/* * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.multi; import java.util.Vector; import javax.swing.plaf.TextUI; import java.lang.String; import javax.swing.text.JTextComponent; import java.awt.Point; import java.awt.Rectangle; import javax.swing.text.BadLocationException; import javax.swing.text.Position; import javax.swing.text.EditorKit; import javax.swing.text.View; import javax.swing.plaf.ComponentUI; import javax.swing.JComponent; import java.awt.Graphics; import java.awt.Dimension; import javax.accessibility.Accessible; /** * A multiplexing UI used to combine TextUIs. * *

This file was automatically generated by AutoMulti. * * @author Otto Multey */ public class MultiTextUI extends TextUI { /** * The vector containing the real UIs. This is populated * in the call to createUI, and can be obtained by calling * the getUIs method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector uis = new Vector<>(); //////////////////// // Common UI methods //////////////////// /** * Returns the list of UIs associated with this multiplexing UI. This * allows processing of the UIs by an application aware of multiplexing * UIs on components. * * @return an array of the UI delegates */ public ComponentUI[] getUIs() { return MultiLookAndFeel.uisToArray(uis); } //////////////////// // TextUI methods //////////////////// /** * Invokes the getToolTipText method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel * @since 1.4 */ public String getToolTipText(JTextComponent a, Point b) { String returnValue = ((TextUI) (uis.elementAt(0))).getToolTipText(a,b); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getToolTipText(a,b); } return returnValue; } /** * Invokes the modelToView method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Rectangle modelToView(JTextComponent a, int b) throws BadLocationException { Rectangle returnValue = ((TextUI) (uis.elementAt(0))).modelToView(a,b); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).modelToView(a,b); } return returnValue; } /** * Invokes the modelToView method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Rectangle modelToView(JTextComponent a, int b, Position.Bias c) throws BadLocationException { Rectangle returnValue = ((TextUI) (uis.elementAt(0))).modelToView(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).modelToView(a,b,c); } return returnValue; } /** * Invokes the viewToModel method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int viewToModel(JTextComponent a, Point b) { int returnValue = ((TextUI) (uis.elementAt(0))).viewToModel(a,b); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).viewToModel(a,b); } return returnValue; } /** * Invokes the viewToModel method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int viewToModel(JTextComponent a, Point b, Position.Bias[] c) { int returnValue = ((TextUI) (uis.elementAt(0))).viewToModel(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).viewToModel(a,b,c); } return returnValue; } /** * Invokes the getNextVisualPositionFrom method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e) throws BadLocationException { int returnValue = ((TextUI) (uis.elementAt(0))).getNextVisualPositionFrom(a,b,c,d,e); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getNextVisualPositionFrom(a,b,c,d,e); } return returnValue; } /** * Invokes the damageRange method on each UI handled by this object. */ public void damageRange(JTextComponent a, int b, int c) { for (int i = 0; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).damageRange(a,b,c); } } /** * Invokes the damageRange method on each UI handled by this object. */ public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e) { for (int i = 0; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).damageRange(a,b,c,d,e); } } /** * Invokes the getEditorKit method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public EditorKit getEditorKit(JTextComponent a) { EditorKit returnValue = ((TextUI) (uis.elementAt(0))).getEditorKit(a); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getEditorKit(a); } return returnValue; } /** * Invokes the getRootView method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public View getRootView(JTextComponent a) { View returnValue = ((TextUI) (uis.elementAt(0))).getRootView(a); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getRootView(a); } return returnValue; } //////////////////// // ComponentUI methods //////////////////// /** * Invokes the contains method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = uis.elementAt(0).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).contains(a,b,c); } return returnValue; } /** * Invokes the update method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary * LookAndFeels supports this UI. Otherwise, just returns the * UI object obtained from the default LookAndFeel. * * @param a the component to create the UI for * @return the UI delegate created */ public static ComponentUI createUI(JComponent a) { MultiTextUI mui = new MultiTextUI(); return MultiLookAndFeel.createUIs(mui, mui.uis, a); } /** * Invokes the installUI method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).installUI(a); } } /** * Invokes the uninstallUI method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).uninstallUI(a); } } /** * Invokes the paint method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).paint(a,b); } } /** * Invokes the getPreferredSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getPreferredSize(a); } return returnValue; } /** * Invokes the getMinimumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMinimumSize(a); } return returnValue; } /** * Invokes the getMaximumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMaximumSize(a); } return returnValue; } /** * Invokes the getAccessibleChildrenCount method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = uis.elementAt(0).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChildrenCount(a); } return returnValue; } /** * Invokes the getAccessibleChild method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = uis.elementAt(0).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChild(a,b); } return returnValue; } }