56 */ 57 private static int __HI(double x) { 58 long transducer = Double.doubleToRawLongBits(x); 59 return (int)(transducer >> 32); 60 } 61 62 /** 63 * Return a double with its high-order bits of the second argument 64 * and the low-order bits of the first argument.. 65 */ 66 private static double __HI(double x, int high) { 67 long transX = Double.doubleToRawLongBits(x); 68 return Double.longBitsToDouble((transX & 0x0000_0000_FFFF_FFFFL)|( ((long)high)) << 32 ); 69 } 70 71 public static double hypot(double x, double y) { 72 return Hypot.compute(x, y); 73 } 74 75 /** 76 * hypot(x,y) 77 * 78 * Method : 79 * If (assume round-to-nearest) z = x*x + y*y 80 * has error less than sqrt(2)/2 ulp, than 81 * sqrt(z) has error less than 1 ulp (exercise). 82 * 83 * So, compute sqrt(x*x + y*y) with some care as 84 * follows to get the error below 1 ulp: 85 * 86 * Assume x > y > 0; 87 * (if possible, set rounding to round-to-nearest) 88 * 1. if x > 2y use 89 * x1*x1 + (y*y + (x2*(x + x1))) for x*x + y*y 90 * where x1 = x with lower 32 bits cleared, x2 = x - x1; else 91 * 2. if x <= 2y use 92 * t1*y1 + ((x-y) * (x-y) + (t1*y2 + t2*y)) 93 * where t1 = 2x with lower 32 bits cleared, t2 = 2x - t1, 94 * y1= y with lower 32 bits chopped, y2 = y - y1. 95 * | 56 */ 57 private static int __HI(double x) { 58 long transducer = Double.doubleToRawLongBits(x); 59 return (int)(transducer >> 32); 60 } 61 62 /** 63 * Return a double with its high-order bits of the second argument 64 * and the low-order bits of the first argument.. 65 */ 66 private static double __HI(double x, int high) { 67 long transX = Double.doubleToRawLongBits(x); 68 return Double.longBitsToDouble((transX & 0x0000_0000_FFFF_FFFFL)|( ((long)high)) << 32 ); 69 } 70 71 public static double hypot(double x, double y) { 72 return Hypot.compute(x, y); 73 } 74 75 /** 76 * cbrt(x) 77 * Return cube root of x 78 */ 79 public static class Cbrt { 80 // unsigned 81 private static final int B1 = 715094163; /* B1 = (682-0.03306235651)*2**20 */ 82 private static final int B2 = 696219795; /* B2 = (664-0.03306235651)*2**20 */ 83 84 private static final double C = 5.42857142857142815906e-01; /* 19/35 = 0x3FE15F15, 0xF15F15F1 */ 85 private static final double D = -7.05306122448979611050e-01; /* -864/1225 = 0xBFE691DE, 0x2532C834 */ 86 private static final double E = 1.41428571428571436819e+00; /* 99/70 = 0x3FF6A0EA, 0x0EA0EA0F */ 87 private static final double F = 1.60714285714285720630e+00; /* 45/28 = 0x3FF9B6DB, 0x6DB6DB6E */ 88 private static final double G = 3.57142857142857150787e-01; /* 5/14 = 0x3FD6DB6D, 0xB6DB6DB7 */ 89 90 public static strictfp double compute(double x) { 91 int hx; 92 double r, s, t=0.0, w; 93 int sign; // unsigned 94 95 hx = __HI(x); // high word of x 96 sign = hx & 0x80000000; // sign= sign(x) 97 hx ^= sign; 98 if (hx >= 0x7ff00000) 99 return (x+x); // cbrt(NaN,INF) is itself 100 if ((hx | __LO(x)) == 0) 101 return(x); // cbrt(0) is itself 102 103 x = __HI(x, hx); // x <- |x| 104 // rough cbrt to 5 bits 105 if (hx < 0x00100000) { // subnormal number 106 t = __HI(t, 0x43500000); // set t= 2**54 107 t *= x; 108 t = __HI(t, __HI(t)/3+B2); 109 } else { 110 t = __HI(t, hx/3+B1); 111 } 112 113 // new cbrt to 23 bits, may be implemented in single precision 114 r = t * t/x; 115 s = C + r*t; 116 t *= G + F/(s + E + D/s); 117 118 // chopped to 20 bits and make it larger than cbrt(x) 119 t = __LO(t, 0); 120 t = __HI(t, __HI(t)+0x00000001); 121 122 123 // one step newton iteration to 53 bits with error less than 0.667 ulps 124 s = t * t; // t*t is exact 125 r = x / s; 126 w = t + t; 127 r= (r - t)/(w + r); // r-s is exact 128 t= t + t*r; 129 130 // retore the sign bit 131 t = __HI(t, __HI(t) | sign); 132 return(t); 133 } 134 } 135 136 /** 137 * hypot(x,y) 138 * 139 * Method : 140 * If (assume round-to-nearest) z = x*x + y*y 141 * has error less than sqrt(2)/2 ulp, than 142 * sqrt(z) has error less than 1 ulp (exercise). 143 * 144 * So, compute sqrt(x*x + y*y) with some care as 145 * follows to get the error below 1 ulp: 146 * 147 * Assume x > y > 0; 148 * (if possible, set rounding to round-to-nearest) 149 * 1. if x > 2y use 150 * x1*x1 + (y*y + (x2*(x + x1))) for x*x + y*y 151 * where x1 = x with lower 32 bits cleared, x2 = x - x1; else 152 * 2. if x <= 2y use 153 * t1*y1 + ((x-y) * (x-y) + (t1*y2 + t2*y)) 154 * where t1 = 2x with lower 32 bits cleared, t2 = 2x - t1, 155 * y1= y with lower 32 bits chopped, y2 = y - y1. 156 * |