1 /* 2 * Copyright (c) 2003, 2017, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 /* 27 * Portions Copyright IBM Corporation, 2001. All Rights Reserved. 28 */ 29 package java.math; 30 31 /** 32 * Specifies a <i>rounding behavior</i> for numerical operations 33 * capable of discarding precision. Each rounding mode indicates how 34 * the least significant returned digit of a rounded result is to be 35 * calculated. If fewer digits are returned than the digits needed to 36 * represent the exact numerical result, the discarded digits will be 37 * referred to as the <i>discarded fraction</i> regardless the digits' 38 * contribution to the value of the number. In other words, 39 * considered as a numerical value, the discarded fraction could have 40 * an absolute value greater than one. 41 * 42 * <p>Each rounding mode description includes a table listing how 43 * different two-digit decimal values would round to a one digit 44 * decimal value under the rounding mode in question. The result 45 * column in the tables could be gotten by creating a 46 * {@code BigDecimal} number with the specified value, forming a 47 * {@link MathContext} object with the proper settings 48 * ({@code precision} set to {@code 1}, and the 49 * {@code roundingMode} set to the rounding mode in question), and 50 * calling {@link BigDecimal#round round} on this number with the 51 * proper {@code MathContext}. A summary table showing the results 52 * of these rounding operations for all rounding modes appears below. 53 * 54 *<table class="striped"> 55 * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption> 56 * <thead> 57 * <tr><th scope="col" rowspan="2">Input Number</th><th scope="col"colspan=8>Result of rounding input to one digit with the given 58 * rounding mode</th> 59 * <tr style="vertical-align:top"> 60 * <th>{@code UP}</th> 61 * <th>{@code DOWN}</th> 62 * <th>{@code CEILING}</th> 63 * <th>{@code FLOOR}</th> 64 * <th>{@code HALF_UP}</th> 65 * <th>{@code HALF_DOWN}</th> 66 * <th>{@code HALF_EVEN}</th> 67 * <th>{@code UNNECESSARY}</th> 68 * </thead> 69 * <tbody style="text-align:right"> 70 * 71 * <tr><th scope="row">5.5</th> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>throw {@code ArithmeticException}</td> 72 * <tr><th scope="row">2.5</th> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td> 73 * <tr><th scope="row">1.6</th> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>2</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td> 74 * <tr><th scope="row">1.1</th> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>throw {@code ArithmeticException}</td> 75 * <tr><th scope="row">1.0</th> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> 76 * <tr><th scope="row">-1.0</th> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> 77 * <tr><th scope="row">-1.1</th> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>throw {@code ArithmeticException}</td> 78 * <tr><th scope="row">-1.6</th> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td> 79 * <tr><th scope="row">-2.5</th> <td>-3</td> <td>-2</td> <td>-2</td> <td>-3</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td> 80 * <tr><th scope="row">-5.5</th> <td>-6</td> <td>-5</td> <td>-5</td> <td>-6</td> <td>-6</td> <td>-5</td> <td>-6</td> <td>throw {@code ArithmeticException}</td> 81 * </tbody> 82 * </table> 83 * 84 * 85 * <p>This {@code enum} is intended to replace the integer-based 86 * enumeration of rounding mode constants in {@link BigDecimal} 87 * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN}, 88 * etc. ). 89 * 90 * @apiNote 91 * Five of the rounding modes defined in this class correspond to 92 * rounding direction attributes defined in IEEE 754-2019. Where 93 * present, this correspondence will be noted in the documentation of 94 * the particular constant. 95 * 96 * @see BigDecimal 97 * @see MathContext 98 * @author Josh Bloch 99 * @author Mike Cowlishaw 100 * @author Joseph D. Darcy 101 * @since 1.5 102 */ 103 @SuppressWarnings("deprecation") // Legacy rounding mode constants in BigDecimal 104 public enum RoundingMode { 105 106 /** 107 * Rounding mode to round away from zero. Always increments the 108 * digit prior to a non-zero discarded fraction. Note that this 109 * rounding mode never decreases the magnitude of the calculated 110 * value. 111 * 112 *<p>Example: 113 *<table class="striped"> 114 * <caption>Rounding mode UP Examples</caption> 115 *<thead> 116 *<tr style="vertical-align:top"><th scope="col">Input Number</th> 117 * <th scope="col">Input rounded to one digit<br> with {@code UP} rounding 118 *</thead> 119 *<tbody style="text-align:right"> 120 *<tr><th scope="row">5.5</th> <td>6</td> 121 *<tr><th scope="row">2.5</th> <td>3</td> 122 *<tr><th scope="row">1.6</th> <td>2</td> 123 *<tr><th scope="row">1.1</th> <td>2</td> 124 *<tr><th scope="row">1.0</th> <td>1</td> 125 *<tr><th scope="row">-1.0</th> <td>-1</td> 126 *<tr><th scope="row">-1.1</th> <td>-2</td> 127 *<tr><th scope="row">-1.6</th> <td>-2</td> 128 *<tr><th scope="row">-2.5</th> <td>-3</td> 129 *<tr><th scope="row">-5.5</th> <td>-6</td> 130 *</tbody> 131 *</table> 132 */ 133 UP(BigDecimal.ROUND_UP), 134 135 /** 136 * Rounding mode to round towards zero. Never increments the digit 137 * prior to a discarded fraction (i.e., truncates). Note that this 138 * rounding mode never increases the magnitude of the calculated value. 139 * This mode corresponds to the IEEE 754-2019 rounding 140 * attribute roundTowardZero. 141 * 142 *<p>Example: 143 *<table class="striped"> 144 * <caption>Rounding mode DOWN Examples</caption> 145 *<thead> 146 *<tr style="vertical-align:top"><th scope="col">Input Number</th> 147 * <th scope="col">Input rounded to one digit<br> with {@code DOWN} rounding 148 *</thead> 149 *<tbody style="text-align:right"> 150 *<tr><th scope="row">5.5</th> <td>5</td> 151 *<tr><th scope="row">2.5</th> <td>2</td> 152 *<tr><th scope="row">1.6</th> <td>1</td> 153 *<tr><th scope="row">1.1</th> <td>1</td> 154 *<tr><th scope="row">1.0</th> <td>1</td> 155 *<tr><th scope="row">-1.0</th> <td>-1</td> 156 *<tr><th scope="row">-1.1</th> <td>-1</td> 157 *<tr><th scope="row">-1.6</th> <td>-1</td> 158 *<tr><th scope="row">-2.5</th> <td>-2</td> 159 *<tr><th scope="row">-5.5</th> <td>-5</td> 160 *</tbody> 161 *</table> 162 */ 163 DOWN(BigDecimal.ROUND_DOWN), 164 165 /** 166 * Rounding mode to round towards positive infinity. If the 167 * result is positive, behaves as for {@code RoundingMode.UP}; 168 * if negative, behaves as for {@code RoundingMode.DOWN}. Note 169 * that this rounding mode never decreases the calculated value. 170 * This mode corresponds to the IEEE 754-2019 rounding 171 * attribute roundTowardPositive. 172 * 173 *<p>Example: 174 *<table class="striped"> 175 * <caption>Rounding mode CEILING Examples</caption> 176 *<thead> 177 *<tr style="vertical-align:top"><th>Input Number</th> 178 * <th>Input rounded to one digit<br> with {@code CEILING} rounding 179 *</thead> 180 *<tbody style="text-align:right"> 181 *<tr><th scope="row">5.5</th> <td>6</td> 182 *<tr><th scope="row">2.5</th> <td>3</td> 183 *<tr><th scope="row">1.6</th> <td>2</td> 184 *<tr><th scope="row">1.1</th> <td>2</td> 185 *<tr><th scope="row">1.0</th> <td>1</td> 186 *<tr><th scope="row">-1.0</th> <td>-1</td> 187 *<tr><th scope="row">-1.1</th> <td>-1</td> 188 *<tr><th scope="row">-1.6</th> <td>-1</td> 189 *<tr><th scope="row">-2.5</th> <td>-2</td> 190 *<tr><th scope="row">-5.5</th> <td>-5</td> 191 *</tbody> 192 *</table> 193 */ 194 CEILING(BigDecimal.ROUND_CEILING), 195 196 /** 197 * Rounding mode to round towards negative infinity. If the 198 * result is positive, behave as for {@code RoundingMode.DOWN}; 199 * if negative, behave as for {@code RoundingMode.UP}. Note that 200 * this rounding mode never increases the calculated value. 201 * This mode corresponds to the IEEE 754-2019 rounding 202 * attribute roundTowardNegative. 203 * 204 *<p>Example: 205 *<table class="striped"> 206 * <caption>Rounding mode FLOOR Examples</caption> 207 *<thead> 208 *<tr style="vertical-align:top"><th scope="col">Input Number</th> 209 * <th scope="col">Input rounded to one digit<br> with {@code FLOOR} rounding 210 *</thead> 211 *<tbody style="text-align:right"> 212 *<tr><th scope="row">5.5</th> <td>5</td> 213 *<tr><th scope="row">2.5</th> <td>2</td> 214 *<tr><th scope="row">1.6</th> <td>1</td> 215 *<tr><th scope="row">1.1</th> <td>1</td> 216 *<tr><th scope="row">1.0</th> <td>1</td> 217 *<tr><th scope="row">-1.0</th> <td>-1</td> 218 *<tr><th scope="row">-1.1</th> <td>-2</td> 219 *<tr><th scope="row">-1.6</th> <td>-2</td> 220 *<tr><th scope="row">-2.5</th> <td>-3</td> 221 *<tr><th scope="row">-5.5</th> <td>-6</td> 222 *</tbody> 223 *</table> 224 */ 225 FLOOR(BigDecimal.ROUND_FLOOR), 226 227 /** 228 * Rounding mode to round towards {@literal "nearest neighbor"} 229 * unless both neighbors are equidistant, in which case round up. 230 * Behaves as for {@code RoundingMode.UP} if the discarded 231 * fraction is ≥ 0.5; otherwise, behaves as for 232 * {@code RoundingMode.DOWN}. Note that this is the rounding 233 * mode commonly taught at school. 234 * This mode corresponds to the IEEE 754-2019 rounding 235 * attribute roundTiesToAway. 236 * 237 *<p>Example: 238 *<table class="striped"> 239 * <caption>Rounding mode HALF_UP Examples</caption> 240 *<thead> 241 *<tr style="vertical-align:top"><th scope="col">Input Number</th> 242 * <th scope="col">Input rounded to one digit<br> with {@code HALF_UP} rounding 243 *</thead> 244 *<tbody style="text-align:right"> 245 *<tr><th scope="row">5.5</th> <td>6</td> 246 *<tr><th scope="row">2.5</th> <td>3</td> 247 *<tr><th scope="row">1.6</th> <td>2</td> 248 *<tr><th scope="row">1.1</th> <td>1</td> 249 *<tr><th scope="row">1.0</th> <td>1</td> 250 *<tr><th scope="row">-1.0</th> <td>-1</td> 251 *<tr><th scope="row">-1.1</th> <td>-1</td> 252 *<tr><th scope="row">-1.6</th> <td>-2</td> 253 *<tr><th scope="row">-2.5</th> <td>-3</td> 254 *<tr><th scope="row">-5.5</th> <td>-6</td> 255 *</tbody> 256 *</table> 257 */ 258 HALF_UP(BigDecimal.ROUND_HALF_UP), 259 260 /** 261 * Rounding mode to round towards {@literal "nearest neighbor"} 262 * unless both neighbors are equidistant, in which case round 263 * down. Behaves as for {@code RoundingMode.UP} if the discarded 264 * fraction is > 0.5; otherwise, behaves as for 265 * {@code RoundingMode.DOWN}. 266 * 267 *<p>Example: 268 *<table class="striped"> 269 * <caption>Rounding mode HALF_DOWN Examples</caption> 270 *<thead> 271 *<tr style="vertical-align:top"><th scope="col">Input Number</th> 272 * <th scope="col">Input rounded to one digit<br> with {@code HALF_DOWN} rounding 273 *</thead> 274 *<tbody style="text-align:right"> 275 *<tr><th scope="row">5.5</th> <td>5</td> 276 *<tr><th scope="row">2.5</th> <td>2</td> 277 *<tr><th scope="row">1.6</th> <td>2</td> 278 *<tr><th scope="row">1.1</th> <td>1</td> 279 *<tr><th scope="row">1.0</th> <td>1</td> 280 *<tr><th scope="row">-1.0</th> <td>-1</td> 281 *<tr><th scope="row">-1.1</th> <td>-1</td> 282 *<tr><th scope="row">-1.6</th> <td>-2</td> 283 *<tr><th scope="row">-2.5</th> <td>-2</td> 284 *<tr><th scope="row">-5.5</th> <td>-5</td> 285 *</tbody> 286 *</table> 287 */ 288 HALF_DOWN(BigDecimal.ROUND_HALF_DOWN), 289 290 /** 291 * Rounding mode to round towards the {@literal "nearest neighbor"} 292 * unless both neighbors are equidistant, in which case, round 293 * towards the even neighbor. Behaves as for 294 * {@code RoundingMode.HALF_UP} if the digit to the left of the 295 * discarded fraction is odd; behaves as for 296 * {@code RoundingMode.HALF_DOWN} if it's even. Note that this 297 * is the rounding mode that statistically minimizes cumulative 298 * error when applied repeatedly over a sequence of calculations. 299 * It is sometimes known as {@literal "Banker's rounding,"} and is 300 * chiefly used in the USA. This rounding mode is analogous to 301 * the rounding policy used for {@code float} and {@code double} 302 * arithmetic in Java. 303 * This mode corresponds to the IEEE 754-2019 rounding 304 * attribute roundTiesToEven. 305 * 306 *<p>Example: 307 *<table class="striped"> 308 * <caption>Rounding mode HALF_EVEN Examples</caption> 309 *<thead> 310 *<tr style="vertical-align:top"><th scope="col">Input Number</th> 311 * <th scope="col">Input rounded to one digit<br> with {@code HALF_EVEN} rounding 312 *</thead> 313 *<tbody style="text-align:right"> 314 *<tr><th scope="row">5.5</th> <td>6</td> 315 *<tr><th scope="row">2.5</th> <td>2</td> 316 *<tr><th scope="row">1.6</th> <td>2</td> 317 *<tr><th scope="row">1.1</th> <td>1</td> 318 *<tr><th scope="row">1.0</th> <td>1</td> 319 *<tr><th scope="row">-1.0</th> <td>-1</td> 320 *<tr><th scope="row">-1.1</th> <td>-1</td> 321 *<tr><th scope="row">-1.6</th> <td>-2</td> 322 *<tr><th scope="row">-2.5</th> <td>-2</td> 323 *<tr><th scope="row">-5.5</th> <td>-6</td> 324 *</tbody> 325 *</table> 326 */ 327 HALF_EVEN(BigDecimal.ROUND_HALF_EVEN), 328 329 /** 330 * Rounding mode to assert that the requested operation has an exact 331 * result, hence no rounding is necessary. If this rounding mode is 332 * specified on an operation that yields an inexact result, an 333 * {@code ArithmeticException} is thrown. 334 *<p>Example: 335 *<table class="striped"> 336 * <caption>Rounding mode UNNECESSARY Examples</caption> 337 *<thead> 338 *<tr style="vertical-align:top"><th scope="col">Input Number</th> 339 * <th scope="col">Input rounded to one digit<br> with {@code UNNECESSARY} rounding 340 *</thead> 341 *<tbody style="text-align:right"> 342 *<tr><th scope="row">5.5</th> <td>throw {@code ArithmeticException}</td> 343 *<tr><th scope="row">2.5</th> <td>throw {@code ArithmeticException}</td> 344 *<tr><th scope="row">1.6</th> <td>throw {@code ArithmeticException}</td> 345 *<tr><th scope="row">1.1</th> <td>throw {@code ArithmeticException}</td> 346 *<tr><th scope="row">1.0</th> <td>1</td> 347 *<tr><th scope="row">-1.0</th> <td>-1</td> 348 *<tr><th scope="row">-1.1</th> <td>throw {@code ArithmeticException}</td> 349 *<tr><th scope="row">-1.6</th> <td>throw {@code ArithmeticException}</td> 350 *<tr><th scope="row">-2.5</th> <td>throw {@code ArithmeticException}</td> 351 *<tr><th scope="row">-5.5</th> <td>throw {@code ArithmeticException}</td> 352 *</tbody> 353 *</table> 354 */ 355 UNNECESSARY(BigDecimal.ROUND_UNNECESSARY); 356 357 // Corresponding BigDecimal rounding constant 358 final int oldMode; 359 360 /** 361 * Constructor 362 * 363 * @param oldMode The {@code BigDecimal} constant corresponding to 364 * this mode 365 */ 366 private RoundingMode(int oldMode) { 367 this.oldMode = oldMode; 368 } 369 370 /** 371 * Returns the {@code RoundingMode} object corresponding to a 372 * legacy integer rounding mode constant in {@link BigDecimal}. 373 * 374 * @param rm legacy integer rounding mode to convert 375 * @return {@code RoundingMode} corresponding to the given integer. 376 * @throws IllegalArgumentException integer is out of range 377 */ 378 public static RoundingMode valueOf(int rm) { 379 switch(rm) { 380 381 case BigDecimal.ROUND_UP: 382 return UP; 383 384 case BigDecimal.ROUND_DOWN: 385 return DOWN; 386 387 case BigDecimal.ROUND_CEILING: 388 return CEILING; 389 390 case BigDecimal.ROUND_FLOOR: 391 return FLOOR; 392 393 case BigDecimal.ROUND_HALF_UP: 394 return HALF_UP; 395 396 case BigDecimal.ROUND_HALF_DOWN: 397 return HALF_DOWN; 398 399 case BigDecimal.ROUND_HALF_EVEN: 400 return HALF_EVEN; 401 402 case BigDecimal.ROUND_UNNECESSARY: 403 return UNNECESSARY; 404 405 default: 406 throw new IllegalArgumentException("argument out of range"); 407 } 408 } 409 }