1 /* 2 * Copyright (c) 2001, 2006, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 package javax.swing.plaf.multi; 26 27 import java.util.Vector; 28 import javax.swing.plaf.SpinnerUI; 29 import javax.swing.plaf.ComponentUI; 30 import javax.swing.JComponent; 31 import java.awt.Graphics; 32 import java.awt.Dimension; 33 import javax.accessibility.Accessible; 34 35 /** 36 * A multiplexing UI used to combine <code>SpinnerUI</code>s. 37 * 38 * <p>This file was automatically generated by AutoMulti. 39 * 40 * @author Otto Multey 41 * @since 1.4 42 */ 43 public class MultiSpinnerUI extends SpinnerUI { 44 45 /** 46 * The vector containing the real UIs. This is populated 47 * in the call to <code>createUI</code>, and can be obtained by calling 48 * the <code>getUIs</code> method. The first element is guaranteed to be the real UI 49 * obtained from the default look and feel. 50 */ 51 protected Vector<ComponentUI> uis = new Vector<>(); 52 53 //////////////////// 54 // Common UI methods 55 //////////////////// 56 57 /** 58 * Returns the list of UIs associated with this multiplexing UI. This 59 * allows processing of the UIs by an application aware of multiplexing 60 * UIs on components. 61 */ 62 public ComponentUI[] getUIs() { 63 return MultiLookAndFeel.uisToArray(uis); 64 } 65 66 //////////////////// 67 // SpinnerUI methods 68 //////////////////// 69 70 //////////////////// 71 // ComponentUI methods 72 //////////////////// 73 74 /** 75 * Invokes the <code>contains</code> method on each UI handled by this object. 76 * 77 * @return the value obtained from the first UI, which is 78 * the UI obtained from the default <code>LookAndFeel</code> 79 */ 80 public boolean contains(JComponent a, int b, int c) { 81 boolean returnValue = 82 uis.elementAt(0).contains(a,b,c); 83 for (int i = 1; i < uis.size(); i++) { 84 uis.elementAt(i).contains(a,b,c); 85 } 86 return returnValue; 87 } 88 89 /** 90 * Invokes the <code>update</code> method on each UI handled by this object. 91 */ 92 public void update(Graphics a, JComponent b) { 93 for (int i = 0; i < uis.size(); i++) { 94 uis.elementAt(i).update(a,b); 95 } 96 } 97 98 /** 99 * Returns a multiplexing UI instance if any of the auxiliary 100 * <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the 101 * UI object obtained from the default <code>LookAndFeel</code>. 102 */ 103 public static ComponentUI createUI(JComponent a) { 104 MultiSpinnerUI mui = new MultiSpinnerUI(); 105 return MultiLookAndFeel.createUIs(mui, mui.uis, a); 106 } 107 108 /** 109 * Invokes the <code>installUI</code> method on each UI handled by this object. 110 */ 111 public void installUI(JComponent a) { 112 for (int i = 0; i < uis.size(); i++) { 113 uis.elementAt(i).installUI(a); 114 } 115 } 116 117 /** 118 * Invokes the <code>uninstallUI</code> method on each UI handled by this object. 119 */ 120 public void uninstallUI(JComponent a) { 121 for (int i = 0; i < uis.size(); i++) { 122 uis.elementAt(i).uninstallUI(a); 123 } 124 } 125 126 /** 127 * Invokes the <code>paint</code> method on each UI handled by this object. 128 */ 129 public void paint(Graphics a, JComponent b) { 130 for (int i = 0; i < uis.size(); i++) { 131 uis.elementAt(i).paint(a,b); 132 } 133 } 134 135 /** 136 * Invokes the <code>getPreferredSize</code> method on each UI handled by this object. 137 * 138 * @return the value obtained from the first UI, which is 139 * the UI obtained from the default <code>LookAndFeel</code> 140 */ 141 public Dimension getPreferredSize(JComponent a) { 142 Dimension returnValue = 143 uis.elementAt(0).getPreferredSize(a); 144 for (int i = 1; i < uis.size(); i++) { 145 uis.elementAt(i).getPreferredSize(a); 146 } 147 return returnValue; 148 } 149 150 /** 151 * Invokes the <code>getMinimumSize</code> method on each UI handled by this object. 152 * 153 * @return the value obtained from the first UI, which is 154 * the UI obtained from the default <code>LookAndFeel</code> 155 */ 156 public Dimension getMinimumSize(JComponent a) { 157 Dimension returnValue = 158 uis.elementAt(0).getMinimumSize(a); 159 for (int i = 1; i < uis.size(); i++) { 160 uis.elementAt(i).getMinimumSize(a); 161 } 162 return returnValue; 163 } 164 165 /** 166 * Invokes the <code>getMaximumSize</code> method on each UI handled by this object. 167 * 168 * @return the value obtained from the first UI, which is 169 * the UI obtained from the default <code>LookAndFeel</code> 170 */ 171 public Dimension getMaximumSize(JComponent a) { 172 Dimension returnValue = 173 uis.elementAt(0).getMaximumSize(a); 174 for (int i = 1; i < uis.size(); i++) { 175 uis.elementAt(i).getMaximumSize(a); 176 } 177 return returnValue; 178 } 179 180 /** 181 * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object. 182 * 183 * @return the value obtained from the first UI, which is 184 * the UI obtained from the default <code>LookAndFeel</code> 185 */ 186 public int getAccessibleChildrenCount(JComponent a) { 187 int returnValue = 188 uis.elementAt(0).getAccessibleChildrenCount(a); 189 for (int i = 1; i < uis.size(); i++) { 190 uis.elementAt(i).getAccessibleChildrenCount(a); 191 } 192 return returnValue; 193 } 194 195 /** 196 * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object. 197 * 198 * @return the value obtained from the first UI, which is 199 * the UI obtained from the default <code>LookAndFeel</code> 200 */ 201 public Accessible getAccessibleChild(JComponent a, int b) { 202 Accessible returnValue = 203 uis.elementAt(0).getAccessibleChild(a,b); 204 for (int i = 1; i < uis.size(); i++) { 205 uis.elementAt(i).getAccessibleChild(a,b); 206 } 207 return returnValue; 208 } 209 }