int b, int c) {
Rectangle returnValue =
((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((ListUI) (uis.elementAt(i))).getCellBounds(a,b,c);
}
*** 124,185 ****
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean contains(JComponent a, int b, int c) {
boolean returnValue =
! ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
for (int i = 1; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
public void update(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).update(a,b);
}
}
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*/
public static ComponentUI createUI(JComponent a) {
! ComponentUI mui = new MultiListUI();
! return MultiLookAndFeel.createUIs(mui,
! ((MultiListUI) mui).uis,
! a);
}
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
public void installUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).installUI(a);
}
}
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
public void uninstallUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
}
}
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
public void paint(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).paint(a,b);
}
}
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
--- 124,183 ----
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean contains(JComponent a, int b, int c) {
boolean returnValue =
! uis.elementAt(0).contains(a,b,c);
for (int i = 1; i < uis.size(); i++) {
! uis.elementAt(i).contains(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
public void update(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
! uis.elementAt(i).update(a,b);
}
}
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*/
public static ComponentUI createUI(JComponent a) {
! MultiListUI mui = new MultiListUI();
! return MultiLookAndFeel.createUIs(mui, mui.uis, a);
}
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
public void installUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
! uis.elementAt(i).installUI(a);
}
}
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
public void uninstallUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
! uis.elementAt(i).uninstallUI(a);
}
}
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
public void paint(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
! uis.elementAt(i).paint(a,b);
}
}
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*** 187,199 ****
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getPreferredSize(JComponent a) {
Dimension returnValue =
! ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
for (int i = 1; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
}
return returnValue;
}
/**
--- 185,197 ----
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getPreferredSize(JComponent a) {
Dimension returnValue =
! uis.elementAt(0).getPreferredSize(a);
for (int i = 1; i < uis.size(); i++) {
! uis.elementAt(i).getPreferredSize(a);
}
return returnValue;
}
/**
*** 202,214 ****
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMinimumSize(JComponent a) {
Dimension returnValue =
! ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
for (int i = 1; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
}
return returnValue;
}
/**
--- 200,212 ----
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMinimumSize(JComponent a) {
Dimension returnValue =
! uis.elementAt(0).getMinimumSize(a);
for (int i = 1; i < uis.size(); i++) {
! uis.elementAt(i).getMinimumSize(a);
}
return returnValue;
}
/**
*** 217,229 ****
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMaximumSize(JComponent a) {
Dimension returnValue =
! ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
for (int i = 1; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
}
return returnValue;
}
/**
--- 215,227 ----
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMaximumSize(JComponent a) {
Dimension returnValue =
! uis.elementAt(0).getMaximumSize(a);
for (int i = 1; i < uis.size(); i++) {
! uis.elementAt(i).getMaximumSize(a);
}
return returnValue;
}
/**
*** 232,244 ****
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getAccessibleChildrenCount(JComponent a) {
int returnValue =
! ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
for (int i = 1; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
}
return returnValue;
}
/**
--- 230,242 ----
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getAccessibleChildrenCount(JComponent a) {
int returnValue =
! uis.elementAt(0).getAccessibleChildrenCount(a);
for (int i = 1; i < uis.size(); i++) {
! uis.elementAt(i).getAccessibleChildrenCount(a);
}
return returnValue;
}
/**
*** 247,258 ****
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Accessible getAccessibleChild(JComponent a, int b) {
Accessible returnValue =
! ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
for (int i = 1; i < uis.size(); i++) {
! ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
}
return returnValue;
}
}
--- 245,256 ----
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Accessible getAccessibleChild(JComponent a, int b) {
Accessible returnValue =
! uis.elementAt(0).getAccessibleChild(a,b);
for (int i = 1; i < uis.size(); i++) {
! uis.elementAt(i).getAccessibleChild(a,b);
}
return returnValue;
}
}