1 /*
   2  * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.plaf.multi;
  26 
  27 import java.util.Vector;
  28 import javax.swing.plaf.TreeUI;
  29 import java.awt.Rectangle;
  30 import javax.swing.JTree;
  31 import javax.swing.tree.TreePath;
  32 import javax.swing.plaf.ComponentUI;
  33 import javax.swing.JComponent;
  34 import java.awt.Graphics;
  35 import java.awt.Dimension;
  36 import javax.accessibility.Accessible;
  37 
  38 /**
  39  * A multiplexing UI used to combine <code>TreeUI</code>s.
  40  *
  41  * <p>This file was automatically generated by AutoMulti.
  42  *
  43  * @author  Otto Multey
  44  */
  45 public class MultiTreeUI extends TreeUI {
  46 
  47     /**
  48      * The vector containing the real UIs.  This is populated
  49      * in the call to <code>createUI</code>, and can be obtained by calling
  50      * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
  51      * obtained from the default look and feel.
  52      */
  53     protected Vector uis = new Vector();
  54 
  55 ////////////////////
  56 // Common UI methods
  57 ////////////////////
  58 
  59     /**
  60      * Returns the list of UIs associated with this multiplexing UI.  This
  61      * allows processing of the UIs by an application aware of multiplexing
  62      * UIs on components.
  63      *
  64      * @return an array of the UI delegates
  65      */
  66     public ComponentUI[] getUIs() {
  67         return MultiLookAndFeel.uisToArray(uis);
  68     }
  69 
  70 ////////////////////
  71 // TreeUI methods
  72 ////////////////////
  73 
  74     /**
  75      * Invokes the <code>getPathBounds</code> method on each UI handled by this object.
  76      *
  77      * @return the value obtained from the first UI, which is
  78      * the UI obtained from the default <code>LookAndFeel</code>
  79      */
  80     public Rectangle getPathBounds(JTree a, TreePath b) {
  81         Rectangle returnValue =
  82             ((TreeUI) (uis.elementAt(0))).getPathBounds(a,b);
  83         for (int i = 1; i < uis.size(); i++) {
  84             ((TreeUI) (uis.elementAt(i))).getPathBounds(a,b);
  85         }
  86         return returnValue;
  87     }
  88 
  89     /**
  90      * Invokes the <code>getPathForRow</code> method on each UI handled by this object.
  91      *
  92      * @return the value obtained from the first UI, which is
  93      * the UI obtained from the default <code>LookAndFeel</code>
  94      */
  95     public TreePath getPathForRow(JTree a, int b) {
  96         TreePath returnValue =
  97             ((TreeUI) (uis.elementAt(0))).getPathForRow(a,b);
  98         for (int i = 1; i < uis.size(); i++) {
  99             ((TreeUI) (uis.elementAt(i))).getPathForRow(a,b);
 100         }
 101         return returnValue;
 102     }
 103 
 104     /**
 105      * Invokes the <code>getRowForPath</code> method on each UI handled by this object.
 106      *
 107      * @return the value obtained from the first UI, which is
 108      * the UI obtained from the default <code>LookAndFeel</code>
 109      */
 110     public int getRowForPath(JTree a, TreePath b) {
 111         int returnValue =
 112             ((TreeUI) (uis.elementAt(0))).getRowForPath(a,b);
 113         for (int i = 1; i < uis.size(); i++) {
 114             ((TreeUI) (uis.elementAt(i))).getRowForPath(a,b);
 115         }
 116         return returnValue;
 117     }
 118 
 119     /**
 120      * Invokes the <code>getRowCount</code> method on each UI handled by this object.
 121      *
 122      * @return the value obtained from the first UI, which is
 123      * the UI obtained from the default <code>LookAndFeel</code>
 124      */
 125     public int getRowCount(JTree a) {
 126         int returnValue =
 127             ((TreeUI) (uis.elementAt(0))).getRowCount(a);
 128         for (int i = 1; i < uis.size(); i++) {
 129             ((TreeUI) (uis.elementAt(i))).getRowCount(a);
 130         }
 131         return returnValue;
 132     }
 133 
 134     /**
 135      * Invokes the <code>getClosestPathForLocation</code> method on each UI handled by this object.
 136      *
 137      * @return the value obtained from the first UI, which is
 138      * the UI obtained from the default <code>LookAndFeel</code>
 139      */
 140     public TreePath getClosestPathForLocation(JTree a, int b, int c) {
 141         TreePath returnValue =
 142             ((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c);
 143         for (int i = 1; i < uis.size(); i++) {
 144             ((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c);
 145         }
 146         return returnValue;
 147     }
 148 
 149     /**
 150      * Invokes the <code>isEditing</code> method on each UI handled by this object.
 151      *
 152      * @return the value obtained from the first UI, which is
 153      * the UI obtained from the default <code>LookAndFeel</code>
 154      */
 155     public boolean isEditing(JTree a) {
 156         boolean returnValue =
 157             ((TreeUI) (uis.elementAt(0))).isEditing(a);
 158         for (int i = 1; i < uis.size(); i++) {
 159             ((TreeUI) (uis.elementAt(i))).isEditing(a);
 160         }
 161         return returnValue;
 162     }
 163 
 164     /**
 165      * Invokes the <code>stopEditing</code> method on each UI handled by this object.
 166      *
 167      * @return the value obtained from the first UI, which is
 168      * the UI obtained from the default <code>LookAndFeel</code>
 169      */
 170     public boolean stopEditing(JTree a) {
 171         boolean returnValue =
 172             ((TreeUI) (uis.elementAt(0))).stopEditing(a);
 173         for (int i = 1; i < uis.size(); i++) {
 174             ((TreeUI) (uis.elementAt(i))).stopEditing(a);
 175         }
 176         return returnValue;
 177     }
 178 
 179     /**
 180      * Invokes the <code>cancelEditing</code> method on each UI handled by this object.
 181      */
 182     public void cancelEditing(JTree a) {
 183         for (int i = 0; i < uis.size(); i++) {
 184             ((TreeUI) (uis.elementAt(i))).cancelEditing(a);
 185         }
 186     }
 187 
 188     /**
 189      * Invokes the <code>startEditingAtPath</code> method on each UI handled by this object.
 190      */
 191     public void startEditingAtPath(JTree a, TreePath b) {
 192         for (int i = 0; i < uis.size(); i++) {
 193             ((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b);
 194         }
 195     }
 196 
 197     /**
 198      * Invokes the <code>getEditingPath</code> method on each UI handled by this object.
 199      *
 200      * @return the value obtained from the first UI, which is
 201      * the UI obtained from the default <code>LookAndFeel</code>
 202      */
 203     public TreePath getEditingPath(JTree a) {
 204         TreePath returnValue =
 205             ((TreeUI) (uis.elementAt(0))).getEditingPath(a);
 206         for (int i = 1; i < uis.size(); i++) {
 207             ((TreeUI) (uis.elementAt(i))).getEditingPath(a);
 208         }
 209         return returnValue;
 210     }
 211 
 212 ////////////////////
 213 // ComponentUI methods
 214 ////////////////////
 215 
 216     /**
 217      * Invokes the <code>contains</code> method on each UI handled by this object.
 218      *
 219      * @return the value obtained from the first UI, which is
 220      * the UI obtained from the default <code>LookAndFeel</code>
 221      */
 222     public boolean contains(JComponent a, int b, int c) {
 223         boolean returnValue =
 224             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
 225         for (int i = 1; i < uis.size(); i++) {
 226             ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
 227         }
 228         return returnValue;
 229     }
 230 
 231     /**
 232      * Invokes the <code>update</code> method on each UI handled by this object.
 233      */
 234     public void update(Graphics a, JComponent b) {
 235         for (int i = 0; i < uis.size(); i++) {
 236             ((ComponentUI) (uis.elementAt(i))).update(a,b);
 237         }
 238     }
 239 
 240     /**
 241      * Returns a multiplexing UI instance if any of the auxiliary
 242      * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
 243      * UI object obtained from the default <code>LookAndFeel</code>.
 244      *
 245      * @param  a the component to create the UI for
 246      * @return the UI delegate created
 247      */
 248     public static ComponentUI createUI(JComponent a) {
 249         ComponentUI mui = new MultiTreeUI();
 250         return MultiLookAndFeel.createUIs(mui,
 251                                           ((MultiTreeUI) mui).uis,
 252                                           a);
 253     }
 254 
 255     /**
 256      * Invokes the <code>installUI</code> method on each UI handled by this object.
 257      */
 258     public void installUI(JComponent a) {
 259         for (int i = 0; i < uis.size(); i++) {
 260             ((ComponentUI) (uis.elementAt(i))).installUI(a);
 261         }
 262     }
 263 
 264     /**
 265      * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
 266      */
 267     public void uninstallUI(JComponent a) {
 268         for (int i = 0; i < uis.size(); i++) {
 269             ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
 270         }
 271     }
 272 
 273     /**
 274      * Invokes the <code>paint</code> method on each UI handled by this object.
 275      */
 276     public void paint(Graphics a, JComponent b) {
 277         for (int i = 0; i < uis.size(); i++) {
 278             ((ComponentUI) (uis.elementAt(i))).paint(a,b);
 279         }
 280     }
 281 
 282     /**
 283      * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
 284      *
 285      * @return the value obtained from the first UI, which is
 286      * the UI obtained from the default <code>LookAndFeel</code>
 287      */
 288     public Dimension getPreferredSize(JComponent a) {
 289         Dimension returnValue =
 290             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
 291         for (int i = 1; i < uis.size(); i++) {
 292             ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
 293         }
 294         return returnValue;
 295     }
 296 
 297     /**
 298      * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
 299      *
 300      * @return the value obtained from the first UI, which is
 301      * the UI obtained from the default <code>LookAndFeel</code>
 302      */
 303     public Dimension getMinimumSize(JComponent a) {
 304         Dimension returnValue =
 305             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
 306         for (int i = 1; i < uis.size(); i++) {
 307             ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
 308         }
 309         return returnValue;
 310     }
 311 
 312     /**
 313      * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
 314      *
 315      * @return the value obtained from the first UI, which is
 316      * the UI obtained from the default <code>LookAndFeel</code>
 317      */
 318     public Dimension getMaximumSize(JComponent a) {
 319         Dimension returnValue =
 320             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
 321         for (int i = 1; i < uis.size(); i++) {
 322             ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
 323         }
 324         return returnValue;
 325     }
 326 
 327     /**
 328      * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
 329      *
 330      * @return the value obtained from the first UI, which is
 331      * the UI obtained from the default <code>LookAndFeel</code>
 332      */
 333     public int getAccessibleChildrenCount(JComponent a) {
 334         int returnValue =
 335             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
 336         for (int i = 1; i < uis.size(); i++) {
 337             ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
 338         }
 339         return returnValue;
 340     }
 341 
 342     /**
 343      * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
 344      *
 345      * @return the value obtained from the first UI, which is
 346      * the UI obtained from the default <code>LookAndFeel</code>
 347      */
 348     public Accessible getAccessibleChild(JComponent a, int b) {
 349         Accessible returnValue =
 350             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
 351         for (int i = 1; i < uis.size(); i++) {
 352             ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
 353         }
 354         return returnValue;
 355     }
 356 }