1 /*
   2  * Copyright (c) 2005, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.plaf.nimbus;
  26 
  27 import javax.swing.Painter;
  28 
  29 import javax.swing.JComponent;
  30 import javax.swing.UIDefaults;
  31 import javax.swing.UIManager;
  32 import javax.swing.plaf.ColorUIResource;
  33 import javax.swing.plaf.synth.ColorType;
  34 import static javax.swing.plaf.synth.SynthConstants.*;
  35 import javax.swing.plaf.synth.SynthContext;
  36 import javax.swing.plaf.synth.SynthPainter;
  37 import javax.swing.plaf.synth.SynthStyle;
  38 import java.awt.Color;
  39 import java.awt.Font;
  40 import java.awt.Insets;
  41 import java.lang.ref.WeakReference;
  42 import java.util.ArrayList;
  43 import java.util.Collections;
  44 import java.util.Comparator;
  45 import java.util.HashMap;
  46 import java.util.List;
  47 import java.util.Map;
  48 import java.util.TreeMap;
  49 
  50 /**
  51  * <p>A SynthStyle implementation used by Nimbus. Each Region that has been
  52  * registered with the NimbusLookAndFeel will have an associated NimbusStyle.
  53  * Third party components that are registered with the NimbusLookAndFeel will
  54  * therefore be handed a NimbusStyle from the look and feel from the
  55  * #getStyle(JComponent, Region) method.</p>
  56  *
  57  * <p>This class properly reads and retrieves values placed in the UIDefaults
  58  * according to the standard Nimbus naming conventions. It will create and
  59  * retrieve painters, fonts, colors, and other data stored there.</p>
  60  *
  61  * <p>NimbusStyle also supports the ability to override settings on a per
  62  * component basis. NimbusStyle checks the component's client property map for
  63  * "Nimbus.Overrides". If the value associated with this key is an instance of
  64  * UIDefaults, then the values in that defaults table will override the standard
  65  * Nimbus defaults in UIManager, but for that component instance only.</p>
  66  *
  67  * <p>Optionally, you may specify the client property
  68  * "Nimbus.Overrides.InheritDefaults". If true, this client property indicates
  69  * that the defaults located in UIManager should first be read, and then
  70  * replaced with defaults located in the component client properties. If false,
  71  * then only the defaults located in the component client property map will
  72  * be used. If not specified, it is assumed to be true.</p>
  73  *
  74  * <p>You must specify "Nimbus.Overrides" for "Nimbus.Overrides.InheritDefaults"
  75  * to have any effect. "Nimbus.Overrides" indicates whether there are any
  76  * overrides, while "Nimbus.Overrides.InheritDefaults" indicates whether those
  77  * overrides should first be initialized with the defaults from UIManager.</p>
  78  *
  79  * <p>The NimbusStyle is reloaded whenever a property change event is fired
  80  * for a component for "Nimbus.Overrides" or "Nimbus.Overrides.InheritDefaults".
  81  * So for example, setting a new UIDefaults on a component would cause the
  82  * style to be reloaded.</p>
  83  *
  84  * <p>The values are only read out of UIManager once, and then cached. If
  85  * you need to read the values again (for example, if the UI is being reloaded),
  86  * then discard this NimbusStyle and read a new one from NimbusLookAndFeel
  87  * using NimbusLookAndFeel.getStyle.</p>
  88  *
  89  * <p>The primary API of interest in this class for 3rd party component authors
  90  * are the three methods which retrieve painters: #getBackgroundPainter,
  91  * #getForegroundPainter, and #getBorderPainter.</p>
  92  *
  93  * <p>NimbusStyle allows you to specify custom states, or modify the order of
  94  * states. Synth (and thus Nimbus) has the concept of a "state". For example,
  95  * a JButton might be in the "MOUSE_OVER" state, or the "ENABLED" state, or the
  96  * "DISABLED" state. These are all "standard" states which are defined in synth,
  97  * and which apply to all synth Regions.</p>
  98  *
  99  * <p>Sometimes, however, you need to have a custom state. For example, you
 100  * want JButton to render differently if it's parent is a JToolbar. In Nimbus,
 101  * you specify these custom states by including a special key in UIDefaults.
 102  * The following UIDefaults entries define three states for this button:</p>
 103  *
 104  * <pre><code>
 105  *     JButton.States = Enabled, Disabled, Toolbar
 106  *     JButton[Enabled].backgroundPainter = somePainter
 107  *     JButton[Disabled].background = BLUE
 108  *     JButton[Toolbar].backgroundPainter = someOtherPaint
 109  * </code></pre>
 110  *
 111  * <p>As you can see, the <code>JButton.States</code> entry lists the states
 112  * that the JButton style will support. You then specify the settings for
 113  * each state. If you do not specify the <code>JButton.States</code> entry,
 114  * then the standard Synth states will be assumed. If you specify the entry
 115  * but the list of states is empty or null, then the standard synth states
 116  * will be assumed.</p>
 117  *
 118  * @author Richard Bair
 119  * @author Jasper Potts
 120  */
 121 public final class NimbusStyle extends SynthStyle {
 122     /* Keys and scales for large/small/mini components, based on Apples sizes */
 123     public static final String LARGE_KEY = "large";
 124     public static final String SMALL_KEY = "small";
 125     public static final String MINI_KEY = "mini";
 126     public static final double LARGE_SCALE = 1.15;
 127     public static final double SMALL_SCALE = 0.857;
 128     public static final double MINI_SCALE = 0.714;
 129 
 130     /**
 131      * Special constant used for performance reasons during the get() method.
 132      * If get() runs through all of the search locations and determines that
 133      * there is no value, then NULL will be placed into the values map. This way
 134      * on subsequent lookups it will simply extract NULL, see it, and return
 135      * null rather than continuing the lookup procedure.
 136      */
 137     private static final Object NULL = '\0';
 138     /**
 139      * <p>The Color to return from getColorForState if it would otherwise have
 140      * returned null.</p>
 141      *
 142      * <p>Returning null from getColorForState is a very bad thing, as it causes
 143      * the AWT peer for the component to install a SystemColor, which is not a
 144      * UIResource. As a result, if <code>null</code> is returned from
 145      * getColorForState, then thereafter the color is not updated for other
 146      * states or on LAF changes or updates. This DEFAULT_COLOR is used to
 147      * ensure that a ColorUIResource is always returned from
 148      * getColorForState.</p>
 149      */
 150     private static final Color DEFAULT_COLOR = new ColorUIResource(Color.BLACK);
 151     /**
 152      * Simple Comparator for ordering the RuntimeStates according to their
 153      * rank.
 154      */
 155     private static final Comparator<RuntimeState> STATE_COMPARATOR =
 156         new Comparator<RuntimeState>() {
 157             @Override
 158             public int compare(RuntimeState a, RuntimeState b) {
 159                 return a.state - b.state;
 160             }
 161         };
 162     /**
 163      * The prefix for the component or region that this NimbusStyle
 164      * represents. This prefix is used to lookup state in the UIManager.
 165      * It should be something like Button or Slider.Thumb or "MyButton" or
 166      * ComboBox."ComboBox.arrowButton" or "MyComboBox"."ComboBox.arrowButton"
 167      */
 168     private String prefix;
 169     /**
 170      * The SynthPainter that will be returned from this NimbusStyle. The
 171      * SynthPainter returned will be a SynthPainterImpl, which will in turn
 172      * delegate back to this NimbusStyle for the proper Painter (not
 173      * SynthPainter) to use for painting the foreground, background, or border.
 174      */
 175     private SynthPainter painter;
 176     /**
 177      * Data structure containing all of the defaults, insets, states, and other
 178      * values associated with this style. This instance refers to default
 179      * values, and are used when no overrides are discovered in the client
 180      * properties of a component. These values are lazily created on first
 181      * access.
 182      */
 183     private Values values;
 184 
 185     /**
 186      * A temporary CacheKey used to perform lookups. This pattern avoids
 187      * creating useless garbage keys, or concatenating strings, etc.
 188      */
 189     private CacheKey tmpKey = new CacheKey("", 0);
 190 
 191     /**
 192      * Some NimbusStyles are created for a specific component only. In Nimbus,
 193      * this happens whenever the component has as a client property a
 194      * UIDefaults which overrides (or supplements) those defaults found in
 195      * UIManager.
 196      */
 197     private WeakReference<JComponent> component;
 198 
 199     /**
 200      * Create a new NimbusStyle. Only the prefix must be supplied. At the
 201      * appropriate time, installDefaults will be called. At that point, all of
 202      * the state information will be pulled from UIManager and stored locally
 203      * within this style.
 204      *
 205      * @param prefix Something like Button or Slider.Thumb or
 206      *        org.jdesktop.swingx.JXStatusBar or ComboBox."ComboBox.arrowButton"
 207      * @param c an optional reference to a component that this NimbusStyle
 208      *        should be associated with. This is only used when the component
 209      *        has Nimbus overrides registered in its client properties and
 210      *        should be null otherwise.
 211      */
 212     NimbusStyle(String prefix, JComponent c) {
 213         if (c != null) {
 214             this.component = new WeakReference<JComponent>(c);
 215         }
 216         this.prefix = prefix;
 217         this.painter = new SynthPainterImpl(this);
 218     }
 219 
 220     /**
 221      * {@inheritDoc}
 222      *
 223      * Overridden to cause this style to populate itself with data from
 224      * UIDefaults, if necessary.
 225      */
 226     @Override public void installDefaults(SynthContext ctx) {
 227         validate();
 228 
 229         //delegate to the superclass to install defaults such as background,
 230         //foreground, font, and opaque onto the swing component.
 231         super.installDefaults(ctx);
 232     }
 233 
 234     /**
 235      * Pulls data out of UIDefaults, if it has not done so already, and sets
 236      * up the internal state.
 237      */
 238     private void validate() {
 239         // a non-null values object is the flag we use to determine whether
 240         // to reparse from UIManager.
 241         if (values != null) return;
 242 
 243         // reconstruct this NimbusStyle based on the entries in the UIManager
 244         // and possibly based on any overrides within the component's
 245         // client properties (assuming such a component exists and contains
 246         // any Nimbus.Overrides)
 247         values = new Values();
 248 
 249         Map<String, Object> defaults =
 250                 ((NimbusLookAndFeel) UIManager.getLookAndFeel()).
 251                         getDefaultsForPrefix(prefix);
 252 
 253         // inspect the client properties for the key "Nimbus.Overrides". If the
 254         // value is an instance of UIDefaults, then these defaults are used
 255         // in place of, or in addition to, the defaults in UIManager.
 256         if (component != null) {
 257             // We know component.get() is non-null here, as if the component
 258             // were GC'ed, we wouldn't be processing its style.
 259             Object o = component.get().getClientProperty("Nimbus.Overrides");
 260             if (o instanceof UIDefaults) {
 261                 Object i = component.get().getClientProperty(
 262                         "Nimbus.Overrides.InheritDefaults");
 263                 boolean inherit = i instanceof Boolean ? (Boolean)i : true;
 264                 UIDefaults d = (UIDefaults)o;
 265                 TreeMap<String, Object> map = new TreeMap<String, Object>();
 266                 for (Object obj : d.keySet()) {
 267                     if (obj instanceof String) {
 268                         String key = (String)obj;
 269                         if (key.startsWith(prefix)) {
 270                             map.put(key, d.get(key));
 271                         }
 272                     }
 273                 }
 274                 if (inherit) {
 275                     defaults.putAll(map);
 276                 } else {
 277                     defaults = map;
 278                 }
 279             }
 280         }
 281 
 282         //a list of the different types of states used by this style. This
 283         //list may contain only "standard" states (those defined by Synth),
 284         //or it may contain custom states, or it may contain only "standard"
 285         //states but list them in a non-standard order.
 286         List<State<?>> states = new ArrayList<>();
 287         //a map of state name to code
 288         Map<String,Integer> stateCodes = new HashMap<>();
 289         //This is a list of runtime "state" context objects. These contain
 290         //the values associated with each state.
 291         List<RuntimeState> runtimeStates = new ArrayList<>();
 292 
 293         //determine whether there are any custom states, or custom state
 294         //order. If so, then read all those custom states and define the
 295         //"values" stateTypes to be a non-null array.
 296         //Otherwise, let the "values" stateTypes be null to indicate that
 297         //there are no custom states or custom state ordering
 298         String statesString = (String)defaults.get(prefix + ".States");
 299         if (statesString != null) {
 300             String s[] = statesString.split(",");
 301             for (int i=0; i<s.length; i++) {
 302                 s[i] = s[i].trim();
 303                 if (!State.isStandardStateName(s[i])) {
 304                     //this is a non-standard state name, so look for the
 305                     //custom state associated with it
 306                     String stateName = prefix + "." + s[i];
 307                     State<?> customState = (State)defaults.get(stateName);
 308                     if (customState != null) {
 309                         states.add(customState);
 310                     }
 311                 } else {
 312                     states.add(State.getStandardState(s[i]));
 313                 }
 314             }
 315 
 316             //if there were any states defined, then set the stateTypes array
 317             //to be non-null. Otherwise, leave it null (meaning, use the
 318             //standard synth states).
 319             if (states.size() > 0) {
 320                 values.stateTypes = states.toArray(new State<?>[states.size()]);
 321             }
 322 
 323             //assign codes for each of the state types
 324             int code = 1;
 325             for (State<?> state : states) {
 326                 stateCodes.put(state.getName(), code);
 327                 code <<= 1;
 328             }
 329         } else {
 330             //since there were no custom states defined, setup the list of
 331             //standard synth states. Note that the "v.stateTypes" is not
 332             //being set here, indicating that at runtime the state selection
 333             //routines should use standard synth states instead of custom
 334             //states. I do need to popuplate this temp list now though, so that
 335             //the remainder of this method will function as expected.
 336             states.add(State.Enabled);
 337             states.add(State.MouseOver);
 338             states.add(State.Pressed);
 339             states.add(State.Disabled);
 340             states.add(State.Focused);
 341             states.add(State.Selected);
 342             states.add(State.Default);
 343 
 344             //assign codes for the states
 345             stateCodes.put("Enabled", ENABLED);
 346             stateCodes.put("MouseOver", MOUSE_OVER);
 347             stateCodes.put("Pressed", PRESSED);
 348             stateCodes.put("Disabled", DISABLED);
 349             stateCodes.put("Focused", FOCUSED);
 350             stateCodes.put("Selected", SELECTED);
 351             stateCodes.put("Default", DEFAULT);
 352         }
 353 
 354         //Now iterate over all the keys in the defaults table
 355         for (String key : defaults.keySet()) {
 356             //The key is something like JButton.Enabled.backgroundPainter,
 357             //or JButton.States, or JButton.background.
 358             //Remove the "JButton." portion of the key
 359             String temp = key.substring(prefix.length());
 360             //if there is a " or : then we skip it because it is a subregion
 361             //of some kind
 362             if (temp.indexOf('"') != -1 || temp.indexOf(':') != -1) continue;
 363             //remove the separator
 364             temp = temp.substring(1);
 365             //At this point, temp may be any of the following:
 366             //background
 367             //[Enabled].background
 368             //[Enabled+MouseOver].background
 369             //property.foo
 370 
 371             //parse out the states and the property
 372             String stateString = null;
 373             String property = null;
 374             int bracketIndex = temp.indexOf(']');
 375             if (bracketIndex < 0) {
 376                 //there is not a state string, so property = temp
 377                 property = temp;
 378             } else {
 379                 stateString = temp.substring(0, bracketIndex);
 380                 property = temp.substring(bracketIndex + 2);
 381             }
 382 
 383             //now that I have the state (if any) and the property, get the
 384             //value for this property and install it where it belongs
 385             if (stateString == null) {
 386                 //there was no state, just a property. Check for the custom
 387                 //"contentMargins" property (which is handled specially by
 388                 //Synth/Nimbus). Also check for the property being "States",
 389                 //in which case it is not a real property and should be ignored.
 390                 //otherwise, assume it is a property and install it on the
 391                 //values object
 392                 if ("contentMargins".equals(property)) {
 393                     values.contentMargins = (Insets)defaults.get(key);
 394                 } else if ("States".equals(property)) {
 395                     //ignore
 396                 } else {
 397                     values.defaults.put(property, defaults.get(key));
 398                 }
 399             } else {
 400                 //it is possible that the developer has a malformed UIDefaults
 401                 //entry, such that something was specified in the place of
 402                 //the State portion of the key but it wasn't a state. In this
 403                 //case, skip will be set to true
 404                 boolean skip = false;
 405                 //this variable keeps track of the int value associated with
 406                 //the state. See SynthState for details.
 407                 int componentState = 0;
 408                 //Multiple states may be specified in the string, such as
 409                 //Enabled+MouseOver
 410                 String[] stateParts = stateString.split("\\+");
 411                 //For each state, we need to find the State object associated
 412                 //with it, or skip it if it cannot be found.
 413                 for (String s : stateParts) {
 414                     if (stateCodes.containsKey(s)) {
 415                         componentState |= stateCodes.get(s);
 416                     } else {
 417                         //Was not a state. Maybe it was a subregion or something
 418                         //skip it.
 419                         skip = true;
 420                         break;
 421                     }
 422                 }
 423 
 424                 if (skip) continue;
 425 
 426                 //find the RuntimeState for this State
 427                 RuntimeState rs = null;
 428                 for (RuntimeState s : runtimeStates) {
 429                     if (s.state == componentState) {
 430                         rs = s;
 431                         break;
 432                     }
 433                 }
 434 
 435                 //couldn't find the runtime state, so create a new one
 436                 if (rs == null) {
 437                     rs = new RuntimeState(componentState, stateString);
 438                     runtimeStates.add(rs);
 439                 }
 440 
 441                 //check for a couple special properties, such as for the
 442                 //painters. If these are found, then set the specially on
 443                 //the runtime state. Else, it is just a normal property,
 444                 //so put it in the UIDefaults associated with that runtime
 445                 //state
 446                 if ("backgroundPainter".equals(property)) {
 447                     rs.backgroundPainter = getPainter(defaults, key);
 448                 } else if ("foregroundPainter".equals(property)) {
 449                     rs.foregroundPainter = getPainter(defaults, key);
 450                 } else if ("borderPainter".equals(property)) {
 451                     rs.borderPainter = getPainter(defaults, key);
 452                 } else {
 453                     rs.defaults.put(property, defaults.get(key));
 454                 }
 455             }
 456         }
 457 
 458         //now that I've collected all the runtime states, I'll sort them based
 459         //on their integer "state" (see SynthState for how this works).
 460         Collections.sort(runtimeStates, STATE_COMPARATOR);
 461 
 462         //finally, set the array of runtime states on the values object
 463         values.states = runtimeStates.toArray(new RuntimeState[runtimeStates.size()]);
 464     }
 465 
 466     private Painter<Object> getPainter(Map<String, Object> defaults, String key) {
 467         Object p = defaults.get(key);
 468         if (p instanceof UIDefaults.LazyValue) {
 469             p = ((UIDefaults.LazyValue)p).createValue(UIManager.getDefaults());
 470         }
 471         @SuppressWarnings("unchecked")
 472         Painter<Object> tmp = (p instanceof Painter ? (Painter)p : null);
 473         return tmp;
 474     }
 475 
 476     /**
 477      * {@inheritDoc}
 478      *
 479      * Overridden to cause this style to populate itself with data from
 480      * UIDefaults, if necessary.
 481      */
 482     @Override public Insets getInsets(SynthContext ctx, Insets in) {
 483         if (in == null) {
 484             in = new Insets(0, 0, 0, 0);
 485         }
 486 
 487         Values v = getValues(ctx);
 488 
 489         if (v.contentMargins == null) {
 490             in.bottom = in.top = in.left = in.right = 0;
 491             return in;
 492         } else {
 493             in.bottom = v.contentMargins.bottom;
 494             in.top = v.contentMargins.top;
 495             in.left = v.contentMargins.left;
 496             in.right = v.contentMargins.right;
 497             // Account for scale
 498             // The key "JComponent.sizeVariant" is used to match Apple's LAF
 499             String scaleKey = (String)ctx.getComponent().getClientProperty(
 500                     "JComponent.sizeVariant");
 501             if (scaleKey != null){
 502                 if (LARGE_KEY.equals(scaleKey)){
 503                     in.bottom *= LARGE_SCALE;
 504                     in.top *= LARGE_SCALE;
 505                     in.left *= LARGE_SCALE;
 506                     in.right *= LARGE_SCALE;
 507                 } else if (SMALL_KEY.equals(scaleKey)){
 508                     in.bottom *= SMALL_SCALE;
 509                     in.top *= SMALL_SCALE;
 510                     in.left *= SMALL_SCALE;
 511                     in.right *= SMALL_SCALE;
 512                 } else if (MINI_KEY.equals(scaleKey)){
 513                     in.bottom *= MINI_SCALE;
 514                     in.top *= MINI_SCALE;
 515                     in.left *= MINI_SCALE;
 516                     in.right *= MINI_SCALE;
 517                 }
 518             }
 519             return in;
 520         }
 521     }
 522 
 523     /**
 524      * {@inheritDoc}
 525      *
 526      * <p>Overridden to cause this style to populate itself with data from
 527      * UIDefaults, if necessary.</p>
 528      *
 529      * <p>In addition, NimbusStyle handles ColorTypes slightly differently from
 530      * Synth.</p>
 531      * <ul>
 532      *  <li>ColorType.BACKGROUND will equate to the color stored in UIDefaults
 533      *      named "background".</li>
 534      *  <li>ColorType.TEXT_BACKGROUND will equate to the color stored in
 535      *      UIDefaults named "textBackground".</li>
 536      *  <li>ColorType.FOREGROUND will equate to the color stored in UIDefaults
 537      *      named "textForeground".</li>
 538      *  <li>ColorType.TEXT_FOREGROUND will equate to the color stored in
 539      *      UIDefaults named "textForeground".</li>
 540      * </ul>
 541      */
 542     @Override protected Color getColorForState(SynthContext ctx, ColorType type) {
 543         String key = null;
 544         if (type == ColorType.BACKGROUND) {
 545             key = "background";
 546         } else if (type == ColorType.FOREGROUND) {
 547             //map FOREGROUND as TEXT_FOREGROUND
 548             key = "textForeground";
 549         } else if (type == ColorType.TEXT_BACKGROUND) {
 550             key = "textBackground";
 551         } else if (type == ColorType.TEXT_FOREGROUND) {
 552             key = "textForeground";
 553         } else if (type == ColorType.FOCUS) {
 554             key = "focus";
 555         } else if (type != null) {
 556             key = type.toString();
 557         } else {
 558             return DEFAULT_COLOR;
 559         }
 560         Color c = (Color) get(ctx, key);
 561         //if all else fails, return a default color (which is a ColorUIResource)
 562         if (c == null) c = DEFAULT_COLOR;
 563         return c;
 564     }
 565 
 566     /**
 567      * {@inheritDoc}
 568      *
 569      * Overridden to cause this style to populate itself with data from
 570      * UIDefaults, if necessary. If a value named "font" is not found in
 571      * UIDefaults, then the "defaultFont" font in UIDefaults will be returned
 572      * instead.
 573      */
 574     @Override protected Font getFontForState(SynthContext ctx) {
 575         Font f = (Font)get(ctx, "font");
 576         if (f == null) f = UIManager.getFont("defaultFont");
 577 
 578         // Account for scale
 579         // The key "JComponent.sizeVariant" is used to match Apple's LAF
 580         String scaleKey = (String)ctx.getComponent().getClientProperty(
 581                 "JComponent.sizeVariant");
 582         if (scaleKey != null){
 583             if (LARGE_KEY.equals(scaleKey)){
 584                 f = f.deriveFont(Math.round(f.getSize2D()*LARGE_SCALE));
 585             } else if (SMALL_KEY.equals(scaleKey)){
 586                 f = f.deriveFont(Math.round(f.getSize2D()*SMALL_SCALE));
 587             } else if (MINI_KEY.equals(scaleKey)){
 588                 f = f.deriveFont(Math.round(f.getSize2D()*MINI_SCALE));
 589             }
 590         }
 591         return f;
 592     }
 593 
 594     /**
 595      * {@inheritDoc}
 596      *
 597      * Returns the SynthPainter for this style, which ends up delegating to
 598      * the Painters installed in this style.
 599      */
 600     @Override public SynthPainter getPainter(SynthContext ctx) {
 601         return painter;
 602     }
 603 
 604     /**
 605      * {@inheritDoc}
 606      *
 607      * Overridden to cause this style to populate itself with data from
 608      * UIDefaults, if necessary. If opacity is not specified in UI defaults,
 609      * then it defaults to being non-opaque.
 610      */
 611     @Override public boolean isOpaque(SynthContext ctx) {
 612         // Force Table CellRenderers to be opaque
 613         if ("Table.cellRenderer".equals(ctx.getComponent().getName())) {
 614             return true;
 615         }
 616         Boolean opaque = (Boolean)get(ctx, "opaque");
 617         return opaque == null ? false : opaque;
 618     }
 619 
 620     /**
 621      * {@inheritDoc}
 622      *
 623      * <p>Overridden to cause this style to populate itself with data from
 624      * UIDefaults, if necessary.</p>
 625      *
 626      * <p>Properties in UIDefaults may be specified in a chained manner. For
 627      * example:
 628      * <pre>
 629      * background
 630      * Button.opacity
 631      * Button.Enabled.foreground
 632      * Button.Enabled+Selected.background
 633      * </pre>
 634      *
 635      * <p>In this example, suppose you were in the Enabled+Selected state and
 636      * searched for "foreground". In this case, we first check for
 637      * Button.Enabled+Selected.foreground, but no such color exists. We then
 638      * fall back to the next valid state, in this case,
 639      * Button.Enabled.foreground, and have a match. So we return it.</p>
 640      *
 641      * <p>Again, if we were in the state Enabled and looked for "background", we
 642      * wouldn't find it in Button.Enabled, or in Button, but would at the top
 643      * level in UIManager. So we return that value.</p>
 644      *
 645      * <p>One special note: the "key" passed to this method could be of the form
 646      * "background" or "Button.background" where "Button" equals the prefix
 647      * passed to the NimbusStyle constructor. In either case, it looks for
 648      * "background".</p>
 649      *
 650      * @param ctx SynthContext identifying requester
 651      * @param key must not be null
 652      */
 653     @Override public Object get(SynthContext ctx, Object key) {
 654         Values v = getValues(ctx);
 655 
 656         // strip off the prefix, if there is one.
 657         String fullKey = key.toString();
 658         String partialKey = fullKey.substring(fullKey.indexOf('.') + 1);
 659 
 660         Object obj = null;
 661         int xstate = getExtendedState(ctx, v);
 662 
 663         // check the cache
 664         tmpKey.init(partialKey, xstate);
 665         obj = v.cache.get(tmpKey);
 666         boolean wasInCache = obj != null;
 667         if (!wasInCache){
 668             // Search exact matching states and then lesser matching states
 669             RuntimeState s = null;
 670             int[] lastIndex = new int[] {-1};
 671             while (obj == null &&
 672                     (s = getNextState(v.states, lastIndex, xstate)) != null) {
 673                 obj = s.defaults.get(partialKey);
 674             }
 675             // Search Region Defaults
 676             if (obj == null && v.defaults != null) {
 677                 obj = v.defaults.get(partialKey);
 678             }
 679             // return found object
 680             // Search UIManager Defaults
 681             if (obj == null) obj = UIManager.get(fullKey);
 682             // Search Synth Defaults for InputMaps
 683             if (obj == null && partialKey.equals("focusInputMap")) {
 684                 obj = super.get(ctx, fullKey);
 685             }
 686             // if all we got was a null, store this fact for later use
 687             v.cache.put(new CacheKey(partialKey, xstate),
 688                     obj == null ? NULL : obj);
 689         }
 690         // return found object
 691         return obj == NULL ? null : obj;
 692     }
 693 
 694     @SuppressWarnings("unchecked")
 695     private static Painter<Object> paintFilter(@SuppressWarnings("rawtypes") Painter painter) {
 696         return (Painter<Object>) painter;
 697     }
 698 
 699 
 700     /**
 701      * Gets the appropriate background Painter, if there is one, for the state
 702      * specified in the given SynthContext. This method does appropriate
 703      * fallback searching, as described in #get.
 704      *
 705      * @param ctx The SynthContext. Must not be null.
 706      * @return The background painter associated for the given state, or null if
 707      * none could be found.
 708      */
 709     public Painter<Object> getBackgroundPainter(SynthContext ctx) {
 710         Values v = getValues(ctx);
 711         int xstate = getExtendedState(ctx, v);
 712         Painter<Object> p = null;
 713 
 714         // check the cache
 715         tmpKey.init("backgroundPainter$$instance", xstate);
 716         p = paintFilter((Painter)v.cache.get(tmpKey));
 717         if (p != null) return p;
 718 
 719         // not in cache, so lookup and store in cache
 720         RuntimeState s = null;
 721         int[] lastIndex = new int[] {-1};
 722         while ((s = getNextState(v.states, lastIndex, xstate)) != null) {
 723             if (s.backgroundPainter != null) {
 724                 p = paintFilter(s.backgroundPainter);
 725                 break;
 726             }
 727         }
 728         if (p == null) p = paintFilter((Painter)get(ctx, "backgroundPainter"));
 729         if (p != null) {
 730             v.cache.put(new CacheKey("backgroundPainter$$instance", xstate), p);
 731         }
 732         return p;
 733     }
 734 
 735     /**
 736      * Gets the appropriate foreground Painter, if there is one, for the state
 737      * specified in the given SynthContext. This method does appropriate
 738      * fallback searching, as described in #get.
 739      *
 740      * @param ctx The SynthContext. Must not be null.
 741      * @return The foreground painter associated for the given state, or null if
 742      * none could be found.
 743      */
 744     public Painter<Object> getForegroundPainter(SynthContext ctx) {
 745         Values v = getValues(ctx);
 746         int xstate = getExtendedState(ctx, v);
 747         Painter<Object> p = null;
 748 
 749         // check the cache
 750         tmpKey.init("foregroundPainter$$instance", xstate);
 751         p = paintFilter((Painter)v.cache.get(tmpKey));
 752         if (p != null) return p;
 753 
 754         // not in cache, so lookup and store in cache
 755         RuntimeState s = null;
 756         int[] lastIndex = new int[] {-1};
 757         while ((s = getNextState(v.states, lastIndex, xstate)) != null) {
 758             if (s.foregroundPainter != null) {
 759                 p = paintFilter(s.foregroundPainter);
 760                 break;
 761             }
 762         }
 763         if (p == null) p = paintFilter((Painter)get(ctx, "foregroundPainter"));
 764         if (p != null) {
 765             v.cache.put(new CacheKey("foregroundPainter$$instance", xstate), p);
 766         }
 767         return p;
 768     }
 769 
 770     /**
 771      * Gets the appropriate border Painter, if there is one, for the state
 772      * specified in the given SynthContext. This method does appropriate
 773      * fallback searching, as described in #get.
 774      *
 775      * @param ctx The SynthContext. Must not be null.
 776      * @return The border painter associated for the given state, or null if
 777      * none could be found.
 778      */
 779     public Painter<Object> getBorderPainter(SynthContext ctx) {
 780         Values v = getValues(ctx);
 781         int xstate = getExtendedState(ctx, v);
 782         Painter<Object> p = null;
 783 
 784         // check the cache
 785         tmpKey.init("borderPainter$$instance", xstate);
 786         p = paintFilter((Painter)v.cache.get(tmpKey));
 787         if (p != null) return p;
 788 
 789         // not in cache, so lookup and store in cache
 790         RuntimeState s = null;
 791         int[] lastIndex = new int[] {-1};
 792         while ((s = getNextState(v.states, lastIndex, xstate)) != null) {
 793             if (s.borderPainter != null) {
 794                 p = paintFilter(s.borderPainter);
 795                 break;
 796             }
 797         }
 798         if (p == null) p = paintFilter((Painter)get(ctx, "borderPainter"));
 799         if (p != null) {
 800             v.cache.put(new CacheKey("borderPainter$$instance", xstate), p);
 801         }
 802         return p;
 803     }
 804 
 805     /**
 806      * Utility method which returns the proper Values based on the given
 807      * SynthContext. Ensures that parsing of the values has occurred, or
 808      * reoccurs as necessary.
 809      *
 810      * @param ctx The SynthContext
 811      * @return a non-null values reference
 812      */
 813     private Values getValues(SynthContext ctx) {
 814         validate();
 815         return values;
 816     }
 817 
 818     /**
 819      * Simple utility method that searches the given array of Strings for the
 820      * given string. This method is only called from getExtendedState if
 821      * the developer has specified a specific state for the component to be
 822      * in (ie, has "wedged" the component in that state) by specifying
 823      * they client property "Nimbus.State".
 824      *
 825      * @param names a non-null array of strings
 826      * @param name the name to look for in the array
 827      * @return true or false based on whether the given name is in the array
 828      */
 829     private boolean contains(String[] names, String name) {
 830         assert name != null;
 831         for (int i=0; i<names.length; i++) {
 832             if (name.equals(names[i])) {
 833                 return true;
 834             }
 835         }
 836         return false;
 837     }
 838 
 839     /**
 840      * <p>Gets the extended state for a given synth context. Nimbus supports the
 841      * ability to define custom states. The algorithm used for choosing what
 842      * style information to use for a given state requires a single integer
 843      * bit string where each bit in the integer represents a different state
 844      * that the component is in. This method uses the componentState as
 845      * reported in the SynthContext, in addition to custom states, to determine
 846      * what this extended state is.</p>
 847      *
 848      * <p>In addition, this method checks the component in the given context
 849      * for a client property called "Nimbus.State". If one exists, then it will
 850      * decompose the String associated with that property to determine what
 851      * state to return. In this way, the developer can force a component to be
 852      * in a specific state, regardless of what the "real" state of the component
 853      * is.</p>
 854      *
 855      * <p>The string associated with "Nimbus.State" would be of the form:
 856      * <pre>Enabled+CustomState+MouseOver</pre></p>
 857      *
 858      * @param ctx
 859      * @param v
 860      * @return
 861      */
 862     @SuppressWarnings({"unchecked", "rawtypes"})
 863     private int getExtendedState(SynthContext ctx, Values v) {
 864         JComponent c = ctx.getComponent();
 865         int xstate = 0;
 866         int mask = 1;
 867         //check for the Nimbus.State client property
 868         //Performance NOTE: getClientProperty ends up inside a synchronized
 869         //block, so there is some potential for performance issues here, however
 870         //I'm not certain that there is one on a modern VM.
 871         Object property = c.getClientProperty("Nimbus.State");
 872         if (property != null) {
 873             String stateNames = property.toString();
 874             String[] states = stateNames.split("\\+");
 875             if (v.stateTypes == null){
 876                 // standard states only
 877                 for (String stateStr : states) {
 878                     State.StandardState s = State.getStandardState(stateStr);
 879                     if (s != null) xstate |= s.getState();
 880                 }
 881             } else {
 882                 // custom states
 883                 for (State<?> s : v.stateTypes) {
 884                     if (contains(states, s.getName())) {
 885                         xstate |= mask;
 886                     }
 887                     mask <<= 1;
 888                 }
 889             }
 890         } else {
 891             //if there are no custom states defined, then simply return the
 892             //state that Synth reported
 893             if (v.stateTypes == null) return ctx.getComponentState();
 894 
 895             //there are custom states on this values, so I'll have to iterate
 896             //over them all and return a custom extended state
 897             int state = ctx.getComponentState();
 898             for (State s : v.stateTypes) {
 899                 if (s.isInState(c, state)) {
 900                     xstate |= mask;
 901                 }
 902                 mask <<= 1;
 903             }
 904         }
 905         return xstate;
 906     }
 907 
 908     /**
 909      * <p>Gets the RuntimeState that most closely matches the state in the given
 910      * context, but is less specific than the given "lastState". Essentially,
 911      * this allows you to search for the next best state.</p>
 912      *
 913      * <p>For example, if you had the following three states:
 914      * <pre>
 915      * Enabled
 916      * Enabled+Pressed
 917      * Disabled
 918      * </pre>
 919      * And you wanted to find the state that best represented
 920      * ENABLED+PRESSED+FOCUSED and <code>lastState</code> was null (or an
 921      * empty array, or an array with a single int with index == -1), then
 922      * Enabled+Pressed would be returned. If you then call this method again but
 923      * pass the index of Enabled+Pressed as the "lastState", then
 924      * Enabled would be returned. If you call this method a third time and pass
 925      * the index of Enabled in as the <code>lastState</code>, then null would be
 926      * returned.</p>
 927      *
 928      * <p>The actual code path for determining the proper state is the same as
 929      * in Synth.</p>
 930      *
 931      * @param ctx
 932      * @param lastState a 1 element array, allowing me to do pass-by-reference.
 933      * @return
 934      */
 935     private RuntimeState getNextState(RuntimeState[] states,
 936                                       int[] lastState,
 937                                       int xstate) {
 938         // Use the StateInfo with the most bits that matches that of state.
 939         // If there are none, then fallback to
 940         // the StateInfo with a state of 0, indicating it'll match anything.
 941 
 942         // Consider if we have 3 StateInfos a, b and c with states:
 943         // SELECTED, SELECTED | ENABLED, 0
 944         //
 945         // Input                          Return Value
 946         // -----                          ------------
 947         // SELECTED                       a
 948         // SELECTED | ENABLED             b
 949         // MOUSE_OVER                     c
 950         // SELECTED | ENABLED | FOCUSED   b
 951         // ENABLED                        c
 952 
 953         if (states != null && states.length > 0) {
 954             int bestCount = 0;
 955             int bestIndex = -1;
 956             int wildIndex = -1;
 957 
 958             //if xstate is 0, then search for the runtime state with component
 959             //state of 0. That is, find the exact match and return it.
 960             if (xstate == 0) {
 961                 for (int counter = states.length - 1; counter >= 0; counter--) {
 962                     if (states[counter].state == 0) {
 963                         lastState[0] = counter;
 964                         return states[counter];
 965                     }
 966                 }
 967                 //an exact match couldn't be found, so there was no match.
 968                 lastState[0] = -1;
 969                 return null;
 970             }
 971 
 972             //xstate is some value != 0
 973 
 974             //determine from which index to start looking. If lastState[0] is -1
 975             //then we know to start from the end of the state array. Otherwise,
 976             //we start at the lastIndex - 1.
 977             int lastStateIndex = lastState == null || lastState[0] == -1 ?
 978                 states.length : lastState[0];
 979 
 980             for (int counter = lastStateIndex - 1; counter >= 0; counter--) {
 981                 int oState = states[counter].state;
 982 
 983                 if (oState == 0) {
 984                     if (wildIndex == -1) {
 985                         wildIndex = counter;
 986                     }
 987                 } else if ((xstate & oState) == oState) {
 988                     // This is key, we need to make sure all bits of the
 989                     // StateInfo match, otherwise a StateInfo with
 990                     // SELECTED | ENABLED would match ENABLED, which we
 991                     // don't want.
 992 
 993                     // This comes from BigInteger.bitCnt
 994                     int bitCount = oState;
 995                     bitCount -= (0xaaaaaaaa & bitCount) >>> 1;
 996                     bitCount = (bitCount & 0x33333333) + ((bitCount >>> 2) &
 997                             0x33333333);
 998                     bitCount = bitCount + (bitCount >>> 4) & 0x0f0f0f0f;
 999                     bitCount += bitCount >>> 8;
1000                     bitCount += bitCount >>> 16;
1001                     bitCount = bitCount & 0xff;
1002                     if (bitCount > bestCount) {
1003                         bestIndex = counter;
1004                         bestCount = bitCount;
1005                     }
1006                 }
1007             }
1008             if (bestIndex != -1) {
1009                 lastState[0] = bestIndex;
1010                 return states[bestIndex];
1011             }
1012             if (wildIndex != -1) {
1013                 lastState[0] = wildIndex;
1014                 return states[wildIndex];
1015             }
1016         }
1017         lastState[0] = -1;
1018         return null;
1019     }
1020 
1021     /**
1022      * Contains values such as the UIDefaults and painters associated with
1023      * a state. Whereas <code>State</code> represents a distinct state that a
1024      * component can be in (such as Enabled), this class represents the colors,
1025      * fonts, painters, etc associated with some state for this
1026      * style.
1027      */
1028     private final class RuntimeState implements Cloneable {
1029         int state;
1030         Painter<Object> backgroundPainter;
1031         Painter<Object> foregroundPainter;
1032         Painter<Object> borderPainter;
1033         String stateName;
1034         UIDefaults defaults = new UIDefaults(10, .7f);
1035 
1036         private RuntimeState(int state, String stateName) {
1037             this.state = state;
1038             this.stateName = stateName;
1039         }
1040 
1041         @Override
1042         public String toString() {
1043             return stateName;
1044         }
1045 
1046         @Override
1047         public RuntimeState clone() {
1048             RuntimeState clone = new RuntimeState(state, stateName);
1049             clone.backgroundPainter = backgroundPainter;
1050             clone.foregroundPainter = foregroundPainter;
1051             clone.borderPainter = borderPainter;
1052             clone.defaults.putAll(defaults);
1053             return clone;
1054         }
1055     }
1056 
1057     /**
1058      * Essentially a struct of data for a style. A default instance of this
1059      * class is used by NimbusStyle. Additional instances exist for each
1060      * component that has overrides.
1061      */
1062     private static final class Values {
1063         /**
1064          * The list of State types. A State represents a type of state, such
1065          * as Enabled, Default, WindowFocused, etc. These can be custom states.
1066          */
1067         State<?>[] stateTypes = null;
1068         /**
1069          * The list of actual runtime state representations. These can represent things such
1070          * as Enabled + Focused. Thus, they differ from States in that they contain
1071          * several states together, and have associated properties, data, etc.
1072          */
1073         RuntimeState[] states = null;
1074         /**
1075          * The content margins for this region.
1076          */
1077         Insets contentMargins;
1078         /**
1079          * Defaults on the region/component level.
1080          */
1081         UIDefaults defaults = new UIDefaults(10, .7f);
1082         /**
1083          * Simple cache. After a value has been looked up, it is stored
1084          * in this cache for later retrieval. The key is a concatenation of
1085          * the property being looked up, two dollar signs, and the extended
1086          * state. So for example:
1087          *
1088          * foo.bar$$2353
1089          */
1090         Map<CacheKey,Object> cache = new HashMap<CacheKey,Object>();
1091     }
1092 
1093     /**
1094      * This implementation presupposes that key is never null and that
1095      * the two keys being checked for equality are never null
1096      */
1097     private static final class CacheKey {
1098         private String key;
1099         private int xstate;
1100 
1101         CacheKey(Object key, int xstate) {
1102             init(key, xstate);
1103         }
1104 
1105         void init(Object key, int xstate) {
1106             this.key = key.toString();
1107             this.xstate = xstate;
1108         }
1109 
1110         @Override
1111         public boolean equals(Object obj) {
1112             final CacheKey other = (CacheKey) obj;
1113             if (obj == null) return false;
1114             if (this.xstate != other.xstate) return false;
1115             if (!this.key.equals(other.key)) return false;
1116             return true;
1117         }
1118 
1119         @Override
1120         public int hashCode() {
1121             int hash = 3;
1122             hash = 29 * hash + this.key.hashCode();
1123             hash = 29 * hash + this.xstate;
1124             return hash;
1125         }
1126     }
1127 }