1 /*
   2  * Copyright (c) 1998, 2005, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package javax.swing.plaf.metal;
  27 
  28 import javax.swing.plaf.*;
  29 import javax.swing.*;
  30 import java.awt.*;
  31 import java.awt.image.*;
  32 import java.lang.ref.*;
  33 import java.util.*;
  34 import sun.swing.CachedPainter;
  35 import sun.swing.ImageIconUIResource;
  36 
  37 /**
  38  * This is a dumping ground for random stuff we want to use in several places.
  39  *
  40  * @author Steve Wilson
  41  */
  42 
  43 class MetalUtils {
  44 
  45     static void drawFlush3DBorder(Graphics g, Rectangle r) {
  46         drawFlush3DBorder(g, r.x, r.y, r.width, r.height);
  47     }
  48 
  49     /**
  50       * This draws the "Flush 3D Border" which is used throughout the Metal L&F
  51       */
  52     static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) {
  53         g.translate( x, y);
  54         g.setColor( MetalLookAndFeel.getControlDarkShadow() );
  55         g.drawRect( 0, 0, w-2, h-2 );
  56         g.setColor( MetalLookAndFeel.getControlHighlight() );
  57         g.drawRect( 1, 1, w-2, h-2 );
  58         g.setColor( MetalLookAndFeel.getControl() );
  59         g.drawLine( 0, h-1, 1, h-2 );
  60         g.drawLine( w-1, 0, w-2, 1 );
  61         g.translate( -x, -y);
  62     }
  63 
  64     /**
  65       * This draws a variant "Flush 3D Border"
  66       * It is used for things like pressed buttons.
  67       */
  68     static void drawPressed3DBorder(Graphics g, Rectangle r) {
  69         drawPressed3DBorder( g, r.x, r.y, r.width, r.height );
  70     }
  71 
  72     static void drawDisabledBorder(Graphics g, int x, int y, int w, int h) {
  73         g.translate( x, y);
  74         g.setColor( MetalLookAndFeel.getControlShadow() );
  75         g.drawRect( 0, 0, w-1, h-1 );
  76         g.translate(-x, -y);
  77     }
  78 
  79     /**
  80       * This draws a variant "Flush 3D Border"
  81       * It is used for things like pressed buttons.
  82       */
  83     static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) {
  84         g.translate( x, y);
  85 
  86         drawFlush3DBorder(g, 0, 0, w, h);
  87 
  88         g.setColor( MetalLookAndFeel.getControlShadow() );
  89         g.drawLine( 1, 1, 1, h-2 );
  90         g.drawLine( 1, 1, w-2, 1 );
  91         g.translate( -x, -y);
  92     }
  93 
  94     /**
  95       * This draws a variant "Flush 3D Border"
  96       * It is used for things like active toggle buttons.
  97       * This is used rarely.
  98       */
  99     static void drawDark3DBorder(Graphics g, Rectangle r) {
 100         drawDark3DBorder(g, r.x, r.y, r.width, r.height);
 101     }
 102 
 103     /**
 104       * This draws a variant "Flush 3D Border"
 105       * It is used for things like active toggle buttons.
 106       * This is used rarely.
 107       */
 108     static void drawDark3DBorder(Graphics g, int x, int y, int w, int h) {
 109         g.translate( x, y);
 110 
 111         drawFlush3DBorder(g, 0, 0, w, h);
 112 
 113         g.setColor( MetalLookAndFeel.getControl() );
 114         g.drawLine( 1, 1, 1, h-2 );
 115         g.drawLine( 1, 1, w-2, 1 );
 116         g.setColor( MetalLookAndFeel.getControlShadow() );
 117         g.drawLine( 1, h-2, 1, h-2 );
 118         g.drawLine( w-2, 1, w-2, 1 );
 119         g.translate( -x, -y);
 120     }
 121 
 122     static void drawButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) {
 123         if (active) {
 124             drawActiveButtonBorder(g, x, y, w, h);
 125         } else {
 126             drawFlush3DBorder(g, x, y, w, h);
 127         }
 128     }
 129 
 130     static void drawActiveButtonBorder(Graphics g, int x, int y, int w, int h) {
 131         drawFlush3DBorder(g, x, y, w, h);
 132         g.setColor( MetalLookAndFeel.getPrimaryControl() );
 133         g.drawLine( x+1, y+1, x+1, h-3 );
 134         g.drawLine( x+1, y+1, w-3, x+1 );
 135         g.setColor( MetalLookAndFeel.getPrimaryControlDarkShadow() );
 136         g.drawLine( x+2, h-2, w-2, h-2 );
 137         g.drawLine( w-2, y+2, w-2, h-2 );
 138     }
 139 
 140     static void drawDefaultButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) {
 141         drawButtonBorder(g, x+1, y+1, w-1, h-1, active);
 142         g.translate(x, y);
 143         g.setColor( MetalLookAndFeel.getControlDarkShadow() );
 144         g.drawRect( 0, 0, w-3, h-3 );
 145         g.drawLine( w-2, 0, w-2, 0);
 146         g.drawLine( 0, h-2, 0, h-2);
 147         g.translate(-x, -y);
 148     }
 149 
 150     static void drawDefaultButtonPressedBorder(Graphics g, int x, int y, int w, int h) {
 151         drawPressed3DBorder(g, x + 1, y + 1, w - 1, h - 1);
 152         g.translate(x, y);
 153         g.setColor(MetalLookAndFeel.getControlDarkShadow());
 154         g.drawRect(0, 0, w - 3, h - 3);
 155         g.drawLine(w - 2, 0, w - 2, 0);
 156         g.drawLine(0, h - 2, 0, h - 2);
 157         g.setColor(MetalLookAndFeel.getControl());
 158         g.drawLine(w - 1, 0, w - 1, 0);
 159         g.drawLine(0, h - 1, 0, h - 1);
 160         g.translate(-x, -y);
 161     }
 162 
 163     /*
 164      * Convenience function for determining ComponentOrientation.  Helps us
 165      * avoid having Munge directives throughout the code.
 166      */
 167     static boolean isLeftToRight( Component c ) {
 168         return c.getComponentOrientation().isLeftToRight();
 169     }
 170 
 171     static int getInt(Object key, int defaultValue) {
 172         Object value = UIManager.get(key);
 173 
 174         if (value instanceof Integer) {
 175             return ((Integer)value).intValue();
 176         }
 177         if (value instanceof String) {
 178             try {
 179                 return Integer.parseInt((String)value);
 180             } catch (NumberFormatException nfe) {}
 181         }
 182         return defaultValue;
 183     }
 184 
 185     //
 186     // Ocean specific stuff.
 187     //
 188     /**
 189      * Draws a radial type gradient. The gradient will be drawn vertically if
 190      * <code>vertical</code> is true, otherwise horizontally.
 191      * The UIManager key consists of five values:
 192      * r1 r2 c1 c2 c3. The gradient is broken down into four chunks drawn
 193      * in order from the origin.
 194      * <ol>
 195      * <li>Gradient r1 % of the size from c1 to c2
 196      * <li>Rectangle r2 % of the size in c2.
 197      * <li>Gradient r1 % of the size from c2 to c1
 198      * <li>The remaining size will be filled with a gradient from c1 to c3.
 199      * </ol>
 200      *
 201      * @param c Component rendering to
 202      * @param g Graphics to draw to.
 203      * @param key UIManager key used to look up gradient values.
 204      * @param x X coordinate to draw from
 205      * @param y Y coordinate to draw from
 206      * @param w Width to draw to
 207      * @param h Height to draw to
 208      * @param vertical Direction of the gradient
 209      * @return true if <code>key</code> exists, otherwise false.
 210      */
 211     static boolean drawGradient(Component c, Graphics g, String key,
 212                                 int x, int y, int w, int h, boolean vertical) {
 213         java.util.List gradient = (java.util.List)UIManager.get(key);
 214         if (gradient == null || !(g instanceof Graphics2D)) {
 215             return false;
 216         }
 217 
 218         if (w <= 0 || h <= 0) {
 219             return true;
 220         }
 221 
 222         GradientPainter.INSTANCE.paint(
 223                 c, (Graphics2D)g, gradient, x, y, w, h, vertical);
 224         return true;
 225     }
 226 
 227 
 228     private static class GradientPainter extends CachedPainter {
 229         /**
 230          * Instance used for painting.  This is the only instance that is
 231          * ever created.
 232          */
 233         public static final GradientPainter INSTANCE = new GradientPainter(8);
 234 
 235         // Size of images to create. For vertical gradients this is the width,
 236         // otherwise it's the height.
 237         private static final int IMAGE_SIZE = 64;
 238 
 239         /**
 240          * This is the actual width we're painting in, or last painted to.
 241          */
 242         private int w;
 243         /**
 244          * This is the actual height we're painting in, or last painted to
 245          */
 246         private int h;
 247 
 248 
 249         GradientPainter(int count) {
 250             super(count);
 251         }
 252 
 253         public void paint(Component c, Graphics2D g,
 254                           java.util.List gradient, int x, int y, int w,
 255                           int h, boolean isVertical) {
 256             int imageWidth;
 257             int imageHeight;
 258             if (isVertical) {
 259                 imageWidth = IMAGE_SIZE;
 260                 imageHeight = h;
 261             }
 262             else {
 263                 imageWidth = w;
 264                 imageHeight = IMAGE_SIZE;
 265             }
 266             synchronized(c.getTreeLock()) {
 267                 this.w = w;
 268                 this.h = h;
 269                 paint(c, g, x, y, imageWidth, imageHeight,
 270                       gradient, isVertical);
 271             }
 272         }
 273 
 274         protected void paintToImage(Component c, Image image, Graphics g,
 275                                     int w, int h, Object[] args) {
 276             Graphics2D g2 = (Graphics2D)g;
 277             java.util.List gradient = (java.util.List)args[0];
 278             boolean isVertical = ((Boolean)args[1]).booleanValue();
 279             // Render to the VolatileImage
 280             if (isVertical) {
 281                 drawVerticalGradient(g2,
 282                                      ((Number)gradient.get(0)).floatValue(),
 283                                      ((Number)gradient.get(1)).floatValue(),
 284                                      (Color)gradient.get(2),
 285                                      (Color)gradient.get(3),
 286                                      (Color)gradient.get(4), w, h);
 287             }
 288             else {
 289                 drawHorizontalGradient(g2,
 290                                       ((Number)gradient.get(0)).floatValue(),
 291                                       ((Number)gradient.get(1)).floatValue(),
 292                                       (Color)gradient.get(2),
 293                                       (Color)gradient.get(3),
 294                                       (Color)gradient.get(4), w, h);
 295             }
 296         }
 297 
 298         protected void paintImage(Component c, Graphics g,
 299                                   int x, int y, int imageW, int imageH,
 300                                   Image image, Object[] args) {
 301             boolean isVertical = ((Boolean)args[1]).booleanValue();
 302             // Render to the screen
 303             g.translate(x, y);
 304             if (isVertical) {
 305                 for (int counter = 0; counter < w; counter += IMAGE_SIZE) {
 306                     int tileSize = Math.min(IMAGE_SIZE, w - counter);
 307                     g.drawImage(image, counter, 0, counter + tileSize, h,
 308                                 0, 0, tileSize, h, null);
 309                 }
 310             }
 311             else {
 312                 for (int counter = 0; counter < h; counter += IMAGE_SIZE) {
 313                     int tileSize = Math.min(IMAGE_SIZE, h - counter);
 314                     g.drawImage(image, 0, counter, w, counter + tileSize,
 315                                 0, 0, w, tileSize, null);
 316                 }
 317             }
 318             g.translate(-x, -y);
 319         }
 320 
 321         private void drawVerticalGradient(Graphics2D g, float ratio1,
 322                                           float ratio2, Color c1,Color c2,
 323                                           Color c3, int w, int h) {
 324             int mid = (int)(ratio1 * h);
 325             int mid2 = (int)(ratio2 * h);
 326             if (mid > 0) {
 327                 g.setPaint(getGradient((float)0, (float)0, c1, (float)0,
 328                                        (float)mid, c2));
 329                 g.fillRect(0, 0, w, mid);
 330             }
 331             if (mid2 > 0) {
 332                 g.setColor(c2);
 333                 g.fillRect(0, mid, w, mid2);
 334             }
 335             if (mid > 0) {
 336                 g.setPaint(getGradient((float)0, (float)mid + mid2, c2,
 337                                        (float)0, (float)mid * 2 + mid2, c1));
 338                 g.fillRect(0, mid + mid2, w, mid);
 339             }
 340             if (h - mid * 2 - mid2 > 0) {
 341                 g.setPaint(getGradient((float)0, (float)mid * 2 + mid2, c1,
 342                                        (float)0, (float)h, c3));
 343                 g.fillRect(0, mid * 2 + mid2, w, h - mid * 2 - mid2);
 344             }
 345         }
 346 
 347         private void drawHorizontalGradient(Graphics2D g, float ratio1,
 348                                             float ratio2, Color c1,Color c2,
 349                                             Color c3, int w, int h) {
 350             int mid = (int)(ratio1 * w);
 351             int mid2 = (int)(ratio2 * w);
 352             if (mid > 0) {
 353                 g.setPaint(getGradient((float)0, (float)0, c1,
 354                                        (float)mid, (float)0, c2));
 355                 g.fillRect(0, 0, mid, h);
 356             }
 357             if (mid2 > 0) {
 358                 g.setColor(c2);
 359                 g.fillRect(mid, 0, mid2, h);
 360             }
 361             if (mid > 0) {
 362                 g.setPaint(getGradient((float)mid + mid2, (float)0, c2,
 363                                        (float)mid * 2 + mid2, (float)0, c1));
 364                 g.fillRect(mid + mid2, 0, mid, h);
 365             }
 366             if (w - mid * 2 - mid2 > 0) {
 367                 g.setPaint(getGradient((float)mid * 2 + mid2, (float)0, c1,
 368                                        w, (float)0, c3));
 369                 g.fillRect(mid * 2 + mid2, 0, w - mid * 2 - mid2, h);
 370             }
 371         }
 372 
 373         private GradientPaint getGradient(float x1, float y1,
 374                                                  Color c1, float x2, float y2,
 375                                                  Color c2) {
 376             return new GradientPaint(x1, y1, c1, x2, y2, c2, true);
 377         }
 378     }
 379 
 380 
 381     /**
 382      * Returns true if the specified widget is in a toolbar.
 383      */
 384     static boolean isToolBarButton(JComponent c) {
 385         return (c.getParent() instanceof JToolBar);
 386     }
 387 
 388     static Icon getOceanToolBarIcon(Image i) {
 389         ImageProducer prod = new FilteredImageSource(i.getSource(),
 390                              new OceanToolBarImageFilter());
 391         return new ImageIconUIResource(Toolkit.getDefaultToolkit().createImage(prod));
 392     }
 393 
 394     static Icon getOceanDisabledButtonIcon(Image image) {
 395         Object[] range = (Object[])UIManager.get("Button.disabledGrayRange");
 396         int min = 180;
 397         int max = 215;
 398         if (range != null) {
 399             min = ((Integer)range[0]).intValue();
 400             max = ((Integer)range[1]).intValue();
 401         }
 402         ImageProducer prod = new FilteredImageSource(image.getSource(),
 403                       new OceanDisabledButtonImageFilter(min , max));
 404         return new ImageIconUIResource(Toolkit.getDefaultToolkit().createImage(prod));
 405     }
 406 
 407 
 408 
 409 
 410     /**
 411      * Used to create a disabled Icon with the ocean look.
 412      */
 413     private static class OceanDisabledButtonImageFilter extends RGBImageFilter{
 414         private float min;
 415         private float factor;
 416 
 417         OceanDisabledButtonImageFilter(int min, int max) {
 418             canFilterIndexColorModel = true;
 419             this.min = (float)min;
 420             this.factor = (max - min) / 255f;
 421         }
 422 
 423         public int filterRGB(int x, int y, int rgb) {
 424             // Coefficients are from the sRGB color space:
 425             int gray = Math.min(255, (int)(((0.2125f * ((rgb >> 16) & 0xFF)) +
 426                     (0.7154f * ((rgb >> 8) & 0xFF)) +
 427                     (0.0721f * (rgb & 0xFF)) + .5f) * factor + min));
 428 
 429             return (rgb & 0xff000000) | (gray << 16) | (gray << 8) |
 430                 (gray << 0);
 431         }
 432     }
 433 
 434 
 435     /**
 436      * Used to create the rollover icons with the ocean look.
 437      */
 438     private static class OceanToolBarImageFilter extends RGBImageFilter {
 439         OceanToolBarImageFilter() {
 440             canFilterIndexColorModel = true;
 441         }
 442 
 443         public int filterRGB(int x, int y, int rgb) {
 444             int r = ((rgb >> 16) & 0xff);
 445             int g = ((rgb >> 8) & 0xff);
 446             int b = (rgb & 0xff);
 447             int gray = Math.max(Math.max(r, g), b);
 448             return (rgb & 0xff000000) | (gray << 16) | (gray << 8) |
 449                 (gray << 0);
 450         }
 451     }
 452 }