1 /*
   2  * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.plaf.multi;
  26 
  27 import java.util.Vector;
  28 import javax.swing.plaf.MenuItemUI;
  29 import javax.swing.plaf.ButtonUI;
  30 import javax.swing.plaf.ComponentUI;
  31 import javax.swing.JComponent;
  32 import java.awt.Graphics;
  33 import java.awt.Dimension;
  34 import javax.accessibility.Accessible;
  35 
  36 /**
  37  * A multiplexing UI used to combine <code>MenuItemUI</code>s.
  38  *
  39  * <p>This file was automatically generated by AutoMulti.
  40  *
  41  * @author  Otto Multey
  42  */
  43 public class MultiMenuItemUI extends MenuItemUI {
  44 
  45     /**
  46      * The vector containing the real UIs.  This is populated
  47      * in the call to <code>createUI</code>, and can be obtained by calling
  48      * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
  49      * obtained from the default look and feel.
  50      */
  51     protected Vector uis = new Vector();
  52 
  53 ////////////////////
  54 // Common UI methods
  55 ////////////////////
  56 
  57     /**
  58      * Returns the list of UIs associated with this multiplexing UI.  This
  59      * allows processing of the UIs by an application aware of multiplexing
  60      * UIs on components.
  61      *
  62      * @return an array of the UI delegates
  63      */
  64     public ComponentUI[] getUIs() {
  65         return MultiLookAndFeel.uisToArray(uis);
  66     }
  67 
  68 ////////////////////
  69 // MenuItemUI methods
  70 ////////////////////
  71 
  72 ////////////////////
  73 // ButtonUI methods
  74 ////////////////////
  75 
  76 ////////////////////
  77 // ComponentUI methods
  78 ////////////////////
  79 
  80     /**
  81      * Invokes the <code>contains</code> method on each UI handled by this object.
  82      *
  83      * @return the value obtained from the first UI, which is
  84      * the UI obtained from the default <code>LookAndFeel</code>
  85      */
  86     public boolean contains(JComponent a, int b, int c) {
  87         boolean returnValue =
  88             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
  89         for (int i = 1; i < uis.size(); i++) {
  90             ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
  91         }
  92         return returnValue;
  93     }
  94 
  95     /**
  96      * Invokes the <code>update</code> method on each UI handled by this object.
  97      */
  98     public void update(Graphics a, JComponent b) {
  99         for (int i = 0; i < uis.size(); i++) {
 100             ((ComponentUI) (uis.elementAt(i))).update(a,b);
 101         }
 102     }
 103 
 104     /**
 105      * Returns a multiplexing UI instance if any of the auxiliary
 106      * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
 107      * UI object obtained from the default <code>LookAndFeel</code>.
 108      *
 109      * @param  a the component to create the UI for
 110      * @return the UI delegate created
 111      */
 112     public static ComponentUI createUI(JComponent a) {
 113         ComponentUI mui = new MultiMenuItemUI();
 114         return MultiLookAndFeel.createUIs(mui,
 115                                           ((MultiMenuItemUI) mui).uis,
 116                                           a);
 117     }
 118 
 119     /**
 120      * Invokes the <code>installUI</code> method on each UI handled by this object.
 121      */
 122     public void installUI(JComponent a) {
 123         for (int i = 0; i < uis.size(); i++) {
 124             ((ComponentUI) (uis.elementAt(i))).installUI(a);
 125         }
 126     }
 127 
 128     /**
 129      * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
 130      */
 131     public void uninstallUI(JComponent a) {
 132         for (int i = 0; i < uis.size(); i++) {
 133             ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
 134         }
 135     }
 136 
 137     /**
 138      * Invokes the <code>paint</code> method on each UI handled by this object.
 139      */
 140     public void paint(Graphics a, JComponent b) {
 141         for (int i = 0; i < uis.size(); i++) {
 142             ((ComponentUI) (uis.elementAt(i))).paint(a,b);
 143         }
 144     }
 145 
 146     /**
 147      * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
 148      *
 149      * @return the value obtained from the first UI, which is
 150      * the UI obtained from the default <code>LookAndFeel</code>
 151      */
 152     public Dimension getPreferredSize(JComponent a) {
 153         Dimension returnValue =
 154             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
 155         for (int i = 1; i < uis.size(); i++) {
 156             ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
 157         }
 158         return returnValue;
 159     }
 160 
 161     /**
 162      * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
 163      *
 164      * @return the value obtained from the first UI, which is
 165      * the UI obtained from the default <code>LookAndFeel</code>
 166      */
 167     public Dimension getMinimumSize(JComponent a) {
 168         Dimension returnValue =
 169             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
 170         for (int i = 1; i < uis.size(); i++) {
 171             ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
 172         }
 173         return returnValue;
 174     }
 175 
 176     /**
 177      * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
 178      *
 179      * @return the value obtained from the first UI, which is
 180      * the UI obtained from the default <code>LookAndFeel</code>
 181      */
 182     public Dimension getMaximumSize(JComponent a) {
 183         Dimension returnValue =
 184             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
 185         for (int i = 1; i < uis.size(); i++) {
 186             ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
 187         }
 188         return returnValue;
 189     }
 190 
 191     /**
 192      * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
 193      *
 194      * @return the value obtained from the first UI, which is
 195      * the UI obtained from the default <code>LookAndFeel</code>
 196      */
 197     public int getAccessibleChildrenCount(JComponent a) {
 198         int returnValue =
 199             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
 200         for (int i = 1; i < uis.size(); i++) {
 201             ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
 202         }
 203         return returnValue;
 204     }
 205 
 206     /**
 207      * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
 208      *
 209      * @return the value obtained from the first UI, which is
 210      * the UI obtained from the default <code>LookAndFeel</code>
 211      */
 212     public Accessible getAccessibleChild(JComponent a, int b) {
 213         Accessible returnValue =
 214             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
 215         for (int i = 1; i < uis.size(); i++) {
 216             ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
 217         }
 218         return returnValue;
 219     }
 220 }