1 /*
   2  * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.plaf.multi;
  26 
  27 import java.util.Vector;
  28 import javax.swing.plaf.ListUI;
  29 import javax.swing.JList;
  30 import java.awt.Point;
  31 import java.awt.Rectangle;
  32 import javax.swing.plaf.ComponentUI;
  33 import javax.swing.JComponent;
  34 import java.awt.Graphics;
  35 import java.awt.Dimension;
  36 import javax.accessibility.Accessible;
  37 
  38 /**
  39  * A multiplexing UI used to combine <code>ListUI</code>s.
  40  *
  41  * <p>This file was automatically generated by AutoMulti.
  42  *
  43  * @author  Otto Multey
  44  */
  45 public class MultiListUI extends ListUI {
  46 
  47     /**
  48      * The vector containing the real UIs.  This is populated
  49      * in the call to <code>createUI</code>, and can be obtained by calling
  50      * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
  51      * obtained from the default look and feel.
  52      */
  53     protected Vector uis = new Vector();
  54 
  55 ////////////////////
  56 // Common UI methods
  57 ////////////////////
  58 
  59     /**
  60      * Returns the list of UIs associated with this multiplexing UI.  This
  61      * allows processing of the UIs by an application aware of multiplexing
  62      * UIs on components.
  63      *
  64      * @return an array of the UI delegates
  65      */
  66     public ComponentUI[] getUIs() {
  67         return MultiLookAndFeel.uisToArray(uis);
  68     }
  69 
  70 ////////////////////
  71 // ListUI methods
  72 ////////////////////
  73 
  74     /**
  75      * Invokes the <code>locationToIndex</code> method on each UI handled by this object.
  76      *
  77      * @return the value obtained from the first UI, which is
  78      * the UI obtained from the default <code>LookAndFeel</code>
  79      */
  80     public int locationToIndex(JList a, Point b) {
  81         int returnValue =
  82             ((ListUI) (uis.elementAt(0))).locationToIndex(a,b);
  83         for (int i = 1; i < uis.size(); i++) {
  84             ((ListUI) (uis.elementAt(i))).locationToIndex(a,b);
  85         }
  86         return returnValue;
  87     }
  88 
  89     /**
  90      * Invokes the <code>indexToLocation</code> method on each UI handled by this object.
  91      *
  92      * @return the value obtained from the first UI, which is
  93      * the UI obtained from the default <code>LookAndFeel</code>
  94      */
  95     public Point indexToLocation(JList a, int b) {
  96         Point returnValue =
  97             ((ListUI) (uis.elementAt(0))).indexToLocation(a,b);
  98         for (int i = 1; i < uis.size(); i++) {
  99             ((ListUI) (uis.elementAt(i))).indexToLocation(a,b);
 100         }
 101         return returnValue;
 102     }
 103 
 104     /**
 105      * Invokes the <code>getCellBounds</code> method on each UI handled by this object.
 106      *
 107      * @return the value obtained from the first UI, which is
 108      * the UI obtained from the default <code>LookAndFeel</code>
 109      */
 110     public Rectangle getCellBounds(JList a, int b, int c) {
 111         Rectangle returnValue =
 112             ((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c);
 113         for (int i = 1; i < uis.size(); i++) {
 114             ((ListUI) (uis.elementAt(i))).getCellBounds(a,b,c);
 115         }
 116         return returnValue;
 117     }
 118 
 119 ////////////////////
 120 // ComponentUI methods
 121 ////////////////////
 122 
 123     /**
 124      * Invokes the <code>contains</code> method on each UI handled by this object.
 125      *
 126      * @return the value obtained from the first UI, which is
 127      * the UI obtained from the default <code>LookAndFeel</code>
 128      */
 129     public boolean contains(JComponent a, int b, int c) {
 130         boolean returnValue =
 131             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
 132         for (int i = 1; i < uis.size(); i++) {
 133             ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
 134         }
 135         return returnValue;
 136     }
 137 
 138     /**
 139      * Invokes the <code>update</code> method on each UI handled by this object.
 140      */
 141     public void update(Graphics a, JComponent b) {
 142         for (int i = 0; i < uis.size(); i++) {
 143             ((ComponentUI) (uis.elementAt(i))).update(a,b);
 144         }
 145     }
 146 
 147     /**
 148      * Returns a multiplexing UI instance if any of the auxiliary
 149      * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
 150      * UI object obtained from the default <code>LookAndFeel</code>.
 151      *
 152      * @param  a the component to create the UI for
 153      * @return the UI delegate created
 154      */
 155     public static ComponentUI createUI(JComponent a) {
 156         ComponentUI mui = new MultiListUI();
 157         return MultiLookAndFeel.createUIs(mui,
 158                                           ((MultiListUI) mui).uis,
 159                                           a);
 160     }
 161 
 162     /**
 163      * Invokes the <code>installUI</code> method on each UI handled by this object.
 164      */
 165     public void installUI(JComponent a) {
 166         for (int i = 0; i < uis.size(); i++) {
 167             ((ComponentUI) (uis.elementAt(i))).installUI(a);
 168         }
 169     }
 170 
 171     /**
 172      * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
 173      */
 174     public void uninstallUI(JComponent a) {
 175         for (int i = 0; i < uis.size(); i++) {
 176             ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
 177         }
 178     }
 179 
 180     /**
 181      * Invokes the <code>paint</code> method on each UI handled by this object.
 182      */
 183     public void paint(Graphics a, JComponent b) {
 184         for (int i = 0; i < uis.size(); i++) {
 185             ((ComponentUI) (uis.elementAt(i))).paint(a,b);
 186         }
 187     }
 188 
 189     /**
 190      * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
 191      *
 192      * @return the value obtained from the first UI, which is
 193      * the UI obtained from the default <code>LookAndFeel</code>
 194      */
 195     public Dimension getPreferredSize(JComponent a) {
 196         Dimension returnValue =
 197             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
 198         for (int i = 1; i < uis.size(); i++) {
 199             ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
 200         }
 201         return returnValue;
 202     }
 203 
 204     /**
 205      * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
 206      *
 207      * @return the value obtained from the first UI, which is
 208      * the UI obtained from the default <code>LookAndFeel</code>
 209      */
 210     public Dimension getMinimumSize(JComponent a) {
 211         Dimension returnValue =
 212             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
 213         for (int i = 1; i < uis.size(); i++) {
 214             ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
 215         }
 216         return returnValue;
 217     }
 218 
 219     /**
 220      * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
 221      *
 222      * @return the value obtained from the first UI, which is
 223      * the UI obtained from the default <code>LookAndFeel</code>
 224      */
 225     public Dimension getMaximumSize(JComponent a) {
 226         Dimension returnValue =
 227             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
 228         for (int i = 1; i < uis.size(); i++) {
 229             ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
 230         }
 231         return returnValue;
 232     }
 233 
 234     /**
 235      * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
 236      *
 237      * @return the value obtained from the first UI, which is
 238      * the UI obtained from the default <code>LookAndFeel</code>
 239      */
 240     public int getAccessibleChildrenCount(JComponent a) {
 241         int returnValue =
 242             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
 243         for (int i = 1; i < uis.size(); i++) {
 244             ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
 245         }
 246         return returnValue;
 247     }
 248 
 249     /**
 250      * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
 251      *
 252      * @return the value obtained from the first UI, which is
 253      * the UI obtained from the default <code>LookAndFeel</code>
 254      */
 255     public Accessible getAccessibleChild(JComponent a, int b) {
 256         Accessible returnValue =
 257             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
 258         for (int i = 1; i < uis.size(); i++) {
 259             ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
 260         }
 261         return returnValue;
 262     }
 263 }