src/share/classes/javax/swing/plaf/multi/MultiListUI.java

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*** 48,58 **** * The vector containing the real UIs. This is populated * in the call to <code>createUI</code>, and can be obtained by calling * the <code>getUIs</code> method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ ! protected Vector uis = new Vector(); //////////////////// // Common UI methods //////////////////// --- 48,58 ---- * The vector containing the real UIs. This is populated * in the call to <code>createUI</code>, and can be obtained by calling * the <code>getUIs</code> method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ ! protected Vector<ComponentUI> uis = new Vector<>(); //////////////////// // Common UI methods ////////////////////
*** 75,85 **** * Invokes the <code>locationToIndex</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ ! public int locationToIndex(JList a, Point b) { int returnValue = ((ListUI) (uis.elementAt(0))).locationToIndex(a,b); for (int i = 1; i < uis.size(); i++) { ((ListUI) (uis.elementAt(i))).locationToIndex(a,b); } --- 75,85 ---- * Invokes the <code>locationToIndex</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ ! public int locationToIndex(JList<?> a, Point b) { int returnValue = ((ListUI) (uis.elementAt(0))).locationToIndex(a,b); for (int i = 1; i < uis.size(); i++) { ((ListUI) (uis.elementAt(i))).locationToIndex(a,b); }
*** 90,100 **** * Invokes the <code>indexToLocation</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ ! public Point indexToLocation(JList a, int b) { Point returnValue = ((ListUI) (uis.elementAt(0))).indexToLocation(a,b); for (int i = 1; i < uis.size(); i++) { ((ListUI) (uis.elementAt(i))).indexToLocation(a,b); } --- 90,100 ---- * Invokes the <code>indexToLocation</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ ! public Point indexToLocation(JList<?> a, int b) { Point returnValue = ((ListUI) (uis.elementAt(0))).indexToLocation(a,b); for (int i = 1; i < uis.size(); i++) { ((ListUI) (uis.elementAt(i))).indexToLocation(a,b); }
*** 105,115 **** * Invokes the <code>getCellBounds</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ ! public Rectangle getCellBounds(JList a, int b, int c) { Rectangle returnValue = ((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c); for (int i = 1; i < uis.size(); i++) { ((ListUI) (uis.elementAt(i))).getCellBounds(a,b,c); } --- 105,115 ---- * Invokes the <code>getCellBounds</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ ! public Rectangle getCellBounds(JList<?> a, int b, int c) { Rectangle returnValue = ((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c); for (int i = 1; i < uis.size(); i++) { ((ListUI) (uis.elementAt(i))).getCellBounds(a,b,c); }
*** 126,148 **** * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = ! ((ComponentUI) (uis.elementAt(0))).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).contains(a,b,c); } return returnValue; } /** * Invokes the <code>update</code> method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary --- 126,148 ---- * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = ! uis.elementAt(0).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { ! uis.elementAt(i).contains(a,b,c); } return returnValue; } /** * Invokes the <code>update</code> method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ! uis.elementAt(i).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary
*** 151,190 **** * * @param a the component to create the UI for * @return the UI delegate created */ public static ComponentUI createUI(JComponent a) { ! ComponentUI mui = new MultiListUI(); ! return MultiLookAndFeel.createUIs(mui, ! ((MultiListUI) mui).uis, ! a); } /** * Invokes the <code>installUI</code> method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).installUI(a); } } /** * Invokes the <code>uninstallUI</code> method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).uninstallUI(a); } } /** * Invokes the <code>paint</code> method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).paint(a,b); } } /** * Invokes the <code>getPreferredSize</code> method on each UI handled by this object. --- 151,188 ---- * * @param a the component to create the UI for * @return the UI delegate created */ public static ComponentUI createUI(JComponent a) { ! MultiListUI mui = new MultiListUI(); ! return MultiLookAndFeel.createUIs(mui, mui.uis, a); } /** * Invokes the <code>installUI</code> method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ! uis.elementAt(i).installUI(a); } } /** * Invokes the <code>uninstallUI</code> method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ! uis.elementAt(i).uninstallUI(a); } } /** * Invokes the <code>paint</code> method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ! uis.elementAt(i).paint(a,b); } } /** * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*** 192,204 **** * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = ! ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a); } return returnValue; } /** --- 190,202 ---- * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = ! uis.elementAt(0).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { ! uis.elementAt(i).getPreferredSize(a); } return returnValue; } /**
*** 207,219 **** * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = ! ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a); } return returnValue; } /** --- 205,217 ---- * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = ! uis.elementAt(0).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { ! uis.elementAt(i).getMinimumSize(a); } return returnValue; } /**
*** 222,234 **** * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = ! ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a); } return returnValue; } /** --- 220,232 ---- * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = ! uis.elementAt(0).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { ! uis.elementAt(i).getMaximumSize(a); } return returnValue; } /**
*** 237,249 **** * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = ! ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a); } return returnValue; } /** --- 235,247 ---- * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = ! uis.elementAt(0).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { ! uis.elementAt(i).getAccessibleChildrenCount(a); } return returnValue; } /**
*** 252,263 **** * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = ! ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { ! ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b); } return returnValue; } } --- 250,261 ---- * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = ! uis.elementAt(0).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { ! uis.elementAt(i).getAccessibleChild(a,b); } return returnValue; } }