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  30 
  31 Provides reference-object classes, which support a limited degree of
  32 interaction with the garbage collector.  A program may use a reference object
  33 to maintain a reference to some other object in such a way that the latter
  34 object may still be reclaimed by the collector.  A program may also arrange to
  35 be notified some time after the collector has determined that the reachability
  36 of a given object has changed.
  37 
  38 
  39 <h2>Package Specification</h2>
  40 
  41 A <em>reference object</em> encapsulates a reference to some other object so
  42 that the reference itself may be examined and manipulated like any other
  43 object.  Three types of reference objects are provided, each weaker than the
  44 last: <em>soft</em>, <em>weak</em>, and <em>phantom</em>.  Each type
  45 corresponds to a different level of reachability, as defined below.  Soft
  46 references are for implementing memory-sensitive caches, weak references are
  47 for implementing canonicalizing mappings that do not prevent their keys (or
  48 values) from being reclaimed, and phantom references are for scheduling
  49 pre-mortem cleanup actions in a more flexible way than is possible with the
  50 Java finalization mechanism.
  51 
  52 <p> Each reference-object type is implemented by a subclass of the abstract
  53 base <code>{@link java.lang.ref.Reference}</code> class.  An instance of one of
  54 these subclasses encapsulates a single reference to a particular object, called
  55 the <em>referent</em>.  Every reference object provides methods for getting and
  56 clearing the reference.  Aside from the clearing operation reference objects
  57 are otherwise immutable, so no <code>set</code> operation is provided.  A
  58 program may further subclass these subclasses, adding whatever fields and
  59 methods are required for its purposes, or it may use these subclasses without
  60 change.
  61 
  62 
  63 <h3>Notification</h3>
  64 
  65 A program may request to be notified of changes in an object's reachability by
  66 <em>registering</em> an appropriate reference object with a <em>reference
  67 queue</em> at the time the reference object is created.  Some time after the
  68 garbage collector determines that the reachability of the referent has changed
  69 to the value corresponding to the type of the reference, it will add the
  70 reference to the associated queue.  At this point, the reference is considered
  71 to be <em>enqueued</em>.  The program may remove references from a queue either
  72 by polling or by blocking until a reference becomes available.  Reference
  73 queues are implemented by the <code>{@link java.lang.ref.ReferenceQueue}</code>
  74 class.
  75 
  76 <p> The relationship between a registered reference object and its queue is
  77 one-sided.  That is, a queue does not keep track of the references that are
  78 registered with it.  If a registered reference becomes unreachable itself, then
  79 it will never be enqueued.  It is the responsibility of the program using
  80 reference objects to ensure that the objects remain reachable for as long as
  81 the program is interested in their referents.
  82 
  83 <p> While some programs will choose to dedicate a thread to removing reference
  84 objects from one or more queues and processing them, this is by no means
  85 necessary.  A tactic that often works well is to examine a reference queue in
  86 the course of performing some other fairly-frequent action.  For example, a
  87 hashtable that uses weak references to implement weak keys could poll its
  88 reference queue each time the table is accessed.  This is how the <code>{@link
  89 java.util.WeakHashMap}</code> class works.  Because the <code>{@link
  90 java.lang.ref.ReferenceQueue#poll ReferenceQueue.poll}</code> method simply
  91 checks an internal data structure, this check will add little overhead to the
  92 hashtable access methods.
  93 
  94 
  95 <h3>Automatically-cleared references</h3>
  96 
  97 Soft and weak references are automatically cleared by the collector before
  98 being added to the queues with which they are registered, if any.  Therefore
  99 soft and weak references need not be registered with a queue in order to be
 100 useful, while phantom references do.  An object that is reachable via phantom
 101 references will remain so until all such references are cleared or themselves
 102 become unreachable.
 103 
 104 
 105 <a name="reachability"></a>
 106 <h3>Reachability</h3>
 107 
 108 Going from strongest to weakest, the different levels of reachability reflect
 109 the life cycle of an object.  They are operationally defined as follows:
 110 
 111 <ul>
 112 
 113 <li> An object is <em>strongly reachable</em> if it can be reached by some
 114 thread without traversing any reference objects.  A newly-created object is
 115 strongly reachable by the thread that created it.
 116 
 117 <li> An object is <em>softly reachable</em> if it is not strongly reachable but
 118 can be reached by traversing a soft reference.
 119 
 120 <li> An object is <em>weakly reachable</em> if it is neither strongly nor
 121 softly reachable but can be reached by traversing a weak reference.  When the
 122 weak references to a weakly-reachable object are cleared, the object becomes
 123 eligible for finalization.
 124 
 125 <li> An object is <em>phantom reachable</em> if it is neither strongly, softly,
 126 nor weakly reachable, it has been finalized, and some phantom reference refers
 127 to it.
 128 
 129 <li> Finally, an object is <em>unreachable</em>, and therefore eligible for
 130 reclamation, when it is not reachable in any of the above ways.
 131 
 132 </ul>
 133 
 134 
 135 @author   Mark Reinhold
 136 @since    1.2
 137 
 138 <!--
 139 <h2>Related Documentation</h2>
 140 
 141 For overviews, tutorials, examples, guides, and tool documentation, please see:
 142 <ul>
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