/* * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.basic; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Color; import javax.swing.*; import javax.swing.plaf.UIResource; /** * JButton object that draws a scaled Arrow in one of the cardinal directions. *

* Warning: * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans™ * has been added to the java.beans package. * Please see {@link java.beans.XMLEncoder}. * * @author David Kloba */ @SuppressWarnings("serial") // Same-version serialization only public class BasicArrowButton extends JButton implements SwingConstants { /** * The direction of the arrow. One of * {@code SwingConstants.NORTH}, {@code SwingConstants.SOUTH}, * {@code SwingConstants.EAST} or {@code SwingConstants.WEST}. */ protected int direction; private Color shadow; private Color darkShadow; private Color highlight; /** * Creates a {@code BasicArrowButton} whose arrow * is drawn in the specified direction and with the specified * colors. * * @param direction the direction of the arrow; one of * {@code SwingConstants.NORTH}, {@code SwingConstants.SOUTH}, * {@code SwingConstants.EAST} or {@code SwingConstants.WEST} * @param background the background color of the button * @param shadow the color of the shadow * @param darkShadow the color of the dark shadow * @param highlight the color of the highlight * @since 1.4 */ public BasicArrowButton(int direction, Color background, Color shadow, Color darkShadow, Color highlight) { super(); setRequestFocusEnabled(false); setDirection(direction); setBackground(background); this.shadow = shadow; this.darkShadow = darkShadow; this.highlight = highlight; } /** * Creates a {@code BasicArrowButton} whose arrow * is drawn in the specified direction. * * @param direction the direction of the arrow; one of * {@code SwingConstants.NORTH}, {@code SwingConstants.SOUTH}, * {@code SwingConstants.EAST} or {@code SwingConstants.WEST} */ public BasicArrowButton(int direction) { this(direction, UIManager.getColor("control"), UIManager.getColor("controlShadow"), UIManager.getColor("controlDkShadow"), UIManager.getColor("controlLtHighlight")); } /** * Returns the direction of the arrow. * * @return the direction of the arrow */ public int getDirection() { return direction; } /** * Sets the direction of the arrow. * * @param direction the direction of the arrow; one of * of {@code SwingConstants.NORTH}, * {@code SwingConstants.SOUTH}, * {@code SwingConstants.EAST} or {@code SwingConstants.WEST} */ public void setDirection(int direction) { this.direction = direction; } public void paint(Graphics g) { Color origColor; boolean isPressed, isEnabled; int w, h, size; w = getSize().width; h = getSize().height; origColor = g.getColor(); isPressed = getModel().isPressed(); isEnabled = isEnabled(); g.setColor(getBackground()); g.fillRect(1, 1, w-2, h-2); /// Draw the proper Border if (getBorder() != null && !(getBorder() instanceof UIResource)) { paintBorder(g); } else if (isPressed) { g.setColor(shadow); g.drawRect(0, 0, w-1, h-1); } else { // Using the background color set above g.drawLine(0, 0, 0, h-1); g.drawLine(1, 0, w-2, 0); g.setColor(highlight); // inner 3D border g.drawLine(1, 1, 1, h-3); g.drawLine(2, 1, w-3, 1); g.setColor(shadow); // inner 3D border g.drawLine(1, h-2, w-2, h-2); g.drawLine(w-2, 1, w-2, h-3); g.setColor(darkShadow); // black drop shadow __| g.drawLine(0, h-1, w-1, h-1); g.drawLine(w-1, h-1, w-1, 0); } // If there's no room to draw arrow, bail if(h < 5 || w < 5) { g.setColor(origColor); return; } if (isPressed) { g.translate(1, 1); } // Draw the arrow size = Math.min((h - 4) / 3, (w - 4) / 3); size = Math.max(size, 2); paintTriangle(g, (w - size) / 2, (h - size) / 2, size, direction, isEnabled); // Reset the Graphics back to it's original settings if (isPressed) { g.translate(-1, -1); } g.setColor(origColor); } /** * Returns the preferred size of the {@code BasicArrowButton}. * * @return the preferred size */ public Dimension getPreferredSize() { return new Dimension(16, 16); } /** * Returns the minimum size of the {@code BasicArrowButton}. * * @return the minimum size */ public Dimension getMinimumSize() { return new Dimension(5, 5); } /** * Returns the maximum size of the {@code BasicArrowButton}. * * @return the maximum size */ public Dimension getMaximumSize() { return new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE); } /** * Returns whether the arrow button should get the focus. * {@code BasicArrowButton}s are used as a child component of * composite components such as {@code JScrollBar} and * {@code JComboBox}. Since the composite component typically gets the * focus, this method is overriden to return {@code false}. * * @return {@code false} */ @SuppressWarnings("deprecation") public boolean isFocusTraversable() { return false; } /** * Paints a triangle. * * @param g the {@code Graphics} to draw to * @param x the x coordinate * @param y the y coordinate * @param size the size of the triangle to draw * @param direction the direction in which to draw the arrow; * one of {@code SwingConstants.NORTH}, * {@code SwingConstants.SOUTH}, {@code SwingConstants.EAST} or * {@code SwingConstants.WEST} * @param isEnabled whether or not the arrow is drawn enabled */ public void paintTriangle(Graphics g, int x, int y, int size, int direction, boolean isEnabled) { Color oldColor = g.getColor(); int mid, i, j; j = 0; size = Math.max(size, 2); mid = (size / 2) - 1; g.translate(x, y); if(isEnabled) g.setColor(darkShadow); else g.setColor(shadow); switch(direction) { case NORTH: for(i = 0; i < size; i++) { g.drawLine(mid-i, i, mid+i, i); } if(!isEnabled) { g.setColor(highlight); g.drawLine(mid-i+2, i, mid+i, i); } break; case SOUTH: if(!isEnabled) { g.translate(1, 1); g.setColor(highlight); for(i = size-1; i >= 0; i--) { g.drawLine(mid-i, j, mid+i, j); j++; } g.translate(-1, -1); g.setColor(shadow); } j = 0; for(i = size-1; i >= 0; i--) { g.drawLine(mid-i, j, mid+i, j); j++; } break; case WEST: for(i = 0; i < size; i++) { g.drawLine(i, mid-i, i, mid+i); } if(!isEnabled) { g.setColor(highlight); g.drawLine(i, mid-i+2, i, mid+i); } break; case EAST: if(!isEnabled) { g.translate(1, 1); g.setColor(highlight); for(i = size-1; i >= 0; i--) { g.drawLine(j, mid-i, j, mid+i); j++; } g.translate(-1, -1); g.setColor(shadow); } j = 0; for(i = size-1; i >= 0; i--) { g.drawLine(j, mid-i, j, mid+i); j++; } break; } g.translate(-x, -y); g.setColor(oldColor); } }