1 /*
   2  * Copyright (c) 1997, 2001, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.plaf.multi;
  26 
  27 import java.util.Vector;
  28 import javax.swing.plaf.ScrollBarUI;
  29 import javax.swing.plaf.ComponentUI;
  30 import javax.swing.JComponent;
  31 import java.awt.Graphics;
  32 import java.awt.Dimension;
  33 import javax.accessibility.Accessible;
  34 
  35 /**
  36  * A multiplexing UI used to combine <code>ScrollBarUI</code>s.
  37  *
  38  * <p>This file was automatically generated by AutoMulti.
  39  *
  40  * @author  Otto Multey
  41  */
  42 public class MultiScrollBarUI extends ScrollBarUI {
  43 
  44     /**
  45      * The vector containing the real UIs.  This is populated
  46      * in the call to <code>createUI</code>, and can be obtained by calling
  47      * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
  48      * obtained from the default look and feel.
  49      */
  50     protected Vector uis = new Vector();
  51 
  52 ////////////////////
  53 // Common UI methods
  54 ////////////////////
  55 
  56     /**
  57      * Returns the list of UIs associated with this multiplexing UI.  This
  58      * allows processing of the UIs by an application aware of multiplexing
  59      * UIs on components.
  60      */
  61     public ComponentUI[] getUIs() {
  62         return MultiLookAndFeel.uisToArray(uis);
  63     }
  64 
  65 ////////////////////
  66 // ScrollBarUI methods
  67 ////////////////////
  68 
  69 ////////////////////
  70 // ComponentUI methods
  71 ////////////////////
  72 
  73     /**
  74      * Invokes the <code>contains</code> method on each UI handled by this object.
  75      *
  76      * @return the value obtained from the first UI, which is
  77      * the UI obtained from the default <code>LookAndFeel</code>
  78      */
  79     public boolean contains(JComponent a, int b, int c) {
  80         boolean returnValue =
  81             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
  82         for (int i = 1; i < uis.size(); i++) {
  83             ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
  84         }
  85         return returnValue;
  86     }
  87 
  88     /**
  89      * Invokes the <code>update</code> method on each UI handled by this object.
  90      */
  91     public void update(Graphics a, JComponent b) {
  92         for (int i = 0; i < uis.size(); i++) {
  93             ((ComponentUI) (uis.elementAt(i))).update(a,b);
  94         }
  95     }
  96 
  97     /**
  98      * Returns a multiplexing UI instance if any of the auxiliary
  99      * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
 100      * UI object obtained from the default <code>LookAndFeel</code>.
 101      */
 102     public static ComponentUI createUI(JComponent a) {
 103         ComponentUI mui = new MultiScrollBarUI();
 104         return MultiLookAndFeel.createUIs(mui,
 105                                           ((MultiScrollBarUI) mui).uis,
 106                                           a);
 107     }
 108 
 109     /**
 110      * Invokes the <code>installUI</code> method on each UI handled by this object.
 111      */
 112     public void installUI(JComponent a) {
 113         for (int i = 0; i < uis.size(); i++) {
 114             ((ComponentUI) (uis.elementAt(i))).installUI(a);
 115         }
 116     }
 117 
 118     /**
 119      * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
 120      */
 121     public void uninstallUI(JComponent a) {
 122         for (int i = 0; i < uis.size(); i++) {
 123             ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
 124         }
 125     }
 126 
 127     /**
 128      * Invokes the <code>paint</code> method on each UI handled by this object.
 129      */
 130     public void paint(Graphics a, JComponent b) {
 131         for (int i = 0; i < uis.size(); i++) {
 132             ((ComponentUI) (uis.elementAt(i))).paint(a,b);
 133         }
 134     }
 135 
 136     /**
 137      * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
 138      *
 139      * @return the value obtained from the first UI, which is
 140      * the UI obtained from the default <code>LookAndFeel</code>
 141      */
 142     public Dimension getPreferredSize(JComponent a) {
 143         Dimension returnValue =
 144             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
 145         for (int i = 1; i < uis.size(); i++) {
 146             ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
 147         }
 148         return returnValue;
 149     }
 150 
 151     /**
 152      * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
 153      *
 154      * @return the value obtained from the first UI, which is
 155      * the UI obtained from the default <code>LookAndFeel</code>
 156      */
 157     public Dimension getMinimumSize(JComponent a) {
 158         Dimension returnValue =
 159             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
 160         for (int i = 1; i < uis.size(); i++) {
 161             ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
 162         }
 163         return returnValue;
 164     }
 165 
 166     /**
 167      * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
 168      *
 169      * @return the value obtained from the first UI, which is
 170      * the UI obtained from the default <code>LookAndFeel</code>
 171      */
 172     public Dimension getMaximumSize(JComponent a) {
 173         Dimension returnValue =
 174             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
 175         for (int i = 1; i < uis.size(); i++) {
 176             ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
 177         }
 178         return returnValue;
 179     }
 180 
 181     /**
 182      * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
 183      *
 184      * @return the value obtained from the first UI, which is
 185      * the UI obtained from the default <code>LookAndFeel</code>
 186      */
 187     public int getAccessibleChildrenCount(JComponent a) {
 188         int returnValue =
 189             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
 190         for (int i = 1; i < uis.size(); i++) {
 191             ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
 192         }
 193         return returnValue;
 194     }
 195 
 196     /**
 197      * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
 198      *
 199      * @return the value obtained from the first UI, which is
 200      * the UI obtained from the default <code>LookAndFeel</code>
 201      */
 202     public Accessible getAccessibleChild(JComponent a, int b) {
 203         Accessible returnValue =
 204             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
 205         for (int i = 1; i < uis.size(); i++) {
 206             ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
 207         }
 208         return returnValue;
 209     }
 210 }