1 /*
   2  * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.plaf.multi;
  26 
  27 import java.util.Vector;
  28 import javax.swing.plaf.DesktopIconUI;
  29 import javax.swing.plaf.ComponentUI;
  30 import javax.swing.JComponent;
  31 import java.awt.Graphics;
  32 import java.awt.Dimension;
  33 import javax.accessibility.Accessible;
  34 
  35 /**
  36  * A multiplexing UI used to combine <code>DesktopIconUI</code>s.
  37  *
  38  * <p>This file was automatically generated by AutoMulti.
  39  *
  40  * @author  Otto Multey
  41  */
  42 public class MultiDesktopIconUI extends DesktopIconUI {
  43 
  44     /**
  45      * The vector containing the real UIs.  This is populated
  46      * in the call to <code>createUI</code>, and can be obtained by calling
  47      * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
  48      * obtained from the default look and feel.
  49      */
  50     protected Vector uis = new Vector();
  51 
  52 ////////////////////
  53 // Common UI methods
  54 ////////////////////
  55 
  56     /**
  57      * Returns the list of UIs associated with this multiplexing UI.  This
  58      * allows processing of the UIs by an application aware of multiplexing
  59      * UIs on components.
  60      *
  61      * @return an array of the UI delegates
  62      */
  63     public ComponentUI[] getUIs() {
  64         return MultiLookAndFeel.uisToArray(uis);
  65     }
  66 
  67 ////////////////////
  68 // DesktopIconUI methods
  69 ////////////////////
  70 
  71 ////////////////////
  72 // ComponentUI methods
  73 ////////////////////
  74 
  75     /**
  76      * Invokes the <code>contains</code> method on each UI handled by this object.
  77      *
  78      * @return the value obtained from the first UI, which is
  79      * the UI obtained from the default <code>LookAndFeel</code>
  80      */
  81     public boolean contains(JComponent a, int b, int c) {
  82         boolean returnValue =
  83             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
  84         for (int i = 1; i < uis.size(); i++) {
  85             ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
  86         }
  87         return returnValue;
  88     }
  89 
  90     /**
  91      * Invokes the <code>update</code> method on each UI handled by this object.
  92      */
  93     public void update(Graphics a, JComponent b) {
  94         for (int i = 0; i < uis.size(); i++) {
  95             ((ComponentUI) (uis.elementAt(i))).update(a,b);
  96         }
  97     }
  98 
  99     /**
 100      * Returns a multiplexing UI instance if any of the auxiliary
 101      * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
 102      * UI object obtained from the default <code>LookAndFeel</code>.
 103      *
 104      * @param  a the component to create the UI for
 105      * @return the UI delegate created
 106      */
 107     public static ComponentUI createUI(JComponent a) {
 108         ComponentUI mui = new MultiDesktopIconUI();
 109         return MultiLookAndFeel.createUIs(mui,
 110                                           ((MultiDesktopIconUI) mui).uis,
 111                                           a);
 112     }
 113 
 114     /**
 115      * Invokes the <code>installUI</code> method on each UI handled by this object.
 116      */
 117     public void installUI(JComponent a) {
 118         for (int i = 0; i < uis.size(); i++) {
 119             ((ComponentUI) (uis.elementAt(i))).installUI(a);
 120         }
 121     }
 122 
 123     /**
 124      * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
 125      */
 126     public void uninstallUI(JComponent a) {
 127         for (int i = 0; i < uis.size(); i++) {
 128             ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
 129         }
 130     }
 131 
 132     /**
 133      * Invokes the <code>paint</code> method on each UI handled by this object.
 134      */
 135     public void paint(Graphics a, JComponent b) {
 136         for (int i = 0; i < uis.size(); i++) {
 137             ((ComponentUI) (uis.elementAt(i))).paint(a,b);
 138         }
 139     }
 140 
 141     /**
 142      * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
 143      *
 144      * @return the value obtained from the first UI, which is
 145      * the UI obtained from the default <code>LookAndFeel</code>
 146      */
 147     public Dimension getPreferredSize(JComponent a) {
 148         Dimension returnValue =
 149             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
 150         for (int i = 1; i < uis.size(); i++) {
 151             ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
 152         }
 153         return returnValue;
 154     }
 155 
 156     /**
 157      * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
 158      *
 159      * @return the value obtained from the first UI, which is
 160      * the UI obtained from the default <code>LookAndFeel</code>
 161      */
 162     public Dimension getMinimumSize(JComponent a) {
 163         Dimension returnValue =
 164             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
 165         for (int i = 1; i < uis.size(); i++) {
 166             ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
 167         }
 168         return returnValue;
 169     }
 170 
 171     /**
 172      * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
 173      *
 174      * @return the value obtained from the first UI, which is
 175      * the UI obtained from the default <code>LookAndFeel</code>
 176      */
 177     public Dimension getMaximumSize(JComponent a) {
 178         Dimension returnValue =
 179             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
 180         for (int i = 1; i < uis.size(); i++) {
 181             ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
 182         }
 183         return returnValue;
 184     }
 185 
 186     /**
 187      * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
 188      *
 189      * @return the value obtained from the first UI, which is
 190      * the UI obtained from the default <code>LookAndFeel</code>
 191      */
 192     public int getAccessibleChildrenCount(JComponent a) {
 193         int returnValue =
 194             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
 195         for (int i = 1; i < uis.size(); i++) {
 196             ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
 197         }
 198         return returnValue;
 199     }
 200 
 201     /**
 202      * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
 203      *
 204      * @return the value obtained from the first UI, which is
 205      * the UI obtained from the default <code>LookAndFeel</code>
 206      */
 207     public Accessible getAccessibleChild(JComponent a, int b) {
 208         Accessible returnValue =
 209             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
 210         for (int i = 1; i < uis.size(); i++) {
 211             ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
 212         }
 213         return returnValue;
 214     }
 215 }