1 /* 2 * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 package javax.swing.plaf.multi; 26 27 import java.util.Vector; 28 import javax.swing.plaf.ListUI; 29 import javax.swing.JList; 30 import java.awt.Point; 31 import java.awt.Rectangle; 32 import javax.swing.plaf.ComponentUI; 33 import javax.swing.JComponent; 34 import java.awt.Graphics; 35 import java.awt.Dimension; 36 import javax.accessibility.Accessible; 37 38 /** 39 * A multiplexing UI used to combine <code>ListUI</code>s. 40 * 41 * <p>This file was automatically generated by AutoMulti. 42 * 43 * @author Otto Multey 44 */ 45 public class MultiListUI extends ListUI { 46 47 /** 48 * The vector containing the real UIs. This is populated 49 * in the call to <code>createUI</code>, and can be obtained by calling 50 * the <code>getUIs</code> method. The first element is guaranteed to be the real UI 51 * obtained from the default look and feel. 52 */ 53 protected Vector uis = new Vector(); 54 55 //////////////////// 56 // Common UI methods 57 //////////////////// 58 59 /** 60 * Returns the list of UIs associated with this multiplexing UI. This 61 * allows processing of the UIs by an application aware of multiplexing 62 * UIs on components. 63 * 64 * @return an array of the UI delegates 65 */ 66 public ComponentUI[] getUIs() { 67 return MultiLookAndFeel.uisToArray(uis); 68 } 69 70 //////////////////// 71 // ListUI methods 72 //////////////////// 73 74 /** 75 * Invokes the <code>locationToIndex</code> method on each UI handled by this object. 76 * 77 * @return the value obtained from the first UI, which is 78 * the UI obtained from the default <code>LookAndFeel</code> 79 */ 80 public int locationToIndex(JList a, Point b) { 81 int returnValue = 82 ((ListUI) (uis.elementAt(0))).locationToIndex(a,b); 83 for (int i = 1; i < uis.size(); i++) { 84 ((ListUI) (uis.elementAt(i))).locationToIndex(a,b); 85 } 86 return returnValue; 87 } 88 89 /** 90 * Invokes the <code>indexToLocation</code> method on each UI handled by this object. 91 * 92 * @return the value obtained from the first UI, which is 93 * the UI obtained from the default <code>LookAndFeel</code> 94 */ 95 public Point indexToLocation(JList a, int b) { 96 Point returnValue = 97 ((ListUI) (uis.elementAt(0))).indexToLocation(a,b); 98 for (int i = 1; i < uis.size(); i++) { 99 ((ListUI) (uis.elementAt(i))).indexToLocation(a,b); 100 } 101 return returnValue; 102 } 103 104 /** 105 * Invokes the <code>getCellBounds</code> method on each UI handled by this object. 106 * 107 * @return the value obtained from the first UI, which is 108 * the UI obtained from the default <code>LookAndFeel</code> 109 */ 110 public Rectangle getCellBounds(JList a, int b, int c) { 111 Rectangle returnValue = 112 ((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c); 113 for (int i = 1; i < uis.size(); i++) { 114 ((ListUI) (uis.elementAt(i))).getCellBounds(a,b,c); 115 } 116 return returnValue; 117 } 118 119 //////////////////// 120 // ComponentUI methods 121 //////////////////// 122 123 /** 124 * Invokes the <code>contains</code> method on each UI handled by this object. 125 * 126 * @return the value obtained from the first UI, which is 127 * the UI obtained from the default <code>LookAndFeel</code> 128 */ 129 public boolean contains(JComponent a, int b, int c) { 130 boolean returnValue = 131 ((ComponentUI) (uis.elementAt(0))).contains(a,b,c); 132 for (int i = 1; i < uis.size(); i++) { 133 ((ComponentUI) (uis.elementAt(i))).contains(a,b,c); 134 } 135 return returnValue; 136 } 137 138 /** 139 * Invokes the <code>update</code> method on each UI handled by this object. 140 */ 141 public void update(Graphics a, JComponent b) { 142 for (int i = 0; i < uis.size(); i++) { 143 ((ComponentUI) (uis.elementAt(i))).update(a,b); 144 } 145 } 146 147 /** 148 * Returns a multiplexing UI instance if any of the auxiliary 149 * <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the 150 * UI object obtained from the default <code>LookAndFeel</code>. 151 * 152 * @param a the component to create the UI for 153 * @return the UI delegate created 154 */ 155 public static ComponentUI createUI(JComponent a) { 156 ComponentUI mui = new MultiListUI(); 157 return MultiLookAndFeel.createUIs(mui, 158 ((MultiListUI) mui).uis, 159 a); 160 } 161 162 /** 163 * Invokes the <code>installUI</code> method on each UI handled by this object. 164 */ 165 public void installUI(JComponent a) { 166 for (int i = 0; i < uis.size(); i++) { 167 ((ComponentUI) (uis.elementAt(i))).installUI(a); 168 } 169 } 170 171 /** 172 * Invokes the <code>uninstallUI</code> method on each UI handled by this object. 173 */ 174 public void uninstallUI(JComponent a) { 175 for (int i = 0; i < uis.size(); i++) { 176 ((ComponentUI) (uis.elementAt(i))).uninstallUI(a); 177 } 178 } 179 180 /** 181 * Invokes the <code>paint</code> method on each UI handled by this object. 182 */ 183 public void paint(Graphics a, JComponent b) { 184 for (int i = 0; i < uis.size(); i++) { 185 ((ComponentUI) (uis.elementAt(i))).paint(a,b); 186 } 187 } 188 189 /** 190 * Invokes the <code>getPreferredSize</code> method on each UI handled by this object. 191 * 192 * @return the value obtained from the first UI, which is 193 * the UI obtained from the default <code>LookAndFeel</code> 194 */ 195 public Dimension getPreferredSize(JComponent a) { 196 Dimension returnValue = 197 ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a); 198 for (int i = 1; i < uis.size(); i++) { 199 ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a); 200 } 201 return returnValue; 202 } 203 204 /** 205 * Invokes the <code>getMinimumSize</code> method on each UI handled by this object. 206 * 207 * @return the value obtained from the first UI, which is 208 * the UI obtained from the default <code>LookAndFeel</code> 209 */ 210 public Dimension getMinimumSize(JComponent a) { 211 Dimension returnValue = 212 ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a); 213 for (int i = 1; i < uis.size(); i++) { 214 ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a); 215 } 216 return returnValue; 217 } 218 219 /** 220 * Invokes the <code>getMaximumSize</code> method on each UI handled by this object. 221 * 222 * @return the value obtained from the first UI, which is 223 * the UI obtained from the default <code>LookAndFeel</code> 224 */ 225 public Dimension getMaximumSize(JComponent a) { 226 Dimension returnValue = 227 ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a); 228 for (int i = 1; i < uis.size(); i++) { 229 ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a); 230 } 231 return returnValue; 232 } 233 234 /** 235 * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object. 236 * 237 * @return the value obtained from the first UI, which is 238 * the UI obtained from the default <code>LookAndFeel</code> 239 */ 240 public int getAccessibleChildrenCount(JComponent a) { 241 int returnValue = 242 ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a); 243 for (int i = 1; i < uis.size(); i++) { 244 ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a); 245 } 246 return returnValue; 247 } 248 249 /** 250 * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object. 251 * 252 * @return the value obtained from the first UI, which is 253 * the UI obtained from the default <code>LookAndFeel</code> 254 */ 255 public Accessible getAccessibleChild(JComponent a, int b) { 256 Accessible returnValue = 257 ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b); 258 for (int i = 1; i < uis.size(); i++) { 259 ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b); 260 } 261 return returnValue; 262 } 263 }