1 /*
   2  * Copyright (c) 2001, 2006, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.plaf.multi;
  26 
  27 import java.util.Vector;
  28 import javax.swing.plaf.SpinnerUI;
  29 import javax.swing.plaf.ComponentUI;
  30 import javax.swing.JComponent;
  31 import java.awt.Graphics;
  32 import java.awt.Dimension;
  33 import javax.accessibility.Accessible;
  34 
  35 /**
  36  * A multiplexing UI used to combine <code>SpinnerUI</code>s.
  37  *
  38  * <p>This file was automatically generated by AutoMulti.
  39  *
  40  * @author  Otto Multey
  41  * @since 1.4
  42  */
  43 public class MultiSpinnerUI extends SpinnerUI {
  44 
  45     /**
  46      * The vector containing the real UIs.  This is populated
  47      * in the call to <code>createUI</code>, and can be obtained by calling
  48      * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
  49      * obtained from the default look and feel.
  50      */
  51     protected Vector<ComponentUI> uis = new Vector<>();
  52 
  53 ////////////////////
  54 // Common UI methods
  55 ////////////////////
  56 
  57     /**
  58      * Returns the list of UIs associated with this multiplexing UI.  This
  59      * allows processing of the UIs by an application aware of multiplexing
  60      * UIs on components.
  61      */
  62     public ComponentUI[] getUIs() {
  63         return MultiLookAndFeel.uisToArray(uis);
  64     }
  65 
  66 ////////////////////
  67 // SpinnerUI methods
  68 ////////////////////
  69 
  70 ////////////////////
  71 // ComponentUI methods
  72 ////////////////////
  73 
  74     /**
  75      * Invokes the <code>contains</code> method on each UI handled by this object.
  76      *
  77      * @return the value obtained from the first UI, which is
  78      * the UI obtained from the default <code>LookAndFeel</code>
  79      */
  80     public boolean contains(JComponent a, int b, int c) {
  81         boolean returnValue =
  82             uis.elementAt(0).contains(a,b,c);
  83         for (int i = 1; i < uis.size(); i++) {
  84             uis.elementAt(i).contains(a,b,c);
  85         }
  86         return returnValue;
  87     }
  88 
  89     /**
  90      * Invokes the <code>update</code> method on each UI handled by this object.
  91      */
  92     public void update(Graphics a, JComponent b) {
  93         for (int i = 0; i < uis.size(); i++) {
  94             uis.elementAt(i).update(a,b);
  95         }
  96     }
  97 
  98     /**
  99      * Returns a multiplexing UI instance if any of the auxiliary
 100      * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
 101      * UI object obtained from the default <code>LookAndFeel</code>.
 102      */
 103     public static ComponentUI createUI(JComponent a) {
 104         MultiSpinnerUI mui = new MultiSpinnerUI();
 105         return MultiLookAndFeel.createUIs(mui, mui.uis, a);
 106     }
 107 
 108     /**
 109      * Invokes the <code>installUI</code> method on each UI handled by this object.
 110      */
 111     public void installUI(JComponent a) {
 112         for (int i = 0; i < uis.size(); i++) {
 113             uis.elementAt(i).installUI(a);
 114         }
 115     }
 116 
 117     /**
 118      * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
 119      */
 120     public void uninstallUI(JComponent a) {
 121         for (int i = 0; i < uis.size(); i++) {
 122             uis.elementAt(i).uninstallUI(a);
 123         }
 124     }
 125 
 126     /**
 127      * Invokes the <code>paint</code> method on each UI handled by this object.
 128      */
 129     public void paint(Graphics a, JComponent b) {
 130         for (int i = 0; i < uis.size(); i++) {
 131             uis.elementAt(i).paint(a,b);
 132         }
 133     }
 134 
 135     /**
 136      * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
 137      *
 138      * @return the value obtained from the first UI, which is
 139      * the UI obtained from the default <code>LookAndFeel</code>
 140      */
 141     public Dimension getPreferredSize(JComponent a) {
 142         Dimension returnValue =
 143             uis.elementAt(0).getPreferredSize(a);
 144         for (int i = 1; i < uis.size(); i++) {
 145             uis.elementAt(i).getPreferredSize(a);
 146         }
 147         return returnValue;
 148     }
 149 
 150     /**
 151      * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
 152      *
 153      * @return the value obtained from the first UI, which is
 154      * the UI obtained from the default <code>LookAndFeel</code>
 155      */
 156     public Dimension getMinimumSize(JComponent a) {
 157         Dimension returnValue =
 158             uis.elementAt(0).getMinimumSize(a);
 159         for (int i = 1; i < uis.size(); i++) {
 160             uis.elementAt(i).getMinimumSize(a);
 161         }
 162         return returnValue;
 163     }
 164 
 165     /**
 166      * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
 167      *
 168      * @return the value obtained from the first UI, which is
 169      * the UI obtained from the default <code>LookAndFeel</code>
 170      */
 171     public Dimension getMaximumSize(JComponent a) {
 172         Dimension returnValue =
 173             uis.elementAt(0).getMaximumSize(a);
 174         for (int i = 1; i < uis.size(); i++) {
 175             uis.elementAt(i).getMaximumSize(a);
 176         }
 177         return returnValue;
 178     }
 179 
 180     /**
 181      * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
 182      *
 183      * @return the value obtained from the first UI, which is
 184      * the UI obtained from the default <code>LookAndFeel</code>
 185      */
 186     public int getAccessibleChildrenCount(JComponent a) {
 187         int returnValue =
 188             uis.elementAt(0).getAccessibleChildrenCount(a);
 189         for (int i = 1; i < uis.size(); i++) {
 190             uis.elementAt(i).getAccessibleChildrenCount(a);
 191         }
 192         return returnValue;
 193     }
 194 
 195     /**
 196      * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
 197      *
 198      * @return the value obtained from the first UI, which is
 199      * the UI obtained from the default <code>LookAndFeel</code>
 200      */
 201     public Accessible getAccessibleChild(JComponent a, int b) {
 202         Accessible returnValue =
 203             uis.elementAt(0).getAccessibleChild(a,b);
 204         for (int i = 1; i < uis.size(); i++) {
 205             uis.elementAt(i).getAccessibleChild(a,b);
 206         }
 207         return returnValue;
 208     }
 209 }